• Title/Summary/Keyword: Haptic-based

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Visual and Verbal Presentations of Haptic Information in Online Fashion Stores and Consumers' Imagery Information Processing

  • Tae-Youn Kim;Yoon-Jung Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.1
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    • pp.172-191
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    • 2024
  • This study investigated how the visual and verbal presentation format of haptic information on apparel products in online stores affects consumers' imagery information processing. This includes the quantity and vividness of mental imagery, the ease of evoking mental imagery, and the evocation of imagination imagery. Additionally, the study explored consumer satisfaction with the information and online store. The study also tested a conceptual model to examine the effects of three imagery types on imagination imagery (as elaborated imagery) and how this imagination imagery affects consumer satisfaction. Employing a 2 × 3 × 2 between-subjects factorial design, twelve one-page websites were created for the experiment. 528 women in their 20s and 30s were randomly assigned to one of the 12 treatment conditions and answered the questionnaire. The results demonstrated significant differences in the three types of mental imagery, consumers' evocation of imagination imagery, and their satisfaction with information and online stores based on presentation format. The SEM analysis revealed that the quantity and vividness of mental imagery influenced the evocation of imagination imagery, affecting consumers' satisfaction with the information. These findings suggest that online retailers must provide close-up pictures or descriptive text of apparel products to elicit positive consumer responses.

Optimal Design of a Magnetorheological Haptic Gripper Reflecting Grasping Force and Rolling Moment from Telemanipulator (원격조작기의 악력과 회전모멘트를 고려한 MR 햅틱 그리퍼의 최적설계)

  • Nguyen, Quoc-Hung;Oh, Jong-Seok;Choi, Seung-Bok
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.22 no.5
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    • pp.459-467
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    • 2012
  • In this work, the configuration of a haptic gripper featuring magnetorheological(MR) brakes is proposed and an optimal design of the MR brakes for the haptic griper is performed considering the required braking torque, the uncontrollable torque(zero-field friction torque) and mass of the brakes. Several configurations of MR brake is proposed such as disc-type, serpentine-type and hybrid-type. After the configurations of the MR brakes are proposed, braking torque of the brakes is analyzed based on Bingham rheological model of the MR fluid. The zero-field friction torque of the MR brakes is also analyzed. An optimization procedure based on finite element analysis integrated with an optimization toolbox is developed for the MR brakes. The purpose of the optimal design is to find optimal geometric dimensions of the MR brake structure that can produce the required braking torque and minimize the mass of the MR brakes. In addition, the uncontrollable torque of the MR brakes is constrained to be much smaller than the required braking torque. Based on the developed optimization procedure, optimal solution of the proposed MR brakes are achieved and the best MR brake is determined. The working performance of the optimized MR brake is then investigated.

Design of Backrest and Seat Pan of Chairs on the Basis of Haptics-Aided Design Method (햅틱 보조 설계 기법에 기반한 의자의 등판 및 좌판의 설계)

  • Jin, Yong-Jie;Lee, Sang-Duck;Song, Jae-Bok
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.5
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    • pp.527-533
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    • 2010
  • The feeling that is evoked when products are handled has become increasingly important in the design of products primarily used by humans. In the traditional product design process, prototypes are built several times in order to evaluate the feeling evoked during use. However, these design processes can be optimized by adopting a haptic simulator that can serve as a prototype. The design method based on the use of the haptic simulator is called haptics-aided design (HAD), which is the main subject of this paper. Here, a new HAD method that can be effectively used to design a custom-made chair is proposed. A haptic simulator, which is composed of a haptic chair and an intuitive graphical user interface, was developed. The simulator can adjust the impedance of the backrest and seat pan of a chair in real time. The haptic chair was used instead of real prototypes in order to evaluate the comfort of the initially designed seat pan and backrest on the basis of their stiffness and damping values. It was shown that the HAD method can be effectively used to design a custom-made chair and can be extended to other product design processes.

A Study on the Impedance Scaled Tele-Nanomanipulation in a Nanoscale Virtual Environment (나노 스케일 가상환경에서의 나노-원격 조작의 임피던스 스케일링에 관한 연구)

  • Kim, Sung-Gaun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.11 s.254
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    • pp.1401-1407
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    • 2006
  • In a haptic interface system with a nanoscale virtual environment (NVE) using an atomic force microscope (AFM), impedance scaling is important. In order to explicitly derive the relationship between performance and impedance scaling factors, a nanoscale virtual coupling (NSVC) concept and a selection method of scaling factors of velocity (or position) and force are introduced. An available scaling factor region is represented based on Llewellyn's absolute stability criteria and the physical limitation of the haptic device. Experiments have been performed for tele-nanomanipulation tasks such as positioning, indenting and nanolithography with available force scaling factor in the NVE.

