• Title/Summary/Keyword: Information-oriented age

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A Study on the Analysis of Interior Coordination Trend by Semiology - oriented Process - Focused on the Analysis of determinant Theme of Exhibition - (기호체계에 의한 인테리어코디네이션 트렌드 분석 - 박람회 테마전시를 중심으로 -)

  • Yoo, Yeon-Sook;Lee, Seon-Min
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.51-60
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    • 2011
  • Analysis of trend by various information is systematically approached by strategy differentiating in Interior Design. At the present, trend is approached by intuitive viewpoint without systematic strategy and analysis system about interior coordination activity. And, it is not still established specific systematic architecture of the interior coordination by logical and academical approach. This Study set the goal at overall understanding about the Trend that shifting fast and offering objective data. Therefore, I approached the semiology-oriented process as the most suitable academical system on analysis of interior coordination trend. Object target of analysis was investigated to three domestic and overseas exhibitions announced from 2007 to 2008. These analysis was based on the context and text from the life style and the major determinant theme of the age of each exhibition. Also, it was arranged color, material and texture by the related expression system with topics and theme keywords. And it'll be considered as utilizing the code of specific application in interior coordination which is from the investigating about exhibition. Therefore, this study will be expected to help in meaning transmission and methodology establishment by more beneficial objective system, when designer work the interior coordination practically through the establishment of systematic viewpoint about interior coordination.

Analysis of Computer Related Occupational Preferences of Vocational High School Students (실업계 고등학교 학생들의 컴퓨터 관련 직업선호도 분석)

  • 최은하;박병섭
    • Journal of the Korea Computer Industry Society
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    • v.2 no.12
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    • pp.1563-1572
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    • 2001
  • Information wave of 21th century industrial society being undergone a change to knowledge post-industrial society new sense of values and life require. Also, computer is interacting, and adapts spontaneously in current enemy these age by important means on information-oriented society that change rapidly and computer-aided education is essential to improve country competitive power. Grasp computer education actual conditions of vocational high school for positivity that is industrial technology that IT base knowledge information-oriented society requires in this research hereupon, and though students' profession preference wishes to supply pabulum in course education presenting improvement direction of more efficient computer-aided education through investigation, there is the purpose. In present school curriculum, satisfaction about computer connection education responded that have interest much very appeared in general high. Also, computer connection profession preference was expose that research results keep in step and prefers most Information Communication Technology (ICT) field and multi media field that is embossed newly in post-industrial society.

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Prerequisites on Smart Healthcare in the Perspective of Service Design : Focusing on the Elderly Experience Case (서비스 디자인 관점에서 본 스마트 헬스케어의 선행 조건 : 고령자 경험 사례를 중심으로)

  • Kim, Ho-Da;Joo, Ae-Ran
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.49-58
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    • 2021
  • Due to the increasing interest in wellness aroused by the aging population and the pursuing feature of active old age, Korean elderly set importance on long life with their healthy condition. Following the change in the paradigm of the medical delivery system from hospital-oriented, treatment-oriented to personal-centered and self-care, Service design application of Smart Healthcare for the elderly became valuable. Smart Healthcare is a healthcare service provided through the fusion of ICT technologies including mobile/wearable devices, IoT, big data, and information technology, and it is utilized to prevent diseases managing abundant health information and living habits. As a methodology for delivering such Smart Healthcare to the elderly, Service design can be adopted. Therefore, this study would like to present the perquisites of Smart Healthcare design for the elderly through analyzing the results from in-depth interview methods between the elderly and medical staff. As a result of this study, guidelines for Service design application of health vulnerability management for the elderly utilizing smart phones were presented. Therefore, this study presented four prerequisites composed of 'high level of supplementation and ethical decision making', 'improvement of inequality in accessibility and experience', 'resolving problems in policy implementation' and 'user-friendliness' for the Smart Healthcare service design for the elderly. Overall, Service design is expected to play an innovative role in improving the quality of life for the elderly through the process of collecting and delivering information on Smart Healthcare centered on the experience of the elderly.

Do Leisure Activities Reduce the Level of Depressive Symptoms after Social Distancing Restrictions to be Lifted?: Focused on Offline Leisure Activities and Online Leisure Activities

  • Lee, Jong Man
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.225-232
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    • 2022
  • The purpose of this study was to analyze the effect of offline leisure activities and online leisure activities on depressive symptoms in the COVID-19 endemic. To do this, this study proposed a theoretical model consisting of demographic characteristics such as gender, age, academic background, and monthly income, offline leisure activity types such as socially-oriented activities, online leisure activity types such as information searching activities, entertainment activities, and the level of depressive symptoms. A survey was conducted to confirm research hypotheses, and a total of 99 questionnaires were used for statistical analysis. The major results of analysis reveal that first, monthly income is an important factor in predicting the level of depressive symptoms. Second, both offline socially-oriented activities and online entertainment activities have a negative effect on the level of depressive symptoms. This study has implications in that it identified the characteristics of leisure activities that can reduce the level of depressive symptoms.

