• Title/Summary/Keyword: High Speed Network

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An Analysis on Data Throughput of PicoCast Affected by Piconet Mutual Interference (피코넷 상호 간섭이 PicoCast 데이터 전송량에 미치는 영향 분석)

  • Chung, Jae-Kyong;Jeon, Sang-Yeop;Kim, Myoung Jin
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.2
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    • pp.40-49
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    • 2015
  • PicoCast is a recently proposed short-range wireless communications technology that supports both low rate sensor/control data and high speed data such as voice and video traffic in the personal space, defined by the user-centric space of radius tens of meters, with one unified protocol. When the users are in the same area, personal spaces defined by each user may overlap. Since these PicoCast piconets may simultaneously operate, mutual interference is unavoidable. It is necessary to investigate the effect of mutual interference on data transmission and to conduct research on minimizing the interference among PicoCast devices. In this paper we analyze the effect of mutual interference between PicoCast piconets based on data throughput using OPNET network simulator. We have implemented the PicoCast protocol and measured the average throughput and packet loss rate.

Vehicle Dynamics and Road Slope Estimation based on Cascade Extended Kalman Filter (Cascade Extended Kalman Filter 기반의 차량동특성 및 도로종단경사 추정)

  • Kim, Moon-Sik;Kim, Chang-Il;Lee, Kwang-Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.9
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    • pp.208-214
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    • 2014
  • Vehicle dynamic states used in various advanced driving safety systems are influenced by road geometry. Among the road geometry information, the vehicle pitch angle influenced by road slope and acceleration-deceleration is essential parameter used in pose estimation including the navigation system, advanced adaptive cruise control and others on sag road. Although the road slope data is essential parameter, the method measuring the parameter is not commercialized. The digital map including the road geometry data and high-precision DGPS system such as DGPS(Differential Global Positioning System) based RTK(Real-Time Kinematics) are used unusually. In this paper, low-cost cascade extended Kalman filter(CEKF) based road slope estimation method is proposed. It use cascade two EKFs. The EKFs use several measured vehicle states such as yaw rate, longitudinal acceleration, lateral acceleration and wheel speed of the rear tires and 3 D.O.F(Degree Of Freedom) vehicle dynamics model. The performance of proposed estimation algorithm is evaluated by simulation based on Carsim dynamics tool and T-car based experiment.

Design and Implementation of Wi-Fi based Drone to Save People in Maritime (해상 인명구조를 위한 무선랜기반 드론 설계 및 구현)

  • Kim, Dong Hyun;Shin, Jae Ho;Kim, Jong Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.53-60
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    • 2017
  • This paper is to design and implement the drone that supports a wideband multimedia communication and a long-range to save people in maritime. The drone is an Unnamed Aerial Vehicle (UAV) that is controlled by a radio wave not by people boarding the machine. We use the drone to respond quickly to the boating accident. To develop a smart drone for the high speed seamless video streaming in a long-range maritime, a necessary techniques are hardware design techniques that design structure of a drone, controlling techniques that operate a drone and communication techniques that control a drone in a long distance. In this paper, the limitations and techniques to design and implement the structure of drone supporting wideband multimedia communication for long-range maritime are explained. By expanding this communication drone network, it is aimed at improving utility of a drone.

An effegive round-robin packet transmit scheduling scheme based on quality of service delay requirements (지연 서비스품질 요구사항을 고려한 효과적인 라운드 로빈 패킷 전송 스케쥴링 기법)

  • 유상조;박수열;김휘용;김성대
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.10
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    • pp.2191-2204
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    • 1997
  • An efficient packet transmit scheduling algorithm should be able to allocate the resource to each connection fairly based on the bandwidth and quality of service requirements negotiated during the call admission procedure and it should be able to isolate the effects of users that are behaving badly. In this paper, we propose an effective round-robin packet transmit scheduling mechanism, which we call the delay tolerant packet reserving scheme (DTPRS) based on delay QoS requirments. The proposed scheme can not only provide fairness and but also reduce delay, delay variation, and packet loss rate by reserving output link time slots of delay tolerant packets and assigning the reserved slotsto delay urgent packets. Our scheme is applicable to high speed networks including ATM network because it only requires O(1) work to process a packet, and is simple enough to implement.

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Implementation of FlexRay Systems for Vehicle Appliacations (차량 내 통신을 위한 FlexRay 시스템 구현)

  • Jeon, Chang-Ha;Lee, Jae-Kyung;Jang, In-Gul;Chung, Jin-Gyun
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.182-184
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    • 2009
  • FlexRay is a new standard of network communication system which provides a high speed serial communication, time triggered bus and fault tolerant communication between electronic devices for future automotive and ship applications. FlexRay communication controller(CC) is the core of the FlexRay protocol specification. In this paper, we first design the FlexRay CC protocol specification and function parts using SDL(Specification and Description Language). Then, the system is re-designed using Verilog HDL based on the SDL source. The FlexRay CC system was synthesized using Samsung $0.35{\mu}m$ technology. It is shown that the designed system can operate in the frequency range above 80 MHz. In addition, to show the validity of the designed FlexRay system, the FlexRay system is combined with sound source localization system in Robot applications. The combined system is implemented using ALTERA Excalibur ARM EPXA4F672C3. It is shown that the implemented system operates successfully.

