• Title/Summary/Keyword: IS활용

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The Study on the Digital Media Literacy for Knowledge Sharing (지식공유 촉진을 위한 디지털 미디어 활용능력에 관한 연구)

  • Kim, Seong-Hee;Lee, Hyung-Mi
    • Journal of Information Management
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    • v.40 no.1
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    • pp.47-67
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    • 2009
  • Digital literacy is an important factor in the discourses on the knowledge sharing on the campus. This article analyzed the impact of digital literacy of knowledge-sharing capabilities in the university. As a result, digital literacy was found to significantly affect student knowledge-sharing capabilities in the university studied. Results show that video and animation literacy is the most influential factor and image literacy is the second-most influential factor for student knowledge-sharing. Those results can be used as a framework for developing digital literacy program.

Cases of Stock Analysis through Artificial Intelligence Using Big Data (빅데이터를 활용한 인공지능을 통한 주식 예측 분석 사례)

  • Choi, Min-gi;Jo, Kwang-ik;Jeon, Min-gi;Choi, hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.303-304
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    • 2021
  • In the 21st century, as we enter the Fourth Industrial Revolution, research in various fields utilizing big data is being conducted, and innovative and useful technologies are constantly emerging in the world. Among several technologies recently in the big data era, among various fields utilizing some algorithms of artificial intelligence, it shines in the field of finance and is used for pin tech, financial fraud detection and risk management, etc., and recently Even in the booming stock market, it is used for investment prediction and investment factor analysis using artificial intelligence algorithm models. In this paper, we plan to investigate various research cases and investigate trends in how they are used in the stock market through artificial intelligence that utilizes big data.

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Development of NFT Platform for Improvement of Accessibility to Domestic Users (국내 사용자 접근성 향상을 위한 NFT 플랫폼 개발)

  • Lee, Hyo-Sang;Oh, Jin-woo;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.233-235
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    • 2022
  • The purpose of this paper is to develop a platform using NFT, which serves as a certificate for the service of Web 3.0, which is being decentralized and utilized in connection with blockchain technology. The NFT platform is a platform that can smoothly use platforms that existed only overseas in Korea, and develops a platform using Klaytn to increase accessibility by solving problems such as ETH fees and transmission speeds. Through the NFT platform using Klaytn, domestic users can expect high utilization through easier accessibility and can be used for metaverse, games, etc.

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The Analysis of ALT and Unuse of Learning Time in UCR Based Instruction (UCR활용수업의 실제학습시간 및 소실된 수업시간 분석)

  • Baek, Je-Eun;Kim, Kyung-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.18 no.3
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    • pp.15-24
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    • 2015
  • Appropriate distribution and utilization of learning time in class are regarded as essential and basic conditions for successful education. Nonetheless, among studies about UCR(User Created Robot) based instruction so far is difficult to find the research related to the class. For these reasons, we attempt to analyze the ALT(Actual Learning Time) and unuse of learning time in UCR based instruction. For these purpose, we observed three students who were with third and fourth grade integrated class of elementary school and interviewed the teachers at pre-post class. The result of this study showed the following results: (1) UCR based instruction present lower ALT than traditional classes. (2) Most of the unnecessary time used in their classes tend to be used in preparing and arranging the robot module, a little is used unnecessarily because of the students' unrelated behaviors for their learning, decentralized behaviors and other external influences.

The Strategic Collaborative Plans for Mobile Game : Focused on The Case of Collaboration (모바일 게임에서의 문화융합 사례 연구 - 콜라보레이션 활용 사례를 중심으로 -)

  • Baek, Jae-Yong;Kim, Young-Mann
    • Cartoon and Animation Studies
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    • s.39
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    • pp.365-391
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    • 2015
  • The purpose of this study is to comprehend the characteristics of collaborative examples in mobile games by analyzing the types of cultural fusion and their utilization in mobile game industry. The major examples of collaborations include the collaborative works utilizing artists, characters, and products by examining the practical collaborations within international mobile games between the years 2010 to 2014. The most typical kind of collaboration among them is the utilization of characters, composed of using characters between games, applying animation characters, borrowing cartoon or web-cartoon characters, hiring famous celebrities, or even including great men in their games. Therefore, the characteristics of mobile game's collaborative types are confirmed as below by studying the above examples. (1) There are many examples of collaborating between different types of businesses defined as 'conversion type fusion.' (2) The character utilization is the most sought after type of collaboration. (3) The applied content's target audience seems to share the same age groups of the game's audience. (4) The game industry always adopts the components that could be recognized instantly. (5) The status and influence of mobile game have risen greatly. Consequently, this research has important role in establishing the strategic collaborative plans for mobile game business by expanding the prospects of game related researches and industrial and academic theories.

The Effects of the Robot Based Instruction on Improving Immersion Learning (로봇활용수업이 학생의 학습몰입 향상에 미치는 효과)

  • Kim, Kyung-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.14 no.2
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    • pp.1-12
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    • 2011
  • This paper is to explore the effects of Robot Based Instruction(RBI) on improving immersion learning. According to our research, we found out that there is significant improvement in learning immersion and there's 9 sub-factors score after RBI was applied. Also from the result that there is no significant difference between male and female students in learning immersion score, we can found that RBI can improve the learning immersion of students regardless of the learner's sex. The result of verification on the learning immersion is difference by subjects showed that there is significant improvement only in korean, science, art subject among 7 subjects. The above-mentioned results are based on as follows two reasons. First, RBI is efficient to improve students' internal motivation and ownership about tasks, and that is related to environment of learning and instruction focused on authentic task and practice. Second, educational advantages of robot media was reflected appropriately in RBI, also appropriate instructional environment for RBI was supported.

