• Title/Summary/Keyword: Input task

검색결과 432건 처리시간 0.024초

원자력발전소 운전원의 오류모드 예측 (Prediction of Plant Operator Error Mode)

  • Lee, H.C.;E. Hollnagel;M. Kaarstad
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 춘계학술대회논문집
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    • pp.56-60
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    • 1997
  • The study of human erroneous actions has traditionally taken place along two different lines of approach. One has been concerned with finding and explaining the causes of erroneous actions, such as studies in the psychology of "error". The other has been concerned with the qualitative and quantitative prediction of possible erroneous actions, exemplified by the field of human reliability analysis (HRA). Another distinction is also that the former approach has been dominated by an academic point of view, hence emphasising theories, models, and experiments, while the latter has been of a more pragmatic nature, hence putting greater emphasis on data and methods. We have been developing a method to make predictions about error modes. The input to the method is a detailed task description of a set of scenarios for an experiment. This description is then analysed to characterise thd nature of the individual task steps, as well as the conditions under which they must be carried out. The task steps are expressed in terms of a predefined set of cognitive activity types. Following that each task step is examined in terms of a systematic classification of possible error modes and the likely error modes are identified. This effectively constitutes a qualitative analysis of the possibilities for erroneous action in a given task. In order to evaluate the accuracy of the predictions, the data from a large scale experiment were analysed. The experiment used the full-scale nuclear power plant simulator in the Halden Man-Machine Systems Laboratory (HAMMLAB) and used six crews of systematic performance observations by experts using a pre-defined task description, as well as audio and video recordings. The purpose of the analysis was to determine how well the predictions matiched the actually observed performance failures. The results indicated a very acceptable rate of accuracy. The emphasis in this experiment has been to develop a practical method for qualitative performance prediction, i.e., a method that did not require too many resources or specialised human factors knowledge. If such methods are to become practical tools, it is important that they are valid, reliable, and robust.

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다중 처리기 시스템을 위한 효율적인 리스트 스케줄링 알고리듬 (An Efficient List Scheduling Algorithm for Multiprocesor Systems)

  • 박경린;추현승;이정훈
    • 한국정보처리학회논문지
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    • 제7권7호
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    • pp.2060-2071
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    • 2000
  • Scheduling parallel tasks, represented as a Directed Acyclic Graph (DAG) or task graph, on a multiprocessor system has been an important research area in the past decades. List scheduling algorithms assign priorities to a node or an edge in an input DAG, and then generate a schedule according to the assigned priorities. This appear proposes a list scheduling algorithms with effective method of priority assignments. The paper also analyzes the worst case performance and optimality condition for the proposed algorithm. The performance comparison study shows that the proposed algorithms outperforms existing scheduling algorithms especially for input DAGs with high communication overheads. The performance improvement over existing algorithms becomes larger as the input DAG becomes more dense and the level of parallelism in the DAG is increased.

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입력단 버퍼를 갖는 비차단형 ATM 교환기에서의 large size asymptotics (Large size asymptotics for non-blocking ATM switches with input queueing)

  • 김영범
    • 전자공학회논문지S
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    • 제35S권4호
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    • pp.10-19
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    • 1998
  • With the advent of high-speed networks, the increasingly stringent performance requeirements are being placed on the underlying switching systems. Under these circumstances, simulation methods for evaluating the performace of such a switch requires vast computational cost and accordingly the importance of anlytical methods increases. In general, the performance analysis of a switch architecture is also a very difficult task in that the conventional queueing system such as switching systems, which consists of a large numbe of queues which interact with each other in a fiarly complicated manner. To overcome these difficulties, most of the past research results assumed that multiple queues become decoupled as the switch size grows unboundely large, which enables the conventional queueing theory to be applied. In this apepr, w analyze a non-blocking space-division ATM swtich with input queueing, and prove analytically the pheonomenon that virtual queues formed by the head-of-line cells become decoupled as the switch size grows unboundedly large. We also establish various properties of the limiting queue size processes so obtained and compute the maximum throughput associated with ATM switches with input queueing.

