• Title/Summary/Keyword: ICT 소양교육

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Exploring Teachers' Perceptions of Computational Thinking Embedded in Professional Development Program (컴퓨팅 사고를 반영한 교사연수 과정에서 나타난 교사의 인식 탐색)

  • Hwang, Gyu Jin;Park, Young-Shin
    • Journal of the Korean earth science society
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    • v.42 no.3
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    • pp.344-364
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    • 2021
  • The study explored how two elementary school teachers perceived computational thinking, reflected them into curriculum revision, and taught them in the classroom during longitudinal professional developed program (PDP) for nine months. Computational thinking is a new direction in educational policy-making including science education; therefore we planned to investigate participating teachers' perception of computational thinking to provide their fundamental understandings. Nine meetings, lasting about two hours each, were held with the participating teachers and they developed 11 lesson plans for one unit each, as they formed new understandings about computational thinking. Data were collected through PDP program while two teachers started perceiving computational thinking, revising their curriculum, and implementing it into their class for nine months. The results were as follows; first, elementary school teachers' perception of computational thinking was that the definition of scientific literacy as the purpose of science education was extended, i.e., it refers to scientific literacy to prepare students to be creative problem solvers. Second, STEAM (science, technology, engineering, arts, and mathematics) lessons were divided into two stages; concept formation stage where scientific thinking is emphasized, and concept application, where computational thinking is emphasized. Thirdly, computational thinking is a cognitive thinking process, and ICT (informational and communications technology) is a functional tool. Fourth, computational thinking components appear repeatedly and may not be sequential. Finally, STEAM education can be improved by utilizing computational thinking. Based on this study, we imply that STEAM education can be activated by computational thinking when teachers are equipped with competencies of understanding and implementing computational thinking within the systematic PDPs, which is very essential for newly policies.

A Study on the Improvement Direction of Computer Science Curriculum in Elementary School (초등학교 컴퓨터 과학 교육과정의 개선방향에 관한 연구 - 외국 컴퓨터 과학 교육과정 분석을 중심으로 -)

  • Choi, Mi-Seon;Jeong, In-Kee
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.61-68
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    • 2005
  • 지금까지 컴퓨터 교육은 많은 발전이 있어왔고 제 7차 교육과정에서 매주 1시간씩 정보통신 기술교육을 함으로써 교과로서의 컴퓨터교육으로 한걸음 나가게 되었다. 그러나 현재 초등학교 컴퓨터 교육은 정보소양 및 ICT 활용교육에 치중하는 등 많은 문제들을 가지고 있다. 따라서 본 논문은 현재의 컴퓨터 교육과정과 관련된 연구를 중심으로 현행 교육의 실태와 컴퓨터 교육의 방향을 파악하고, 초등학교 컴퓨터 교육과정을 본질적인 과학으로서 접근한 ACM 교육과정과 인도, 미국 등 외국의 교육과정을 비교 분석하며, 외국의 교육과정과 우리나라의 초등 컴퓨터 교육과정을 비교하고 초등학교 컴퓨터 과학 교육과정의 개선방향을 제안하였다.

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Student-, School-, and ICT-Factors Predicting Computer-based Collaborative Problem Solving: Focusing on Analyses of Multi-level Models (컴퓨터 기반의 협력적 문제해결력 성취를 예측하는 학생과 학교 및 ICT 요인 : 다층모형 분석을 중심으로)

  • Lim, Hyo Jin;Lee, Soon Young
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.457-471
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    • 2018
  • This study examined student- and school-level background and ICT factors that affected PISA 2015 Collaborative Problem Solving (CPS) for Korean students (4863 students from 142 high schools). A two-level hierarchical linear model (HLM) was analyzed from the basic model (model 1) with no predictors to the final model (model 5) with all predictors. Results showed that first, gender, socioeconomic/cultural backgrounds, cooperation level positively predicted CPS scores while perceived unfairness of teacher negatively predicted the outcome. Second, the more frequently ICT was used for out-of-school learning purposes, the less frequently ICT was used for entertainment purposes, and the less frequently ICT was used in schools, the higher CPS scores were. Considering ICT autonomy and social interaction variables measured for the first time in PISA 2015, students who were more interested in ICT and more autonomous in using ICT devices achieved higher CPS scores. On the other hand, the more students considered ICT important as social interaction, the less they gained CPS scores. Third, in terms of school-level characteristics, the smaller the students behavior detrimental to learning, the higher the teachers perceived positive working environment, and the fewer the number of computers available per student, the higher CPS scores were. To facilitate computer-based collaborative problem-solving competence, it is important for students to have interest and autonomy in using ICT. In addition, the guidelines of ICT use and SW curriculum need to be established in order to increase the effectiveness of using ICT device in school.

