• Title/Summary/Keyword: IT fluency

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A Study On the Connection Between the Computer Science Education Curriculum of University and that of Primary and Secondary School (초·중등학교와 대학교의 컴퓨터교과 교육과정 연계 연구)

  • Kang, Shin-Cheon
    • The Journal of Korean Association of Computer Education
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    • v.9 no.3
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    • pp.29-45
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    • 2006
  • The IT(Information Technology) is very important growth power in the knowledge information based society. But there is nothing an educational program or system for putting the computer science education in the primary and secondary school into practice. We can talk this problem because of the national curriculum. This existing state brings to a conclusion not only to the political and administrative support but also to the national curriculum. These internal problems are two. First problem is the content in the computer textbook. And second problem is the connection between the computer science education curriculum of university and that of primary and secondary school. This study analyzed the relation about it. And this study suggested the ideal method for connecting those of them. Finally, the results of this study are two. First result is the necessary to reconstruct the domain knowledge of the computer based on the computer science for getting the identity. And second result is necessary to connect between the domain knowledge of the computer based on the computer science identity of university and that of primary and secondary school.

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A Comparative analysis on learning tendency & social characteristics and science camp participation attitude of the global science talented and the science gifted children (다문화 과학인재와 과학영재의 학습 경향성 및 사회적 특성과 과학캠프 참여 태도 비교)

  • Lee, Suk-Young;Kwon, Chi-Soon
    • Journal of the Korean Society of Earth Science Education
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    • v.5 no.3
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    • pp.235-244
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    • 2012
  • This study examined the learning tendency & social characteristics and the science camp participation attitude of the global science talented and the science gifted c. The survey was carried out on children who are taking part in Global Bridge project group and in Science Education Institute for the gifted S National University of education. The results of this study were as follows. First, the science gifted children was more superior to the global science talented, when it comes to task commitment and fluency, creativity, enthusiasm for learning on the learning tendency. Second, the science gifted children have much more sociality than the global science talented in the sense of social characteristics. The global science talented showed lack of interpersonal relationship & confidence for human relationship. Third, both parties were positive in terms of attitude which participating science camp. It was proved that science camp made a positive affect on both groups in several senses such as improving awareness & attitude of science activity and enhancing sociality. As a result, unlike ordinary program for the science gifted children, one for the global science talented in global bridge project is highly demanded that it should be considered the characteristics of the multi-cultural students. Moreover, it might be considered that educational circumstance would be needed, under which it is able to stimulates students' scientific curiosity throughout launching science hands-on program, such as systemized science camp etc.

Developing the Teaching Material and Comparative Experiment of LOGO and Scratch (교육용 프로그래밍 언어인 로고와 스크래치 교재 개발 및 비교 실험)

  • Kim, Jong-Jin;Hyun, Dong-Lim;Kim, Sung-Wan;Kim, Jong-Hoon;Won, Yoo-Hun
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.459-469
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    • 2010
  • Knowledge-based society requests the ability to reuse existing knowledge beyond acquirement and utilization of universal knowledge. The present education of computer, on the other hand, is biased only teaching how to use software. But it does not appropriate for the education to boost various and creative thinking. Thus, this paper carried out research on creativity to be treated in the goal of the 7th Educational Curriculum. Also it selected and analysed computer programming languages-'LOGO' and 'Scratch'. Furthermore, it develops a training material and applies to elementary students in schools. The result that it compares and analyzes the effect that each languages influence to creativity of students, both of them help to develop creativity. Especially 'LOGO' made a positive impact on fluency, 'Scratch' did on ness and resistance.

A Study on Improving English Pronunciation and Intonation utilizing Fluency Improvement system (음성인식 학습 시스템활용 영어 발음 및 억양 개선방안에 관한 연구)

  • Yi, Jae-Il;Kim, Young-Kwon;Kim, Gui-Jung
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.1-6
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    • 2017
  • This paper focuses on the development of a system that improves the convenience of foreign language learning and enhaces the learning ability of the target language through the use of IT devices. In addition to the basic grammar, the importance of pronunciation and intonation have somewhat crucial effect in everyday communication. Pronunciation and intonation of English are different according to the basic characteristics of a native language and these differences often cause problems in communication. The proposed system distinguishes acceptability in English communication process and requests the correction in realtime. The proposed system minimizes system intervention by collecting various voice signals of foreign language learners and setting that can be considered as acceptable threshold points. As a result, the learner can increase the learning efficiency with minimal interruption of the utterance caused by unnecessary system intervention.

