• Title/Summary/Keyword: Game education analysis

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Effects of leucine-enriched essential amino acid supplementation on muscular fatigue and inflammatory cytokines in wheelchair basketball players

  • An, Young Hwan;Kim, Jisu;Kim, Hee-Jae;Lim, Kiwon
    • Korean Journal of Exercise Nutrition
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    • v.24 no.2
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    • pp.38-46
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    • 2020
  • [Purpose] This study aimed to investigate the effects of leucine-enriched essential amino acid (LEAA) supplementation on muscle fatigue and the level of inflammatory cytokines in wheelchair basketball players after a basketball game and interval training. [Methods] Of the ten recruited wheelchair basketball players (aged 34.5±8.9 years; lean body mass of 34.3±10.0 kg) who had spinal cord injury (SCI) and had undergone amputation, nine participated in the final test. These nine athletes received LEAA supplements (3 times 4.0 g/day) or placebo treatment in a double-blind, randomized, crossover study. We measured variables related to muscular fatigue and inflammatory response before the intense exercise and 4 days after recovery. [Results] The significant effect of LEAA supplementation was inhibition of circulating IL-6 levels in the LEAA-treated group compared with the placebo group (P < .05). However, no changes were observed in the TNF-α and creatinine kinase levels. Moreover, analysis of variance analysis showed no significant difference in the relative values of muscle soreness. However, the effect size analysis with Cohen's d reported a significant improvement in the relative values of whole body and back muscle soreness. [Conclusion] Our results revealed that LEAA supplementation before and after intense exercise could help reduce muscle soreness and IL-6 levels in wheelchair basketball players.

A Correlation Analysis of the Learning Status and Learning Medium of Korean Learners in Chinese Universities

  • Wang, Siyao;Lee, Yeon-Woo;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.24 no.1
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    • pp.117-124
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    • 2021
  • Korean education in China began at Peking University in the 1950s. At present, The Korean language education in China has made remarkable progress in many aspects such as scale, scope, level and achievement. In addition, with the increasingly frequent economic and cultural exchanges or cooperation between China and South Korea and the increasing trend of internationalization, the prosperity of Korean wave culture and the sound development of China-South Korea relations, the country's demand for Korean language talents is increasing day by day. However, with the rise of Korean education in China in recent years, some hidden problems also surfaced. In this paper, the Korean language proficiency test(TOPIK) is used to evaluate the Korean language proficiency of Korean learners, and Chinese juniors are used to evaluate the Korean language proficiency. In addition, a questionnaire survey was conducted to analyze the learning media of Chinese Korean learners at the present stage, and the relationship between learning media and learning outcomes was concluded. At the same time, deficiencies and problems existed in Korean education in colleges and universities were proposed and their own ideas were put forward.

An Analysis on Student Burden Double Reduction Policy in China - Based on Kingdon's Policy Stream Model (중국 의무교육단계 학생 부담경감 정책의 흐름 분석 - Kingdon의 정책흐름모형을 중심으로)

  • Xiaohui Li
    • Journal of the International Relations & Interdisciplinary Education
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    • v.4 no.1
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    • pp.35-56
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    • 2024
  • Based on Kingdon's policy stream model, the logical mechanism of student burden double reduction policy agenda setting process in China was analyzed from three aspects: problem stream, policy stream, political stream. It was found that the direct reflection of data, the feedback and improvement of current policies constitute the problem stream.The high attention of government departments, the suggestions of CPPCC members and experts and scholars, the strong voice of schools, and the continuous voice of stakeholders constitute the policy stream. The ruling party's governing idea and educational policy, national mood and interest game during the transition period constitute the political policy stream. The three streams, coupling interaction, open the policy window, promoting the introduction of the 'double reduction' policy.

