• Title/Summary/Keyword: Gifted elementary students

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A Study on the Development and Effect of Korean Language Education Program Based on Multiple Intelligences (다중지능에 기초한 국어교육 프로그램 개발 및 효과검증)

  • Ku, Ji-Hye;Park, Seong-Ok
    • Journal of Gifted/Talented Education
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    • v.19 no.1
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    • pp.69-94
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    • 2009
  • The purpose of this study was to develop and apply a Korean language education program based on multiple intelligences in a bid to foster the multiple intelligences, self-efficacy and achievement motivation of elementary schoolers in regular language arts class. It's basically meant to create the educational conditions for every child to exert his or her abilities. Two research questions were posed: 1. What should be the objectives, content and teaching-learning methods of a Korean language education program based on multiple intelligences? 2. What effect does a Korean education program based on multiple intelligences have on children's multiple intelligences, self-efficacy and achievement motivation? The subjects in this study were 58 Students in two different third-grade classes in M elementary school in the city of Daejeon. A Korean language education program based on multiple intelligences was implemented during a 4month period of time, and an inclusive approach of multiple intelligences and cooperative learning were applied. The major findings of the study were as follows: First, in order to develop a Korean education program based on multiple intelligences, the kinds of themes that could cover multiple intelligences in an inclusive way were selected in consideration of the learning objectives of the major units of a third-grade language arts textbook(second semester) of the 7th national elementary language arts curriculum. And then an inclusive Korean education program was prepared, which consisted of four stages: problem awareness, problem-solving planning, problem solving, and reflection/application/development. Second, the Korean education program based on multiple intelligences had a positive effect on the children's multiple intelligences, self-efficacy and achievement motivation and suggested some of new directions for school education that typically stressed linguistic and logical-mathematical intelligences only.

Development and Evaluation of a STEAM Curriculum Utilizing Arduino (아두이노를 활용한 STEAM 커리큘럼 설계, 적용 및 효과 분석)

  • Shim, KyuHeon;Lee, Sangwook;Suh, Taeweon
    • The Journal of Korean Association of Computer Education
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    • v.17 no.4
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    • pp.23-32
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    • 2014
  • The nature of complex modern society inevitably creates intricate problems that can be solved by the computational and logical reasoning. The programming education in Informatics can effectively raise the ability of computational thinking. The paper proposes and evaluates a STEAM curriculum that can draw the interest and attention of students. The curriculum educates the multi-disciplinary knowledge from science, music and informatics, and it was designed to have group discussions with self-directed study. The experiments were performed with $4^{th}{\sim}6^{th}$ grade gifted students in Informatics from elementary schools. The Arduino was used as the experiment environment. The experiment results reveal that the interests in Informatics and programming have been escalated after the STEAM class; 75% of students expressed the surge of interest in computers and 93% of students responded positively to the Arduino-based class. The effectiveness of the experiment outcomes was validated with t-test.

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Effect that Prior Knowledge about Research Subject Gets Primary Grade Science Brilliant Intellect's Observation Method and Question (탐구과제에 대한 사전지식이 초등과학 영재의 관찰방법과 의문에 미치는 영향)

  • Lim, Jae-Keun
    • Journal of Science Education
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    • v.34 no.1
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    • pp.105-112
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    • 2010
  • The purpose of this research was to investigate relations between prior knowledge and primary grade science brilliant intellect's observation and inquiry. The subjects were selected 'Spider and cobweb' that self-regulation quest is available. Subjects were divided into two groups with one group having no prior knowledge about research subject. Compared observation method question type and level that appear between subject achievement to group. Target learning group are 5 ~ 6 school year 17 people for national university for the gifted center of local middle city. Researcher collected and analyzed data using summer vacation concentration education period. Source collection subject's research recording paper, subject's voice recording device, interview data etc. A data analysis tool took advantage of observation method that is studied in existing, question type, question level. Research was able to conclude : First, observation of prior knowledge happened than mass of students who many mass of students are few relatively vigorously. Second, primary grade science brilliant intellect students used more mainly manufacturing observation than simplicity observation that use senses regardless of relative quantity of prior knowledge. Third, prior knowledge expressed variety when many mass of students observe operation relatively.