The Effect of Hypothesis Formulation using Abduction on Science Processing Skills and Creative Thinking Activities (귀추를 이용한 가설 설정이 과학 탐구 능력과 창의적 사고 활동에 미치는 영향)

  • Kim, Na-Young;Yoo, Pyoung-Kil
    • Journal of the Korean Society of Earth Science Education
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    • v.5 no.1
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    • pp.60-67
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    • 2012
  • The purpose of this study is to find out the effect of hypothesis formulations using abduction on science processing skills and the creative thinking activities. As the subject, 2 classes in the $6^{th}$ grade of B elementary school located in Busan were selected. Through the pre/post inspection design between experiment and comparison class, the units of science courses in the second semester of $6^{th}$ grade '1. A change in the weather' and '2. Various gases' were applied. The results were as follows: Firstly, the test on science processing skills showed that there was not statistic meaningful differences between the two groups. And, in the sub-parts, there was not statistic meaningful differences between the two groups. Secondly, it was observed that it would have a meaningful effect to improve the creative thinking activities of students who performed hypothesis formulation using abduction. Especially, through this, the experimental class gave a positive effect on the 'Fluency' and 'Elaboration', one of lower categories of the creative activities. The results of 'Flexibility' and 'Originality' in the experimental class were higher than those of students in the comparative class. However, according to statistical analysis, this result is meaningless. Thirdly, on the survey about the hypothesis formulation using abduction, many students thought that this learning method was very interesting and helpful to study science. In addition, it was observed that the ability to use abduct thinking was improved more than ever before.

A Study on the Korean Speaking Activity Utilizing Mobile Learning (모바일 러닝을 활용한 한국어 말하기 활동 방안 연구)

  • Kim, Ji-Hyun
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.440-451
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    • 2020
  • The purpose of this study is to present a method of Korean speaking activity utilizing mobile learning. It can compensate for the shortcomings of Korean speaking classes. Currently, speaking classes in the Korean as a foreign language site are difficult to interact individually and immediately because there are one professor and several learners. So it is hard for learners to improve their speaking ability in the actual class. However, it is helpful for learners to receive instant and individual feedback and check their pronunciation, intonation and speed. by using mobile learning. Therefore, This study consists of main-activity that can correct their pronunciation, post-activity that can make free dialogues through communication between learner and learner. So learners can improve their pronunciation accuracy and fluency as well as composition of conversation. This activity was applied to the actual class and after that, the satisfaction and opinions of learners were investigated. The results showed that many learners responded positively, but also suggested that they need to supplement mobile-learning activities in classrooms and future APP developments.

The Effects of PBL-based Data Science Education classes using App Inventor on elementary student Computational Thinking and Creativity improvement (앱인벤터를 활용한 PBL 기반 데이터 사이언스 교육 수업이 초등학생의 컴퓨팅 사고력과 창의성 향상에 미치는 효과)

  • Kim, Yongmin
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.551-562
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    • 2020
  • The purpose of this study is to investigate the effects of Data Science Education classes using PBL-based App Inventor on elementary student Computational Thinking and Creativity. Based on the results of the pre-requisite analysis by Rossett's demand analysis model, PBL-based Data Science Education class was designed according to the procedure of ADDIE model which is 42 hours of classroom instruction for elementary student. As a result of the Paired t-test, it was proved that the Computational Thinking was statistically significantly improved in the post-test. In addition, as a result of the Paired t-test and Wilcoxon's signed rank test, it was found that the sub-factors of Creativity were 'Originality', 'Fluency', 'Closure', 'Average', and 'Index'. Therefore, it was confirmed that the PBL-based Data Science Education class using App Inventor is effective in improving Computational Thinking and Creativity of elementary student.

