• Title/Summary/Keyword: GameEngine

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Authoring Tool for Web Content Development by Python Education (Python 교육을 통한 Web 콘텐츠 개발을 위한 저작도구)

  • Jeong, Je-Hyeon;Oh, Seong-Min;Gu, Bon-Woo
    • Annual Conference of KIPS
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    • 2022.05a
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    • pp.699-701
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    • 2022
  • 프로그래밍 교육에서 Python 교육은 현재 기본으로 다루고 있다. PIP 의 우수한 확장성에 의해 수많은 분야에서 Python 을 이용하여 연구 및 개발을 수행하고 있다. 게임 개발에서도 Python 은 적극 활용되고 있다. 메모리관리와 최적화를 위한 Low Level 개발 부분에서는 C/C++, C#, JAVA 를 사용하지만, 게임 시스템 기획자의 경우 프로그래머에게 직결되는 문서를 작업하기 위해 객체지향적 시점을 작성해야 하기 때문에 Python 을 통해 기획자와 프로그래머의 의사소통 향상으로 인해 결과적으로 개발 시간을 단축하는 효과를 볼 수 있다. 본 논문에서는 Python 교육과 접근성이 좋은 Web Contents 를 개발하기 위하여 KM Engine 을 개발하였다. 경민 대학교 게임콘텐츠과 학생들을 대상으로 교육과 Web Contents 를 개발한 결과 Unity, Unreal 에 비해 학생들이 매우 편하게 개발하는 것을 확인 할 수 있었다. KM Engine 은 경민 대학교 학생 들 뿐 아니라 게임 제작을 배우고 싶어하는 이들과 이들을 학습시킬 목적을 가진 이들에게 기여하길 바란다.

Planning and Implementation of a Healing Adventure Game 'Memory Studio' based on Unreal Engine 5 (언리얼 엔진 5 기반 힐링 어드벤처 게임 '메모리 스튜디오' 기획 및 구현)

  • Tae-Won Lee;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.6
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    • pp.245-251
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    • 2024
  • This paper introduces the planning and implementation process of a story-based healing adventure game developed using Unreal Engine 5. Due to growing concerns about the violence and addictive nature of games in modern society, there is a heightened negative perception of the gaming industry. In response, this game aims to provide gamers with opportunities for stress relief and relaxation through story-based healing content. Additionally, it incorporates educational elements related to DSLR camera functions, enhancing the game's educational value. Players have the opportunity to express their creativity by taking various photographs in a natural environment. Through this, the game aims to complement its shortcomings and strengthen its positive role, thereby improving the negative perception of gaming. Ultimately, this study seeks to demonstrate that games can provide positive experiences.

An On-line Mobile RPG System Development based on Real time (리얼타임기반의 온라인 모바일 RPG 시스템 개발)

  • Kim, Song-Min;Lee, Mal-Rey
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.1003-1007
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    • 2009
  • In this paper, we developed a mobile RPG System based on real time. This system includes game engine based on real time, system library, item trade server based on network, and client tools. Also, to make inroads into USA market, we are using smart phone platform based on Microsoft Windows CE.

Development of virtual reality baseball batting game contents (가상현실 야구 배팅 게임 개발)

  • Yun, Tae-Jin;Lee, Min-Gyo;Jeon, Jin-Woo;Woo, Hyeon-Gu;Go, Il-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.441-442
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    • 2019
  • 본 논문에서는 VR(Virtual Reality)라는 가상 현실 시스템 개발 툴인 Unreal Engine4을 사용하여 블루 프린트(Blue Print)로 야구 배팅 게임과 장애물 격파 피칭 게임을 개발하였다. 배팅 게임은 가상의 투수로부터 공 속도와 공이 랜덤하게 자동으로 투구된다. 이 때 사용자가 게임 콘트롤러(Controller)로 가상 배트를 이용하여 공을 타격하면 점수를 획득하는 게임이다. 장애물 격파 피칭 게임은 사용자가 게임 콘트롤러에 그립버튼을 눌러 데미지가 다른 공이 랜덤하게 바로 앞에 생성하여 이 공을 콘트롤러로 잡아서 장애물에 던져 격파하면 점수를 획득하는 게임이다.