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The Modeling of Management Data and Drones Recommendation for Military Operation Support Mission (군 작전지원 임무 수행을 위한 드론 추천 및 관리 데이터 모델링)

  • Park, Keun-Seog;cheon, Sang-pil;Eom, Jung-ho
    • Convergence Security Journal
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    • v.18 no.3
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    • pp.133-140
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    • 2018
  • As the core technology of the 4th Industrial Revolution is applied to drone, the potential for growth in the field of unmanned aerial vehicles is very large, and the utilization of civilian & military fields in the domestic & foreign is increasing rapidly. Because application areas of drone in the civilian field is various, it is excellent in terms of cost effectiveness and high value in utilization when it is used for military operation support mission. Especially, in the case of the Air Force, it is expected that military usage effectiveness will be high if drone replaces various air operations support missions such as aircraft inspection, supply of military supplies, base security. We find out the missions that can utilize drones for military operations support and propose the recommendation and data management plan accordingly. We recommend the most suitable drones and equipment that perform similar missions in the private sector and propose the data modeling of relational database.

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A Study on the Comparisons of Future Knowledge Utilizing Difference Predicted by Chaos of Knowledge of Korean University Students (한국 대학생의 지식혼돈에 따른 미래의 지식활용 차이 예측의 시계열적 비교 분석)

  • Oh, Sang-young
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.131-140
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    • 2019
  • The development of the knowledge information system is increasing the symptoms that people refuse to remember. There is also a growing debate about whether to remember knowledge. This study investigated the preference of memorizing knowledge and finding knowledge. We predicted the use, effect, and expectation of ease of use of knowledge utilization that will appear in the future among preference groups. We analyzed whether there is a difference between the predicted expectations of knowledge utilization in the future. The first study was conducted in October 2014. This is the second study. We studied what changes were made in comparison with the first study. As a result, it was found that 1) there is no difference in broadening the diversity of knowledge utilization at future time, 2) expectation of the effect of knowledge utilization, and 3) ease of continuous knowledge creation. The results of this study suggest that it is important to provide a basis for discussing whether it is good to remember knowledge.

Detection of Apnea Signal using UWB Radar based on Short-Time-Fourier-Transform (국소 퓨리에 변환 기반 레이더 신호를 활용한 무호흡 검출)

  • Hwang, Chaehwan;Kim, Suyeol;Lee, Deokwoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.7
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    • pp.151-157
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    • 2019
  • Recently, monitoring respiration of people has been of interest using non-invasive method. Among the vital signals usually used for indicating health status, non-invasive and portable device based monitoring respiratory status is practically useful and enable one to promptly deal with abnormal physical status. This paper proposes the approach to real-time detection of apnea signal based on Short-Time-Fourier-Transform(STFT). Contrary to the analysis of a signal in frequency domain using Fast-Fourier Transform, this paper employs Short-time-Fourier-Transform so that frequency response can be analyzed in short time interval. The respiratory signal is acquired using UWB radar sensor that enables one to obtain respiration signal in contactless way. Detection of respiratory status is carried out by analyzing frequency response, and classification of respiratory status can be provided. In particular, STFT is employed to analyze respiratory signal in real-time, leading to effective analysis of the respiratory status in practice. In the case of existence of noise in the signal, appropriate filtering process is employed as well. The proposed method is straightforward and is workable in practice to analyze the respiratory status of people. To evaluate the proposed method, experimental results are provided.

Design Application for Urban Air Mobility(UAM) by STEEP Analysis (STEEP 분석을 통한 도심항공교통(UAM) 디자인 활용방안)

  • Lee, Dong Hun;Park, Hae Rim
    • Journal of Service Research and Studies
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    • v.12 no.4
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    • pp.94-105
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    • 2022
  • Urban Air Transportation (UAM) is a three-dimensional transport within the city using eVTOL as an alternative to the saturation of land transportation due to overcrowding in major cities around the world. Design has played its roles in various fields in the development of transport, but research on the design application of UAM, which will be commercialized soon, is insufficient. Accordingly, there is a growing need for prior research on the forecasting the future environment and the design application through phenomenon analysis. The purpose of this study is to derive mega trends through STEP analysis for UAM and present ways to apply design in the UAM field based on this. The research method was conducted in the following order. First, the theoretical background of UAM was established by analyzing prior art documents on UAM. Second, five trends in the future environment centered on UAM were derived through STEP analysis. Finally, in order to derive a design application, five experts in each design area (product, visual, video, environment, service) discussed the design application focusing on the results of STEP analysis and derived a design application plan for each design area in the UAM field. Through this study, it was found that the most frequent design area in the STEEP analysis is product design and service design, and therefore related design development is important. After analyzing UAM's information provision plan, display method, and usage process suggested in this study, it is expected that it will lead to various prior design studies related to UAM, such as customized service design, to establish an infrastructure environment for commercialization of UAM.