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Development and Case Review of IT Convergence GoGo Bumper Car Project (IT융합 기반의 고고범퍼카 콘텐츠 개발 및 프로젝트 적용 사례)

  • Park, Hong-Joon;Jun, Young-Cook
    • The Journal of Korean Association of Computer Education
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    • v.18 no.2
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    • pp.21-33
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    • 2015
  • This paper aims at developing IT convergence robot education contents using open hardware-based GoGo Board and presenting three cases that were applied into educational settings with elementary and middle school students. Several types of data for their activities were collected: photos, work output, survey data, video data and interview with robot teacher and students. Each student experienced building up a GoGo Bumper Car with touch sensors attached at front and back sides and figuring out the principle of digital board control and operating of electronic devices by sensing. The participants, in the following phases, conducted domino chain-reaction with GoGo Bumper Cars and acquiring GoGo Driving Licence by driving test on three different road maps. Students in a gifted education program creatively implemented their own ideas as part of robotic art. The result of case analysis showed that the proposed project provides students not only intimacy for technology, fun, concentration but her own empowerment for developing ideas and creative implementation.

An Analysis of Research Trend in Domestic Mathematics Gifted Education (수학영재교육 관련 국내 연구 동향 분석)

  • Min, Kyung-A;Yoo, Mi-Hyun;Ko, Ho-Kyoung
    • Journal of the Korean School Mathematics Society
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    • v.14 no.3
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    • pp.389-413
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    • 2011
  • This study had suggested the direction and implications of mathematics education for the gifted student by looking into domestic research trends in relation with mathematics education for the talented children from 2000 to 2010. 168 theses were analyzed by researching theses about mathematics education for the talented children and the total 10 kinds of special journals that are registered or to be registered at National Research Foundation of Korea in order to find a research trend about mathematics education for the talented children. As a result of analyzing theses of each year, the number of theses on mathematics education for the talented children has been increasing largely since2004 and it is steadily being conducted until now. As a result of analyzing theses for each research theme, frequency was shown in order of development research about educational course program for mathematics education for the talented children and research on characteristics of the talented children. For analysis result of research target, research targeting elementary school students has taken great importance. For the aspect of research methods, research about development of program and research tool was used in theses and qualitative research method was mainly used in journals and therefore a direction of mathematics education for the talented children was discussed according to this.

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Comparison of the operation of SW gifted curriculum: Focusing on face-to-face and non-face-to-face classes (SW영재학급 교육과정 운영 비교 : 대면 및 비대면 수업방식 중심으로)

  • Lee, Jaeho;Song, Yongjun;Ga, Minwook
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.45-50
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    • 2021
  • In order for SW education to be established in the era of non-face-to-face caused by COVID-19, research on the efficiency of SW education according to face-to-face and non-face classes is needed. Therefore, this study classified the operation status of the curriculum of 30 SW gifted classes nationwide in 2020 according to the class method(face-to-face, non-face, and blended). Subsequently, the results of class time and production per person were compared and analyzed through quantitative analysis. According to the study, the type of classes that performed the most classes compared to the planned number of hours was non-face-to-face(90.9%), followed by face-to-face(84.2%) and the least was blended(80.5%). The average number of products per student was the highest in the face-to-face class(0.504), while the blended class(0.421) and non-face-to-face class(0.42). Based on the results of this study, the non-face-to-face approach is advantageous in securing the number of hours, but various measures should be prepared to solve this problem because teachers and students find it difficult to guide the output.

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A Study on the Development of a Problem Bank in an Automated Assessment Module for Data Visualization Based on Public Data

  • HakNeung Go;Sangsu Jeong;Youngjun Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.203-211
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    • 2024
  • Utilizing programming languages for data visualization can enhance the efficiency and effectiveness in handling data volume, processing time, and flexibility. However, practice is required to become proficient in programming. Therefore public data-based the problem bank was developed to practice data visualization in a programming automatic assessment system. Public data were collected based on topics suggested in the curriculum and were preprocessed to make it suitable for users to visualize. The problem bank was associated with the mathematics curriculum to learn various data visualization methods. The developed problems were reviewed to expert and pilot testing, which validated the level of the questions and the potential of integrating data visualization in math education. However, feedback indicated a lack of student interest in the topics, leading us to develop additional questions using student-center data. The developed problem bank is expected to be used when students who have learned Python in primary school information gifted or middle school or higher learn data visualization.

