• Title/Summary/Keyword: IT 활용

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A Case Study of eSports' NFT utilization and Discussion of Activation Plan (e스포츠의 NFT 활용 사례와 활성화 방안 논의)

  • JaeHun Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.493-502
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    • 2023
  • The development of online content is changing the value of society very diversely and rapidly. In particular, the non-face-to-face e-sports industry is growing significantly in the current situation where the COVID-19 Pandemic has not been completely overcome. The use of NFT in the eSports industry is receiving positive reviews as a field with high potential for future growth that protects digital assets of eSports users, but at the same time, it is raising concerns that cash transactions of digital items could encourage gambling. In this study, the characteristics of the recent eSports industry and NFT were identified and classified through case studies using literature, official sites, and online news articles. Through various cases of eSports and NFT, we discussed the potential for future growth and activation plan of the NFT industry of eSports. The result is as follows. First, it is necessary to use NFT using IP of eSports event itself. Second, it is necessary to combine the functional role of the item with NFT to provide features that users can utilize. Third, it is necessary to provide users with opportunities to engage in economic activities using eSports and NFT. Finally, it is necessary to use NFT to strengthen the digital asset protection of eSports users. Through this study, it is expected to be used as a basis for further discussions on the NFT industry of e-sports and as a material for securing competitiveness.

Teachers' Understanding and Application by Implementing 2009 Revised Curriculum Elementary Science Achievement Standards (2009 개정 초등 과학과 성취기준에 대한 교사들의 이해와 활용)

  • Kim, Eun Ju;Lee, Jin Suk;Lee, Xuan;Kim, Dae Hyun
    • Journal of The Korean Association For Science Education
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    • v.36 no.6
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    • pp.911-923
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    • 2016
  • The purpose of this study is to figure out the quality of understanding and implementation for teachers implementing the 2009 revised elementary science curriculum achievement standards. To achieve this purpose, in-depth interviews were conducted with 12 participants, and the qualitative contents method was used to analyze interview contents. According to the interview contents, the results of this study can be described as a phenomenon that teachers implementing achievement standards regarded achievement standards as usual, while focusing on evaluation in school. To make clear of this phenomenon, we classified it into two main dimensions. One is the understanding of teachers by implementing the 2009 Revised National Curriculum achievement standards for elementary school science curriculum, the other is its application. Teachers regarded achievement standards as a criterion, but did not have much attention to it during class time. Furthermore, teachers point out the problems caused by lacking available support materials and the material about core achievement standards. When teachers implemented achievement standards, they prefer to give class to students based on textbooks rather than achievement standards, and they usually use it as evaluation criterion. Based on the results of this study, there were three suggestions and they are as follows: First, it is necessary to improve teachers' professionalism on curriculum and it is a must for teachers to have more concerns about achievement standards; Second, to develop accessible support materials for teachers; Third, to improve curriculum implementation systems.

A Study on the Application of Coding Education through Gamification for Tourism Experience - Focusing on "Computational Thinking" Factor Analysis - (관광경험 증대를 위한 게이미피케이션 코딩교육 활용 방안 - 컴퓨팅 사고력 요소 분석 중심으로 -)

  • Kim, Tae-Gyu;Kim, Kyoung-Bae;Kang, Shin-Young
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.403-409
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    • 2020
  • Gamification can be more fun and interesting than boring and it can be used for variety of educational subjects. Through the fun and flow of the learner, the learner understands the meaning and context of the problem to be solved. It will be able to collect, analyze and creatively solve data in a way that computers understand. Training through gamification will be an effective and memorable coding education for the efficient learning of coding education among the newly designated compulsory education. It is considered to be highly useful as a convergence study to increase tourism experience. Currently, in the field of school, coding education is mainly conducted using entry and scratch, which are educational programming languages, and coding education using gamification is not extensively used in the current education field. It is also expected to be used to increase the tourism experience, and it can be used to enhance the learner's computational thinking ability and creativity.

Intelligent Smart Farm A Study on Productivity: Focused on Tomato farm Households (지능형 스마트 팜 활용과 생산성에 관한 연구: 토마토 농가 사례를 중심으로)

  • Lee, Jae Kyung;Seol, Byung Moon
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.14 no.3
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    • pp.185-199
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    • 2019
  • Korea's facility horticulture has developed remarkably in a short period of time. However, in order to secure international competitiveness in response to unfavorable surrounding conditions such as high operating costs and market opening, it is necessary to diagnose the problems of facility horticulture and prepare countermeasures through analysis. The purpose of this study was to analyze the case of leading farmers by introducing information and communication technology (ICT) in hydroponic cultivation agriculture and horticulture, and to examine how agricultural technology utilizing smart farm and big data of facility horticulture contribute to farm productivity. Crop growth information gathering and analysis solutions were developed to analyze the productivity change factors calculated from hydroponics tomato farms and strawberry farms. The results of this study are as follows. The application range of the leaf temperature was verified to be variously utilized such as house ventilation in the facility, opening and closing of the insulation curtain, and determination of the initial watering point and the ending time point. Second, it is necessary to utilize water content information of crop growth. It was confirmed that the crop growth rate information can confirm whether the present state of crops is nutrition or reproduction, and can control the water content artificially according to photosynthesis ability. Third, utilize EC and pH information of crops. Depending on the crop, EC values should be different according to climatic conditions. It was confirmed that the current state of the crops can be confirmed by comparing EC and pH, which are measured from the supplied EC, pH and draining. Based on the results of this study, it can be confirmed that the productivity of smart farm can be affected by how to use the information of measurement growth.

