• Title/Summary/Keyword: GOMS

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GOMS Analysis of Database Menu Structure for PC Communication Services (PC통신서비스를 위한 데이터베이스 메뉴 구조에 대한 GOMS 분석)

  • Yun, Cheol-Ho;No, Byeong-Ok
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.101-107
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    • 2000
  • This study reviews several database menu structure for pc communication services to examine the efficiency of database menu structure. Database menu systems of 5 major pc communication companies were analyzed by GOMS methodology, a description of the knowledge that a user must have in order to carry out tasks on system. Also, each database access time of 4 pc communication companies were measured with internet pc environment in laboratory. It is recommened that another menu design strategies (for example, broad-shallow rather than narrow-deep) should be adopted because current menu structures have inefficient procedures to access those database.

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An Analysis of Panel Attrition in GOMS(Graduates Occupational Survey) (대졸자 직업이동 경로조사에서 패널탈락분석)

  • Chun, Young-Min;Yoon, Jeong-Hye;Oh, Min-Hong
    • The Korean Journal of Applied Statistics
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    • v.22 no.5
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    • pp.981-993
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    • 2009
  • It would cause a serious problem in the panel data when panel attrition is concentrated on certain socioeconomic groups. Using the GOMS, this study investigates whether there exists non-random attrition bias in the data and seeks for feasible solutions to minimize the bias. The results of logit analyses show that panel attrition in the GOMS results mainly from surveying system but not from the surveyed. Therefore, the result suggests to develop well-organized management skill and systems as well as to construct weighting methods.

Possibility for Gamification based on Alternate Reality Game : Toward Pro-baseball Manager Game (대체현실게임기반의 게임화 가능성 : 프로야구매니저게임을 중심으로)

  • Han, Sang Geun;Song, Seung Keun
    • Smart Media Journal
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    • v.4 no.1
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    • pp.52-57
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    • 2015
  • Currently the gamification as marketing technique has appeared in the field non-related with game, applied to game elements. The alternate reality game pulled down the boundary between the real and the virtual has come out. New trend game has shown beyond the range of the existing game. The possibility has import into online baseball simulation game. The objective of this research is the exploratory approach to build GOMS model through three subjects to the famous pro-baseball manager game. After game playing session, three subjects' utterance with game experience was recorded. We built the goal hierarchy of goal in GOMS to pro-baseball manager game to analyze the vocabulary in three subjects' utterance. We try to find the possibility of gamification in alternate reality game interacting between the real and the virtual, and demolishing them.

Determinant's Factors to Employment Status of College Graduate Majored in Culinary Arts

  • NA, Tae-Kyun;KO, Beom-Seok
    • The Korean Journal of Food & Health Convergence
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    • v.8 no.3
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    • pp.25-35
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    • 2022
  • The purpose of this study was to investigate the factors that determine whether college graduates majoring in culinary arts are employed. To achieve this purpose, this study largely divided the factors affecting the status of employment into the personal background, college life, and employment preparation activities factors. And, the data of 164 graduates who graduated from culinary arts-related departments participating in the Graduate Occupational Mobility Survey (GOMS) were used. The analysis results are summarized as follows. First, it was found that the health status and experience of job-seeking activities of college graduates majoring in culinary arts decreased the employment probability. On the other hand, major satisfaction and certification acquisition were found to increase the employment probability. Second, the health status and experience of job-seeking activities of graduates who participated in 2018GOMS were found to decrease the employment probability, and major satisfaction and grade were found to increase the employment probability. Third, it was found that only the health status of graduates who participated in 2019GOMS affected the status of employment. Therefore, in order to increase the employment rate of culinary arts majors at the end of COVID 19, universities need to make efforts to increase their satisfaction with their majors and their grades while attending college.

