• Title/Summary/Keyword: IT와 예술의 융합

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Analysis of the affiliated department and the name trend of the department of beauty department of a university located in the central region (중부권역 소재 대학 뷰티학과의 소속 계열과 학과 명칭 동향에 관한 분석)

  • Oh, Jeong-Sun;lee, Sook-ja;Park, Jang-Soon
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.327-332
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    • 2022
  • In the age of population cliff, an aggressive entrance exam strategy for the development of excellent human resources for beauty is very important for the survival of beauty departments and universities. Therefore, for the purpose of in-depth trend analysis of department names and affiliated departments that reflect department characteristics as well as external department promotion tools, we investigated and analyzed department affiliated departments and department titles in 2020 targeting the Beauty Department of Central University. As a result of the study, the departments belonging to each of the four regions had the most beauty arts department (28.57%) and health department (50.00%). In Daejeon, beauty design (37.5%) was the most, and in Chungcheong, beauty care, beauty cosmetics, and medical beauty care (11.11%) were the most. Through this study, it will be possible to analyze the overall characterization trend of the Department of Beauty, and it will be used as an important basic data to suggest the future direction of the department when the departments are merged or separated in the future. In addition, I believe that it will provide a foothold for follow-up research on the curriculum for each department or the change of department name by year.

Imagining through webtoon: Webtoon-focused convergence education project in middle school (웹툰으로 상상하기: 중학교 웹툰 중심의 융합교육 프로젝트)

  • Park, Yoo-shin;Yim, Se-hee;Jeong, Hyeon-Seon
    • Cartoon and Animation Studies
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    • s.45
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    • pp.451-477
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    • 2016
  • The changes in media environments have impacted on the ways in which knowledges are formed and transmitted and therefore the relevance of the traditional school subjects have been increasingly questioned. In this context, the discourses of the reformation of the 21st century schooling have focused on convergence education and media literacy education. Therefore, it is worth paying attention to the fact that the practices of transdisciplinary integrated curriculum focusing on digital media content are grown voluntarily in schools. This research is a case study of a convergence educational project that was initiated by a middle school teacher who designed and implemented a unique program of the transdisciplinary class of Korean focusing on reading webtoons with the linked program of a 'Book Club Activity' that was a part of 'Creative Experiential Activitites'. Based on the analysis of the documents, participatory observation of a main event and the interview with the teacher, this article discusses how the webtoon-focused convergence education project might have achieved meaningful connections between a subject-focused learning and a creative experiences-focused learning; between in and out of school learning spaces; between the real and imaginative worlds; and between the boundaries of the popular culture and the arts. The main finding of the research can be summarized as follows: Firstly, webtoon as the subject of the study can be an effective medium of transdisciplinary integrated curriculum. Secondly, the convergence project based on webtoons can create meaningful learning spaces in and out of school environments in terms of creating more learner-participatory learning culture as well as connecting students' everyday lives, popular arts and their learning about culture. Another important finding of this research is the rediscovery of the teacher's role in terms of mediating the voices of students as readers in the process of constructing and implementing the integrated curriculum.

Effect of IT Convergence Startup Education on Learning Effect and Educational Performance of Re-employment Preparation Trainees (IT융합창업교육이 재취업 준비 교육생의 학습효과 및 교육성과에 미치는 영향)

  • Jeon, Mi-Hyang;Han, Seong-Soo
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.75-81
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    • 2021
  • In the new era of the 4th industrial revolution, new jobs using the latest technologies such as big data, cloud, IoT, and AI are increasing. In the field of various industries, talents who can converge IT and industrial fields are needed, but such convergence-type talents are insufficient. This study analyzed the effects of IT convergence startup education on the learning effect and educational performance of trainees preparing for re-employment. A survey was conducted with 160 trainees preparing for reemployment. Frequency analysis, reliability analysis, correlation analysis, and multiple regression analysis were performed using the analysis tool SPSS 22.0 program. As a result of the study, first, in the IT convergence startup education of trainees who are preparing for re-employment, it was found that the sub-factors such as education content, instructor, and member satisfaction had a positive effect on the learning effect. Second, in the IT convergence start-up education for employment trainees, it was found that the sub-factors such as education contents, instructors, and the satisfaction of learning members had a significant effect on educational performance. It is expected that this study will serve as a basic data for preparing a start-up support system to revitalize start-ups in the IT convergence field.

