• 제목/요약/키워드: Human-centered design

검색결과 231건 처리시간 0.037초

가상공학 서비스를 위한 유비쿼터스 및 상황인식 컴퓨팅 프레임워크 (A Framework for Supporting Virtual Engineering Services Using Ubiquitous and Context-Aware Computing)

  • 서동우;김현;김광수;이재열
    • 한국CDE학회논문집
    • /
    • 제10권6호
    • /
    • pp.402-411
    • /
    • 2005
  • Context-aware engineering services in ubiquitous environments are emerging as a viable alternative to traditional engineering services. Most of the previous approaches are computer-centered rather than human-centered. In this paper, we present a Ubiquitous and Context-Aware computing Framework for collaborative virtual Engineering $(U-CAF\acute{E})$ services. The proposed approach utilizes BPEL-based (Business Process Execution Language) process templates for engineering service orchestration and choreography and adopts semantic web-based context-awareness for providing human-centered engineering services. The paper discusses how to utilize engineering contexts and share this knowledge in support of collaborative virtual engineering services and service interfaces. The paper also discusses how Web services and JINI (Java Intelligent Network Infrastructure) services are utilized to support engineering service federations and seamless Interactions among persons, devices, and various kinds of engineering services.

CBD 방법론에서의 사용자 중심 설계 프로세스의 적용 방안에 관한 연구 (Incorporating User-Centered Design Process into CBD Methodology)

  • 함동한;김진삼;박창순
    • 한국IT서비스학회:학술대회논문집
    • /
    • 한국IT서비스학회 2003년도 추계학술대회
    • /
    • pp.233-240
    • /
    • 2003
  • To develop high-quality software systems satisfying the customer's needs, user-centered design (UCD) process has been emphasized in the area of human-computer interaction. And component-based development (CBD) has been extensively studied to realize a systematic software reuse, thereby reducing the time-to-market and the development cost. Balanced integration of user-centered design process and CBD process will be a promising way for successful software construction, which effectively achieves three goals: the quality of software, the cost of software development, and the time-to-market. However, traditional CBD methodology seems to lack the concept of user-centered design process and the relevant methods. This paper proposes a way of incorporating user-centered design process into a CBD methodology. Firstly, this paper gives the brief introduction of UCD. Secondly, we explain typical UCD activities and methods along the phase of systems development lifecycle and propose the use of usability maturity model (UMM) for integrating UCD activities and methods with those of CBD methodology. Finally, as a case study, we describe the results of comparing the UCD activities to the activities of MaRMI-III, which has been developed as a CBD methodology at ETRI.

  • PDF

To Predict the Tendency of the Development of Urban Comprehensive Park through the Social Reform of China - The Example of Changes of Comprehensive Park in Wuhan City -

  • Zhuang, Yue;Jo, Hyunju
    • 한국환경과학회지
    • /
    • 제24권9호
    • /
    • pp.1155-1161
    • /
    • 2015
  • This paper is to study the tendency of the development of the urban comprehensive park in the modern history of China, and take the urban comprehensive park of Wuhan as an example to study the local research through the literature.. In 1928, Wuhan Urban Comprehensive Park starting stage characteristics to the ideological education of the government as the center, in 1977 the policy of reform and opening to the outside world to entertainment center, ecology design point of view, the introduction of open space and urban plaza, to human centered design, application of science and technology. 2015 in Wuhan Urban Garden Expo theme can be seen in green life as the goal, through the design of urban comprehensive park ecology and human centered design, the application of science and technology development.

