• Title/Summary/Keyword: Interactive Design

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An interactive measuring and inspection system for NC machine tools (NC 공작기계용 대화형 측정 및 검사시스템)

  • 김경돈;정성종
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1399-1402
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    • 1997
  • Design methodology of Interactuve Measuring Part Program Generating Tools(IMPPGT) realized on the FANUC 15MA using touch trigger probes and interactive macro functions of the CNC was described in this paper. Measuring G codes have been designed according to probe ste up, basic and applied inspection items by using measuring arguments. Menu driven measuring and inspection functions of the IMPPGT were studied and implemented on the CNC through the macro executor and ROM writer. Using the developed measuring G code system on the machine tool, untended measurement and inspection operation was able to be realized in precision FMS lines.

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Design of Communication Protocols with Minimum Blocked Time for an Interactive Bicycle Simulator (자전거 시뮬레이터에서 블록 시간을 최소화하기 위한 통신 프로토콜의 설계)

  • Lee, Kyungno;Lee, Doo-Yong
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.12
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    • pp.1099-1105
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    • 2000
  • The interactive bicycle simulator presented in this paper consists of a Stewart platform manipulator, magneto-rheological steering and braking devices, and a visual simulator. To provide a rider with reality, these devices should be controlled in real-time and motions of the devices and the visual should be also synchronized. If any of the devices and the visual gets unsynchronized due to significant blocking of control signals, the reality of the simulator is no longer secured. This paper presents communication protocols that minimize the blocked time of the control processes to guarantee the synchronization. The protocols are designed based on IPC (InterProcess Communications) of QNX, TCP/IP, and serial communication. The performance of the designed communication protocols is evaluated with the implemented bicycle simulator, and found satisfactory.

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Interaction media art in city public space utilization example analysis (도시 공공 공간에서 인터랙티브 미디어 아트 활용 사례 분석)

  • Zhang, jun-ling;Kim, se-hwa
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.885-888
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    • 2007
  • As the development of the city, Emphasis the important characteristic of the such city which has the symbolic building and the diverse squares, In addition, Emphasis the Importance of the public art, Designated 9 examples which Media Artist and Design team who have the world famous, designed Interactive Media Art which applies flexibly in city public space. In view of these representation works, make the 7 Projects: Object, Interest enticement, Interactive, Place regional characteristic, Esthetics characteristic, Industry, Medium, Equipment as the datum, to analysis the Interactive media art characteristic of the modern public space.

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An interactive multicriteria simulation optimization method

  • Shin, Wan-Seon;Boyle, Carolyn-R.
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1992.04b
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    • pp.117-126
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    • 1992
  • This study proposes a new interactive multicriteria method for determining the best levels of the decision variables needed to optimize a stochastic computer simulation with multiple response variables. The method, called the Pairwise Comparison Stochastic Cutting Plane (PCSCP) method, combines good features from interactive multiple objective mathematical programming methods and response surface methodology. The major characteristics of the PCSCP algorithm are: (1) it interacts progressively with the decision maker (DM) to obtain his preferences, (2) it uses good experimental design to adequately explore the decision space while reducing the burden on the DM, and (3) it uses the preference information provided by the DM and the sampling error in the responses to reduce the decision space. This paper presents the basic concepts of the PCSCP method along with its performance for solving randomly selected test problems.

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Interactive Multimedia System on Cable TV

  • Chul, Juh-Sung;Kim, Kwang-Soo;Kim, Ho-Seop
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.115-121
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    • 1996
  • Interactive CATV system is under development to provide multimedia applications such as movies on demand, home shopping, etc. In addition to the conventional analog cable TV services. This system applies international standard DAVIC, ATM forum, DSM-CC etc. The system adopts modular architecture design approach so that the system can be adaptive to the fast moving technology wavefront. In this article, interactive CATV system and essential elements such as video server, delivery network and Set-Top-Box(STB) and related international standardization are introduced.