Body Painting Convergence Design Using Grotesque Painting Works (그로테스크 회화 작품을 응용한 바디페인팅 융합 디자인)

  • kwak, ju-young;Kang, Eun-Ju
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.209-217
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    • 2019
  • This study examined the concept and characteristics of grotesque painting and its history and presented body painting convergence designs using paintings of each age as basic data on creative and unique body painting design. For the purpose, this study theoretically examined the concepts, characteristics and expressing techniques of grotesque and body painting, analysed images of grotesque paintings in each age and represented convergence body painting based on the results. As a result, it was discovered that paintings including grotesque paintings provided infinite imagination and diverse themes for body painting artists. It means that artistic works can work efficiently for future body painting design. Also, it is expected that they will inspire those who want to study them more academically and in an organized way and body painting will have an independent area in art.

A Study on the Application of Traditional Music Elements by Tandun a Contemporary Chinese Composer (중국 현대 작곡가 탄둔의 전통음악 요소 활용 연구)

  • Hu, Xi;Ahn, Sung-Hie
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.283-294
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    • 2022
  • In this era of globalization, people's knowledge and cultural aesthetics are strongly influenced by the cultures of different countries, and diversified art forms have broken the traditional art framework, so how to stick to the essence of the country's traditional culture and make it inherited has became an important issue that cannot be ignored in the development of music today. Tan Dun, as one of the representative figures of Chinese contemporary music, has brought important inspirations to the development of Chinese music. With bold and free conceptions, innovative personality, unique Chinese tradition and international perspective. With a spirit of breaking down the barriers between tradition and modernity, East and West, and a concept of integrating multiple cultures into one, he has become a unique figure in the world of music. As researchers in composition, not only do we take on the responsibility of passing on Chinese culture, but we also need to explore the future development direction of Chinese music. Therefore, this paper takes Tan Dun's four traditional musical elements of organic music, Buddhist culture, witchcraft beliefs, folk songs and opera in his works and examines how Tan Dun perfectly blends traditional Chinese music culture with contemporary music language. And explore how the domestic traditional culture co-exists with modernity in today's diverse world.

Study of Sound Art Curating (사운드아트 큐레이팅 연구)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.171-176
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    • 2022
  • This paper examines the historical meaning and value of sound art curating as a key type of interdisciplinary and convergence art practice that has been unfolding since the mid-20th century. Accordingly, this paper summarizes the developmental process from the beginning of 'sound art' to the present, but examines the context of visual art in which the material 'sound' functioned in chronological order, and focuses on curating cases of major sound art exhibitions. The purpose of this study is to analyze the impact and contemporary significance of the provided aesthetic experience. To this end, the text is divided into three sections and developed. The first section recognizes that the late 19th century futurist and Dadaist sound poetry, followed by Marcel Duchamp's 1913 attempt to combine musical score with visual art, had a profound influence on the visual music of avant-garde composer John Cage. This explains why this background caused the emergence of exhibitions dealing with 'sound' as a new medium. The second section explains that in the 1970s, sound as an artistic medium played a role in reflecting the critical relationship with the exhibition space dominated by visuality. In the third section, we analyze the curatorial methodology that allows the audience to experience sound as if it were a visual object within the organization of the exhibition hall from the 1980s to the present. Through this process, this paper critically treats the historical practice of customizing the perceptual structure in the exhibition hall, and considers the meaningful methodology of sound art curating considering the role of sound full of vitality in the contemporary art scene.