Effect of Career Barrier on Occupational Engagement of College Student Majoring in Multimedia Content (멀티미디어콘텐츠 전공 대학생의 진로장벽이 진로관여행동에 미치는 영향)

  • Lee, Jung Hee;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.20 no.3
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    • pp.543-550
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    • 2017
  • The purpose of this study is to investigate the influence of career barriers on college students majoring in multimedia content on occupational engagement. Data was collected through a questionnaire survey from 446 students majoring in Multimedia content at D University in Pusan. The data were analyzed by using reliability analysis, t-test, correlations, multiple regression analysis, and hierarchical analysis with SPSS 24.0. The results are as follows. Among the career barriers, external barriers had a significant positive influence on occupational engagement, although indecisive personality, lack of job information, lack of self clarification had a significant negative influence on occupational engagement. In addition, the implications of the study on the basis of these results and the limitations and future research directions are discussed.

A Verification of Cognition Improvement of Science and Engineering using Gamification (게이미피케이션을 활용한 과학과 공학의 인식 개선 검증)

  • Park, Sungjin;Kim, Sangkyun
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.37-46
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    • 2018
  • Purpose of this study was to improve students' negative perception of 'difficulties' in science & engineering. a survey tool consisting of four questionnaire for research had developed. For the experiment, this study used the gamified contents and used to 58 students of A University in Chuncheon. According to the results of the analysis, it was found that the gamified contents influenced a positive in improving the negative perception of science & engineering. Based on the results of this study, we will discuss the sustainability of knowledge acquisition along with the improvement of negative perception of science & engineering.

Evaluation of performance characteristics in the seeress of team attack during volleyball game (배구 경기에서 팀 공격 성공을 위한 선수들의 수행 특성 평가)

  • Lee, Ki-Chung;Lee, Jong-Kyung;Chun, Young-Jin
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.241-252
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    • 2003
  • The purpose of this study was to evaluate performance characteristics in the success of team attack during volleyball game. Three dimensional analysis was performed with games of business teams. Analyzed variables were followed by the movement distance of a setter when A-quick was occurred, the position during the spike, the possibility area during the attack, the right and left distance of the assistance attacker, the distance between attacker and blocker, and the distance between blockers each others. 1. It is recommended that the movement distance of the setter be decreased in order to make stable set condition. 2. In order to make one person blocking, the formation was to be consisted of the right and left formation which was associated with the progressive attack performance of the assistance attacker. 3. It is useful to widen attack area. Also it is necessary to improve the enhancement of passing the ball against the blocking of an opponent player. Finally, it is necessary to develop kinematic variables to evaluate performance characteristics of players. Further study may consider the best defense position against the attack of the opponent player.

Analysis of the Relationship between a Batter's Performance and Discomfort Index using Big Data: focusing on the Number of Pitches and On Base Percentage (빅데이터를 활용한 타자의 출루 관련 경기력과 불쾌지수의 관계 분석 : 투구 수 유도와 출루율을 중심으로)

  • Kim, Semin;You, Kangsoo
    • Journal of Industrial Convergence
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    • v.18 no.4
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    • pp.61-66
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    • 2020
  • Recently, attempts have been made to use data to operate games, seasons, and teams in professional baseball. Therefore, in this study, we collected baseball game records and analyzed the relationship between on-base rate and pitching count induction, and this was defined as the third record for non-game factors such as discomfort index, which includes the weather application data. When the discomfort index was over 75, the pitcher's induction of pitching was high, and when the discomfort index was less than 69.9, the on-base rate was high, but when the discomfort index was 70 or more and less than 75, the batter's on-base performance was the lowest. Through the results of the study, it could be inferred that the discomfort index, the batter's on-base rate, and the number of induction pitches are related, and that it is highly likely to be related to the pitcher's performance. Through this study, we could see the possibility of defining a cumulative/ratio record defined as the primary record and a saver metric defined as the secondary record, and a third, tertiary record linking data outside the game.

