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http://dx.doi.org/10.7583/JKGS.2012.12.6.15

Classification of Smartphone Game based on Mechanics  

Chun, Yeonbi (Graduate School of Convergence Science and Technology)
Chang, Sung Kyun (Graduate School of Convergence Science and Technology)
Woo, Tack (Graduate School of Convergence Science and Technology)
Abstract
The recent growth of smartphone users and high speed network has fueled the expansion of the market for mobile application. Among these applications with various purposes, smartphone games are the hottest contents on this market. Smartphone games are far different from former games due to their new input and output interface (e.g. touch sensors and gyro sensors).It is possible that the most resonable way to categorize these new smartphone games is comparisons of different objects, in this case, various smarphone games. But there exists no classification of the games neither for the use of the market nor the purpose of researches. Even though there are few classifications for games, those classifications have a major flaw that their criteria are derived from superficial features of games. In this paper, we propose a new method to categorize smartphone games through game mechanics of principal design components.
Keywords
Smartphone games; Game mechanics; Game classification;
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