• Title/Summary/Keyword: I-Designer

Search Result 204, Processing Time 0.025 seconds

Suggestion of a Social Significance Research Model for User Emotion -Focused on Conversational Agent and Communication- (사용자 감정의 사회적 의미 조사 모델 제안 -대화형 에이전트와 커뮤니케이션을 중심으로-)

  • Han, Sang-Wook;Kim, Seung-In
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.3
    • /
    • pp.167-176
    • /
    • 2019
  • The conversational agent, which is at the forefront of the 4th industry, aims to personalize the user-centered focus in the future and holds an important position to have a hub that can be connected to various IoT devices. It is a challenge for interactive agents to recognize the user's emotions and provide the correct interaction to personalization. The study first I looked at emotional definitions and scientific and engineering approaches. Then I recognized through social perspectives what social function and what factors emotions have and how they can be used to understand emotions. Based on this, I explored how users can be discovered emotional social factors in communication. This research has shown that social factors can be found in the user's speech, which can be linked to the social meaning of emotions. Finally, I propose a model to discover social factors in user communication. I hope that this will help designer and researcher to study user-centered design and interaction in designing interactive agents.

Analysis of Modeling Errors for BIM-based Facility Management Systems (BIM기반 시설물유지관리시스템을 위한 모델링 오류 분석)

  • An, Hyokyung;Lee, Seulki;Yu, Jungho;Son, Bosik;Jang, Hyounseung
    • Korean Journal of Construction Engineering and Management
    • /
    • v.14 no.4
    • /
    • pp.35-45
    • /
    • 2013
  • Facility Management is the longest in the building of life cycle. Because it occupies more than 80% of cost, the phase of Facility Management has to be managed and has to be perceived as important as design and construction phase. The method to manage building more efficiently is the introduction of Facility Management System used by CAD and database. But information Requirement is now input by hand in the most Facility Management System. This study aims to analyze the example of applying BIM in the Korea or abroad and the errors of this were deducted by many phase. Lastly, the possible solution is suggested in order to be used in the Facility Management System. This study's benchmarking is COBIE which is developed by the COE(Corps of Engineers) and now popular in the world. The suggestion in this study is the method that I have already mentioned is helpful for a designer to do modeling when a designer uses BIM S/W(software). To be more specific, the method plays a side role in helping data input considering the phase of Facility Management.

A Comparative Analysis of Cognitive Thinking Process for Character Design Between Korea and China (한국과 중국의 캐릭터 디자인과정 인지적 사고특성 비교분석)

  • Zhang, Xiao Bo;Kim, KieSu
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.9
    • /
    • pp.672-680
    • /
    • 2017
  • Today the distribution of characters in the consumer market based on digital smart phones is expanding, and the characters themselves are sold with independent merchandise, also various application researches about character are being activated. However, depending on the style of worker 's work on the design process of Korea and China regarding characters, there are differences in design characteristics and the diversity of work. In this study, we attempted to investigate the implications of these designers on the development of creative character design through in-depth research and experiment. Therefore, previous researches of cognitive science were investigated and cognitive experiments were conducted on design process for experts. For this research experiment, the initial sketch stage in the character work of Korea and China was recorded by the method of the designer by the subject through the protocol analysis method which is the qualitative research method. We coded the collected language based on this recording experiment and analyzed the problem behavior. We examined how the cognitive acts are done by the designer to develop the characters. The behavior characteristics and the accidental characteristics. The differences of the behavioral characteristics and the accidental characteristics in each step of the character design process were identified. Through these cognitive experiments, we could examine the behavior analysis of the design thinking process in Korea and China. In the field of design practice, we can set the direction of the design work process of the two countries and help us to produce creative and individual results. I think. These studies are expected to contribute to practical application of product marketing and new cooperation development methods in terms of activation of character industry in the future.

A Study on the use Case Analysis of Broadcasting CG and the role of Graphic Designer (방송CG 활용 사례 분석과 그래픽디자이너의 역할에 관한 연구)

