• Title/Summary/Keyword: IT 인문학

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Exploring the Recognition of Parenting Methods of Science Gifted Mother through Science Experience (과학 경험을 통해 얻은 과학 영재 어머니의 양육 방법에 대한 인식 탐색)

  • Choi, YunHee
    • Journal of Gifted/Talented Education
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    • v.26 no.4
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    • pp.721-746
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    • 2016
  • The purpose of this study was to investigate the effects of science experience with their children on mothers who have children who are science gifted children and how they perceive what kind of parenting methods are appropriate for the growth and development of children who are science gifted children. To do this, we interviewed 13 mothers of the gifted education center of the Ministry of Education and conducted two in - depth interviews with them. Results, mothers who have scientific gifted children have various science experiences with children who are scientific gifted. In this process, mothers of gifted children understand the gifted children through science experience with their children, I have come to realize that it is necessary to provide an educational environment that can express my child's talents and help to determine the direction of my career. For this purpose, leadership education that reminds the importance of relationships between people, providing opportunities for various experiences so that they can decide their life, career education through inquiry of deep science experience and meeting with senior scientists, humanities for integrated thinking And the arts. In this way, it is possible to provide in-depth research results to the mothers of the gifted and talented to provide specific directions for the various supportive methods and teaching methods that the gifted children should provide for intellectual and emotional growth and development. Development of educational programs is necessary.

A study about Views of the Great Learning(大學) of the Three Countries in East Asia at 17th Century (17세기(世紀) 동(東)아시아 3국(國)의 『대학(大學)』관(觀) 고찰(考察))

  • Lee, Yongsoo
    • (The)Study of the Eastern Classic
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    • no.36
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    • pp.265-299
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    • 2009
  • The Great Learning is an essential scripture of Confucianism that has had great influence on the politics, thoughts, society and culture of the East Asia which contains Korea, Japan and China. In case of Japan, the doctrine of Toegye(退溪) is flown into pre-Tokugawa era, and as the doctrine of Zhu Xi(朱熹) exercise influences over the other thoughts, the importance of the Great Learning is embossed relatively in Tokugawa era. The characteristic of Japanese confucianism of Tokugawa era is to lay weight on real world as such, and the Japanese confucianism has grown up academically centers on exhaustive reinterpretation about some Confucian classics. And Backho-Yoon Hyu(白湖 尹?), Seokye-Park Sedang(西溪 朴世堂) who lived in 17th century of Joseon dynasty attempt new interpretation about the Great Learning and they have an objection to the explanatory notes of Zhu Xi. In the same period of China, there are similar academic trends around Whang Jong Hi(黃宗羲), Ko Yeom Mu(顧炎武), Wang Fu Chi(王夫之). In other words, new views of real scholarship which reject emptiness and put much value on reality were current of thoughts that have been common to the oriental three countries in early and middle 17th century. The main object of this paper is to understand the attitude and understanding about the Confucian classics especially the Great Learning of the scholars who lived in early and middle Tokugawa era. It will be a decisive clue to understand the ninucture of thoughts system of them. Through these work, we understand how it has had influenced to thinking-ninucture and lives of the Japanese. And the other purpose of this paper is to understand characteristics of them when we compare that vking-ninucture and lives of the Japanese Confuciang-ninearly and middle Tokugawa era with in the same period of Jeseon and the later Ming(明) and early Ching(淸) dynasty.

Role of Therapeutic Literature Regarding Motifs "Past Life" in a Tale of Marital Discord -Focusing on (부부갈등 설화 속 전생(前生) 화소의 역할과 문학치료적 의미 - <전생의 인연으로 부부가 된 중과 이[蝨]와 돼지>를 중심으로 -)

  • Park, Jai-in
    • Journal of Korean Classical Literature and Education
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    • no.37
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    • pp.185-215
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    • 2018
  • This paper tried to interpret new phenomenon in the narrative focusing on the tale. People telling about this story understood it in the way of recognizing and resigning the power of powerful destiny. This article poses a problem to that point. The male character begins the question "why?" And experiences a process of thoughtful thought. And he finds out his past life and pioneers his destiny. The find past life in this tale, it means 'an opportunity to choose oneself and life for themselves'. This can be interpreted as Samsara of Buddhism that does not insist on a fixed self. Experience of this process of reasoning according to narrative context of folktale will become literary therapy activity confirming the effectiveness of marital conflict narrative including the former motifs.

