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http://dx.doi.org/10.5392/IJoC.2022.18.1.098

Study of Scene Directing with Cinemachine  

Park, Sung-Suk (Department of Imaging, Baekseok Arts University)
Kim, Jae-Ho (Department of Imaging, Baekseok Arts University)
Publication Information
Abstract
With Unity creating footage is possible by using 3D motion, 2D motion, particular, and sound. Even post-production video editing is possible by combining the footage. In particular, Cinemachine, a suite of camera tools for Unity, that greatly affects screen layout and the flow of video images, can implement most of the functions of a physical camera. Visual aesthetics can be achieved through it. However, as it is a part of a game engine. Thus, the understanding of the game engine should come first. Also doubts may arise as to how similar it is to a physical camera. Accordingly, the purpose of this study is to examine the advantages and cautions of virtual cameras in Cinemachine, and explore the potential for development by implementing storytelling directly.
Keywords
Camera Working; Virtual Camera; Movie; Footage; Animation; Cinemachine; Unity;
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