• Title/Summary/Keyword: Intelligent hand

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A Personalized Hand Gesture Recognition System using Soft Computing Techniques (소프트 컴퓨팅 기법을 이용한 개인화된 손동작 인식 시스템)

  • Jeon, Moon-Jin;Do, Jun-Hyeong;Lee, Sang-Wan;Park, Kwang-Hyun;Bien, Zeung-Nam
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.1
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    • pp.53-59
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    • 2008
  • Recently, vision-based hand gesture recognition techniques have been developed for assisting elderly and disabled people to control home appliances. Frequently occurred problems which lower the hand gesture recognition rate are due to the inter-person variation and intra-person variation. The recognition difficulty caused by inter-person variation can be handled by using user dependent model and model selection technique. And the recognition difficulty caused by intra-person variation can be handled by using fuzzy logic. In this paper, we propose multivariate fuzzy decision tree learning and classification method for a hand motion recognition system for multiple users. When a user starts to use the system, the most appropriate recognition model is selected and used for the user.

A Study on the Organizational Development for Intelligent Technology Acceptance in ESG Management (ESG 경영을 위한 지능형 기술을 수용하는 조직개발 연구)

  • Jung Byoungho;Joo Hyungkun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.1
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    • pp.77-89
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    • 2023
  • The purpose of this study is to empirically confirm what is an important variable of organizational change by intelligent technology acceptance and whether is a difference in important variables in the organization level of acceptance of intelligent technology. Recently, business models using intelligent technologies such as chat-bots, self-driving cars, credit-prevention fraud, face recognition, and health-care are emerging. External situation factors such as artificial intelligence, big data, COVID-19, and the ESG management are changing the direction of a company's management strategy. This research method established a structural equation model. As a result of the analysis, we found that the leadership, organizational culture, and organizational cooperation variables had a positive effect on human resource development variables. Human resource development found a positive effect on the performance of intelligent technology. In addition, we found the independent variables of leadership, organizational culture, and organizational cooperation had partial mediating effects on the performance of intelligent technology. Each group of levels of intelligent technology found performance differences. The organizational culture variables appeared as important variables in all groups. On the other hand, the leadership variable appeared as an important variable in the middle and lower groups of intelligent technology. The theoretical background of this study is that the business theory was updated through artificial intelligence and intelligent technology theory. As a practical implication, the organization adopting intelligent technology is necessary to prepare a systematic plan for organizational culture change.

Intelligent Washing Machine: A Bioinspired and Multi-objective Approach

  • Milasi, Rasoul Mohammadi;Jamali, Mohammad Reza;Lucas, Caro
    • International Journal of Control, Automation, and Systems
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    • v.5 no.4
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    • pp.436-443
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    • 2007
  • In this paper, an intelligent method called BELBIC (Brain Emotional Learning Based Intelligent Controller) is used to control of Locally Linear Neuro-Fuzzy Model (LOLIMOT) of Washing Machine. The Locally Linear Neuro-Fuzzy Model of Washing Machine is obtained based on previously extracted data. One of the important issues in using BELBIC is its parameters setting. On the other hand, the controller design for Washing Machine is a multi objective problem. Indeed, the two objectives, energy consumption and effectiveness of washing process, are main issues in this problem, and these two objectives are in contrast. Due to these challenges, a Multi Objective Genetic Algorithm is used for tuning the BELBIC parameters. The algorithm provides a set of non-dominated set points rather than a single point, so the designer has the advantage of selecting the desired set point. With considering the proper parameters after using additional assumptions, the simulation results show that this controller with optimal parameters has very good performance and considerable saving in energy consumption.

Design of Three-Finger Hand System

  • Shim, Byoung-Kyun;Lee, Woo-Song;Park, In-Man;hwang, Won-Jun;Kim, Won-Il
    • Journal of the Korean Society of Industry Convergence
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    • v.17 no.1
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    • pp.21-26
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    • 2014
  • The focus of this paper is the designing a flexible three fingered hand system with 16 D.O.F for dynamic manipulation with an intelligent controller, and to build a useful database for dynamic manipulation based on the experimental results. The weight of the hand module is only 0.7 kg, but flexible motion and powerful grasping are possible. To achieve such a dynamic motion in a robotic hand, we have developed a flexible fingered hand with a control system incorporating image recognition system in which we deal with the problems of not only accuracy and range of motion but also the flexibility of hand. The fingers are arranged so as to grasp both circular and prismatic objects. In order to achieve the light mechanism, we reduced the number of joints and fingers as much as possible. We used three fingers, which is the minimum number to achieve a stable grasp.

Design of Three-Finger Hand System (3핑거 핸드 시스템 설계)

  • Thu, Le Xuan;Han, Sung-Hyun
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.17 no.6
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    • pp.71-76
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    • 2008
  • The focus of this paper is the designing a flexible three fingered hand system with 16 D.O.F for dynamic manipulation with an intelligent controller, and to build a useful database for dynamic manipulation based on the experimental results. The weight of the hand module is only 0.7 kg, but flexible motion and powerful grasping are possible. To achieve such a dynamic motion in a robotic hand, we have developed a flexible fingered hand with a control system incorporating image recognition system in which we deal with the problems of not only accuracy and range of motion but also the flexibility of hand. The fingers are arranged so as to grasp both circular and prismatic objects. In order to achieve the light mechanism, we reduced the number of joints and fingers as much as possible. We used three fingers, which is the minimum number to achieve a stable grasp.