Collection of Philosophical Concepts for Video Games -Theory of Art in the Age of Artificial Intelligence by Shinji Matsunaga's The Aesthetics of Video Games (인간과 컴퓨터가 공유하는 인공적인 놀이에 관한 개념상자 -마쓰나가 신지의 『비디오 게임의 미학』이 체계화하는 인공지능시대의 예술과 유희 이론)

  • Kim, Il-Lim
    • Journal of Popular Narrative
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    • v.26 no.4
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    • pp.215-237
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    • 2020
  • This paper is written to introduce and review Shinji Matsunaga's The Aesthetics of Video Games which published in Japan in 2018. Shinji Matsunaga has studied video games from a philosophical and aesthetic perspective. In The Aesthetics of Video Games, he took video games as a hybrid form of traditional games. Shinji Matsunaga particularly notes that video games can design human behaviors and experiences. From this point of view, he tries to construct a theoretical framework that will be able to describe the ways of signification in games and fiction respectively. In previous studies, video games have been mainly discussed in the context of cultural studies and entertainment culture in Japan. The Aesthetics of Video Games is distinguished from the previous studies in the following points. First, The Aesthetics of Video Games pioneered the method of studying video games in art theory. Second, it established various types of relationships with video games and traditional aesthetic concepts. Third, this book connects new concepts that emerged in the age of artificial intelligence to video games as an aesthetic action. Through this work, not only video games were discussed academically, but also the fields of aesthetics and art were expanded. The Aesthetics of Video Game is like a collection of philosophical concepts for video games. Through this book, it can be said that the path for artificial intelligence to approach human secrets is closer than before.

Online Religious Culture in Korea: Focusing on Religious Activities and Special Cases of Religious Expression (한국의 온라인 종교문화에 대한 시론적 연구 - 온라인 종교활동과 종교적 표현상의 특이 사례를 중심으로 -)

  • Shim Hyoung-june;Lee Won-sub;Oh Joon-hyeok;Lee You-na
    • Journal of the Daesoon Academy of Sciences
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    • v.45
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    • pp.187-226
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    • 2023
  • In contemporary society, digital media has become an integral part of daily life that shapes how people interact with the world around them. This phenomenon has also influenced religious activities and practices. Studies on digital religion and religious practices among digital natives in the Western world have indicated that traditional religious practices are on the decline. Instead, more accessible and flexible forms of religious activities and beliefs are emerging. Given this context, it is important to investigate whether similar trends are occurring in Korea. This study aims to explore the religious activities and expressions of Korean individuals in the online environment. Specifically, the study focuses on four main areas: ①the online religious activities of established religions such as Protestantism, Buddhism, and Catholicism; ②the online religious activities related to divination belief systems such as the Four Pillars of Destiny (四柱 saju) and Tarot; ③online holy sites and wish comments or chats; and ④popular religious neologisms such as jileumshin (지름神 a god with the power to justify consumption) and gatsaeng (갓[God]生 one's best life). Through this review, it can be ascertained that religious ideas and practices are restricted by the attributes of digital media. This implies that the emergence of simplistic forms of religious ideas and activities is associated with the features of digital media and the consumption of digital content.

Reality Strategies in Fantasy and Narrative Infections -Fiction Vampire and Movie The Grand Budapest Hotel (판타지의 리얼리티 전략과 서사적 감염 -소설 <흡혈귀>와 영화 <그랜드부다페스트 호텔>을 중심으로)

  • Choi, Sung-Min
    • Journal of Popular Narrative
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    • v.25 no.4
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    • pp.397-428
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    • 2019
  • Fantasy emerges from the cracks and crevices of rational reality. Italo Calvino says, "Fantasy is possible when the reader stays at a certain distance without falling into the text." Fantasy does not form farthest from reality. It comes from the confusion between reality and fiction. In short, fantasy does not exist on the contrary of reality, but on the boundary of reality. Reality and fantasy are also structurally intertwined. We can't distinguish the reality from fantasy clearly. In fact, in this case, the reader or audience is confused about whether what I see is real or not. Todorov calls this case "hesitation." Hesitation is a key element of fantasy. Two texts that expressed "hesitation" are Kim Young-ha's short novel Vampire (1997) and Wes Anderson's film The Grand Budapest Hotel (2014). On the surface, these two texts seem to have nothing to do with narrative structural similarities. And both also arouse readers' and audiences' interest by letting confuse reality to fantasy. In Kim Young-ha's Vampire, we can look at the process of confusion of reality called "narrative infection" when a text is read to the reader. In the movie The Grand Budapest Hotel, we can find a strategy to make an unreal story feel like a fact in history. And we can also find a process in which the success stories of alienated characters become reality through 'solidarity' in the film. This paper is a study of how fantasy creates "reality", makes readers feel fantasy, and how it spreads through these two texts.

