• Title/Summary/Keyword: Graduate School Curriculum

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An Analysis of the Research Trend on Life-long Education for People with Disabilities -Focusing on Journal Articles in Special Education and Disabled Welfare in Korea- (장애인 평생교육 관련 연구동향 분석 -국내 특수교육 및 장애인복지 관련 학술지를 중심으로-)

  • Joo, Jae Seung;Yoon, Ji Hyun;Kim, Doo Young
    • 재활복지
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    • v.20 no.1
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    • pp.23-42
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    • 2016
  • The purpose of this study was to analyze research trends in life-long education for people with disabilities by analyzing journal article related to special education and disabled welfare in Korea, present suggestions for future study in the field. For the purpose, the author selected 94 studies listed on 16 kinds of journal articles related to special education and disabled welfare, analyzed trend journals by year, trend research topics, research methods. The results through data analysis are as follows. First, the studies on life-long education with disabilities were increasing, expecially representing a sharp increase from 2014. Second, the research topic areas most referred were studies related life-long education curriculum and program, life-long learner and learner group. Third, most of the first authors came from universities in Metropolitan and Yeongnam area. The research study using a questionnaires was that the majority method. Based on this results, the implications for future studies on life-long education for people with disabilities were discussed.

A Study on the Educational Meaning of eXplainable Artificial Intelligence for Elementary Artificial Intelligence Education (초등 인공지능 교육을 위한 설명 가능한 인공지능의 교육적 의미 연구)

  • Park, Dabin;Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.803-812
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    • 2021
  • This study explored the concept of artificial intelligence and the problem-solving process that can be explained through literature research. Through this study, the educational meaning and application plan of artificial intelligence that can be explained were presented. XAI education is a human-centered artificial intelligence education that deals with human-related artificial intelligence problems, and students can cultivate problem-solving skills. In addition, through algorithmic education, it is possible to understand the principles of artificial intelligence, explain artificial intelligence models related to real-life problem situations, and expand to the field of application of artificial intelligence. In order for such XAI education to be applied in elementary schools, examples related to real world must be used, and it is recommended to utilize those that the algorithm itself has interpretability. In addition, various teaching and learning methods and tools should be used for understanding to move toward explanation. Ahead of the introduction of artificial intelligence in the revised curriculum in 2022, we hope that this study will be meaningfully used as the basis for actual classes.

Experiences of Training and Counselling of Life Planning Counselor for the Later Life (노후설계상담사의 상담교육 참여와 실제 상담경험)

  • Kim, MeeHye;Jung, MyoungHee;Chung, SoonDool;Kwon, KumJu;Yoon, HeeSoo
    • 한국노년학
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    • v.36 no.4
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    • pp.937-957
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    • 2016
  • The purpose of this study was to understand deeply the meaning of training and counselling experiences of life planning counselors for the later life. This study analyzed the meaning of training and counselling experiences of counselors and tried to structure the meaning of their experiences. The qualitative research was conducted with 12 counselors who got the license after completing life planning training and do counselling. This study found 4 categories, 15 sub-categories and 50 concepts. These results analyzed are : 1) Motivation of participating in life planning counselor training for the later life ; 2) Training experience of life planning counselor for the later life ; 3) Counselling experience as a life planning counselor for the later life ; and 4) Way to improve capacity as a life planning counselor for the later life. According to these results, this study proposed practice and policy suggestions to improve training curriculum, working process and building capacity of counsellors. Lastly, this study stated the limitation and significance of the study and also suggested another proposal for a follow-up study.

A Study on the Game Contents Design of Drone Educational Training Using AR (AR을 활용한 드론 교육 훈련 게임 콘텐츠 설계)

  • Choi, Chang-Min;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.383-390
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    • 2021
  • Recently, the drone industry is rapidly expanding as it is suggested that it will be used in various fields. As the size of the drone market grows, interest in drone-related certificates is also increasing. However, the current drone-related qualification system and education system are insufficient. Thus this study, analyzed the necessity of drone training, the features of functional games, and the effectiveness of educational training using AR through related technical studies to solve the practical difficulties of drone educational training. Later, drone educational training game contents using AR were divided into practice mode and test mode based on the drone national qualification course practical test, and the result screen was displayed at the end of the curriculum so that players could learn by level and evaluate the results on their own. In addition, constructed a hybrid processing system and network and AR operation system for response rate and response speed, implemented drone training game contents utilizing AR based on the design contents. It is expected that the use of game content using AR presented in this paper for drone training will further alleviate environmental difficulties and improve the sense of immersion in play, which will lead to a more effective drone educational training experience.