Hand Expression Recognition for Virtual Blackboard (가상 칠판을 위한 손 표현 인식)

  • Heo, Gyeongyong;Kim, Myungja;Song, Bok Deuk;Shin, Bumjoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.12
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    • pp.1770-1776
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    • 2021
  • For hand expression recognition, hand pose recognition based on the static shape of the hand and hand gesture recognition based on hand movement are used together. In this paper, we proposed a hand expression recognition method that recognizes symbols based on the trajectory of a hand movement on a virtual blackboard. In order to recognize a sign drawn by hand on a virtual blackboard, not only a method of recognizing a sign from a hand movement, but also hand pose recognition for finding the start and end of data input is also required. In this paper, MediaPipe was used to recognize hand pose, and LSTM(Long Short Term Memory), a type of recurrent neural network, was used to recognize hand gesture from time series data. To verify the effectiveness of the proposed method, it was applied to the recognition of numbers written on a virtual blackboard, and a recognition rate of about 94% was obtained.

Protecting Privacy of User Data in Intelligent Transportation Systems

  • Yazed Alsaawy;Ahmad Alkhodre;Adnan Abi Sen
    • International Journal of Computer Science & Network Security
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    • v.23 no.5
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    • pp.163-171
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    • 2023
  • The intelligent transportation system has made a huge leap in the level of human services, which has had a positive impact on the quality of life of users. On the other hand, these services are becoming a new source of risk due to the use of data collected from vehicles, on which intelligent systems rely to create automatic contextual adaptation. Most of the popular privacy protection methods, such as Dummy and obfuscation, cannot be used with many services because of their impact on the accuracy of the service provided itself, they depend on changing the number of vehicles or their physical locations. This research presents a new approach based on the shuffling Nicknames of vehicles. It fully maintains the quality of the service and prevents tracking users permanently, penetrating their privacy, revealing their whereabouts, or discovering additional details about the nature of their behavior and movements. Our approach is based on creating a central Nicknames Pool in the cloud as well as distributed subpools in fog nodes to avoid intelligent delays and overloading of the central architecture. Finally, we will prove by simulation and discussion by examples the superiority of the proposed approach and its ability to adapt to new services and provide an effective level of protection. In the comparison, we will rely on the wellknown privacy criteria: Entropy, Ubiquity, and Performance.

Identification of Usability Elements for Designing Intelligent Jackets (지능형 자켓 디자인을 위한 사용성 요인 추출)

  • 육형민;전명훈;이희승;성지하;황신웅;노윤진;손영우
    • Science of Emotion and Sensibility
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    • v.6 no.3
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    • pp.89-99
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    • 2003
  • Wearability, mobility and context awareness distinguish intelligent jackets from other hand-held devices. This research investigated usability elements reflecting those characters of intelligent jackets. In the fist study, we performed the experts' reviews (cognitive walkthrough) with the first version of intelligent jackets. As expected, we found that new categorization of the usability evaluation element was needed for the unique features of intelligent jackets. In the second study, we carried out group interviews (structured interviews) to examine user needs, attitudes and important factors for using intelligent jackets. In this study, user groups were divided into early adaptors and laggards on the basis of their challenge and attitude toward the new technology From these interviews, we found that the early adapters accepted the intelligent jacket as a computer system and they considered functional elements as important factors. However, the laggards thought the intelligent jacket as a wear, and they regarded the external design and psychological burden as important factors.

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The Study on Dynamic Images Processing for Finger Languages (지화 인식을 위한 동영상 처리에 관한 연구)

  • Kang, Min-Ji;Choi, Eun-Sook;Sohn, Young-Sun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.2
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    • pp.184-189
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    • 2004
  • In this paper, we realized a system that receives the dynamic images of finger languages, which is the method of intention transmission of the hearing disabled person, using the white and black CCD camera, and that recognizes the images and converts them to the editable text document. We use the afterimage to draw a sharp line between indistinct images and clear images from a series of inputted images, and get the character alphabet from the away of continuous images and output the accomplished character to the word editor by applying the automata theory. After the system removes the varied wrist part from the data of clean image, it gets the controid point of hand by the maximum circular movement method and recognizes the hand that is necessary to analyze the finger languages by applying the circular pattern vector algorithm. The system abstracts the characteristic vectors of the hand using the distance spectrum from the center of the hand and it compares the characteristic vector of inputted pattern from the standard pattern by applying the fuzzy inference and recognizes the movement of finger languages.

EEG Analysis Following Change in Hand Grip Force Level for BCI Based Robot Arm Force Control (BCI 기반 로봇 손 제어를 위한 악력 변화에 따른 EEG 분석)

  • Kim, Dong-Eun;Lee, Tae-Ju;Park, Seung-Min;Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.2
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    • pp.172-177
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    • 2013
  • With Brain Computer Interface (BCI) system, a person with disabled limb could use this direct brain signal like electroencephalography (EEG) to control a device such as the artifact arm. The precise force control for the artifact arm is necessary for this artificial limb system. To understand the relationship between control EEG signal and the gripping force of hands, We proposed a study by measuring EEG changes of three grades (25%, 50%, 75%) of hand grip MVC (Maximal Voluntary Contract). The acquired EEG signal was filtered to obtain power of three wave bands (alpha, beta, gamma) by using fast fourier transformation (FFT) and computed power spectrum. Then the power spectrum of three bands (alpha, beta and gamma) of three classes (MVC 25%, 50%, 75%) was classified by using PCA (Principal Component Analysis) and LDA (Linear Discriminant Analysis). The result showed that the power spectrum of EEG is increased at MVC 75% more than MVC 25%, and the correct classification rate was 52.03% for left hand and 77.7% for right hand.