• Title/Summary/Keyword: Hardware Path

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Development of soccer-playing robots using visual tracking

  • Park, Sung-Wook;Kim, Eun-Hee;Kim, Do-Hyun;Oh, Jun-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.617-620
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    • 1997
  • We have built a robot soccer system to participate in MIROSOT97. This paper represents hardware specification of our system and our strategy. We select a centralized on-line system for a soccer game. The paper explains hardware specifications of our system for later development. Also, the paper explains our strategy from two viewpoints. From the viewpoint of cooperation, some heuristic ideas are implemented. From the viewpoint of path plan, Cubic spline is used with cost function which minimized time, radius of curvature for smoothness, and obstacle potential field. Direct comparison will be realized in MIROSOT97.

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A Matched Filter with Two Data Flow Paths for Searching Sychronization in DSSS (DSSS 동기탐색을 위한 이중 데이터 흐름 경로를 갖는 정합필터)

  • Song Myong-Lyol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1A
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    • pp.99-106
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    • 2004
  • In this Paper, the matched filter for searching initial synchronization in DSSS (direct sequence spread spectrum) receiver is studied. The matched filter with a single data flow path is described which can be presented by HDL (Hardware Description Language). In order to improve the processing time of operations for the filter, equations are arranged to represent two data flow paths and the associated hardware model is proposed. The model has an architecture based on parallelism and pipeline for fast processing, in which two data flow paths with a series of memory, multiplier and accumulator are placed in parallel. The performance of the model is analyzed and compared with the matched filter with a single data flow path.

Development of Optimal Maze Path Game Using Java (3차원 최적 미로 게임 개발)

  • Kim, Ki-Bum;Baek, Tae-Gwan;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.113-116
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    • 2007
  • This paper describes the development of an optimal 3D maze path game as web-based game contents. Client user using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal 3D maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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A High-Speed Low-Complexity 128/64-point $Radix-2^4$ FFT Processor for MIMO-OFDM Systems (MIMO-OFDM 시스템을 위한 고속 저면적 128/64-point $Radix-2^4$ FFT 프로세서 설계)

  • Hang, Liu;Lee, Han-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.2
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    • pp.15-23
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    • 2009
  • This paper presents a novel high-speed, low-complexity flexible 128/64-point $radix-2^4$ FFT/IFFT processor for the applications in high-throughput MIMO-OFDM systems. The high radix multi-path delay feed-back (MDF) FFT architecture provides a higher throughput rate and low hardware complexity by using a four-parallel data-path scheme. The proposed processor not only supports the operation of FFT/IFFT in 128-point and 64-point but can also provide a high data processing rate by using a four-parallel data-path scheme. Furthermore, the proposed design has a less hardware complexity compared with traditional 128/64-point FFT/IFFT processors. Our proposed processor has a high throughput rate of up to 560Msample/s at 140MHz while requiring much smaller hardware expenditure satisfying IEEE 802.11n standard requirements.

A Study on a Hardware Folw-Chart and Hardware Description Language for FSM (FSM 설계를 위한 하드웨어 흐름도와 하드웨어 기술 언어에 관한 연구)

  • Lee, Byung-Ho;Cho, Joong-Hwee;Chong, Jong-Wha
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.4
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    • pp.127-137
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    • 1989
  • This paper describes hardware flow-chart and SDL-II, which are register-transfer level, to automate logic design. Hardware flow-chart specifies behavioral and structural charaterstics of generalized FSMs (Finite State Machine) usin the modified ASM (Algorithmic State Machnine) design techniques. SDL-II describes the hardware flow-chat which specifies the control and the data path of ASIC(Application Specific IC). Also many examples are enumerated to illustrate the features of hardware flow-chart and SDL-II.