Utilization of UAV and GIS for Efficient Agricultural Area Survey (효율적인 농업면적 조사를 위한 무인항공기와 GIS의 활용)

  • Jeong, Woo-Chul;Kim, Sung-Bo
    • Journal of Convergence for Information Technology
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    • v.10 no.12
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    • pp.201-207
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    • 2020
  • In this study, the practicality of unmanned aerial vehicle photography information was identified. Therefore, a total of four consecutive surveys were conducted on the field-level survey areas among the areas subject to photography using unmanned aerial vehicles, and the changes in crop conditions were analyzed using pictures of unmanned aerial vehicles taken during each survey. It is appropriate to collect and utilize photographic information by directly taking pictures of the survey area according to the time of the on-site survey using unmanned aerial vehicles in the field layer, which is an area where many changes in topography, crop vegetation, and crop types are expected. And it turned out that it was appropriate to utilize satellite images in consideration of economic and efficient aspects in relatively unchanged rice paddies and facilities. If the survey area is well equipped with systems for crop cultivation, deep learning can be utilized in real time by utilizing libraries after obtaining photographic data for a certain area using unmanned aircraft in the future. Through this process, it is believed that it can be used to analyze the overall crop and shipment volume by identifying the crop status and surveying the quantity per unit area.

애널리시스 / 전자상거래 사이트 방문률 한국이 최고

  • Korea Database Promotion Center
    • Digital Contents
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    • no.9 s.100
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    • pp.86-87
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    • 2001
  • 정보기술(IT)발달은 인터넷 사용의 빠른 보급을 가져다 주고 있다. 이제는 업무상의 인터넷 사용만이 아니라 인터넷이 생활속에서의 한 부분으로 자리잡아가고 있다. 그런 변화속에서 초고속통신망등 IT 인프라 시설이 세계최고의 수준을 자랑하고 있는 우리나라 역시 가정 내에서의 인터넷 활용이 급속하게 증가하고 있는 추세이다. 이에 따라 현재 전 세계적으로 국내 가구 내에서의 인터넷 활용도를 알아보고자 한다.

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Development of Information Management System by use of PDA for Wide-area Sewerage Line Construction (광역 하수관거 건설공사의 PDA 기반 공사관리 시스템의 개발)

  • Baek, Yeong-In;Kim, Bo-Hyun
    • 한국IT서비스학회:학술대회논문집
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    • 2008.11a
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    • pp.179-182
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    • 2008
  • 국가 경제규모의 성장과 더불어 하수관거 공사의 규모도, 영세업체들에 의해 소규모 지역별로 시공되던 것에서 벗어나 최근에는 효율적 공사관리와 소요품질의 확보를 위하여 광역화되는 추세에 있다. 광역화의 규모는 2-3개 지자체와 산하의 40-50여개의 마을이 포함될 정도에 이르고 있다. 이러한 하수관거 공사의 규모 확대에 따른 변화에 대응하기 위하여는 적기, 적소에서의 제반 자원의 효율적 활용이 무엇보다 중요한 것으로 분석되었으며 이러한 문제점의 해결방안으로서 IT 기술을 활용한 공사관리시스템을 개발 사용하였다.

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Microprocessor Education using Arduino for Technical High School (아두이노를 이용한 전문계 고교의 마이크로프로세서 교육)

  • Bae, SangYong;Hwang, Bum-Sik;Lim, Ho-Guen;Rhee, In-Baum;Shin, Seung-Jung;Ryu, Daehyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.941-944
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    • 2012
  • Microprocessor is widely used in various industries. So it is very important to learn about it. But it is very difficult because students must know about both hardware and software of it. Student usually learn about it with a complete educational product in many technical high school. It make them to have no chance to mixed various electronic parts such as sensors, motors and so on. It cause them to low the creative product making ability. So we adjust new course with the arduino instead of the complete educational product to microprocessor education. It help student to high the electronic part mixing ability and the creative electronic product making ability.

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A study on community care using AI technology (AI 기술을 활용한 커뮤니티케어에 관한 연구)

  • Seungae Kang
    • Convergence Security Journal
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    • v.23 no.5
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    • pp.151-156
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    • 2023
  • Currently, ICT is widely used in caring for the elderly living alone and preventing the disappearance of the elderly with dementia. Therefore, in this study, based on the government policy direction for the 4th industrial revolution, the use of AI technology-based care services, which are gradually increasing in community care, was sought to explore the current status and prospects for utilization and activation.AI speakers and caring robots, services that can be used for community care, help solve various problems experienced by the elderly, and are also used to relieve lack of conversation or loneliness by adding emotional functions. In order to activate community care using AI technology in the future: First, there is a need for continuous education to familiarize the elderly with AI devices and 'user experience (UX) design' for the elderly. Second, it is necessary to use human-centered technology that has a complementary relationship and enables emotional mutual relationships rather than using function-oriented technology. Third, it is necessary to solve ethical problems such as guaranteeing the user's right to self-determination and protecting privacy.