• Title/Summary/Keyword: Fixed-media

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Estimation of AVC Coding Efficiency (AVC 부호화 효율의 추정)

  • Dung, Luong Ngoc Thuy;Sohn, Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.310-313
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    • 2011
  • This study investigates some schemes to estimate the coding efficiency of a video sequence. The texture complexity and motion are considered as two major parameters to decide the coding efficiency, and the methods to estimate the parameters are discussed. For a fixed values of PSNR, the bit rate of a video sequence is estimated using some schemes based on the estimated parameters, and compared with the bit rate by MPEG-4 AVC.

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A New Local Information Distribution System on Multi-Hop Wireless Networks

  • Koide, Toshio;Watanabe, Hitoshi
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1363-1366
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    • 2002
  • The studies of multi-hop wireless networks are active as the new communication media, which does not require any fixed communication infrastructure. One of application of the networks is local information distribution service, which is useful far daily activities in certain geographically restricted region or community within a radius of several kilometers. In this paper, MID-Net, which is the network enabling such distribution service, and effective information distribution algorithm MCMS are proposed. The behavior of the MID-Net is characterized by the waiting time function, three types of the functions are proposed in this paper.

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Sentiment Analysis using Robust Parallel Tri-LSTM Sentence Embedding in Out-of-Vocabulary Word (Out-of-Vocabulary 단어에 강건한 병렬 Tri-LSTM 문장 임베딩을 이용한 감정분석)

  • Lee, Hyun Young;Kang, Seung Shik
    • Smart Media Journal
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    • v.10 no.1
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    • pp.16-24
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    • 2021
  • The exiting word embedding methodology such as word2vec represents words, which only occur in the raw training corpus, as a fixed-length vector into a continuous vector space, so when mapping the words incorporated in the raw training corpus into a fixed-length vector in morphologically rich language, out-of-vocabulary (OOV) problem often happens. Even for sentence embedding, when representing the meaning of a sentence as a fixed-length vector by synthesizing word vectors constituting a sentence, OOV words make it challenging to meaningfully represent a sentence into a fixed-length vector. In particular, since the agglutinative language, the Korean has a morphological characteristic to integrate lexical morpheme and grammatical morpheme, handling OOV words is an important factor in improving performance. In this paper, we propose parallel Tri-LSTM sentence embedding that is robust to the OOV problem by extending utilizing the morphological information of words into sentence-level. As a result of the sentiment analysis task with corpus in Korean, we empirically found that the character unit is better than the morpheme unit as an embedding unit for Korean sentence embedding. We achieved 86.17% accuracy on the sentiment analysis task with the parallel bidirectional Tri-LSTM sentence encoder.

A study on Media Characteristics of Stage Space in Middle Age and Renaissance Theater (중세(中世)와 르네상스 극장(劇場) 무대공간(舞臺空間)의 미디어적 특성에 관한 연구)

  • Kim, Sung-Kee;Park, Eun-Kon
    • Journal of architectural history
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    • v.15 no.1 s.45
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    • pp.61-76
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    • 2006
  • The stage is ceremonial and legendary space unlike the ordinary world. Performance is not simply scrip-staged, but spatial art based on tempo that transmits extreme condition. The stage art is a visual art combined with stage settings, lighting, customs and the like. I exemplify the stage of Middle Age and Renaissance in the history of the art of public performance and so I review that what meditative functions each stage perform and that as what pattern of media it can be conceptualized. In this thesis, I divide the places of public performance Into the spaces of proscenium and polygon and also set up the concepts of hot and cool that McLuhan presents for each space. So, the degree of participation could be different according to the distinction of quantity of information, which is communication following the patterns of spaces. The basis of public performance might be the communication between co-actors and audiences. Since the sense of the art of public performance is the art in the process of establishing the meaning based on the communication with co-actors, it is not a confirmed and fixed one, but rather a reflexive one that can be created and changed continuously. Therefore, audiences should be regarded as the subjects, who are making the art of public performance with co-actors.