A Study on Play Education and Space Design for Developing Creativity of Children -Focusing on domestic childcare facilities and education program analysis- (유아의 창의성 발달을 위한 놀이교육 프로그램 및 공간 기획 연구 - 국내에서 운영중인 유아 보육시설과 프로그램 분석을 중심으로 -)

  • Choi, Kyung Ran;Kim, Myoung
    • Korea Science and Art Forum
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    • v.19
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    • pp.659-668
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    • 2015
  • The Korean education program and environment do not meet the increasing demand of daycare by facility, manpower, and budget deficits although Korea has also been interested in the convergent human resource with integrated ideas by creative education since the introduction of the Nuri curriculum for 5 year old children in 2011. Thus, the purpose of this study is to establish the preschool education program and design the proper space for developing the creativity of children. The procedure of this study is as follows. First, this study proposes the direction for establishing the daycare programs after examining the existing Korean daycare facilities and programs based on documented references about designs for daycare facilities. Second, this study proposes the program plans based on the framework establishment for developing preschool education programs by combination of 5 types of children's behavior on play and 5 types of formative principles for creative education with play. Third, this study proposes the direction of designs and conditions of daycare facilities for effectively managing the programs previously mentioned. As a result of theprocedure, this study comprehensively delineates the education program models and space plans for developing the creativity of Korean children, and suggests the necessity of development model of continuous education program by establishment of frameworks and the significance of space for effectively managing the model.

Development of Elementary School Science Instructional Program for Nurturing Creativity - 2. Development and Implementation - (창의력 계발을 위한 자연과 교수 학습 자료 개발 - 2. 개발과 적용 -)

  • Kang, Ho-Kam;Noh, Suk-Goo;Lee, Heui-Soon;Hong, Seok-In;Choi, Sun-Young;Won, Yong-Joon;Ha, Jung-Won;Kim, Ji-Sun
    • Journal of The Korean Association For Science Education
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    • v.21 no.1
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    • pp.89-101
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    • 2001
  • The purpose of this study was to develop the elementary school science instructional material for nurturing students' creativity and to analyze the effects of this material on the changes of students' creativity. This material was composed of student's worksheet and a teacher's guidebook, in which are relevant to the elements of creativity and creative activities that can be applied to elementary science curriculum of 5th and 6th grades. Student's worksheets include various creative activities: imagination, guided imagery, experimental activity, mind mapping as wrap-up, and 'let's think' as an extended activity, game, puzzle, making a cartoon, to be, role playing, and so on. These materials were applied to 5th grade science class, 156 students. They were divided into two groups: the treatment group to which developed material was applied and the control group which was a traditional lecture-centered class. After this material had been applied for 3 months, students of both groups took a test of creativity. Interviews and observation were also carried out with three level groups (higher, medium and lower level) which were divided within the treatment group based on their creativity score. The results of this study were as follows: The treatment group showed higher score on creativity than that of control group(p<0.01). In the result of interviews and observation, the students of the higher and the medium level accomplished their tasks by themselves better than those on lower level.All of them took an interest in visual activity. In a wrapping-up step, the higher level students made mind map more systematically and the medium students improved as time goes on, but low level students feel constrained. In totally, they used various expression methods and were interested in making drawings and cartoons creatively.

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A Survey of Elementary School Teachers' Conception of the Aims of Teaching Mathematics (초등학교 교사들의 수학교육 목적 인식 실태 조사)

  • Pang, Jeong-Suk;Jung, Yoo-Kyung;Kim, Sang-Hwa
    • Education of Primary School Mathematics
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    • v.14 no.3
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    • pp.277-291
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    • 2011
  • It is necessary for the teacher to understand why teach mathematics in order to implement the visions and expectations of the national mathematics curriculum in her actual classroom. This study conducted a survey of examining how elementary school teachers might understand the purpose of teaching mathematics. The results of this study showed that teachers' conceptions of the purpose of teaching mathematics were related mainly to the development of logical thinking, practical use of mathematics in everyday life, and a tool for studying other subjects or disciplines. However, teachers did not perceive much other purposes of mathematics education such as understanding the world, appreciating aesthetic value of mathematics, and developing communicative ability as well as sociality. Whereas teachers did not think of the significance of mathematics as an intellectual field when asked to write down how they would explain students why they had to learn mathematics, they tended to strongly agree it in the Likert-scale responses. Teachers' conceptions were not different according to their gender but teachers with less than five years' teaching experience were relatively negative than others with more experience. Given these results, this study provided issues and implications of teachers' conceptions of the purpose of teaching mathematics.