Design of Haptic Tele-operation System (네트웍 기반 원격제어시스템의 설계)

  • Park, Chang-Woo;Ku, Ja-Yl;Ohm, Woo-Yong
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1171-1172
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    • 2008
  • In this paper, we investigate the issues on the design and implementation of tele-operation system based on the haptic interface. Here, the 3-DOF haptic device and the X-Y-Z stage are employed as master controller and slave system respectively. For this master-slave system, the force feedback algorithm, the modeling of virtual environments and the control method of X-Y-Z stage are presented. In this paper, internet network is used for data communication between master and slave.

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Comparison of LoG and DoG for 3D reconstruction in haptic systems (햅틱스 시스템용 3D 재구성을 위한 LoG 방법과 DoG 방법의 성능 분석)

  • Sung, Mee-Young;Kim, Ki-Kwon
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.711-721
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    • 2012
  • The objective of this study is to propose an efficient 3D reconstruction method for developing a stereo-vision-based haptics system which can replace "robotic eyes" and "robotic touch." The haptic rendering for 3D images requires to capture depth information and edge information of stereo images. This paper proposes the 3D reconstruction methods using LoG(Laplacian of Gaussian) algorithm and DoG(Difference of Gaussian) algorithm for edge detection in addition to the basic 3D depth extraction method for better haptic rendering. Also, some experiments are performed for evaluating the CPU time and the error rates of those methods. The experimental results lead us to conclude that the DoG method is more efficient for haptic rendering. This paper may contribute to investigate the effective methods for 3D image reconstruction such as in improving the performance of mobile patrol robots.

A Patellar Surgery Haptic Simulator for Veterinary Training (수의학 훈련을 위한 슬개골 수술 햅틱 시뮬레이터)

  • Lee, Jun;Eom, KiDong;Seo, Anna
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.1
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    • pp.1-6
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    • 2020
  • Patella surgery of small animal is an important veterinary surgery that the veterinarian should saw and drill the dislocated patella in order to fix the corrected position. However, the animal protection laws restrict the veterinarian students' chances for the practice and training of the patella surgery. This paper proposed a haptic based patella surgery simulator for veterinarian students. We modelled force feedback methods in order to provide best similar haptic feedbacks to the real drilling feedbacks in the patella surgery. The proposed patella drilling simulator provides haptic interface as a drill and a workbench in order to provide best surgery experiences. We conducted the performance evaluations in order to prove usability of the proposed patella surgery interface.

Development of Virtual Science Experience Space(VSES) using Haptic Device (역감 제시 장치를 이용한 가상 과학 체험 공간 개발)

  • 김호정;류제하
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1044-1053
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    • 2003
  • A virtual science experience space(VSES) using virtual reality technology including haptic device is proposed to overcome limits which the existing science education has and to improve the effect of it. Four example scientific worlds such as Micro World, Friction World, Electromechanical World and Macro World are demonstrated by the developed VSES. Van der Waals forces in Micro World and Stick-Slip friction in Friction World, the principle of induction motor and power generator in Electromechanical World and Coriolis acceleration that is brought about by relative motion on the rotating coordinate are modeled mathematically based on physical principles. Emulation methods for haptic interface are suggested. The proposed VSES consists of haptic device, HMD or Crystal Eyes and a digital computer with stereoscopic graphics and GUI. The proposed system is believed to increase the realism and immersion for user.

Acceleration signal-based haptic texture recognition according to characteristics of object surface material using conformer model (Conformer 모델을 이용한 물체 표면 재료의 특성에 따른 가속도 신호 기반 햅틱 질감 인식)

  • Hyoung-Gook Kim;Dong-Ki Jeong;Jin-Young Kim
    • The Journal of the Acoustical Society of Korea
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    • v.42 no.3
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    • pp.214-220
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    • 2023
  • In this paper, we propose a method to improve texture recognition performance from haptic acceleration signals representing the texture characteristics of object surface materials by using a Conformer model that combines the advantages of a convolutional neural network and a transformer. In the proposed method, three-axis acceleration signals generated by impact sound and vibration are combined into one-dimensional acceleration data while a person contacts the surface of the object materials using a tool such as a stylus , and the logarithmic Mel-spectrogram is extracted from the haptic acceleration signal similar to the audio signal. Then, Conformer is applied to the extracted the logarithmic Mel-spectrogram to learn main local and global frequency features in recognizing the texture of various object materials. Experiments on the Lehrstuhl für Medientechnik (LMT) haptic texture dataset consisting of 60 materials to evaluate the performance of the proposed model showed that the proposed method can effectively recognize the texture of the object surface material better than the existing methods.