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Study of Scene Directing with Cinemachine

  • Park, Sung-Suk;Kim, Jae-Ho
    • International Journal of Contents
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    • v.18 no.1
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    • pp.98-104
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    • 2022
  • With Unity creating footage is possible by using 3D motion, 2D motion, particular, and sound. Even post-production video editing is possible by combining the footage. In particular, Cinemachine, a suite of camera tools for Unity, that greatly affects screen layout and the flow of video images, can implement most of the functions of a physical camera. Visual aesthetics can be achieved through it. However, as it is a part of a game engine. Thus, the understanding of the game engine should come first. Also doubts may arise as to how similar it is to a physical camera. Accordingly, the purpose of this study is to examine the advantages and cautions of virtual cameras in Cinemachine, and explore the potential for development by implementing storytelling directly.

Development of virtual reality zombie shooting game contents (가상현실을 이용한 일인칭시점 좀비 슈팅게임)

  • Yun, Tae-Jin;Jeon, Han-Gyeol;Park, Jun-Chul;Ji, Jun-Hwan;Kim, Doo-Hwan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.147-148
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    • 2020
  • 본 논문에서는 가상현실(Virtual Reality)을 구현할 수 있는 개발도구인 Unreal Engine4를 사용하여 객체지향 설계도구인 블루 프린트(Blue Print)로 좀비 슈팅 게임을 개발하였다. 본 게임콘텐츠는 1인칭 시점의 주인공 캐릭터가 게임 인공지능으로 공격하는 좀비로부터 공격을 당하지 않고 무사히 살아남는 생존을 목표로 하는 콘텐츠이다. 게임 조작 방법은 컨트롤러(Controller)로 가상 슈팅 무기를 이용하여 제한시간 동안 공격하는 좀비들을 물리치고 가상공간에서 생존해야 한다.

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Game design using a low-level game development kit (저수준 게임개발도구를 이용한 게임 설계)

  • Jang, Ki-hong;Park, Jong-min;Park, Dae-ho;Kim, Seok-hun;Kim, SooKyun;An, SyungOg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.460-461
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    • 2012
  • Currently, many PC games are developed using game engines. Although these game engines provide many functions, there are also downsides such as limitations of the engine itself and development costs. This is essentially why DirectX, which has relatively few limitations and requires minimal expenses, is still considered a very useful game development tool. This thesis lays out the design plan for a war action genre game called Aeon of Strife using low quality game development tools.

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Educational Game Making-Tool Development using Unity3D Engine: Birth of Game (Unity3D를 이용한 전래동화 게임 제작 툴 개발)

  • Lim, C.J.;Han, Won Dae;Guen, Jeong Yun
    • Journal of Korea Game Society
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    • v.14 no.1
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    • pp.29-38
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    • 2014
  • This paper proposed a tool how to make the educational game for users who don't have professional knowledge about game production technique and It was sought how they can make directly the educational game customized form what they want. It joined with forgotten Korean folk tales. And It evolved into a new game-making tool that is based on Korean folk tales. Users will design, play and share their games themselves with this tool. It was also produced to involve the children more easily and fun in the education while providing and sharing the fairy tales which teachers directly designed by this tool. This tool will give a chance to look back on forgotten Korean folk tales and will play role as a educational game for young students. Through this game, young students will receive good Korean traditional cultures and will gain wisdom, humor and lessons in a game. And adults will feel homesick.

Effective Optimization by Comparison with Game Loading Time for File Format of Textures - Based on Virtools Engine - (텍스처의 파일 저장형식에 따른 게임 로딩 시간 비교를 통한 효과적인 최적화 기법에 관한 연구 - Virtools 엔진을 기반으로 -)

  • Chae, Heon-Joo;Ryu, Seuc-Ho
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.72-77
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    • 2007
  • A game starting, the process of running has some loading steps. In general, textures use corresponding images saved externally and the file format of images affects the loading time of game. We propose some ideas for the texture using method by comparison with loading time according to some file formats.