Analysis of weights depending on scoring domains of the mathematical creativity test (수학적 창의성 검사의 채점 영역별 가중치 분석)

  • Kim, Sungyeun
    • The Mathematical Education
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    • v.55 no.2
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    • pp.147-169
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    • 2016
  • This study analyzes the mathematical creativity test as an illustrative example with scoring domains of fluency, flexibility and originality in order to make suggestions for obtaining maximum reliability based on a composite score depending on combinations of each scoring domain weights. This is done by performing a multivariate generalizability analysis on the test scores, which were allowed to access publicly, of 30 mathematically gifted elementary school students, and therefore error variances, generalizability coefficients, and effective weights have been calculated. The main results were as follows. First, the optimal weights should adjust to .5, .4, and .1 based on the maximum generalizability coefficient even though the original weights in the mathematical creativity test were equal for each scoring domain with fluency, flexibility and originality. Second, the mathematical creativity test using the three scoring domains of fluency, flexibility, and originality showed higher reliability than using one scoring domain such as fluency. These results are limited to the mathematical creativity test used in this study. However, the methodology applied in this study can help determine the optimal weights depending on each scoring domain when the tests constructed in various researchers or educational fields are composed of multiple scoring domains.

A Study of e-Learning Utilization to Support Elementary & Secondary Education (초·중등교육 지원을 위한 e-Learning 적용 방안 연구 : 교육격차 해소, 선택중심 교육과정 운영, 영재교육을 중심으로)

  • Lee, June;Lee, Kyung-Soon
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.71-82
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    • 2004
  • The purpose of the study was to suggest policy implications to support K-12 education, especially weak areas, through e-Learning, With the literature review and discussions among experts in the field of K-12 education, we identified three areas - support for neglected students, preference-based curriculum, and gifted education - as the ones e-Learning may contribute much, and discussed current situations and problems for the each area followed by policy implications accordingly. In addition, we suggest strategic bases for the policy implications, which were reform of the law and polices, contents sharing, and quality control of e-Learning.

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A design on the Prediction of Learning Achievement System for IT Collective Intelligence Learner (IT 집단지성 학습자를 위한 학습 성취도 예측 시스템 설계)

  • Lee, Gyoung-Eun;Hong, Seong-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1502-1504
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    • 2011
  • 최근 소셜 네트워크를 이용한 학습 방법이 활발하게 연구되고 있다. 동일한 영역에 지식을 공유하고 새로운 정보를 웹에서 생성하는 등 집단지성 학습자들이 계속적으로 늘어가고 있으며, 특히 IT 학습을 위한 온라인기반 교육은 관심도와 직군에 따른 집단지성을 통한 효과적인 학습 성취도를 높일 수 있다. 따라서 본 연구는 웹 기반을 중심으로 한 IT집단지성 학습자들의 개인차를 파악하고, 각 특성에 따른 다양성을 적용하여 학습과정 중 자신에게 적합한 학습경로를 파악하여 학습의 지속적인 진행에 있어 정확한 자료를 제공하고 효율적인 학습의 진행이 이루어져 성취도를 높일 수 있도록 학습 성취도 예측 시스템을 연구 개발하는 데 그 목적이 있다. 이를 위해 먼저 IT습자들이 자신의 개인차를 파악하기 위해 학습의 유형, 학습몰입, 인지적 능력, 개인적 성향, 창의적 성향 등을 활용한 검사도구의 개발이 선행되어야 한다. 다음으로, IT 전공자 혹은 비전공자를 대상으로 예비조사를 실시하고 그 결과를 바탕으로 학습 성취도 예측을 가능하게 하기위한 시스템을 설계하고자 한다. 향후 본 연구의 결과로 학습자의 학습 성취도를 향상시키고, 예측 결과에 의한 집단지성 그룹을 좀 더 효과적으로 운영 할 수 있는 시스템을 구축할 수 있을 것으로 기대한다.