• Title/Summary/Keyword: Helmet Display

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Design and Evaluation of Intelligent Helmet Display System (지능형 헬멧시현시스템 설계 및 시험평가)

  • Hwang, Sang-Hyun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.5
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    • pp.417-428
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    • 2017
  • In this paper, we describe the architectural design, unit component hardware design and core software design(Helmet Pose Tracking Software and Terrain Elevation Data Correction Software) of IHDS(Intelligent Helmet Display System), and describe the results of unit test and integration test. According to the trend of the latest helmet display system, the specifications which includes 3D map display, FLIR(Forward Looking Infra-Red) display, hybrid helmet pose tracking, visor reflection type of binocular optical system, NVC(Night Vision Camera) display, lightweight composite helmet shell were applied to the design. Especially, we proposed unique design concepts such as the automatic correction of altitude error of 3D map data, high precision image registration, multi-color lighting optical system, transmissive image emitting surface using diffraction optical element, tracking camera minimizing latency time of helmet pose estimation and air pockets for helmet fixation on head. After completing the prototype of all system components, unit tests and system integration tests were performed to verify the functions and performance.

Helmet Tracking Techniques Using Phase Difference between Acoustic Beating Envelope which Wave Length is Longer than Audio Frequency (고주파 맥놀이 신호의 포락선 위상차를 이용한 음향식 헬멧자세추정 기법)

  • Choi, Kyong-Sik;Kim, Sang-Seok;Park, Chan-Heum;Yang, Jun-Ho
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.1
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    • pp.27-33
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    • 2013
  • Helmet Mounted Display(HMD) has great advantages on the navigation and mission symbologies for the pilot's forward looking display and, therefore, has been remarkably drawing attention as the up coming display of the next generation aircraft. The essential technology to process the Line of Sight-Foward(LOS-F) data in real-time is to estimate exact helmet situation and position. In this paper, we research a acoustic helmet tracking technique. For the reason that mechanical acoustic noises might interfere with Helmet Tracking System(HTS) and unnecessary acoustic noises are inevitable when using acoustic technique, this approach has not been adapted. In order to overcome this problem. We propose that acoustic wave of which the wave length is longer than audio frequency and, especially, we used beating signal envelope which is composed of two close high frequency.

Motion and Structure Estimation Using Fusion of Inertial and Vision Data for Helmet Tracker

  • Heo, Se-Jong;Shin, Ok-Shik;Park, Chan-Gook
    • International Journal of Aeronautical and Space Sciences
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    • v.11 no.1
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    • pp.31-40
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    • 2010
  • For weapon cueing and Head-Mounted Display (HMD), it is essential to continuously estimate the motion of the helmet. The problem of estimating and predicting the position and orientation of the helmet is approached by fusing measurements from inertial sensors and stereo vision system. The sensor fusion approach in this paper is based on nonlinear filtering, especially expended Kalman filter(EKF). To reduce the computation time and improve the performance in vision processing, we separate the structure estimation and motion estimation. The structure estimation tracks the features which are the part of helmet model structure in the scene and the motion estimation filter estimates the position and orientation of the helmet. This algorithm is tested with using synthetic and real data. And the results show that the result of sensor fusion is successful.

An Analysis of the Types of Panoplies in the TV Dramas Yeongaesomun and Taewangsasin-gi - Focusing on the Panoplies of the Goguryeo Dynasty - (TV 사극 연개소문과 태왕사신기에 표현된 갑주유형 분석 - 고구려시대 갑주를 중심으로 -)

