• Title/Summary/Keyword: Game development

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Study About The Game Operation Tool Development that Used A Ultrasonic (초음파를 이용한 게임 운영 도구 개발에 관한 연구)

  • Bae, Jae-Hwan
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.741-742
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    • 2006
  • In this paper, we suggested a method for game operation tools by Ultrasonic sensor. Various ideas are necessary for the development that a game is industrial. I use a Ultrasonic sensor in this study and use a model case, and an operation is going to hold a case shooting play. Therefore, I showed a former circuit and a formula related to this.

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For the development Computer Game, using the Creative Group Thinking System (컴퓨터 게임 개발을 위한 아이디어 발상에 관한 연구)

  • Han Kyung-Don
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.175-180
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    • 2006
  • The primary concern here is to discover the what and how of the computer same development. In other words, the goal of this research is help the evaluation of Creative Croup Thinking System (CGTS), become aware of areas of need for the development computer game. For the development computer game, the creative thinking is one of the most important principles. The creative thinking is the first step of the development computer game of process. In order to save time, effective qualifies, and achieve the goals, the researcher has studied the web programing on the Creative Croup Thinking System (CGTS).

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Study of sound for Smart phone games (스마트폰 게임의 사운드에 관한 연구)

  • Lee, Myung-Hwan;Ryu, Chang-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.405-408
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    • 2012
  • Recently, Smartphone takes center stage as the next generation game platform, so there's fierce competition between various companies which enter the mobile market. According to Smartphone market is wide, Smart phone App game sound is more widely. This study attempts to analyse the role of sound effects and BGM(background music) during game play or game development, and make a comparison between game play with and without Sound effects, so that to suggest the direction of development of the App game sound for Smartphone and to remind the importance of sound effects and emphasize the necessity of development of the professional game sound.

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Development of twosome collaboration dance game using Brain-Computer Interface (뇌-컴퓨터 인터페이스를 활용한 2인용 협동댄스게임 구현)

  • Park, Tae-Ryoung;Kim, Jai-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2575-2581
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    • 2011
  • Recently, systematic research on the brain has been conducted and BCI(Brain -Computer Interface) technology applying electroencephalogram has been actively researched. Especially, serious game technology using BCI device has been the subject of interest. This paper develops a "twosome collaboration dance game," which is a serious game that takes advantage of NeuroSky's SDK(System Development Kit) and helps developing the spirit of team work and sociality based on attention and meditation, unlike existing single player games. We expect that this game will help to visualize brain functions of people and to cure ADHD children and the elderly people with MCI(Mild Cognitive Disorder). It is also expected to play a role of social catalyst to the game culture of the adolescent.

The 4th Industrial Revolution and Development Direction of Korean Game Industry (4차 산업혁명과 국내 게임산업 발전방향 연구)

  • Choi, JoongBin;Kwon, Taekmin
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.29-38
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    • 2016
  • The Korean game industry has stopped growing due to internal and external instability. It is the fourth industrial revolution that has been mentioned as a new breakthrough in the domestic game industry in front of these internal and external instabilities. The fourth industrial revolution is changing the paradigm of the existing industrial structure, and has brought ecological changes not only to the manufacturing industry but also to the contents industry as a whole. In this paper, we will explore the development direction of domestic game industry through the 4th industrial revolution and study the relation between development of AI and AR / VR and game industry which will be the main core of the fourth industrial revolution in the future.

Automated Testing of Online Game Servers by Agents (에이전트에 의한 온라인게임 서버 테스트 자동화)

  • Lee Hun-Joo;Jung Yong-Woo;Lim Bum-Hyun;Shim Kwang-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5B
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    • pp.405-412
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    • 2006
  • In this paper, we present an efficient method for simulating massively virtual clients in an online game environment. Massively multi-player online games and other multi-user based networked applications are becoming more attractive to the gamer players. Such kind of technology has long been researched in the area called Networked Virtual Environments. In the game development process, a set of beta tests is used to ensure the stability of online game servers. A set of testing processes consumesa lot of development resources such as cost, time, and etc. The purpose of VENUS system is to provide an automated beta test environment to the game developers to efficiently test the online games to reduce development resources.

Cross Platform Game Development Environment for PMP (PMP(Portable Multimedia Player)를 위한 크로스 플랫폼 게임 개발 환경)

  • Lee, Ya-Ri;Kim, Jung-Sook
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.377-383
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    • 2007
  • The existing PMP contents have been usually providing moving picture services. However the rapid increasement by users of mobile equipment brought the need for multipurpose convergence, it is needed to develop the appropriate contents as these products appear. In this paper we designed the easy development environment for game contents that provide limited killer services. Game with the limited PMP input devices as a variety of portable input devices are developed and the equipment function of PMP itself is enhanced, its field of application will be further extended. So, we will design cross platform game development environment for PMP that is able to give friendly and valuable game contents to PMP users.

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A Study on the Immersive Realities Between PC and VR Versions of <Resident Evil 4>

  • Mingke Lyu;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.340-345
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    • 2023
  • In recent years, the rapid development of VR technology has secured its significant position in the gaming industry. This paper selects the PC and VR versions of Resident Evil 4 as the research objects, aiming to compare the similarities and differences between these two platforms. Through this comparative study, it is evident that the PC version of the game offers most players an excellent gaming control experience through precise and flexible operations. On the other hand, the VR version not only achieves immersive gameplay through virtual reality technology but also delivers more impressive visual effects to players. However, in comparison to the traditional PC version, the VR version incurs higher development costs, necessitating the production team to invest more resources to optimize the gaming experience and strike a better balance between immersion and playability. In conclusion, this study provides a valuable reference for game developers, assisting them in meeting the diverse needs of player groups and enhancing game playability and user satisfaction.

A Study on the Preference of Color by Genres of Smartphone Game (스마트폰 게임 장르별 색채 선호도 조사 연구)

  • Park, Ji-Hye;Hong, Soo-bong;Jung, Chool-gon
    • Journal of Korea Game Society
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    • v.16 no.1
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    • pp.7-22
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    • 2016
  • While the period of 40 million smart phone users begins, mobile game has spread and evolved as quick as popularization of smart phone. Therefore, this study is written to help the improvement of a graphic image on a development of a game for a qualitative growth of a game market, and is to suggest a guideline of tone by genres, by measuring image or feeling of game genre targeting game users. As a result of study, more than 50% of adjectives game users wrote by genres corresponded. It means that tone game users prefer is relatively clear. Therefore, the researcher confirmed that it is possible to attempt the standardization of tome about genre, and suggested 3 kinds of tone and brightness of color by genres. The researcher hopes that this result of the study will help smooth color plan on a development of smart phone game, and that more diverse studies will be proceeded for a qualitative growth of a game market arriving at puberty.

Studies on the development scheme and the current state of Korea Game Industry (한국 게임산업의현황과 발전방안에 관한 연구: 법과 제도를 중심으로)

  • Kim, Jae-Seong;Lee, Tae-Yeong;Kim, Tae-Gu;Jung, Hyung-Won
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.439-447
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    • 2015
  • The game industry has a very important position. However, a problem with the game rating and legal issues so called "Internet Game Shutdown System" is with significant impact. So, this study looking for many information on this issue, over the course of the study of solutions was looking for a way to contribute to the game industry. The status of the domestic game industry and the institutional and legal problems were studied. In this study, for the development of the game industry, the government's policy support is needed. And game related-government agencies should be the maintenance of law and institutions and reasonable arrangements for the work of government agencies.