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A Hardware Allocation Algorithm for Data Path Synthesis (데이터 경로 합성을 위한 하드웨어 할당 알고리즘)

  • 김홍식;경종민
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.8
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    • pp.1303-1310
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    • 1990
  • This paper describes the design and implementation of a system for automatic data path synthesis in digital system. There are four subtasks to synthesize a digital system: scheduling, register allocation, functional unit allocation and bus allocation. In this paper, force directed algorithm is used for the scheduling while new algorithms are proposed for the allocation subtasks. Synthesis results of two experimental data paths including MC6502 have shown that our proposed algorithm out goes most of previous works.

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control of Two-Coopearationg Robot Manipulators for Fixtureless Assembly (무고정조립작업을 위한 협조 로봇 매니퓰레이터의 제어)

  • 최형식
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.04a
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    • pp.427-431
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    • 1996
  • A modeling of the dynamics of two cooperating robot manipulators doing assembly job such as peg-in-hole while coordinating the payload along the desired path is proposed. The system is uncertain due to the unknown mass and moment of inertia of the manipulators and the payload. To control the system, a robust control algorithm is proposed. The control algorithm includes fuzzylogic. By the fuzzy logic, the magnitude of the input torque of the manipulators is controlled not to go over the hardware saturation with keeping path tracking errors bounded.

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Hardware Architecture and its Design of Real-Time Video Compression Processor for Motion JPEG2000 (Motion JPEG2000을 위한 실시간 비디오 압축 프로세서의 하드웨어 구조 및 설계)

  • 서영호;김동욱
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.1
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    • pp.1-9
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    • 2004
  • In this paper, we proposed a hardware(H/W) structure which can compress and recontruct the input image in real time operation and implemented it into a FPGA platform using VHDL(VHSIC Hardware Description Language). All the image processing element to process both compression and reconstruction in a FPGA were considered each of them was mapped into a H/W with the efficient structure for FPGA. We used the DWT(discrete wavelet transform) which transforms the data from spatial domain to the frequency domain, because use considered the motion JPEG2000 as the application. The implemented H/W is separated to both the data path part and the control part. The data path part consisted of the image processing blocks and the data processing blocks. The image processing blocks consisted of the DWT Kernel for the filtering by DWT, Quantizer/Huffman Encoder, Inverse Adder/Buffer for adding the low frequency coefficient to the high frequency one in the inverse DWT operation, and Huffman Decoder. Also there existed the interface blocks for communicating with the external application environments and the timing blocks for buffering between the internal blocks. The global operations of the designed H/W are the image compression and the reconstruction, and it is operated by the unit or a field synchronized with the A/D converter. The implemented H/W used the 54%(12943) LAB(Logic Array Block) and 9%(28352) ESB(Embedded System Block) in the APEX20KC EP20K600CB652-7 FPGA chip of ALTERA, and stably operated in the 70MHz clock frequency. So we verified the real time operation. that is. processing 60 fields/sec(30 frames/sec).

Design of High Speed Binary Arithmetic Encoder for CABAC Encoder (CABAC 부호화기를 위한 고속 이진 산술 부호화기의 설계)

  • Park, Seungyong;Jo, Hyungu;Ryoo, Kwangki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.4
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    • pp.774-780
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    • 2017
  • This paper proposes an efficient binary arithmetic encoder hardware architecture for CABAC encoding, which is an entropy coding method of HEVC. CABAC is an entropy coding method that is used in HEVC standard. Entropy coding removes statistical redundancy and supports a high compression ratio of images. However, the binary arithmetic encoder causes a delay in real time processing and parallel processing is difficult because of the high dependency between data. The operation of the proposed CABAC BAE hardware structure is to separate the renormalization and process the conventional iterative algorithm in parallel. The new scheme was designed as a four-stage pipeline structure that can reduce critical path optimally. The proposed CABAC BAE hardware architecture was designed with Verilog HDL and implemented in 65nm technology. Its gate count is 8.07K and maximum operating speed of 769MHz. It processes the four bin per clock cycle. Maximum processing speed increased by 26% from existing hardware architectures.