그룹과업의 분석 방안

  • 민대환
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1998.10a
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    • pp.671-688
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    • 1998
  • 본 논문은 작업그룹의 과업을 수행하는 인지적 과정을 분석하는 방안을 제시한다. 먼저, 그룹의 인지현상을 연구하는 분산인지이론을 검토하고, 기존의 개인 과업 분석 방법론중의 하나인 GOMS를 확장하여 그룹에 적용할 수 있는 분산형 GOMS 방법론을 제안한다. 제안한 분산형 GOMS 방법론을 작업그룹의 실제 사례인 원자력 발전소의 주 제어실 운전반의 한 과업에 시험적으로 적용하여 분석해 본 결과를 제시한다. 각 구성원의 업무 수행 시간, 의사소통시간, 최대인지 부하등을 기초로 작업그룹의 업무 수행시간과 인지 부하의 ?형도를 계산하여 그룹의 과업에 대해 분석하였다.

분산형 GOMS애 의한 원전의 Human-Machine Interface 평가

  • 민대환;구상회;정윤형;김복렬
    • Proceedings of the Korean Nuclear Society Conference
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    • 1998.05a
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    • pp.239-245
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    • 1998
  • GOMS 평가는 운전원 개인의 인지과정에 초점을 두어 직무 절차의 학습시간과 직무 실행시간을 예측하고 직무 실행시 요구되는 인지부하를 분석한다. 하지만 실제 원전의 운전은 그룹에 의해 이루어지므로 운전원간 의사소통과 직무의 상호 의존관계를 고려하여 기존의 GOMS를 확장한 분산형 GOMS를 고안하였다. 본 논문에서는 분산형 GOMS 평가기법을 CE형 원전의 비상운전절차서에 시험적으로 적용해 본 결과를 제시한다.

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Classification and Comparison of the Type of Graduates Job Mobility (대졸자의 일자리 이동 유형 분류 및 비교)

  • Chun, Young-Min;Lee, Seong-Jae
    • The Korean Journal of Applied Statistics
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    • v.23 no.2
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    • pp.235-247
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    • 2010
  • In this paper it is investigated how the number of work experiences is distributed among college graduates who have ever entered the labor market and built up career by turnover. To do so, we classified the type of work experience and, moreover, conduct ANOVA to explore wage differentials caused by the number of work experience and by the type of work experience, using the GOMS(graduates occupational mobility survey) from 2006 to 2007.

SINGLE OBJECTIVE LAYOUT DESIGN OF USER INTERFACE COMPONENTS WITH MULTIPLE QUALITATIVE FACTORS

  • Peer, S.K.;Sharma, Dinesh-K.
    • Journal of applied mathematics & informatics
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    • v.14 no.1_2
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    • pp.353-363
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    • 2004
  • The purpose of this paper is to present a model to design the layout of the user interface components that handles many numbers of qualitative factors. An alternate rating system is also proposed for the closeness relationship ratings between the various pairs of components evaluated by using GOMS (goals, operators, methods and selection rules) technique. The proposed model is applied to the design of the part of the user interface in order to obtain the best layout of the components. The results of the proposed model are compared with that of an existing model, which handles single qualitative factor applied to obtain the layouts of user interface components.

Inter-Regional Migration and Wage Effects by College Graduates (청년층 지역이동과 임금수준 효과)

  • Cho, Donghun
    • Journal of Labour Economics
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    • v.43 no.3
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    • pp.123-148
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    • 2020
  • This study empirically estimates the possible association between the college graduate Young Peoples' wages in the labor market and their internal migration through college education after high school education. Using the Graduate Occupation Mobility Survey(GOMS), we found out that the more likely young peoples find jobs in the location from different their hometown the higher they command wages in the labor market.

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Method for Designing Adaptive UI Based on User's Context in the Environment Including Mobile Device and Public Display Device (모바일 장치와 공용 디스플레이 장치를 포함하는 환경에서 사용자의 특성에 기반한 Adaptive UI 설계 방안)

  • Kang, Seung-Soo;Ko, Hyun;Youn, Hee Yong
    • Journal of Information Technology Services
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    • v.11 no.4
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    • pp.181-194
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    • 2012
  • The one of the most meaningful change in the recent ubiquitous environment is the omnipresence of public digital display device for providing ubiquitous information. It is the important issue to provide publicity as well as adaptive information to each user in the field of the public digital display device. This research proposes the idea ensuring fast response speed by the selection of user preference function. The preference function is selected by statistics using Zipf distribution in the system comprising mobile device and digital display device based on NFC (Near Field Communication). The idea is proved by CPM-GOMS model and the improvement of user response can be achieved.