• Title/Summary/Keyword: Haptic

Search Result 590, Processing Time 0.028 seconds

A Balance Training System using a Haptic Device and Its Evaluations (햅틱 장치를 이용한 균형 훈련 시스템 및 효용성 검증)

  • Yoon, JungWon;Afzal, Muhammad Raheel;Pyo, SangHun;Oh, Min-Kyun
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.20 no.9
    • /
    • pp.971-976
    • /
    • 2014
  • Haptic device can be a useful rehabilitation tool in balance training. The proposed system is composed of a body-wear smartphone, Phantom Omni(R) device, and its control PC system. Ten young healthy subjects performed balance tasks with different postures during 30 seconds with their eyes closed. An Android program on the smartphone transferred mediolateral (ML) and anteroposterior (AP) tilt angles to the PC system, which can generate haptic command through haptic device. Statistical data analysis was performed using MATLAB(R). COP (Center of Pressure) related indexes were measured to see reduction in body sway. ANOVA showed that haptic device significantly reduced body sway. Intuitive balance guidance could be generated using an economical and small-sized commercial haptic device, making the system efficient.

Development of A Haptic Steering System for a Low Cost Vehicle Simulator using Proving Ground Test Data (주행 시험 데이터를 이용한 저가형 차량시물레이터의 조향감 재현 장치 구현)

  • Kim, Sung-Soo;Jeong, Sang-Yoon;Lee, Chang-Ho
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.13 no.2
    • /
    • pp.37-43
    • /
    • 2005
  • A haptic steering system which reflects steering reaction torque has been developed for a fixed base vehicle simulator. The haptic steering system consists of a steering effort sensor, MR-clutch, AC servo motor and controller. In order to generate realistic steering torque feel to driver and at the same time to meet real-time simulation requirement, 3D torque map is constructed by experimental data and torque generation algorithm using the torque map has been also developed. 3D torque map is constructed using curve fitting and interpolation of the measured values of the steering angle, velocity and steering torque from actual slalom test on the proving ground. In order to carry out performance test of the developed haptic steering system, a fixed based vehicle simulator is constructed by integrating real time vehicle dynamics module, VR-video/audio module, and the haptic steering system. Steering torque and steering angle curves have been obtained from virtual testing in the vehicle simulator and performance of the haptic steering system has been evaluated.

The Real-Time Virtual Environment Control Using Haptic Interface System (촉각시스템을 이용한 실시간 가상환경제어)

  • Kang, Won-Chan;Kim, Young-Dong
    • The Transactions of the Korean Institute of Electrical Engineers P
    • /
    • v.52 no.3
    • /
    • pp.121-126
    • /
    • 2003
  • In this paper, we propose the haptic system for the real-time virtual environment-control, which controls the sense of sight, hearing and touch. In order to maintain the stable haptic system in this study, we apply the proxy force rendering algorithm and the real-time graphic deformation algorithm based on the FEM. The applied proxy algorithm makes the system possible to be more stable and prompt with a virtual object. Moreover, the haptic rendering algorithm is applied to work out a problem that the tactual transaction-period is different from the graphic transaction- period. The graphic deformation algorithm is developed in the real-time using the deformed FEM. To apply the FEM, a deformed material-model is produced and then the graphic deformation with this model is able to force. Consequently, the graphic rendering algorithm is deduced by the real-time calculation and simplification because the purpose of this system is to transact in the real time. Applying this system to the PC, we prove that it is possible to deform the graphics and transact the haptic. Finally we suggest the variable simulation program to show the efficiency of this system.

What Causes Haptic Experience in Fashion Film? (패션필름에 나타난 촉지각 경험 유발 요인)

  • Kwon, Jeanne;Lee, Sooyong;Yim, Eunhyuk
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.43 no.4
    • /
    • pp.474-490
    • /
    • 2019
  • Fashion films with screen limits have a way of changing communication methods through sensorial organs in order to go beyond limits. This study shows that such change is possible if fashion films are based on haptic factors. This study examines haptic factors of fashion films from the three perspectives of filming factors of different shot size, synesthetic, and cinematic screen methods. First, when the subject to be emphasized is enlarging, the observer comes to project themselves to the situation and incurs a haptic sensation. Second, when associating an experience by personal recollection or social customs when more than two senses are stimulated simultaneously, haptic sensations, triggered by multiple senses, takes place. Third, a blurred image shows haptic sensations through inducing observers to see into the meaning of a shot. As a result, the senses of the observer enlarge and enhance a communication ability through absorbing and accepting a fashion film. Furthermore, fashion films are effective in understanding the cultural forms of the age.