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Linear decentralized learning control for the robot moving on the horizontal plane

  • Lee, Soo-Cheol
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1995년도 춘계공동학술대회논문집; 전남대학교; 28-29 Apr. 1995
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    • pp.869-879
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    • 1995
  • The new field of learning control develops controllers that learn to improve their performance at executing a given task, based on experience performing this task. The simplest forms of learning control are based on the same concept as integral control, but operating in the domain of the repetitions of the task. In the previous paper, I had studied the use of such controllers in a decentralized system, such as a robot with the controller for each link acting independently. The basic result of the paper is to show that stability of the learning controllers for all subsystems when the coupling between subsystems is turned off, assures stability of the decentralized learning in the coupled system, provided that the sample time in the digital learning controller is sufficiently short. In this paper, we present two examples. The first illustrates the effect of coupling between subsystems in the system dynamics, and the second studies the application of decentralized learning control to robot problems. The latter example illustrates the application of decentralized learning control to nonlinear systems, and also studies the effect of the coupling between subsystems introduced in the input matrix by the discretization of the system equations. The conclusion is that for sufficiently small learning gain, and sufficiently small sample time, the simple learning control law based on integral control applied to each robot axis will produce zero tracking error in spite o the dynamic coupling in the robot equations. Of course, the results of this paper have much more general application than just to the robotics tracking problem. Convergence in decentralized systems is seen to depend only on the input and output matrices, provided the sample time is suffiently small.

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심층 학습 기반의 수기 일회성 암호 인증 시스템 (Handwritten One-time Password Authentication System Based On Deep Learning)

  • 리준;이혜영;이영준;윤수지;배병일;최호진
    • 인터넷정보학회논문지
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    • 제20권1호
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    • pp.25-37
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    • 2019
  • 심층 학습 및 온라인 생체 인식 기반 인증의 급속한 개발에 영감을 받아, 본 논문에서는 심층 학습을 기반으로 필체 인식 및 작성자 검증을 수행하는 수기 일회성 암호 인증 시스템을 제안한다. 본 논문에서는 수기로 작성된 숫자를 인식할 수 있는 합성곱 신경망과, 입력된 필체와 실제 사용자의 필체 사이 유사성을 계산할 수 있는 Siamese 신경망을 설계한다. 본 논문에서는 작성자 검증을 위한 NIST Speical Database 19 제 2판의 첫 번째 응용 사례를 제시한다. 본 논문이 제안하는 시스템은 네 장의 입력 이미지를 기반으로 한 숫자 인식 작업에서 98.58%, 작성자 검증 작업에서 93%의 정확도를 달성했다. 본 논문의 저자들은 제안한 필체 기반 생체 인식기술이 FIDO 프레임워크 기반의 다양한 온라인 인증 서비스에 활용될 수 있을 것이라 예상한다.

임계값 부트스트랩을 사용한 시뮬레이션 입력 시나리오의 생성 (Generation of Simulation input Stream using Threshold Bootstrap)

  • 김윤배;김재범
    • 경영과학
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    • 제22권1호
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    • pp.15-26
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    • 2005
  • The bootstrap is a method of computational inference that simulates the creation of new data by resampling from a single data set. We propose a new job for the bootstrap: generating inputs from one historical trace using Threshold Bootstrap. In this regard, the most important quality of bootstrap samples is that they be functionally indistinguishable from independent samples of the same stochastic process. We describe a quantitative measure of difference between two time series, and demonstrate the sensitivity of this measure for discriminating between two data generating processes. Utilizing this distance measure for the task of generating inputs, we show a way of tuning the bootstrap using a single observed trace. This application of the threshold bootstrap will be a powerful tool for Monte Carlo simulation. Monte Carlo simulation analysis relies on built-in input generators. These generators make unrealistic assumptions about independence and marginal distributions. The alternative source of inputs, historical trace data, though realistic by definition, provides only a single input stream for simulation. One benefit of our method would be expanding the number of inputs achieving reality by driving system models with actual historical input series. Another benefit might be the automatic generation of lifelike scenarios for the field of finance.

