• Title/Summary/Keyword: Image Representation

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The interpretation of Korean orientalism as the practice of globalization of tradition - The study on the designers Kim Jihaye and Lee Jeanyoun's works from 2000 to 2012 - (전통 세계화의 실천으로서 한국적 오리엔탈리즘(Orientalism)의 해석 - 2000년부터 2012년까지 디자이너 김지해·이진윤의 작품을 중심으로 -)

  • Choi, Seungyeun
    • The Research Journal of the Costume Culture
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    • v.28 no.2
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    • pp.245-264
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    • 2020
  • This study identifies Kim Jihaye and Lee Jeanyoun as actor-networks with cultural values and meanings. It analyzes the process of reorganizing their works into Korean orientalism via an action of co-construction with formative techniques. First, the historical context of orientalism formed in the fashion world will be studied, followed by the design characteristics of orientalism, and the correlation between the Korean orientalism of these designers on the world stage influenced by the globalization discourse of Korean tradition since the 1980s. Next, works of Kim Jihaye and Lee Jeanyoun from 2000 to 2012 will be analyzed, revealing aspects of Korean image reproduction. Consequently, this study finds that the Korean image is restructured socio-culturally through technological imagery as a reproduction of reality by the production subject. This study reminds us of the reflective and cultural meaning of fashion designers in the area of image reproduction, sociocultural practice, and materials and technology.

Robust Facial Expression Recognition Based on Local Directional Pattern

  • Jabid, Taskeed;Kabir, Md. Hasanul;Chae, Oksam
    • ETRI Journal
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    • v.32 no.5
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    • pp.784-794
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    • 2010
  • Automatic facial expression recognition has many potential applications in different areas of human computer interaction. However, they are not yet fully realized due to the lack of an effective facial feature descriptor. In this paper, we present a new appearance-based feature descriptor, the local directional pattern (LDP), to represent facial geometry and analyze its performance in expression recognition. An LDP feature is obtained by computing the edge response values in 8 directions at each pixel and encoding them into an 8 bit binary number using the relative strength of these edge responses. The LDP descriptor, a distribution of LDP codes within an image or image patch, is used to describe each expression image. The effectiveness of dimensionality reduction techniques, such as principal component analysis and AdaBoost, is also analyzed in terms of computational cost saving and classification accuracy. Two well-known machine learning methods, template matching and support vector machine, are used for classification using the Cohn-Kanade and Japanese female facial expression databases. Better classification accuracy shows the superiority of LDP descriptor against other appearance-based feature descriptors.

Rest Costume Design with Traditional Image of Korea for Tourist Industry - Centering on Hotel Supply -

  • Chae, Keum-Seok
    • International Journal of Costume and Fashion
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    • v.3
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    • pp.1-11
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    • 2003
  • This study aims to recognize the value of traditional culture and to create 'Korean style rest costume' i.e. in-door clothes for comfort's purpose designed for hotel or other tourist accommodations with its own image. In so doing, national pride and identity will be exalted for Koreans, while an opportunity of cultural expose will be provided for foreigners through the symbols of Korea, which will contribute to the international introduction and representation of Korea. First, this study investigates the external characteristics in forms and structures of Korean style rest costume. Second, questionnaires regarding consciousness of Korean style rest costume and preference in design are distributed to the hotel guest and staff-both domestic and international- to be fir out. Lastly, designed rest costume representing Korean image, based on the results of the survey. Upon investigation, users and employers both preferred two piece style which is separated to upper garment and lower garment. While employers preferred short sleeve, users preferred long sleeves. In colors, employers preferred blue while users preferred white. In garments, both of. the employers and users preferred cotton, towel and cotton flannel. In addition, when introducing rest costume, it will be efficient to distinct the strategy between natives and foreigners, and also distinguish where the rest costume will be used.

Motion Parameter Estimation and Segmentation with Probabilistic Clustering (활률적 클러스터링에 의한 움직임 파라미터 추정과 세그맨테이션)

  • 정차근
    • Journal of Broadcast Engineering
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    • v.3 no.1
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    • pp.50-60
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    • 1998
  • This paper addresses a problem of extraction of parameteric motion estimation and structural motion segmentation for compact image sequence representation and object-based generic video coding. In order to extract meaningful motion structure from image sequences, a direct parameteric motion estimation based on a pre-segmentation is proposed. The pre-segmentation which considers the motion of the moving objects is canied out based on probabilistic clustering with mixture models using optical flow and image intensities. Parametric motion segmentation can be obtained by iterated estimation of motion model parameters and region reassignment according to a criterion using Gauss-Newton iterative optimization algorithm. The efficiency of the proposed methoo is verified with computer simulation using elF real image sequences.

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Development of an Extraction Method of Cortical Surfaces from MR Images for Improvement in Efficiency and Accuracy (효율성과 정확도 향상을 위한 MR 영상에서의 뇌 외곽선 추출 기법 개발)

  • An, Kwang-Ok;Jung, Hyun-Kyo
    • Journal of Biomedical Engineering Research
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    • v.28 no.4
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    • pp.549-555
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    • 2007
  • In order to study cortical properties in human, it is necessary to obtain an accurate and explicit representation of the cortical surface in individual subjects. Among many approaches, surface-based method that reconstructs a 3-D model from contour lines on cross-section images is widely used. In general, however, medical brain imaging has some problems such as the complexity of the images, non-linear gain artifacts and so on. Due these limitations, therefore, extracting anatomical structures from imaging data is very a complicated and time-consuming task. In this paper, we present an improved method for extracting contour lines of cortical surface from magnetic resonance images that simplifies procedures of a conventional method. The conventional method obtains contour lines through thinning and chain code process. On the other hand, the proposed method can extract contour lines from comparison between boundary data and labeling image without supplementary processes. The usefulness of the proposed method has been verified using brain image.