Developing and Implementing Practical Problem Based Lesson Plan to Improve Self-Leadership Skills -Focusing on the Unit of 'Youth's Self Management' in Middle School Technology - Home Economics- (셀프리더십 향상을 위한 실천적 문제 중심 가정과 교수-학습 과정안 개발 및 적용 - 중학교 기술.가정 교과의 '청소년의 자기관리' 내용을 중심으로 -)

  • Kim, Eun-Jong;Lee, Yon-Suk
    • Journal of Korean Home Economics Education Association
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    • v.21 no.4
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    • pp.35-54
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    • 2009
  • The purpose of this study is to develop practical problem based lesson plans on youth's self management and to analyze it's effect self-leadership skill of middle school students. The contents of the middle school Home Economics Technology textbooks and new curriculum revised in 2007 were analyzed. Based on these analyses 6 practical problem based lesson plans on youth's self management were developed. The topics in the lesson plan were as follows: 'Improving Self Identity', 'Expressing Self', 'getting the Life Goals', 'Importance of Time Management', and 'Time Management Skills'. The second grade middle school students in Goyang City as an experimental group were taught by practical problem based lesson plans. After the experiment, the changes in self-leadership skills of students were analyzed using paired t-test. The significant improvements of self leadership skills such as communication skills, learning skills and group management skills were found in the experimental groups of students. Thus, the following conclusion is made that the practical problem based lesson could be one of the useful methods for students to develop self-leadership skill.

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An Analysis of Length and Time in the Elementary Mathematics Textbooks: Focused on the Instructional Components of Measurement and Key Competencies in Mathematics (길이와 시간에 관한 초등학교 수학 교과서 분석: 측정의 교수·학습 요소 및 수학 교과 역량을 중심으로)

  • Pang, JeongSuk;Kwon, MiSun;Kim, MinJeong;Choi, InYoung;SunWoo, Jin
    • School Mathematics
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    • v.18 no.2
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    • pp.301-322
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    • 2016
  • Even though measurement is an important strand of elementary mathematics education, there has been lack of research in this field. This study analyzed topics related to length and time in a series of mathematics textbooks aligned to 2007 or 2009 revised mathematics curriculum. The analysis was focused on three aspects: (a) overall instructional components of measurement, (b) instructional components specific to the topics of measurement, and (c) key competencies in mathematics. The results of this study showed that many topics dealing with length and time were represented with relation to real-life contexts or other subjects. The meanings of measurement terms and the necessity of calculation were well explained but other aspects still had room for improvement when it comes to the necessity of measurement units, appropriate choice of units, and use of students' common misconceptions. Another noticeable result was that problem solving, communication, and reasoning among key competencies in mathematics have been emphasized in the mathematics textbooks. Based on these results, this study provides textbook writers with implications on what to further consider in dealing with length and time.

Development and Application of Middle School Students Maker Education Program using Arduino based on Design Thinking (아두이노를 활용한 디자인씽킹 기반의 중학생 메이커 교육 프로그램 개발 및 적용)

  • Kim, Sung-In;Kim, Jin-Soo;Kang, Seong-Joo;Kim, Tae-Young;Yoon, Ji-Hyun
    • 대한공업교육학회지
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    • v.44 no.1
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    • pp.162-189
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    • 2019
  • The purpose of this study is to develop and apply a Design Thinking-based Maker education program utilizing Arduino for middle school students. The study progress was made in four stages of preparation, development, implementation and evaluation according to the PDIE model. In this study, experts were verified for validity and pre-applied to students to improve the maker education program developed based on literature review. Then, it was applied to middle school club classes to check the effects through analysis of quantitative and qualitative data. In addition, the development of the program was completed by supplementing the improvements found in the course. The results of this study are as follows. First, the topics of the maker education program that can be used in middle schools were selected in consideration of the analysis of the 2015 revised curriculum, methods to using the Arduino, and social interest. Second, the program developed based on the selected topic consists of 4 classes of maker basic learning and 16 classes of design thinking-based maker activities. Third, the developed maker education program had a significant effect in improving STEAM literacy of middle school students, but did not have any significant effect in the interest in technology and orientation towards an engineering career. Fourth, learners were interested in the activities of designing and freely making by themselves, and they positively evaluated the experience of realizing the physical computing with Arduino. In addition, they practiced the spirit of a maker, such as autonomously collecting data and sharing them with colleagues, etc. while acting as a maker.