Fitts' Law for Angular Foot Movement in the Foot Tapping Task

  • Park, Jae-Eun;Myung, Ro-Hae
    • 대한인간공학회지
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    • 제31권5호
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    • pp.647-655
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    • 2012
  • Objective: The purpose of this study was to confirm difference between angular foot movement time and existing foot Fitts' law predicting times, and to develop the angular foot Fitts' law in the foot tapping task. Background: Existing studies of foot Fitts' law focused on horizontal movement to predict the movement time. However, when driving a car, humans move their foot from the accelerator to the brake with a fixed heel. Therefore, we examined the experiment to measure angular foot movement time in reciprocal foot tapping task and compared to conventional foot Fitts' law predicting time. And, we developed the angular foot Fitts' law. Method: In this study, we compared the angular foot movement time in foot tapping task and the predicted time of four conventional linear foot Fitts' law models - Drury's foot Fitts' law, Drury's ballistic, Hoffmann's ballistic, Hoffmann's visually-controlled. 11 subjects participated in this experiment to get a movement time and three target degrees of 20, 40, and 60 were used. And, conventional models were calculated for the prediction time. To analyze the movement time, linear and arc distance between targets were used for variables of model. Finally, the angular foot Fitts' law was developed from experimental data. Results: The average movement times for each experiment were 412.2ms, 474.9ms, and 526.6ms for the 89mm, 172mm, and 253mm linear distance conditions. The results also showed significant differences in performance time between different angle level. However, all of conventional linear foot Fitts' laws ranged 135.6ms to 401.2ms. On the other hand, the angular foot Fitts' law predicted the angular movement time well. Conclusion: Conventional linear foot Fitts' laws were underestimated and have a limitation to predict the foot movement time in the real task related angular foot movement. Application: This study is useful when considering the human behavior of angular foot movement such as driving or foot input device.

CAS 어플리케이션을 이용한 xn-1의 인수분해 일반화 과정에 대한 질적 분석 (A Qualitative analysis of students' factorization of xn-1 using a CAS application)

  • 조영주;김경미;황우형
    • 한국수학교육학회지시리즈A:수학교육
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    • 제52권3호
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    • pp.271-301
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    • 2013
  • The purpose of the study was to investigate how students generalize and prove the factoring of $x^n-1$ using a Computer Algebra System application and the role of CAS in this process. The theoretical framework consists of the anthropological and the instrumental approach. In particular, the basis of the Task-Technique-Theorization(T-T-T) frame adapted form Chevallard's anthropological approach of Didactics is utilized. We found that Technique-Theorization emerges in mutual interaction between paper-and-pencil techniques and computer algebra techniques. And this interaction led to the students' theoretical reflection and conceptual understanding. In this process, we could identify three epistemic role of CAS : the role of checking the result, the role of cognitive stimulation and the role of extending thinking. Therefore CAS plays on a epistemic role of checking the result of a task, stimulating the student' cognition and extending their thinking as well as pragmatic role of producing the result of a input.

Spatial target path following and coordinated control of multiple UUVs

  • Qi, Xue;Xiang, Peng;Cai, Zhi-jun
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제12권1호
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    • pp.832-842
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    • 2020
  • The coordination control of multiple Underactuated Underwater Vehicles (UUVs) moving in three dimensional space is investigated in this paper. The coordinated path following control task is decomposed into two sub tasks, that is, path following control and coordination control. In the spatial curve path following control task, path following error dynamics is build in the Serret-Frenet coordinate frame. The virtual reference object can be chosen freely on the desired spatial path. Considering the speed of the UUV, the line-of-sight navigation is introduced to help the path following errors quickly converge to zero. In the coordination control sub task, the communication topology of multiple UUVs is described by the graph theory. The speed of each UUV is adjusted to achieve the coordination. The path following system and the coordination control system are viewed as the feedback connection system. Input-to-state stable of the coordinated path following system can be proved by small gain theorem. The simulation experiments can further demonstrate the good performance of the control method.

표정 피드백을 이용한 딥강화학습 기반 협력로봇 개발 (Deep Reinforcement Learning-Based Cooperative Robot Using Facial Feedback)

  • 전해인;강정훈;강보영
    • 로봇학회논문지
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    • 제17권3호
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    • pp.264-272
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    • 2022
  • Human-robot cooperative tasks are increasingly required in our daily life with the development of robotics and artificial intelligence technology. Interactive reinforcement learning strategies suggest that robots learn task by receiving feedback from an experienced human trainer during a training process. However, most of the previous studies on Interactive reinforcement learning have required an extra feedback input device such as a mouse or keyboard in addition to robot itself, and the scenario where a robot can interactively learn a task with human have been also limited to virtual environment. To solve these limitations, this paper studies training strategies of robot that learn table balancing tasks interactively using deep reinforcement learning with human's facial expression feedback. In the proposed system, the robot learns a cooperative table balancing task using Deep Q-Network (DQN), which is a deep reinforcement learning technique, with human facial emotion expression feedback. As a result of the experiment, the proposed system achieved a high optimal policy convergence rate of up to 83.3% in training and successful assumption rate of up to 91.6% in testing, showing improved performance compared to the model without human facial expression feedback.