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A Method of Tracking Object using Particle Filter and Adaptive Observation Model

  • Kim, Hyoyeon;Kim, Kisang;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.1
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    • pp.1-7
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    • 2017
  • In this paper, we propose an efficient method that is tracking an object in real time using particle filter and adaptive observation model. When tracking object, it happens object shape variation by camera or object movement in variety environments. The traditional method has an error of tracking from these variation, because it has fixed observation model about the selected object by the user in the initial frame. In order to overcome these problems, we propose a method that updates the observation model by calculating the similarity between the used observation model and the eight-way of edge model from the current position. If the similarity is higher than the threshold value, tracking the object using updated observation model to reset observation model. On the contrary to this, the algorithm which consists of a process is to maintain the used observation model. Finally, this paper demonstrates the performance of the stable tracking through comparison with the traditional method by using a number of experimental data.

A Study on the Visual Simulation Methods : The Effects of Sounds and Videos (경관 시뮬레이션 기법에 관한 연구 - 현장음과 동화상의 효과를 중심으로 -)

  • 주신하;임승빈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.3
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    • pp.312-320
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    • 1998
  • The purpose of this study is to investigate and compare the validity of various visual simulation methods with or without sounds and videos of the landscapes The landscape evaluation through such media as color slide, color slide with sounds, video and video without sounds are compared with on-site evaluaton of the landscape. The results are as follows : ·Video can generally convey the feelings for the real landscapes better than traditonal mathod, i.e., slide without sounds. ·When the sources of sounds are dominant in the view, there are great differences in responses among 4 different media and video can convey the feelings for real landscapes on site most successfully. ·There are slight differences by landscape types ; in mixed landscapes, there are higher correlations between the on-site estimaton and estimations through media ; in natural landscapes, video can reflect the feelings for real landscapes on site better. ·There is little difference between two shooting methods, fixed shot and pan shot. These results suggest that traditional visual simulation, with slides or photographs, could not reflect the real landscapes in certain situations and the visual simulation method with sounds and videos should be used in such situatios to represent the real landscape better. Especially, when the whole and comprehensive evaluatio of the landscape properties is important, the visual simulation with sounds and videos should be used. And simulation techniques with sounds and videos should be further developed for practial applications.

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A study on the transparent screen projection mapping using depaysement (데페이즈망 기법을 활용한 투명스크린 프로젝션 맵핑 연구)

  • Park, Ki-Deok;Kim, Tae-Hyoung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.331-340
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    • 2013
  • Depaysement, suggested by the well-known surrealist Rene Magritte, has been used for and applied to many media. Application of depaysement through various media such as TV, commercial, and advertisement, attempted to provide interest by deviation from fixed ideas and visual shock, placing common objects in new and strange environment. The study applied screen projection mapping using a transparent screen and objet for different purposes to projection mapping media, applying depaysement to the artwork 'Illusion' in order to suggest visual pleasure, possibility as a new media, and projection mapping using transparent screen and objet. The work cases were suggested by applying expressive methods and effects according to three classifications - modulation of space, combination of conflicting images, and transformation and change of objects - in depaysement, and analyzed by types based on classification of the layout, typography, image, color, and time. Through 'Illusion,' new objet and characteristics of the media are applied and expanded by using projection mapping and depaysement.

Targeting Data Service for Web-Based Media Contents (웹 기반 미디어 콘텐츠를 위한 맞춤형 데이터 서비스)

  • Park, Sung-Joo;Chung, Kwang-Sue
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1154-1164
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    • 2010
  • As an useful application in broadcasting services, the targeting service has been mainly studied to improve the service satisfaction and user usage in various media service environments based on user profile, preferences, and usage history. Targeting service is expanding its domain from broadcasting contents to interstitial contents and from fixed TV devices to mobile devices. Service data also include advertisement data, coupon, and information about media contents as well as simple broadcasting data. In this paper, the targeting data service is designed and implemented on articles, advertisement and broadcasting information on the basis of the user information. To adapt this to web-based media contents, information on user profile, preferences, and usage history is newly defined on the basis of the user metadata developed in TV-Anytime Forum and the user information defined in OpenSocial. The targeting data service is implemented to generate user preferences information and usage history pattern based on the similarity among user preference, contents information, and usage history. Based on performance evaluation, we prove that the proposed targeting data service is effectively applicable to web-based media contents as well as broadcasting service.