Effects of a Virtual Mass with a Low-pass Filter on Stable Boundaries of a Haptic System with First-order Hold (가상질량과 저주파통과필터가 일차홀드를 포함한 햅틱 시스템의 안정성 영역에 미치는 영향)

  • Kyungno Lee
    • Journal of Institute of Convergence Technology
    • /
    • v.13 no.1
    • /
    • pp.29-34
    • /
    • 2023
  • This paper presents the effects of a virtual mass with a low-pass filter on stability boundaries of a virtual spring in the haptic system with first-order hold. A virtual mass is required to improve the realism of a virtual environment. However the second derivative of a displacement of a haptic device is needed while the inertia forces are computed, which causes the reflective force to change quickly and then makes the haptic system unstable. A low pass filter is added to resolve this problem and the stability region of a haptic system depends on the characteristics of the filter. In this paper the finite impulse response filter (FIR filter) is applied as one of low pass filters and the effect of the FIR filter on the stable region of a haptic system with first order hold is analyzed. When compared to stable region of the system without the FIR filter, the region of available virtual mass is increased by 20% and the maximum of the stable virtual spring is reduced by 32%, irrespective of the sampling time. Besides it is shown that the stable region of a virtual spring is proportional to the inverse square of the sampling period.

A Heuristic Rule for the Performance Improvement in Time Domain Passivity Control of Haptic Interfaces

  • Kim, Yoon-Sang;Blake Hannaford
    • Transactions on Control, Automation and Systems Engineering
    • /
    • v.4 no.3
    • /
    • pp.212-216
    • /
    • 2002
  • A practical issue is studied to improve the performance of a new energy based method of achieving stable, high performance haptic interface control. The issue is related to resetting the amount of energy accumulated in the Passivity Observer for faster operation. A heuristic method is derived and experimentally tested for the resetting and it is shown to help the PC to operate sooner when the system gets active. Experimental results are presented for the “Excalibur” haptic device.

High Speed Controller for Haptic System (촉각장치 구동용 고속제어기)

  • 김동옥
    • Proceedings of the KIPE Conference
    • /
    • 2000.07a
    • /
    • pp.61-65
    • /
    • 2000
  • In this paper We have developed the high-speed controller for haptic control. The proposed controller is based on the PCI/FPGA technology which can calculate the real position and transmit the force data to device rapidly. The haptic system is composed of 6DOF force display device high-speed controller. The developed system will be used on constructing the dynamical virtual environment. To show the efficiency of our system we designed simulation program of force-reflecting. As the result of the experiment we found that the controller has much higher resolution than some other controller It is so efficient in a 1 PC-based system with 1[kHz] haptic interrupt cycle.

  • PDF

On the Design Method of a Haptic Interface Controller with Virtual Coupling

  • Kim, Keehoon;W.K. Chung;Y. Youm
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2001.10a
    • /
    • pp.25.5-25
    • /
    • 2001
  • A haptic interface can be a passive system with virtual coupling as a filter virtual coupling has been designed for satisfying passivity. However, it affects transparency of haptic interface as well as stability. This paper suggests new design criterion of a haptic interface controller by considering transparency. As a result, sampling time and the range of impedance or admittance should be considered as well as virtual coupling for desired performance of hapticdisplay. And experiments show that the suggested design criterion can be applied successfully for desired performance.

  • PDF

Utilizing a Haptic Display in Multimedia Education (멀티미디어 제작 실습에서의 촉각장치 활용에 관한 연구)

  • Kim, Young-Ook;Kim, Yoon-Sang
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.57 no.7
    • /
    • pp.1279-1284
    • /
    • 2008
  • In this paper, utilizing a haptic display for 3D modeling practice is proposed. A haptic display called PHANTOM Omni providing 3D position as well as touch feeling is used to investigate how effectively the proposed practice works compared to the conventional ones for 3D modeling. Experimental results showed the proposed practice can provide positive effect for 3D modeling: improving the task completion time and lowering task workload, thus increasing the usability.

The Effects of Multi-Modal Cue for Haptic Imagery on Perceived Ownership (촉각적 심상화를 위한 다중감각 단서가 지각된 소유감에 미치는 영향)

  • Kim, Minsun;Han, Kwanghee
    • Science of Emotion and Sensibility
    • /
    • v.20 no.3
    • /
    • pp.49-60
    • /
    • 2017
  • Previous research found that merely touching an object can create psychological ownership and the endowment effect. It was also found that just imagining touching an object without actually touching the object can make the same effect on psychological ownership. Prior research on haptic imagery examined the effect of haptic imagery induced by direct instruction of imaging on psychological ownership. We investigate a new method which can induce the haptic imagery in a more natural way than direct instruction of imaging. We manipulated imagery conditions such as visual-haptic congruence multimodal cue, visual-haptic incongruent multimodal cue, direct instruction condition and control condition, and examined the effects on imagery vividness, feeling of physical control, perceived ownership, and purchase intention. We conducted the experiment on 140 undergraduate students and our results showed that visual-haptic congruence multimodal cue condition is more effective than direct instruction of haptic imagery while visual-haptic incongruence multimodal cue condition is not effective. Our study extends prior haptic imagery research by making important marketing implications for online retailing.