  • Cho, Poong-Yeon
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.12
    • /
    • pp.728-737
    • /
    • 2021
  • In the meantime, broadcasting CG has gone through the process of dismantling, changing, and distorting, while broadcasting CG in broadcasting programs utilizes the expanded background of 'temporality' and 'formality'. This is to create an audiovisual language that appeals to human synesthesia by expressing the meaning to be conveyed in three dimensions. Broadcast CG goes beyond simple instructional and informational broadcast graphic operation, and increases the pure aesthetic value and sensibility of the video considering readability and formativeness, and through this, the audiovisual information perfection of the broadcast program is derived and acts as a very important factor. Therefore, this paper examines the results of broadcast CG production and utilization methods at existing local broadcasters, and identifies the limitations of local broadcasters' CG production and utilization through case analysis for each broadcast program type. We want to derive a model that is a compromise line. In addition, I would like to suggest a plan that can be applied more actively and practically to local broadcasting programs. In order to solve this problem, this study first examines "Analysis of cases of use of broadcasting CG production in broadcasting programs" and then "more efficient broadcasting CG production techniques by identifying problems in broadcasting CG production methods and utilization of local broadcasters" and how to actively use it". In addition, the results of this study are expected to contribute to the establishment of a new role and practical broadcast CG production model for broadcast graphic designers in charge of broadcast CG production and the technical perspective of broadcast program production by local broadcasters.

Is Ethics An Enemy of Developing Science and Technology? (윤리는 과학기술발전의 적(敵)인가?)

  • Lee Cho-Sik
    • Journal of Science and Technology Studies
    • /
    • v.1 no.2 s.2
    • /
    • pp.291-309
    • /
    • 2001
  • Let us critique the common notion that ethical examination retards the development of science and technology. First, I shall reformulate such a notion in the following statements: 'To survive the competitive society, we must develop science and technology before others do. It will cost too much time to examine ethically the influence of developing science and technology. Therefore, we cannot but suspend the ethical matters until we have developed science and technology.' I will then show that even if we reconstruct the above argument in a deductively valid form, the second premise is not necessarily true and that we cannot accept the conclusion because the meaning of 'competing for better lives', in the first premise, is diverse. Especially if we are to take into account all the areas of ethics and base them upon the autonomous ethics of democratic societies, it cannot be concluded that ethics is an enemy of developing science and technology. In addition, I will argue that our moral considerations must be based upon autonomous ethics in order to make the development of science and technology contribute to enhancing the desirable science culture. In the midst of making the above argument, it is proposed that the title of the 1aw of bio-ethics be changed, for it has a mistaken implication that acting against ethics results in legal punishments.

  • PDF

A Study on Fashion illustration Based on Pop Art Technique (패션 일러스트레이션에서 보여지는 팝 아트적 표현 특성에 관한 연구)

  • Kim, Mi-Hyun
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.32 no.4
    • /
    • pp.659-668
    • /
    • 2008
  • Today, Fashion illustration has been diversified in its usage and respotlighted in the significance of its artistry by artists' interpretation and subjective perspectives. The purpose of this study is to find out theoretical reestablishment of this extended expression sphere and possible expression coverage of Fashion illustration. First, based on the Fashion illustration works revealing expressive features of Pop Art, this study reviews major considerations of Fashion illustration, i.e. assemblage, silk screen and new possible perspectives respectively. Therefore, based on the reviews, this study seeks to deduce pop art characteristics of expression technique found in Fashion illustration. Expression modes of Pop Art are represented broadly by assemblage, silk screen and new perspectives. Based on corresponding case analysis, this study could come to find out the following expressive features of pop art revealed in Fashion illustration: First, it is found that contemporary Fashion illustration pursues unbounded expressions and unprecedented styles owing to material variety. Second, it is found that contemporary Fashion illustration tries to adopt new and experimental techniques including computer program. Third, it is found that Fashion illustration characterized mainly by expressive features of Pop Art shows and pioneer a wide variety of application spheres including commercials(ads), newspaper or magazine illustration and cartoon ads simply beyond designer's creative drawing. Furthermore, it is expected that Pop Art's expressive features shown in Fashion illustration will evolve through a fusion with various experimental techniques, and keep having cultural and artistic influence in the future as well.

Analysis of Design Concept based on the Level of Consistency in Fashion Show Models' Physical Appearance - Focus on S/S Paris Collection 2014 - (패션쇼 모델의 외적 통일성 정도에 따른 디자인 컨셉 분석 - 2014년 S/S Paris Collection을 중심으로 -)

  • Lee, Shin-Young
    • Fashion & Textile Research Journal
    • /
    • v.17 no.5
    • /
    • pp.718-730
    • /
    • 2015
  • This study investigated the correlation between the level of consistency in fashion show models' appearance and design concept through a statistical and qualitative analysis of the S/S Paris Collection 2014. The following conclusions have been drawn in this study. First, the percentage of models of color was very low in regards to the physical appearance of models; in addition, there was a higher percentage of Caucasian models for collections with a high level of consistency in models' physical appearance. Collections with a high percentage of models of color indicate more casual design concepts and the promotion of diversity in racial background is considered more effective for street fashion. Second, collections with a high level of consistency in models' physical appearance tend to control various elements that constitute a physical appearance through more detailed planning and stage direction. Third, there is a tendency to reinforce design concepts by creating a consistency in the overall physical appearance of models. This affirms that their physical appearance is determined by brand (i.e. designer) and is used to maximize a design concept delivery. The results of this study suggests that the physical appearance of models must be determined in line with the design concept versus detailed planning that must consider audience perspectives as well as adjust the show's length and the interval between each model appearing on the stage.