VR media aesthetics due to the evolution of visual media (시각 미디어의 진화에 따른 VR 매체 미학)

  • Lee, Dong-Eun;Son, Chang-Min
    • Cartoon and Animation Studies
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    • s.49
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    • pp.633-649
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    • 2017
  • The purpose of this study is to conceptualize the changing aspects of human freedom of observation and viewing as the visual media evolves from film to 3D stereoscopic film and VR. The purpose of this study is to conceptualize the aspect of freedom and viewing aspect from the viewpoint of genealogy. In addition, I will identify the media aesthetic characteristics of VR and identify the identity and ontology of VR. Media has evolved around the most artificial sense of human being. There is a third visual space called screen at the center of all the reproduction devices centering on visual media such as painting, film, television, and computer. In particular, movies, television, and video screens, which are media that reproduce moving images, pursue perfect fantasy and visual satisfaction while controlling the movement of the audience. A mobilized virtual gaze was secured on the assumption of the floating nature of the so-called viewers. The audience sees a cinematic illusion with a view while seated in a fixed seat in a floating posture. They accept passive, passive, and passively without a doubt the fantasy world beyond the screen. But with the advent of digital paradigm, the evolution of visual media creates a big change in the tradition of reproduction media. 3D stereoscopic film predicted the extinction of the fourth wall, the fourth wall. The audience is no longer sitting in a fixed seat and only staring at the front. The Z-axis appearance of the 3D stereoscopic image reorganizes the space of the story. The viewer's gaze also extends from 'front' to 'top, bottom, left, right' and even 'front and back'. It also transforms the passive audience into an active, interactive, and experiential subject by placing viewers between images. Going one step further, the visual media, which entered the VR era, give freedom to the body of the captive audience. VR secures the possibility of movement of visitors and simultaneously coexists with virtual space and physical space. Therefore, the audience of the VR contents acquires an integrated identity on the premise of participation and movement. It is not a so-called representation but a perfection of the aesthetic system by reconstructing the space of fantasy while inheriting the simulation tradition of the screen.

Multi-channel 5Gb/s/ch SERDES with Emphasis on Integrated Novel Clocking Strategies

  • Zhang, Changchun;Li, Ming;Wang, Zhigong;Yin, Kuiying;Deng, Qing;Guo, Yufeng;Cao, Zhengjun;Liu, Leilei
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.13 no.4
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    • pp.303-317
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    • 2013
  • Two novel clocking strategies for a high-speed multi-channel serializer-deserializer (SERDES) are proposed in this paper. Both of the clocking strategies are based on groups, which facilitate flexibility and expansibility of the SERDES. One clocking strategy is applicable to moderate parallel I/O cases, such as high density, short distance, consistent media, high temperature variation, which is used for the serializer array. Each group within the strategy consists of a full-rate phase-locked loop (PLL), a full-rate delay-locked loop (DLL), and two fixed phase alignment (FPA) techniques. The other is applicable to more awful I/O cases such as higher speed, longer distance, inconsistent media, serious crosstalk, which is used for the deserializer array. Each group within the strategy is composed of a PLL and two DLLs. Moreover, a half-rate version is chosen to realize the desired function of 1:2 deserializer. Based on the proposed clocking strategies, two representative ICs for each group of SERDES are designed and fabricated in a standard $0.18{\mu}m$ CMOS technology. Measurement results indicate that the two SERDES ICs can work properly accompanied with their corresponding clocking strategies.