• Title/Summary/Keyword: IT코딩 교육

Search Result 189, Processing Time 0.023 seconds

A Study on the Effects of Reading Education Using Book-Coding (북코딩의 독서교육 효과에 관한 연구)

  • Ji, Hyoun-Ah;Cho, Miah
    • Journal of Korean Library and Information Science Society
    • /
    • v.52 no.2
    • /
    • pp.145-166
    • /
    • 2021
  • The study was aimed at verifying the effectiveness of Book-Coding reading education as a reader activity of older elementary school children at a time when high-dimensional thinking abilities were formed. To this end, 30 fifth-grade children of N Elementary School in N-si, Gyeonggi-do, comprised of 15 students from a reading education program using Book-Coding, and 15 students from a reading comprehension program, and applied the reading education program over a total of 12 sessions. The main results of the study are summarized as follows. First, when the effects of the convergence reading education program using Book-Coding on the logical thinking ability of the students in the upper grades in the elementary school were analyzed, all the six sub-factors of logical thinking ability, that is, conservation logic, proportional logic, variable controlling logic, probabilistic logic, correlational inference logic, and combinational logic, were proved to have statistically more meaningful difference than the group writing a book report. Second, the analysis result of the influence of the convergence reading education program using Book-Coding on the creativity of the students in the upper grades of the elementary school showed that all the 13 elements of curiosity, persistence, effectiveness, independence, adventurousness, openness, knowledge, imagination, originality, sensitivity, fluency, flexibility, and accuracy were statistically meaningfully different compared to the book report group. Third, when it was analyzed how the convergence reading education program using Book-Coding affected the creative personality of the elementary school students, all the six factors of curiosity, task commitment, independence, awareness of risk, and openness of thinking, and aesthetics were found out to have a statistically more meaningful difference than the group that wrote a book report.

The Effects of SW Education Using EPL and Coding robot on the Computational thinking and Problem solving (EPL 및 코딩 로봇 활용 SW교육이 컴퓨팅 사고력과 문제해결력에 미치는 효과)

  • Oh, Ji Hun;Jang, Dae Won;Chung, Il Yong
    • Smart Media Journal
    • /
    • v.10 no.3
    • /
    • pp.60-67
    • /
    • 2021
  • This study attempted to examine the effects of SW education using EPL and coding robots on computing thinking and problem-solving skills among various teaching and learning methods of software education. To this end, a survey was conducted on 350 students from middle schools A and B in Gwangju and Jeollanam-do, and the difference in mean was analyzed through t-verification and one-way analysis of variance in order to investigate the relationship between variables. Based on the research results obtained through this, we will identify the effects, strengths, and weaknesses of SW education using EPL and coding robots, provide basic data and information for efficient teaching and learning methods of SW education, and further suggest better directions in terms of academic and practical aspects.

Unplugged Robot Coding System Based on Remote Interface (리모컨 인터페이스 기반의 언플러그드 로봇 코딩 시스템)

  • Lee, Jun;Seo, Yong-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.19 no.5
    • /
    • pp.157-162
    • /
    • 2019
  • Recently, the awareness of S/W education, which was confined to the profession, is changing due to the changing industrial environment based on ICT technology World main countries invest competitively in S/W education and the target age group is getting lower Among them, the unplugged coding method using the robot platform is known as one of the most effective S/W training methods targeting the elementary age by the intuitive coding method and the robot platform feedback. However, the unplugged coding method using the robot platform has a disadvantage that it can not configure various interfaces for complicated coding due to limitations of H/W. In this paper, we have proposed an unplugged coding system which can input various commands for robot control by IR remote control as an interface and minute signals using robot sensor.

The Nature of Flow in Virtual Reality Education: Based on A Grounded Theory Approach (가상현실 교육에서 몰입의 생태: 근거이론적 접근을 중심으로)

  • Choi, Sung-Ho;Won, Jong-Seo
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.11
    • /
    • pp.446-460
    • /
    • 2017
  • The purpose of this study is to discover the nature of users' flow experience in virtual reality education services. To this end, we analyzed the factors that affect the user's immersion in virtual reality by applying grounded theory, which is one of the qualitative research method. An experiment was conducted on 11 subjects who were interested in conducting virtual reality education, and conducted interviews after experiments. All of the interviews were documented and configured to construct a paradigm model through the steps of opening coding, axial coding, selective coding. Based on the results, it presents suggestions for future virtual reality education services.

A Study of ICT Fusion Program for Efficient Software Education (효율적인 소프트웨어 교육을 위한 ICT 융합 프로그램 고찰)

  • Nam, Jae-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.10a
    • /
    • pp.789-791
    • /
    • 2014
  • The software education has many interest in the world because a lot of help to improve logical thinking and problem solving training. However, to implement such a program using languages such as C or Java, you should be aware of the syntax, understanding of computer architecture, and many library. So, it is difficult for many ordinary student to implement program. Therefore, we need easy access to the programming to address the life program by coding for students. In this paper, we introduce such useful software training program or Internet Web site for students.