디지털 레버리징: 기술을 인간의 삶에 적용하는 방법론 (Digital Leveraging: The Methodology of Applying Technology to Human Life)

  • 한석영;김희철;황원주
    • 한국멀티미디어학회논문지
    • /
    • 제22권2호
    • /
    • pp.322-333
    • /
    • 2019
  • After the launch of smart phones, various miniaturized smart devices such as wearable and IOT devices have deeply embedded in human life, and have created a technology-oriented society. In this technology-oriented society, technology development itself is important, however it seems more important to utilize existing technology appropriately and deliver effectively to human life. As the computer became personalized after the appearance of PC, human-centered computing such as HCI and UCD had begun to appear. However, most of the researches focused on technology that made human being convenient to interact with computer such as computer systems design and UX development. In the technology-oriented society, it seems more urgent to apply existing technology to human life. In this paper, we propose a methodology, 'Digital Leveraging' which guides how to effectively apply technology to human life. Digital Leveraging is the way of convergence between technology and humanities.

실내공간에서의 그린 어메니티 스페이스 디자인 기준에 관한 연구 (A Study on the Design Standard of Green Amenity Space in Interior Space)

  • 한영호;김준연
    • 한국실내디자인학회논문집
    • /
    • 제28호
    • /
    • pp.51-59
    • /
    • 2001
  • This Study tried to approach with a new Point of view about Green Design that had been studied on just Aesthetics and Function and it focused on creating a pleasant environment In the Interiors combing with Horticultural therapy as advanced study in Green Design. This study is barred on understanding that nature, human and space should continue to coexist through realizing relationship between nature and human and overcoming denaturalization and dehumanization and have an opportunity to know what a pleasant space for human is. Although pleasant space can be made by many different methods, this study start from the thought that a space with plants is the best to satisfy human's basic emotion. The method of study is through research and analysis with many kinds of references and examples, and then the results were used to make design guide which introduces Green Amenity Space in residential space. The pleasant space that human pursuits should be the human-centered space as well as the space giving them mental and physical satisfaction beyond space with just function and beauty. Therefore Green Amenity Space is the best space with which human is familiar.

  • PDF

현대 시간성 디자인의 인간중심 디자인적 측면 : 어포던스에 의거한 행태지원 측면 분석을 중심으로 (Aspect of Human-Centered Design in Contemporary Design of Time and Change : Focus on Analysis of Affordance and Psychological Bases)

  • 홍의택;이정민
    • 한국콘텐츠학회논문지
    • /
    • 제7권4호
    • /
    • pp.91-102
    • /
    • 2007
  • 21세기로 접어들면서 공간의 확정성이 강하던 모더니즘에서 벗어나 디자인에 있어 시간성과 가변성, 불확정성을 수용하고 구조결정력이 약화되는 경향들이 나타나고 있다. 본 연구는 이런 시간성에 의한 변화의 개입이라는 요소가 디자인에서 수용되고 있는 상황을 인간중심 디자인과 행태지원성이라는 관점에서 연구해 보고자 한다. 시간성에 의한 변화라는 요소가 인간의 행동에 미치게 되는 영향을 심리학적 연결기제와 행태지원 측면을 중심으로 하여 알아본다. 또 이런 시간성에 의한 변화의 요인이 인간의 행태를 지원하는 방식에 의거해 시간성 디자인의 유형을 분류하고 각 유형별 사례들을 분석해 본다. 이를 통해 시간성에 의한 변화의 도입 경향이 인간의 심리에 어떠한 긍정적인 역할을 할 수 있는지와 현 시대의 시대성을 어떻게 표출하고 있는가를 검토해 보고자 한다.

신제품 개발을 위한 데이터 기반 공동 디자인 프로세스: 스마트 난방복 사례 연구 (Data-driven Co-Design Process for New Product Development: A Case Study on Smart Heating Jacket)