Comparative Analysis of Influential Factors on Computer-Based Mathematics Assessment between Korea and Singapore (우리나라와 싱가포르의 컴퓨터 기반 수학 평가 결과에 대한 영향 요인 비교 분석)

  • Rim, Haemee;Jung, Hyekyun
    • Journal of Educational Research in Mathematics
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    • v.27 no.2
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    • pp.157-170
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    • 2017
  • Mathematics was the main domain of PISA 2012, and both paper-based and computer-based assessment of mathematics (CBAM) were conducted. PISA 2012 was the first large-scale computer-based mathematics assessment in Korea, and it is meaningful in that it evaluated students' mathematical literacy in problem situations using dynamic geometry, graph, and spreadsheet. Although Korea ranked third in CBAM, the use of ICT in mathematics lessons appeared to be low. On the other hand, this study focused on Singapore, which ranked first in CBAM. The Singapore Ministry of Education developed online programs such as AlgeTools and AlgeDisc, and implemented the programs in classes by specifying them in mathematics curriculum and textbooks. Thus, this study investigated influential factors on computer-based assessment of mathematics by comparing the results of Korea and Singapore, and aimed to provide meaningful evidence on the direction of Korea's ICT-based mathematics education. The results showed that ICT use at home for school related tasks, attitudes towards computers as a tool for school learning, and openness and perseverance of problem solving were positively associated with computer-based mathematics performance, whereas the use of ICT in mathematics class by teacher demonstration was negatively related. Efforts are needed to improve computer use and enhance teaching techniques related to ICT use in Korean math classes. Future research is recommended to examine how effectively teachers use ICT in mathematics class in Singapore.

Hybrid Content Technology for Web and VR Integrated Services (웹과 가상현실 통합서비스를 위한 하이브리드 콘텐츠 개발)

  • Choi, Na-Hyeon;Kim, Hyo-Jin;Oh, So-Yeong;Yu, Bo-Geun;Jin, Eun-Hye
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.575-578
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    • 2020
  • 최근 교육부는 초등학교부터 중학교까지 정보통신기술(ICT)와 인공지능(AI)에 관한 소양을 길러주기 위해 AI, VR 등 최첨단 기술을 적용한 '지능형 과학실'을 2024년까지 모든 학교에 구축할 방침이라고 한다. 하지만 국내 VR 교육은 학년별, 교과과정에 맞춘 콘텐츠가 부족하고, VR 교육 전용 LMS(학습관리 시스템)의 부재로 현실로 도입하기에 부족하다. 본 논문에서는 VR 교육 특성에 맞는 LMS 대안과 10분 내외의 VR 체험을 뒷받침할 맞춤 콘텐츠로서 'Web & VR Hybrid Content'를 제안한다.

Rubrics for Assessing the Elementary School Students' Ability to Use ICT (초등학생 ICT 활용능력 평가를 위한 수행평가 척도)

  • 문외식
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.467-478
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    • 2003
  • The purpose of this paper is to develop and to introduce the rubrics for performance assessment, which can measure elementary school upper graders' ability to use ICT, With a goal of improving their ability to use ICT, the students, who are in the fourth, fifth, six grades, received instructions on the basic skills and knowledge for using the computer during the extracurricular-activity session or the self-directed session after regular classes. In the study, the rubrics were developed on the basis of the 7th national curriculum, and defined respectively assessment criteria and attainment targets for the upper graders. The assessment criteria were set after the researcher determined the most basic and important skills and knowledge that the upper graders should have, and then compared them with the attainment criteria in the national curriculum. Accordingly, the application of the rubrics developed for this study is expected to lessen the burden of elementary school teachers when they implement performance assessment in their classrooms. Finally, using the rubrics, the study assessed elementary school students' ability to use the computer, and showed somewhat limiting but satisfactory results.