  • Cho, Mi-Suk;Kim, Eun-Jung
    • Journal of the Korean Society of Costume
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    • v.60 no.5
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    • pp.35-50
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    • 2010
  • The purpose of this study was to know how helmet and armor was reinterpreted in historical play by considering general concept and type of old helmet and armor from the aspect of costume history and comparing the helmet and armor types of TV historical plays, Yeongaesomun and Taewangsasingi, whose historical backgrounds were based on the age of Goguryeo. The helmet and armor type shown in Yeongaesomun was reinterpreted as the one, which is close to historical investigation, by reappearing lamellar armor and jongjangpanju(helmet made of slim, long plate) shown in Goguryeo wall painting. The helmet and armor type shown in Taewangsasingi expresses fantastic helmet and armor by adding fantastic factor regardless of historical investigation. The study result reveals that there are several common characteristic factors between the helmet and armors of two historical plays. First, there was a classification in the display of character and story. The helmet and armor type shown in Yeongaesomun classified color and detail design depending on lamellar armor or character. In Taewangsasingi, the helmet and armor was manufactured depending on character's nature and the chain armors, which are lighter than existing helmet and armors, were usual. Second, they escaped from the historical investigation about traditional helmet and armor. In Yeongaesomun, myeonggwangae(a type of armor), which might be popular, was not expressed and Taewangsasingi is free from an imperative idea of historical investigation by manufacturing helmet and armor referring to that of ancient Rome age. The modern sense was reflected to increase dramatic effect. The helmet and armor of Yeongaesomun provides modern feeling by using stainless steel material and modern color arrangement and that of Taewangsasingi is designed in modern, splendid way as it aimed at game development from the planning step.

Design and Implementation of Real-Time Helmet Pose Tracking System (실시간 헬멧자세 추적시스템의 설계 및 구현)

  • Hwang, Sang-Hyun;Chung, Chul-Ju;Kim, Dong-Sung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.2
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    • pp.123-130
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    • 2016
  • This paper describes the design and implementation scheme of HTS(Helmet Tracking System) providing coincident LOS(Line of Sight) between aircraft and HMD(Helmet Mounted Display) which displays flight and mission information on Pilot helmet. The functionality and performance of HMD system depends on the performance of helmet tracking system. The target of HTS system design is to meet real-time performance and reliability by predicting non-periodic latency and high accuracy performance. To prove an availability of a proposed approach, a robust hybrid scheme with a fusion optical and inertial tracking system are tested through a implemented test-bed. Experimental results show real-time and reliable tracking control in spite of external errors.

A Study on the Characteristic of the Helmet and Armor in the Early Days of the Joseon Dynasty Appearing in TV Historical Drama - Focusing on the Tear of Dragon and King Sejong - (TV 사극 드라마에 나타난 조선전기 갑주의 특성에 관한 연구 - 용의 눈물과 대왕세종을 중심으로 -)

  • Kim, Eun-Jung;Cho, Mi-Suk
    • Journal of the Korean Society of Costume
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    • v.61 no.2
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    • pp.32-46
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    • 2011
  • The study researched the characteristic of helmet and armor reflecting Joseon Dynasty by focusing on the helmet and armor appearing in dramas, the Tear of Dragon and King Sejong, whose common point is the historical background, the early Joseon Dynasty, among the historical dramas, which are manufactured on the basis of historical person or age. First, the helmet and armor appearing in historical drama was reproduced on the basis of historical record depending on age. In the early Joseon Dynasty, helmet was classified into cheomju and wonju and armor was classified into chalgap, swaejagap, gyeongbeongap, dujeonggap and dudumigap. In drama, the Tear of Dragon and King Sejong, for helmet, cheomju and wonju were used and for armor, chalgap, dujeonggap and dudumigap, whose type and manufacture method were similar to that of historical record, were reproduced. Second, the helmet and armor appearing in historical drama searched for function. In drama, the Tear of Dragon, rather than heavy iron, plastic and textile were used and the metal scale inside armor was removed. In drama, King Sejong, the weight of armor was decreased by removing the metal scale inside armor and easy wearing was secured by using velcro. Third, the helmet and armor appearing in historical drama expressed various dramatic interpretations. In drama, the Tear of Dragon, the same color as that of armor was adopted for helmet to provide stable and unified feeling. Visually splendid display was added to armor by matching powerful prime color and glossy metal. In drama, King Sejong, modem sense was added to helmet and armor by actively using pastel color reflecting modem fashion.