  • PDF

The Analysis of Relationship between Academic Achievement Level of Concept Learning and Error Type in Online Programming Course (온라인 프로그래밍 개념학습 성취수준과 오류유형과의 관계 분석)

  • Kim, Jiseon;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
    • /
    • v.17 no.5
    • /
    • pp.43-51
    • /
    • 2014
  • This study has purpose on analyzing the error types which are identified after middle and high school students perform the online programming assignments and also has the purpose on the analysis of correlation between the frequency of error occurrence according to academic achievement level in programming concept learning and types of errors analyzed previously. For this study, the syntax, logical, and coding errors are analyzed from the performed results of programming research assignment for 88 students. Analyzed results show that the logical error has the highest occurrence rate of 69.3% among three types of errors, and it has been shown meaningful difference in the frequency of error occurrence between three achievement level groups of high, middle, and low. In the correlation analysis of achievement level and error types, it shows negative relationship between logical error and coding error, and therefore it can be concluded that as achievement level is higher, both logical and coding errors tend to occur less. In the correlation analysis in error types, it shows positive relationship between syntax error and coding error.

  • PDF

Design and Implementation of a C Coding Style Checker (C 코딩 스타일 검증기의 설계 및 구현)

  • Hwang, Jun-Ha
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.2
    • /
    • pp.31-40
    • /
    • 2008
  • Various coding styles for C language have been proposed so far but there has been a lack of synthetic review about them. In this paper, I propose a new C coding style by analyzing coding rules that are included in the representative C coding styles and by adding new coding rules besides them. In addition, I designed an automated C coding style checker named CStyler which was implemented using Lex and Yacc. It is designed to be able to verify unpreprocessed source code as well as preprocessed source code. And I improved its flexibility by being able to add a new coding rule by end user. I think that the new C coding style and coding style checker, CStyler, can be utilized for education and for future research to develop and extend a static analysis tool.

  • PDF

Effect of data visualization using scratch on improvement of creativity of preliminary coding instructors (스크래치를 활용한 데이터 시각화 활동이 예비 코딩 강사의 창의성 향상에 미치는 효과)

  • Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.3
    • /
    • pp.309-320
    • /
    • 2017
  • In this study, we developed the activity program for data visualization utilizing scratch and applied it to preliminary coding instructors and then verified its effect. The activity program was developed based on the procedure of ADDIE model based on the result of preliminary requirement analysis conducted for 20 teachers of computer elementary school incumbent primary school. The developed program was organized by "${\bigcirc}{\bigcirc}$Center for Creative Economy and Innovation" and a total of 21 hours set lectures and practical training for 4 weeks for 3 hours each 3 times per week in "Youth Coding Project" held at "${\bigcirc}{\bigcirc}$University" It applied to time. Application of the program In order to verify the effect on creativity, Torrance Tests of Creative Thinking Figures A and B were introduced and pre- and post tests were carried out. As a result of the verification, it was found that the educational program developed in this research is effective for improving the creativity of the preliminary coding instructors.

A Case Study of a Play-oriented Block Coding Class (놀이 중심의 블록 코딩 수업 사례 연구)

  • Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.619-624
    • /
    • 2023
  • As the importance of digital competency education is highlighted, this study is a case study on block coding classes for elementary school students during vacation for the purpose of bridging the information education gap among students. The purpose of this study is to design and operate a play-centered block coding class program and find out if it is effective in improving students' interest. As a result of completing the teaching plan through the second consultation and revision, running the class, and analyzing the change in learning interest of the students through the t-test, the play-oriented block coding class designed in this study was effective in improving students' interest. In addition, it was possible to discover interesting elements such as student-led learning process and immersion through realistic play activities, friendship, collaboration, and communication through group activities. This study is significant in suggesting a plan to increase learning interest for students who are new to coding.

Case Study on College Calculus Education for Vocational High School Graduates with Coding (직업계 고등학교 졸업생 대상 'Math & 코딩'을 활용한 대학 미분적분학 교육 사례 연구)

  • Lee, Jae Hwa;Lee, Sang-Gu;Ham, Yoonmee
    • Communications of Mathematical Education
    • /
    • v.36 no.4
    • /
    • pp.611-626
    • /
    • 2022
  • In this study, we introduced the case of college calculus course for vocational high school graduates with coding. We suggest this case as an alternative to overcome mathematics anxiety. Contents, python/SageMath codes, and textbook for this course, which help students to easily and quickly review middle and high school mathematics, were newly developed by authors. Due to the use of codes and chat with classmates in learning management system, most of the students who took this course reported that they no longer felt anxious in complex mathematics problems, had a full understanding of calculus concepts, could solve almost problems in any calculus textbooks with or without codes, and could explain calculus concepts to other students in their own words. In this way if mathematics and coding is properly used in mathematics education, it helps students with weak mathematical backgrounds or mathematics anxiety to restore confidence in mathematics in college. This could be applicable in secondary mathematics education.