가상 현실 기술 동향

  • Kim, Ik-Jae
    • Broadcasting and Media Magazine
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    • v.21 no.2
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    • pp.51-60
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    • 2016
  • 다양한 정보기술과의 융합을 통해 구현되는 가상현실 기술은 사용자의 체험 영역을 확대하고, 물리적 에너지 및 각종 비용 절감 등의 효과로 인해, 기존의 게임, 군사 훈련 등과 같은 제한된 시뮬레이션 분야를 넘어, 제조업, 서비스 산업, 예술분야, 국방 및 의료 등 다양한 분야로 확장될 것으로 기대를 모으고 있다. 특히, 대표적인 IT 글로벌 기업들이 최근 가상현실을 차세대 성장 동력으로 정하고 준비를 하고 있기에, 이전과 달리 대중화 가능성이 높은 편이다. 따라서, 본 고에서는 가상현실을 위한 기기들의 기술동향과 활용 가능성 및 관련 정책 방향에 대해서 소개하고자 한다.

An Introductory Study on Convergence of Traditional Chinese Paper-cutting Art and Contemporary Ceramic Decoration (중국전통 전지공예와 현대도자장식의 융합에 대한 연구)

  • Xinqing, Li;Zhengqi, Wei;Peng, Yan;Kim, Won-Suk;Ro, Hae-Sin;Kim, Sung-Min
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.351-356
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    • 2020
  • This study is an introductory study on Convergence of Traditional Chinese Paper-cutting Art and Contemporary Ceramic Decoration. As a part of Chinese folk art, now newly developed by the convergence of contemporary ceramic ar, today it promotes artists' creativity and find a alternative way for ceramic art. This mainly explore transition of 2 dimentional paper-cutting art into ceramic art. As a part of convergence art, this study suggest combination of 4 elements yin-yang-true-false with understanding of its history and contemporary status, and towards aesthetic values.

Emission-Notch Filter Fusion design for serially sectioned human image improvement (인체연속절단면 영상 개선을 위한 방사형-놋치필터 융합 설계)

  • Cho, Do Hee;Park, Hyung-Ju;Har, Dong-Hwan
    • Korea Science and Art Forum
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    • v.25
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    • pp.379-388
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    • 2016
  • There are some studies to get rid of slice patterns in coronal and sagittal images by FFT(Fast Fourier Transform) and Notch filter. However, the use of a notch filter is the ringing effect according to the rapid frequency change occurs in common. Therefore, this study will be to evaluate the shape and effect of the notch filter. In addition, it is proposed a new notch filter design. Results of the study are as follows. First, Emission-Notch filter was relatively naturally correcting the cutting pattern. Second, Emission-Notch filter to use as Ringing effect is reduced relatively. The next through these findings and further research progress more completely removed the Ringing effect, and expects to reproduce the data close to the actual human body information.

Integrated Analysis of Visual Story Telling and Original Sound Track of 'Alladin' Animation ('알라딘' 애니메이션에서 비주얼 스토리텔링과 오리지널 사운드 트랙 융합 분석)

  • Jang, So Eun;Lou, Liang;Kim, Jae Ho
    • Korea Science and Art Forum
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    • v.24
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    • pp.375-388
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    • 2016
  • Integrated analysis of OST and VST of animation Alladin is carried out in this study. The OST is classified into 4 stages (Introduction, Bridge Passage, Climax, and Ending) and their OST and VST characteristics are found for each step. Especially, high dynamic characteristics of OST elements (sound, tonality, tempo, major range, intensity, and instrumentation) and VST elements (image structure, camera shot, camera movement) are found in the Climax stage. Full Shot is highly used up to 47.9% and this helps to show that the two characters become one in the completion stage of love. This is common factor shown in the previous analysis of OST "Beauty and the Beast". It is also found that specific musical instruments are matched to specific characters in "Beauty and the Beast" and high/low position or up/down movement of the object in the screen are matched to specific musical instruments in 'Alladin'.