A Study on Adaptive Knowledge Automatic Acquisition Model from Case-Based Reasoning System (사례 기반 추론 시스템에서 적응 지식 자동 획득 모델에 관한 연구)

  • 이상범;김영천;이재훈;이성주
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2002.05a
    • /
    • pp.81-86
    • /
    • 2002
  • In current CBR(Case-Based Reasoning) systems, the case adaptation is usually performed by rule-based method that use rules hand-coded by the system developer. So, CBR system designer faces knowledge acquisition bottleneck similar to those found in traditional expert system design. In this thesis, 1 present a model for learning method of case adaptation knowledge using case base. The feature difference of each pair of cases are noted and become the antecedent part of an adaptation rule, the differences between the solutions in the compared cases become the consequent part of the rule. However, the number of rules that can possibly be discovered using a learning algorithm is enormous. The first method for finding cases to compare uses a syntactic measure of the distance between cases. The threshold fur identification of candidates for comparison is fixed th the maximum number of differences between the target and retrived case from all retrievals. The second method is to use similarity metric since the threshold method may not be an accurate measure. I suggest the elimination method of duplicate rules. In the elimination process, a confidence value is assigned to each rule based on its frequency. The learned adaptation rules is applied in riven target Problem. The basic. process involves search for all rules that handle at least one difference followed by a combination process in which complete solutions are built.

  • PDF

Development of a Object Oriented Framework for System Design Optimization (최적설계 지원 객체지향 프레임 웍 개발)

  • Chu, Min-Sic;Choi, Dong-Hoon;Lee, Se-Jung
    • Proceedings of the KSME Conference
    • /
    • 2001.06c
    • /
    • pp.369-375
    • /
    • 2001
  • For Optimization technology Was Developed in 1960, the Optimization Technology have grown into a full-featured, robust, highly rated and highly used. And Optimization techniques, having reached a degree of maturity over the past several years, are being used in a wide spectrum of industries, including aerospace, automotive, chemical, electrical, and manufacturing industries. With rapidly advancing computer technology, computers are becoming more powerful, and correspondingly, the size and the complexity of the problems being solved using Optimization techniques are also increasing. But Optimization techniques with analysis solver have many problems. For instance, the difficulties that a particular interface must be coded for each design problem and that the designer should be familiar with the optimization program as well as the analysis program. The purpose of this paper is Optimal Design Framework for Mechanical systems design. This Design Framework has two Optimizers, ADS (local optimizer) and RSM(Response Surface Method), and graphic user interfaces for formulation and optimum design problem and controlling the design process. Current Design Framework tested by two analysis solver, ADAMS and ANSYS. First this paper focused on the core Framework and their conception. In the second of the paper, I cover subjects such as Design Framework Operation. Next, The validity and effectiveness of Design Framework are shown by applying it to many practical design problems and obtaining satisfactory results. Finally, if you are an advanced Operator, you might want to use Response Surface Method, so that cover the result applied by RSM. here.

  • PDF

An Encounter with the Bauhaus being the origin of Modem Design and Formative Education (현대 디자인과 조형교육의 기원인 바우하우스(Bauhaus) 사람들과의 만남)

  • 최성운
    • Archives of design research
    • /
    • v.16 no.3
    • /
    • pp.361-370
    • /
    • 2003
  • We have understood Bauhaus being the origin of Modern Design and Formative Education to systematic semantic aspects to date. the facts that matter to us need to be understood on Bauhaus's education philosophy and the way of administration than Bauhaus's education contents. Bauhaus as designer has been informed to us how a design should be approached to viewpoints handling Objects, Methodology fixing up problems and Social viewpoints. But Bauhaus's design principle or Methodological solution is not setup by specific person but actualized by Masters and professors in charge of curricula. From these standpoints, inquiring into their characters and individual statements for design could be said to upright order. Especially Bauhaus has trio out lots of changes through inner discord and external challenge, taken great pains for the social function of design. So I would like to help right understanding on Bauhaus based on Bauhaus's statements.

  • PDF