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An Efficient Traning of Multilayer Neural Newtorks Using Stochastic Approximation and Conjugate Gradient Method (확률적 근사법과 공액기울기법을 이용한 다층신경망의 효율적인 학습)

  • 조용현
    • Journal of the Korean Institute of Intelligent Systems
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    • v.8 no.5
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    • pp.98-106
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    • 1998
  • This paper proposes an efficient learning algorithm for improving the training performance of the neural network. The proposed method improves the training performance by applying the backpropagation algorithm of a global optimization method which is a hybrid of a stochastic approximation and a conjugate gradient method. The approximate initial point for f a ~gtl obal optimization is estimated first by applying the stochastic approximation, and then the conjugate gradient method, which is the fast gradient descent method, is applied for a high speed optimization. The proposed method has been applied to the parity checking and the pattern classification, and the simulation results show that the performance of the proposed method is superior to those of the conventional backpropagation and the backpropagation algorithm which is a hyhrid of the stochastic approximation and steepest descent method.

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Classification of Smartphone Game based on Mechanics (게임 메커니즘에 따른 스마트폰 게임 분류 연구)

  • Chun, Yeonbi;Chang, Sung Kyun;Woo, Tack
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.15-24
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    • 2012
  • The recent growth of smartphone users and high speed network has fueled the expansion of the market for mobile application. Among these applications with various purposes, smartphone games are the hottest contents on this market. Smartphone games are far different from former games due to their new input and output interface (e.g. touch sensors and gyro sensors).It is possible that the most resonable way to categorize these new smartphone games is comparisons of different objects, in this case, various smarphone games. But there exists no classification of the games neither for the use of the market nor the purpose of researches. Even though there are few classifications for games, those classifications have a major flaw that their criteria are derived from superficial features of games. In this paper, we propose a new method to categorize smartphone games through game mechanics of principal design components.

Analysis and Study on Invasion Threat and Security Measures for Smart Home Services in IoT Environment (사물인터넷 환경에서의 스마트홈 서비스 침해위협 분석 및 보안 대책 연구)

  • Lee, Myongyeal;Park, Jaepyo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.27-32
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    • 2016
  • In general, IoT(Internet of things) designate the intelligence technologies and services which interact all necessity information between human and things, things and thing and things and systems with all things connecting through the internet based. The smart home in present of IoT environment fuses the daily supplies/equipment which needs to use for the private life with the internet of things that is the fruit of the converged business through all most private consumption related in vastly. The concept of smart home has been built around early 2000s due to the spread of high speed internet and advanced of smart electronics and internet, furthermore influencing by the enhancement of wireless network and smart devices, it is advanced as a smart home within the internet of things environment. Smart home service inside the house which most closely implemented with personal life is being developed and advanced in various forms. These developments may exert a positive effect, but if it does not resolve the security issues for the smart home service, then it may cause a big plague of privacy and personal life.

Design of Parallel Algorithms for Conventional Matched-Field Processing over Array of DSP Processors (다중 DSP 프로세서 기반의 병렬 수중정합장처리 알고리즘 설계)

  • Kim, Keon-Wook
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.101-108
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    • 2007
  • Parallel processing algorithms, coupled with advanced networking and distributed computing architectures, improve the overall computational performance, dependability, and versatility of a digital signal processing system In this paper, novel parallel algorithms are introduced and investigated for advanced sonar algorithm, conventional matched-field processing (CMFP). Based on a specific domain, each parallel algorithm decomposes the sequential workload in order to obtain scalable parallel speedup. Depending on the processing requirement of the algorithm, the computational performance of the parallel algorithm reveals different characteristics. The high-complexity algorithm, CMFP shows scalable parallel performance on the array of DSP processors. The impact on parallel performance due to workload balancing, communication scheme, algorithm complexity, processor speed, network performance, and testbed configuration is explored.

User Pre-Authentication Method for Support of Fast Mobility in IEEE 802.11 Wireless LAN (IEEE 802.11 무선랜에서 고속 이동성 지원을 위한 사용자 사전 인증 기법)

  • Kwon, Jung-Ho;Park, Jong-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.10
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    • pp.191-200
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    • 2007
  • As the IEEE 802.11 WLAN has widely installed as a high-speed wireless network information infrastructure, there has been growing interest in both security and mobility of mobile terminals. However, for the case of mobile terminal employing IEEE 802.11i security standard, it is known that the user authentication procedure of IEEE 802.1x for stronger security enforcement may, due to its large delay, not be suitable for real-time multimedia communication. In this paper, we have proposed fast authentication method to resolve the above authentication delay problem, and verifies its performance via simulation analysis. Mobile terminals can get AP information reliably, and selectively execute authentication in advance during handover, which results in fast user authentication. In addition, by effectively managing the authentication information in mobile terminal, which are distributed in advance for pre-authentication, the problem of long-time revelation of authentication information has been solved.