Won Buddhism in America: Exploring Ways to Balance Tradition and Innovation

  • Grace J. SONG
    • Journal of Daesoon Thought and the Religions of East Asia
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    • v.3 no.2
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    • pp.93-119
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    • 2024
  • The introductionof Won Buddhism to the United States has reached its fifty-year mark. Brought to the West by Korean kyomus (Won Buddhist clergy), these initial Won Buddhist clergy set a foundation for future ordained devotees to reside in America and further the religion's mission. Innovation has always played an important role in the formation and growth of Won Buddhism. The founder, Sotaesan, declared the necessity to reform traditional Buddhism to make it accessible to the laity and espoused values such as inclusiveness, equality, public work, and practicality. Over the past few decades, these innovations have helped Won Buddhism in America to shift from a strictly ethnic-related context to an emphasis on its universal nature. However, as the religion continues achieving a foothold in Western soil, critical questions arise such as how can Won Buddhism honor its Korean origins while becoming increasingly international? What are the detriments to decontextualizing and de-emphasizing elements thought to be "too Korean" or "too traditional," or thought to be irrelevant in the West? When Buddhism spreads to a new country, it not only influences the culture it enters but is also shaped by the adopting culture. In American history, this has often meant the erasure of Asian cultures that were home to Buddhism for millennia and from which the dharma is inextricable. I argue in this article that if Won Buddhism is to thrive in the United States conscious consideration will have to be given to the indispensable aspects of its Korean roots and tradition while connecting with the current circumstance in fresh, relevant, and effective ways that include the multi-cultural and ethnic makeup of the US. This entails understanding American history and Asian Buddhism's history in America, as well as cultivating a competency or fluency in the cultures that allowed Won Buddhism to survive for decades.

A Pilot Study to Assess the Effect of Gami-Jiwhang-Tang on Cognitive Effects in Healthy Children

  • Bahn Geon-Ho;Kim Chang-Ju;Chung Joo-Ho;Kim Yong-Hee;Paik Eun-Kyung;Park Jae-Hyung
    • The Journal of Korean Medicine
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    • v.25 no.4
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    • pp.129-138
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    • 2004
  • Objective : Treatments for patients with mental retardation and pervasive developmental disorders are not curative, and are designed to help those with disabilities adjust to their environments and daily demands. As clinicians, the present authors tried to find agents with potentially curative properties. Among the numerous herbal formulations available, we chose and assessed Gami-jiwhang-tang (GJT) in the hope that it would improve cognitive development of children. Methods : Subjects were typically-developing healthy, 7- to 8-year-old boys and girls living in Seoul, Korea. The experimental group took GJT for six weeks and was followed up six weeks after discontinuation of GJT. The control group was assessed at the same intervals but did not receive placebos. To measure the effects of GJT, neuropsychological tests and intelligence test were taken before commencing GJT and twelve weeks later. Resulets and Conclusion : For all of the ANOVAs, the treatment by time interaction terms was not significant. However, the experimental group showed the tendency to be progressed in most subscales compared with the control group, especially on performance intelligence, visual organization, and verbal fluency. Conclusion : Although GJT failed to reveal significant improvement in cognition, we remain hopeful about the compound and believe that it should be evaluated by a double-blind, placebo-controlled trial in the future.

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Analysis and Implication about Elementary Computer Education in India (인도의 초등학교 컴퓨터 교육에 대한 분석 및 시사점)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.585-594
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    • 2014
  • In terms of development for CMC computer science curriculum was started from 2006 year, and it was confirmed at 2013 year and adapting through 1 to 8 grade. CMC is focused on the "Develop computer fluency, not just computer literacy", "Develop thinking process skills, not just content mastery", and "Highlight the interconnectedness of knowledge, not just address a topic/subject in isolation" as a base of the curriculum. CMC have selected core factors which are Thinking process skills, Computer literacy integrated with fundamental concepts and thinking skills, Thematic integration, Spiral curriculum, and Scalability. Once CMC have been developed as a common computer curriculum by India government, both of computer training course and textbook development were conducted by government. In addition, they are trying to enforce the computer education. It suggests to Korea some significant points which were the necessity of Computer education as an independent subject and the requirement of Software education and Computational thinking as an educational content.