Are Head Impacts Safe during Youth Soccer Game Practice? (유소년 축구 경기에서 발생하는 머리 충격은 안전할까?)

  • O'Sullivan, David;Kwak, Myung-Hoo;Kim, Yun-Sik;Jeong, Hee Seong
    • Korean Journal of Applied Biomechanics
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    • v.30 no.2
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    • pp.155-163
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    • 2020
  • Objective: This study to identify the mechanism of head impact that occurs during youth soccer game with regard to head injuries in sports. Method: Ten male subjects (age: 10.0±2.0 yrs.) were participated during 10 soccer practices spread out over a time period of 10 weeks. During each soccer game, the participants agreed and wore the X-Patch (wireless accelerometer, gyroscopes). The X-Patch records the head impact mechanics, such as peak linear acceleration (PLA), peak rotational acceleration (PRA), peak rotational velocity (PRV), Head Injury Criterion (HIC), and the location of impact. Results: A total of 501 impacts to the head were measured over the 10 soccer games, PLA 17.8±10.4 g, PRA 3168±2442 rad/s2; PRV 16.1±10.6 rad/s; HIC 11.7±34.2. The severity of impact was classified into 3 ranges; low 10~39 g (482 impacts); medium 40~69 g (17 impacts); and high >69 g (2 impacts). There are no significant differences in PLA and HIC (p=0.08, p=0.15), however PRA and PRV show the differences (p<.05) between each of the participants. For the analysis comparing between the soccer games, there are no significant differences in PLA, PRA, PRV and HIC (p=0.11, p=0.13, p=0.14, p=0.05). Conclusion: Our results indicated that there were significant differences between athletes, especially in terms of rotational acceleration, whereas there were significant differences in linear and rotational based variable between each of the soccer games. Although the vast majority of impacts were below 39 g there were 2 potentially dangerous impacts above 69 g. It is important that future research continuous to measure head impact mechanics during soccer to help understand head injury mechanisms to ensure the safety of athletes.

The Effect of Algorithm Execution Time Analysis using Unplugged Program on the Computational Thinking of Third Grade Students (언플러그드 방식을 활용한 알고리즘 수행시간 분석이 초등학교 3학년 학생의 컴퓨팅 사고력에 미치는 효과)

  • Kim, Jungah;Oh, Minwoo;Yang, Younghun;Kim, Taehun;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.19-27
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    • 2019
  • This study analyzed the effect of an unplugged educational program which focuses on the algorithm execution time analysis on enhancing the computational thinking of the third grade students. An unplugged educational program was developed by following the procedures of the ADDIE model based on the result of the demand analysis conducted with 70 incumbent elementary school teachers and 120 third grade students. The developed program was applied to 24 third grade students for 36 classes in six days and a comparison was made through pre-post comparison tests with 24 students who were taught with a board game program for the same period of time. As a result, the unplugged education program which focuses on the algorithm execution time analysis is deemed to have positive effect on the computational thinking of the third grade students.

Case Analysis on the Signification Model of Three Signs in a Mathematically Gifted Student's Abstraction Process (수학 영재의 추상화 학습에서 기호의 의미 작용 과정 사례 분석)

  • Song, Sang-Hun;Shin, Eun-Ju
    • School Mathematics
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    • v.9 no.1
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    • pp.161-180
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    • 2007
  • The purpose of this study is to analyse how a mathematically gifted student constructs a nested signification model of three signs, while he abstracts the solution of a given NIM game. The findings of a qualitative case study have led to conclusions as follows. In general, we know that most of mathematically gifted students(within top 0.01%) in the elementary school might be excellent in constructing representamen and interpretant But it depends on the cases. While a student, one of best, is making the meaning of object in general level of abstraction, he also has a difficulty in rising from general level to formal level. When he made the interpretant in general level with researcher's advice, he was able to rise formal level and constructed a nested signification model of three signs. We suggested 3 considerations to teach the mathematically gifted students in elementary school level.

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