Strategies and Challenges in Digitizing Archaeological Data (고고 디지털 아카이브 구축의 과제와 전략)

  • KIM Bumcheol
    • Korean Journal of Heritage: History & Science
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    • v.56 no.1
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    • pp.6-19
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    • 2023
  • As data management and intelligence capability become proxy indicators of national power, the risk provoked by high depending on digital technology ironically increases. The quicker the changes come to be, the more important digitizing existing data and management of digital data are. The management of archaeological data could not be exceptional. It has to be performed in a more comprehensive, systematic and rapid manner. In order to perform the task, the nature of archaeological data contained in the digital archive should be properly recognized in advance: the primary data are generated by excavation as a process destroying their sources, the data are enormous in type and quantity, including long-term and various human experience, and the natural extinction of primary data in handwritten form is likely to be more crucial than in any other discipline. These characteristics of archaeological data unimaginably devastated the possibility of recovering archives, when we face a digital dark age. Considering both recent trend and the nature of archaeological data mentioned above, we can derive strategies for building a sustainable archaeological digital archive. As an archaeology-major consumer of the digital data, I propose four strategic considerations: ① establishing a system of digital data literacy; ② enhancing evaluation and capability of data reuse; ③ building an international data sharing system; ④ developing it into the platform for digital archaeology.

Literary Research Using Digital Analysis Tools: A Case Study of 『Dangerous Liaisons』 ('디지털 분석 도구를 활용한 문학 연구 : 라클로의 『위험한 관계Les liaisons dangereuses』를 중심으로)

  • RYU Sun-Jung;YOU Eun-Soon
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.173-180
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    • 2024
  • We This study aimed to quantitatively analyze the theme of 'libertinage' and the associated issues of reason and emotion in 『Dangerous Liaisons』, a novel considered a masterpiece of libertine literature and an epistolary novel of the 18th century, using digital analysis tools. First, based on the frequency analysis of word usage using Voyant and LIWC 22, we confirmed that libertinage is manifested with keywords such as 'love' and 'time'. With Voyant's 'Contexts' feature, it was found that the letters sent by Valmont to Madame de Tourvel and those sent by Madame de Merteuil both have 'love' as the central theme. However, emotional vocabulary was higher in the former, whereas strategic vocabulary was more prevalent in the latter. Additionally, it was observed that the most frequently used word in the letters sent by Madame de Merteuil is 'time', with a higher frequency than 'love'. Thirdly, using LIWC 22, we measured the analytical thinking and emotional tone of the letters exchanged by the main characters, and analyzed how these values changed according to the chapters. Through these analyses, we confirmed that this novel, alongside Rousseau's "New Eloise," anticipates romanticism by embracing the theme of 'emotion,' which was rejected by 18th-century Enlightenment ideals.

Analysis of Psychology Based on Network and Informatic Algorithm (네트워크 및 정보 알고리즘 기반 심리학 분석)

  • Kim, Yuree;An, Sammy;Kim, Hak Yong
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.567-577
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    • 2015
  • In the period of spirit revolution, psychology for studying human mind is one of the important fields with humanities. To analyze for correct understanding of popularization of psychology, for future psychology research trends, and for correlation of the psychological sub-fields as a linker between natural and social sciences, we employed network technology and informatic algorithm to be more objective. By elucidating core key words from bipartate network that consists of terms and their explaining words in psychological glossary, we provide psychological contents for understanding psychology. As analyzing lots articles obtained from Korean Journal of Psychology and Annual Review of Psychology, it was possible to observe research trends of the psychological sub-fields. To analyze the correlation among sub-fields of the psychology, we extracted and compared title words of the articles that had published on Psychological Review over the past fifteen years. We also employed a pair-wise comparison matrix algorithm and then elucidated the correlation among sub-fields of the psychology. By this research, we expect to contribute not only providing information about popularization of psychology, analysis of research trends, and correlation among sub-fields of the psychology, but also providing convergent contents that conflate the psychology and the informatic technologies.

A Study on the Motives and Effects of Corporate Mecenat Activities (기업 메세나활동의 동기와 효과에 관한 고찰)

  • Park, Min-Saeng
    • Management & Information Systems Review
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    • v.28 no.3
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    • pp.117-140
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    • 2009
  • The purpose of this study is to investigate the effects of corporate mecenat activities, ultimately making more firmly established the theory of mecenat activities from the perspective of marketing. For the purpose, this researcher examined the motives of such activities and analyzed the current state and problems of those activities in Korea. In this study, the motives of corporate mecenat activities are largely classified into the improvement of corporate image, which is identified from the view of cultural investment, and direct corporate profits like tax favor, from the view of marketing. Regarding the effects of corporate mecenat activities, P. Kotler and J. Scheff suggested that in future, corporate supports to art would be the most remarkable part of marketing. In association, the Australian Foundation for Culture & Humanities and Arthur Andersen described the effects of corporate mecenat activities in form of cultural investment largely in terms of business, market and employees. In a similar vein, the Korea Business Council for the Arts classifies the effects of corporate mecenat activities largely into three, corporate legitimacy, market advantage and benefit to employees. In relation to corporate mecenat activities, now, the theory of mecenat which is established from the perspective of marketing is considered more persuasive than that which is provided from the perspective of philanthropy. For more corporate efficiency and effectiveness, in conclusion, it's needed to orient the theory of mecenat from the perspective of marketing.

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