  • 임수연;이상원
    • 한국융합학회논문지
    • /
    • 제12권1호
    • /
    • pp.133-141
    • /
    • 2021
  • 본 연구는 객관적인 데이터 기반 방법을 통해 인간 중심 디자인 과정을 효과적으로 보완하는 디자인 프로세스를 제시한다. 즉, 주관적 방법에 의한 인간 중심 디자인 프로세스에서 결여되는 객관성이 데이터 기반 접근에 의해 보완되어 숨겨진 사용자의 니즈를 효과적으로 발견하는 프로세스로 발전될 수 있다. 이에 본 연구에서는 설문조사 데이터 마이닝 분석 과정과 공동 디자인 프로세스가 접목된 인간 중심 디자인 프로세스를 제시하며, 스마트 난방복 사례연구를 통해 이를 검증한다. 설문조사 데이터 마이닝 분석 과정에서는 클러스터링과 의사결정 나무의 두 가지 분석 방법이 사용된다. 클러스터링은 타겟 그룹을 선정하는 기준이 되는 페르소나의 초안을 제시하며, 의사결정 나무는 제품 구매에 중요한 사용자 인식 속성 파악과 사용자 가치 체계를 일차적으로 제안한다. 이후 데이터 분석을 통해 얻어진 광범위한 관점에 대하여 타겟 그룹을 대표하는 사용자가 직접 참여하는 공동 디자인 프로세스가 수행되며 맞춤형 워크북을 이용하여 신제품에 대한 사용자의 여정맵, 니즈, 아이디어, 가치 체계 등을 체계적으로 도출한다. 본 논문에서 수행한 스마트 난방복 사례 연구는 제안된 방법론의 적용성을 보여주고 있다.

인간-컴퓨터 인터페이스에서 사용편의성에 관한 고찰 (The Usability of The Human-Computer Interface)

  • 곽효연;이상도
    • 산업경영시스템학회지
    • /
    • 제18권36호
    • /
    • pp.13-22
    • /
    • 1995
  • The phenomenal rate of growth of the design, implementation and use of interactive computer-based systems has been paralleled by an appreciation of the criticality of the human factor with regard to successful systems operation. As the pace of technological innovation quickens, and the design of user interfaces involves more complex interaction techniques, user frustration, confusion, degraded human performance, and an unwillingness on the part of users In perform interaction tasks were potential outcomes. Consequently, the important of user-centered interfaces design and use is increasing. Usability-based systems improve user acceptance and satisfaction with the systems

  • PDF

현대가구디자인에 나타난 배려에 관한 연구 - 어포던스를 중심으로 - ((A) Study on the Consideration Observed in Contemporary Furniture Design - Focused on Affordance -)

  • 이상일;김정호
    • 한국가구학회지
    • /
    • 제25권2호
    • /
    • pp.104-111
    • /
    • 2014
  • Design is one of those elements to create an artificial environment, improving human life. It also signifies some concrete work and plan for better life in the present environment, and it is even believed to be an act of consideration for the sake of human beings. This consideration design would be included to design which deals not only with truths and values being demanded in a new era but also with various users, and it is design that attaches values to behaviors of the users, searching for new values while studying user-centered behaviors. It is regarded as a part of the consideration design in that it is able to make plans and extract design factors using affordance while it helps any users to use as considering the user-centered behaviors. Design factors of such affordance has been inherited and developed from the Bauhaus principle, and the spirit of Bauhaus is believed to have a great influence on contemporary furniture design while being a matrix of modern design. A follow-up study will look into backgrounds and cases of social design, one of those consideration design factors, while proposing directions on how to develop contemporary furniture design.

  • PDF

가구의 감성적 접근에 관한 연구 (A Study on Sensible Approaches to Furniture)

  • 차성희
    • 한국가구학회지
    • /
    • 제18권1호
    • /
    • pp.47-55
    • /
    • 2007
  • As the machinery-centered mechanism has been changing into human-entered digitalization and urbanization, industrial and social structures gradually become softer. Also in design, with the growing success in solving technological problems, a new dimensional concept is demanded, along with the expanded scope of design application. For the purpose of developing a furniture design contributing to better human life, the study aims to sufficiently examine senses and psychological conditions of human beings and explore the design practically meeting consumer's desires. It is necessary to systemize and establish the study on human senses as one of the scientific fields in the near future and work together with experts from a wide range of areas, by reflecting the outcomes of studies on furniture design. In addition, it is expected that exploration of sensible furniture meeting consumer's demands and effective understanding resulted problems will help such design applied to sociability and humanity problems in a reasonable manner as a sensible design.

  • PDF