Social Annotation and Navigation Support for Electronic Textbooks (전자책 환경을 위한 사회적 어노테이션 및 탐색 지원 기법)

  • Kim, Jae-Kyung;Sohn, Won-Sung
    • Journal of Korea Multimedia Society
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    • v.12 no.10
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    • pp.1486-1498
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    • 2009
  • Modem efforts on digitizing electronic books focus on preserving authentic image representation of the original sources. Unlike the text-based format, it is difficult to recognize the information in the image, so the new format requires new tools to help users to access, process, and make sense of digital information. This paper presents an approach which assists users of these image sources by giving them a combination of annotation and social navigation support. Especially in the education domain, the proposed technique improves the usability of online education system. This approach is currently fully implemented and under evaluation in a classroom study.

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CRF-Based Figure/Ground Segmentation with Pixel-Level Sparse Coding and Neighborhood Interactions

  • Zhang, Lihe;Piao, Yongri
    • Journal of information and communication convergence engineering
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    • v.13 no.3
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    • pp.205-214
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    • 2015
  • In this paper, we propose a new approach to learning a discriminative model for figure/ground segmentation by incorporating the bag-of-features and conditional random field (CRF) techniques. We advocate the use of image patches instead of superpixels as the basic processing unit. The latter has a homogeneous appearance and adheres to object boundaries, while an image patch often contains more discriminative information (e.g., local image structure) to distinguish its categories. We use pixel-level sparse coding to represent an image patch. With the proposed feature representation, the unary classifier achieves a considerable binary segmentation performance. Further, we integrate unary and pairwise potentials into the CRF model to refine the segmentation results. The pairwise potentials include color and texture potentials with neighborhood interactions, and an edge potential. High segmentation accuracy is demonstrated on three benchmark datasets: the Weizmann horse dataset, the VOC2006 cow dataset, and the MSRC multiclass dataset. Extensive experiments show that the proposed approach performs favorably against the state-of-the-art approaches.

Recognition Method of Chinese Finger Number 2, 6, 8 Using Angle Information (각도정보를 이용한 중국식 한손 숫자표현 2,6,8 분류 방법)

  • Lee, Ping;Lee, Hee-Seong;Kim, Mi-Hye
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.121-130
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    • 2012
  • Due to recent developments in smart media, the desire for interaction between humans and computers has increased. In order to satisfy these needs, gesture recognition fields have been actively studied using image processing. In this paper, we propose a method to recognize Chinese hand numeric representation using image processing. The method binarizes an input image based on skin color to extract region of interest and check the number using the angular information of stretched fingers. Our proposed method has 95.83% of recognition rate.

A Study on Representation of 3D Virtual Fabric Simulation with Drape Image Analysis II - Focus on the Comparison between Real Clothing and 3D Virtual Clothing -

  • Lee, Min-Jeong;Sohn, Hee-Soon;Kim, Jong-Jun
    • Journal of Fashion Business
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    • v.15 no.3
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    • pp.97-111
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    • 2011
  • This study aims to apply 3D virtual fabric parameters - as obtained from previous research experiments - to 3D virtual clothing simulation in comparing its similarity with actual clothing as worn, with a view to verifying the objectivity and validity of the 3D virtual fabric simulation method devised by the drape image analysis method. In addition, the result is intended to be used as the basic data for new 3D virtual clothing simulation methods. As the results, 3D virtual fabric parameters designed to simulate 3D drape to be similar to actual fabrics were found to be Bending Strength, Buckling Point, Density, Particle Distance, and Shear. They were also found to be important measurements when evaluating visual similarity between drape shadow images and number of nodes. 3D virtual fabric simulation method devised by the drape image analysis method was appropriate in extracting 3D fabric parameters with the reflection of actual fabrics' physical and dynamic characteristics, in connection with 3D virtual fabric simulation. 3D virtual fabric parameters with the reflection of actual fabrics' physical and dynamic characteristics using the proposed 3D virtual fabric simulation method are accumulated and provided as a standard, this will facilitate the introduction 3D virtual fabric simulation technology.

Accelerating Depth Image-Based Rendering Using GPU (GPU를 이용한 깊이 영상기반 렌더링의 가속)

  • Lee, Man-Hee;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.11
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    • pp.853-858
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    • 2006
  • In this paper, we propose a practical method for hardware-accelerated rendering of the depth image-based representation(DIBR) of 3D graphic object using graphic processing unit(GPU). The proposed method overcomes the drawbacks of the conventional rendering, i.e. it is slow since it is hardly assisted by graphics hardware and surface lighting is static. Utilizing the new features of modem GPU and programmable shader support, we develop an efficient hardware-accelerating rendering algorithm of depth image-based 3D object. Surface rendering in response of varying illumination is performed inside the vertex shader while adaptive point splatting is performed inside the fragment shader. Experimental results show that the rendering speed increases considerably compared with the software-based rendering and the conventional OpenGL-based rendering method.