A Study on the Product Development and Strategy of New Generation Oriented (신세대 지향적 제품개발과 전략에 관한 연구)

  • 곽희준
    • Archives of design research
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    • v.15 no.4
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    • pp.25-32
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    • 2002
  • It has gone that the age of making the products focusing on only the capacity or efficiency, We face the age that only the products which fit the sensitivity of customers. Now, customers attach importance to impressive design, convenience, and satisfaction as well as the quality, cost, and capacity of the products. Under the much plentiful life, it has a limit of exciting customer's interest to pursue the quality, cost and capacity, so we need new design development which can produce more different, better, and newer mood. Recently, past synchronism and standardization have collapsed according to the change of sense of value, customers make much account of their own sensitivity comparing with at any time in much information and visual stimulus, and they would like to purchase the products which satisfy their sensitivity as a way of their image creation and settlement of wants.

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Efficient Multicasting Mechanism for Mobile Computing Environment (안전교육 기능성게임 제작가이드 제안_청소년대상)

  • Choi, Eun-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.302-304
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    • 2018
  • There is a need for education that can be effectively education rather than one-sided audiovisual-oriented education. Serious games capable of contextual design and iterative training of various scenarios are easy to use and spread contents. The effects of safety education in childhood and adolescence, which are the most active periods of cognitive development, are most effective compared to other age group. The purpose of this study is to propose the guideline and components of the contents development for youth safety education using functional games.

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A study on the Strategic Application of Database Marketing Information System Operation for Customer Management (고객관리를 위한 데이터베이스 마케팅정보시스템에 관한 연구)

  • 고완기;고석용
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.2
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    • pp.88-94
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    • 1999
  • Database Marketing is a technique where you use all the information available within your companies databases as well as any useful external information to either improve or enhance your marketing efforts. or on the other hand evaluate new markets or the potential of new products, that you plan to launch. Database Marketing in itself is a very simple and straight-oriented concept. Database marketing offers your company many benefits. First, marketing funds are spent cost effectively because they are concentrated on your current customers and very best prospects. Second, your company can improve its relationship with customers thereby increasing customer loyalty. Third, a marketing database provides valuable information regarding customers and prospects. Now that we are in the Information Age, a great marketing database will increase the net value of your company.

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A Study on Expression and the Extent of Using Make-up According to the Make-up Lifestyle of Woman (성인 여성의 메이크업 라이프스타일에 따른 메이크업 표현과 사용정도에 관한 연구)

  • 배정숙;류현혜
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.2
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    • pp.332-343
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    • 2004
  • This is a study on expression and the extent of using make-up according to the lifestyle of woman. The purpose of this study is to induce factors which decide the lifestyle of woman, group them, understand groups' demographic characteristic and study on make-up expression and the extent of using make-up according to the lifestyle of groups. This survey is conducted to 611 women and analyzed with SPSS package. The result of a study is as follows: 1. We classified them into 5 factors such as factors of make-up preference, arance-oriented, economy and information-oriented, daily make-up, and interest in make-up with the method of AIO analysis. Then I researched groups on the basis of the mean of those factors. As a result, it is classified as a make-up oriented group, a consciously daily make-up group, a unconcern of make-up group, and a reasonable make-up pursuit group. 2. The demographic characteristic according to the classified lifestyles showed the difference as a result of variance analysis of age, marital status, job, education, and monthly pay. 3. A result of variance analysis on the extent of satisfaction with their faces according to the lifestyle showed the difference of facial satisfaction with complexion, skin, eyes, nose and so on. 4. We analyzed a reason of make-up, a extent of make-up, image to express, the most concerning part for make-up, and the type of cosmetics which people use most in order to know the difference of make-up expression and the extent of using make-up. As a result, its variance showed the difference among groups.

The Design and Implementation of Databank System Based on the Web (웹을 기반으로 한 문제은행 시스템 설계 및 구현)

  • Nah, Jong-Seok;Ko, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.4 no.2
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    • pp.202-211
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    • 2001
  • Learner-oriented education and distance education based on Information & Communication technology are educational countermeasure to various demands of Information age. Especially Web has the characteristics of providing proper environments for implementing constructivism study theory. Yet, existing web-based evaluation system is implemented by HTML and Java script so it has low interaction and imperfect educational effects. Therefore, We evaluated students' study understanding ability of real-time distance education system and analyzed evaluation results to offer useful information for level study considering individual variation. In this thesis, with these results, we designed and implemented interworking and multimedia databank system without time and space limitations on Client/Server environment.

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A Study on the Layout Planning in Elementary School Library as General Information Center (종합정보센터로서 초등학교도서관 배치계획에 대한 연구)

  • Heo, Young-Hwan;Lee, Sang-Ho
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.225-232
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    • 2007
  • Elementary education is the most fundamental education phase to cultivate a minimum natural quality for basic people life. Because elementary school is a very important step to be a base of lifelong education, it has to lead students to develop a capability of information utilization and rear the ability of self-leading study. Accordingly the elementary school library must be made and managed to cope with a new environment of education and information, as well as it must be a appropriate facilities for the contents of the 7th course of study : The aim of the 7th course of study is to rear the autonomous and creative Korean who lead the age of globalization and information-oriented. It is an ideal that the school library has a separate building for itself as the general information center but it is not easy to do in our conditions. Accordingly when it Is located in a school house, it has to be at the center within easy access of other related rooms such as a classroom and school house. Therefor making a plan and designing a school building, the school library has to be considered preferentially as a main facilities in order to make a school to accept the future.