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Development of a Design Thinking-based Maker Education Program for Elementary Students (초등학생의 소프트웨어 교육을 위한 디자인 사고 기반 메이커 교육 프로그램 개발)

  • Lee, Seung-Chul;Lee, Saet-Byeol;Kim, Taeyoung
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.31-34
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    • 2017
  • 현재 4차 산업혁명이 사회에 던지는 화두는 다양하다. 첫째, 소프트웨어 중심 사회이다. 빅 데이터, 인공지능 기술 등이 다양한 분야와 결합하고 그 중심에는 소프트웨어가 있다. 앞으로 소프트웨어 교육이 필수적이고 강화되어야 할 이유다. 둘째, 생산과 소비가 결합된다는 것이다. 즉, 더 이상 소비자가 수동적인 소비자로만 남지 않으며, 획일화된 제품과 서비스에 흥미를 느끼지 않고, 소비자가 직접 자신이 구매할 제품 생산과 판매에 관여하는 '프로슈머(prosumer)' 필요한 물건을 직접 만드는 D.I.Y.(Do It Yourself), 3D 프린팅 등이 새로운 소비 방식을 대표한다[3]. 이에 메이커 운동이 떠오르고 있고, 메이커에 대한 관심이 커지고 있다. 우리나라는 2015 개정 교육과정을 통해 소프트웨어 교육을 강화했다. 초등학교에서는 5~6학년 실과 교과의 정보 관련 단원이 ICT활용 중심에서 소프트웨어 기초 소양 내용 중심으로 개편되었다[1]. 아직 교육과정이 시행되기 전이지만 선도학교나 연구학교를 통해 진행된 소프트웨어 교육을 보면 기능을 익히는 프로그래밍 교육이 주류를 이루고 있고, 이래서는 다양하고 창의적인 결과물을 도출할 수 없다. 이를 해결하기 위해서는 디자인 사고를 도입할 수 있다. 디자인 사고는 인간을 관찰하고 공감하여 소비자를 이해한 뒤, 다양한 대안을 찾는 확산적 사고와 주어진 상황에 최선의 방법을 찾는 수렴적 사고의 반복을 통하여 혁신적 결과물을 도출하는 창의적 문제 해결 방법 중 하나이다[5]. 따라서 본 연구에서는 초등학생들의 소프트웨어 교육을 위한 디자인 사고 기반 메이커 교육 프로그램을 개발하고자 한다.

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A Study on Curriculum for Problem Solving Field in the Computer Science of Elementary School (초등학교 컴퓨터과학 교육과정 '문제 해결' 영역 개선에 관한 연구)

  • Jeong, InKee
    • The Journal of Korean Association of Computer Education
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    • v.10 no.2
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    • pp.17-26
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    • 2007
  • Since 2001, we have taught computer in elementary school to become the advanced country of IT in the 21C. However, it is criticized that the contents of information literacy curriculum are weak because they are not the computer science but mainly the computer skills. In 2005, "ICT Education Guide Revision" is published. Thereafter, the curriculum has systematic frame because of the addition of the contents of computer science. However, the curriculum for improving the ability of problem solving which is one of the abilities of human in the information society is somewhat defective. Therefore, in this paper I analysed the curriculums of problem solving field in elementary school level of some countries and proposed the revised curriculum of problem solving field of elementary computer science course.

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A Study on the Understanding Level of Elementary Teachers about the "Comprehension of Information Processing" Field (정보처리 이해 영역에 대한 초등학교 교사의 이해도에 관한 연구)

  • Choi, Mi Seon;Jeong, InKee
    • The Journal of Korean Association of Computer Education
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    • v.11 no.5
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    • pp.1-8
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    • 2008
  • Computers are played an important tole of knowledge-information society in 21C. Computer education have made successful progresses since the 7th curricula have one class of ICT per week. However, public schools have instructed computer literacy education teaching only how to use application software. To give useful knowledges students could use for several decades, we need to have them to concentrate on education to information logical thinking power rather than simple manipulation of application softwares. However, teachers don't understand well about the "Understanding of Information Processing". In this paper, we carried out a survey that how much teachers understand about the information processing comprehension among the information and communication technology guide. We also state problems and propose improvement plan.

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Design and Implementation of ICT Applied LT&T Teaching and Loaming model (ICT를 활용한 LT&T 교수-학습 모형의 설계 및 구현)

  • 장시웅;배수현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1491-1497
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    • 2003
  • The improvement of abilities of utilizing information as well as the education of information is coming to the fore as a really significant matter for students living in knowledge and information-oriented society of the 21st century. In this respect, this study aims to develop a teaching and learning model for technical high school students who need mon desire and comprehensive faculty of their learning and to testify its efficiency by relating their abilities of using in with their curriculum. We propose a teaching and learning model, LT&T, which lets the students have academic interests and perform continuously learning activities by helping students themselves to find their achievements of learning and their learning ability. The LT&T teaching and learning model, proposed in this paper, is developed by combining LT and Tournaments, and it enhances individual several intellectual powers, and also activates the academic interests to increase the effects of learning. After we had a class using the LT and the LT&T, we conducted a sample survey of which results show that learning effects of LT&T is better than that of LT by students of more 80%.