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Development of an Interactive Graphic-Aided Decision Su, pp.rt System for Designing Inspection Plans (검사시스템 설계를 위한 컴퓨터 그래픽에 근거한 대화형 의사결정 지원시스템의 개발)

  • 신완선;조원양
    • Journal of Korean Society for Quality Management
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    • v.25 no.4
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    • pp.168-184
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    • 1997
  • The primary objective of this paper is to develop an interactive computer graphic aided decision su, pp.rt system for the design of inspection plans for complex production systems. This research first develops a computer simulator, called Simulator for Inspection Systems(SIS), in order to represent the production system as a network model. The simulator elicits fundamental information about the system from the decision maker(DM) in an interactive manner. A decision su, pp.rt system is then proposed by combining SIS and Compromise Programming. The system simulates a set of possible inspection strategies implicitly, observes all the important measurements about the inspection system, and employs the compromise programming a, pp.oach to help the DM determine the best compromising allocation of inspection effort considering his/her preferences. Finally, the performance of the proposed system is evaluated using two test cases. The pros and cons of the system are also discussed.

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  • 김길창
    • Communications of the Korean Institute of Information Scientists and Engineers
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    • v.5 no.2
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    • pp.105-107
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    • 1987
  • A storage tube, Tektronix 4010, was added to NOVA 840 system at Korea Advanced Institute of Science in 1974 and efforts were made to develop an interactive graphics system. These include a software library, called TCS(Terminal Control System) [4], algorithms for hidden line and surface eliminations [5. 6], and two single user graphics systems based on different concepts involving graphic languages [2, 11]. A storage tube is a low-cost terminal, which is useful in certain applications, but introduces some problems since partial modification of the screen is not possible without erasing it entirely. Thus it has far reaching effects on the design of an interactive graphics system. The components of an interactive graphics system will be explained in section 2 and their relation ships with the choice of storage tube as the output device will be pointed out.

A Study on Interactive Device Authentication Mechanism in Wireless Home (무선 홈네트워크 환경에서 양방향 기기 인증에 관한 연구)

  • Oh Sei-Woong
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.9-13
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    • 2006
  • Due to the miniaturization and the network supporting functions of home appliances, there is growing need for mobile environment home network system which provides flexibility, mobility and convenience to users. In this environment, a interactive authentication between mobile devices is important but the related works have no enough convenience to users. This paper proposes a interactive device authentication mechanism using Home Robot and also shows its design and implementation.

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An Interactive Approach based on Genetic Algorithm Using Hidden Population and Simplified Genotype for Avatar Synthesis (대화형 진화 연산을 이용한 아바타 생성)

  • 이자용;백일현;강훈
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.482-487
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    • 2002
  • 본 논문에서는 사용자 개개인에 최적화된 아바타를 생성하기 위해 대화형 진화 연산(Interactive Genetic Algorithm, IGA)을 적용하는 방법을 제안하고 있다. IGA는 사용자의 선택을 적합도 평가에 사용하는 방법이기 때문에, 사용자의 개인적인 취향을 아바타 생성 과정에 반영할 수 있다. 본 연구에서는 기존의 IGA가 가지고 있는 단점을 극복하기 위해 'hidden population' , 'primitive avatar' , 'simplified genotype' 기법을 제안한다. 이러한 방법들은 단시간 내에 최적화된 결과물을 생성하도록 유도함으로써 IGA 시스템의 최대 문제점인 사용자의 피로도를 최소화한다. 마지막으로, 제안하고 있는 알고리즘의 우수성을 증명하기 위해 사용자의 만족도나 신뢰도를 측정할 수 있는 독자적인 평가 방법을 소개하고 있다.

Grid-interactive Small Battery Energy Storage System with High Power Quality and Demand Side Management (전력품질 개선 및 부하 분담 기능을 갖는 계통 연계형 소규모 에너지 저장 시스템)

  • Ko Sung-Hun;Shin Young-Chan;Lee Seong-Ryong
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.54 no.8
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    • pp.387-394
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    • 2005
  • This paper deals with the grid-interactive small battery energy storage system, which aims at the integration o( power quality improvement and demand side management. The main purpose of the proposed system is to achieve the peak power cutting and to compensate the current harmonics and reactive power at the point of installation on power distribution for residential homes. paper deals with the grid-interactive small battery energy storage system, In this paper, the basic principle and control algorithm is analyzed, theoretically and the design methodology of the system is discussed. To verify the proposed system, a comprehensive evaluation with theoretical analysis, simulation and experimental results for 1 KVA load capacity is presented.