Design of HMD Application for Personal Mobility Equipment using Deep Learning Object Recognition and Augmented Realism Techniques (딥러닝 객체 인식과 증강현실 기술을 적용한 개인 이동장치 HMD용 어플리케이션 설계)

  • Kim, Kang-Gyoo;Lee, JongMyeong;Yoo, Seoyeon;Chun, Seunghyun;Baek, JeongYoon;Ha, Ok-kyoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.39-40
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    • 2022
  • 최근 전동 킥보드, 전동휠, 전기 자전거 등 개인형 이동수단(Personal Mobility)의 보급이 늘면서 관련 인명 교통사고가 급증하고 있다. 본 논문에서는 개인형 이동수단의 사용위험 및 사고 감소를 목적으로, 딥러닝 객체탐지 기술을 적용하여 다양한 위험요소를 증강현실 기술을 기반으로 한 HMD(Helmet mounted display)에 표시하는 '딥러닝 객체 인식과 증강현실을 적용한 개인 이동장치를 위한 HMD(Helmet Mounted Display) 어플리케이션'을 설계한다. 제시하는 방법은 실시간으로 수집된 전방의 실시간 영상 정보를 객체 탐지 알고리즘을 통해 위험요소 및 안전한 주행을 보조하는 객체를 감지하고 증강현실을 적용해 사용자에게 적절한 운전 보조장치 및 기능을 제공한다.

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Design of Real-Time Rendering System for HMD Simulation of Aircraft (항공기 HMD 시뮬레이션을 위한 실시간 렌더링 시스템 설계)

  • Im, Ju-Ho;Lee, Chung-Jae;Ha, Ok-Gyun;Kim, Gi-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.27-28
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    • 2016
  • 실시간 렌더링 시스템에서 시야를 변경하는 속도가 증가할수록 FPS(Frame Per Second)가 감소하는 문제가 발생한다. 이에 따라 시야 변경이 증가할수록 감소하는 FPS를 향상하기 위한 렌더링 최적화 기술이 요구되며, 본 논문에서는 동적 LOD(Level of Detail)와 컬링 기술을 적용하여 실시간 렌더링 과정에서 렌더링 데이터를 감소함으로써 저하되는 FPS를 증가시키기 위한 렌더링 최적화 기법과 HMD(Helmet Mounted Display)의 움직임에 따라 변경된 시야각을 적용한 OSG(Open Scene Graph) 기반 실시간 렌더링 시스템을 제시한다.

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Implementation of a Helmet Azimuth Tracking System in the Vehicle (이동체 내의 헬멧 방위각 추적 시스템 구현)

  • Lee, Ji-Hoon;Chung, Hae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.529-535
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    • 2020
  • It is important to secure the driver's external field view in armored vehicles surrounded by iron armor for preparation for the enemy's firepower. For this purpose, a 360 degree rotatable surveillance camera is mounted on the vehicle. In this case, the key idea is to recognize the head of the driver wearing a helmet so that the external camera rotated in exactly the same direction. In this paper, we introduce a method that uses a MEMS-based AHRS sensor and a illuminance sensor to compensate for the disadvantages of the existing optical method and implements it with low cost. The key idea is to set the direction of the camera by using the difference between the Euler angles detected by two sensors mounted on the camera and the helmet, and to adjust the direction with illuminance sensor from time to time to remove the drift error of sensors. The implemented prototype will show the camera's direction matches exactly in driver's one.

Location Information Extraction of An Air-to-Ground Target using Helmet Mounted Display Device (Helmet Mounted Display 장비를 사용한 공대지 표적의 위치정보 획득)

  • Bang, Kuk-Ryul;Ha, Seok-Wun
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.1-7
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    • 2011
  • An attack aircraft such as a fighter needs an accurate location information of a target for the exact air-to-air or air-to-ground attack. In this paper a method is proposed that generates a location information of an air-to-ground target just in use of HMD without the target tracking sensors such as the radar and the FLIR. HMD is an embedded device to induce the seeker header to indicate the direction of a pilot's head. As a simulation result, it is founded that the target location information is able to be generated with a high degree of precision by using of HMD as a passive sensor.