• 제목/요약/키워드: Eye Movement

검색결과 546건 처리시간 0.031초

Experimental Verification of Relaxation Effect of Tree Planting using Eye Movement Tracking

  • Lee, Ju-Young;Sawada, Takuji;Fujii, Eijiro
    • Proceedings of the Korean Institute of Landscape Architecture Conference
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    • 한국조경학회 2007년도 Journal of Landscape Architecture in Asia Vol.3
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    • pp.89-93
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    • 2007
  • In the Japanese garden, a unique planting design has been used to improve visual harmony with the surrounding landscape by planting plants around the objects that are not harmonious with surrounding landscape. In this study, physiopsychological effects of plants caused by a traditional planting skill used in Japanese garden was verified in terms of visual relaxation using eye movement recording and semantic differential method. A total of fourteen Japanese volunteers(seven male and seven female) who have normal vision(aged $21{\sim}28$) participated as subjects. Experiment was carried out in the sealed room of Chiba University in Japan. Four different types of scenery models were presented which were created by combination of the three landscape factors of the surrounding background, the object that disturbs visual harmony, and the trees planted for improving visual harmony with the surrounding landscape. In the results, significantly more gaze fixations were measured on the trees than on the object and higher values in positive feelings were recorded for the stimuli with proper planting combination. Our results indicated that proper tree planting can cause physiopsychological relaxation by improving visual harmony with the surrounding landscape and provided new evidence for supporting scientific validity of the traditional planting skills.

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Functional Assessment of Vestibular System and Dizziness Diagnosis (전정기능 평가 및 질병 진단을 위한 정현파 회전자극기 개발)

  • Jeong, Ho-Chun;Lim, Seung-Kwan;Kim, Kuy-Kem;Chin, Dal-Bok
    • Proceedings of the KIEE Conference
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    • 대한전기학회 1996년도 하계학술대회 논문집 B
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    • pp.1027-1030
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    • 1996
  • The purpose of this study was to develop systematic diagnostic system testing easily, rapidly vestibular function of patients suffered from vestibular syndrome such as nausea vomiting, dizzness, ataxia. Diagnostic system composed of rotatory chair system which rotated sinusoidally patients against their vertical axis for purpose of invoking eye movement by vestibulo-ocular reflex and the softwares which storaged eye movement into computer and analyzed eye movement. Rotatory chair system consisted of comfortable chair and DC servomotor with reducer(1:80) by controlled servo in field of nonlinear motor control, double feedback loops system containing velocity feedback loop and position feedback loop was applied to this sever controlled rotatory chair system. Maximum rotatory velocity of rotatory chair was upto 60 degree per second and frequency range was 0.01 to 0.64 Hz. These above results suggest that clinical rotatory chair system may test easily, rapidly vestibular function and diagnose etiology of dizziness, thus giving effective assistance on the treatment of dizziness patients.

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Study on cognitive load of OM interface and eye movement experiment for nuclear power system

  • Zhang, Jingling;Su, Daizhong;Zhuang, Yan;QIU, Furong
    • Nuclear Engineering and Technology
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    • 제52권1호
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    • pp.78-86
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    • 2020
  • The operation and monitoring (OM) interface is the digital medium between nuclear power system and operators. The cognitive load of OM interface has an important effect on the operation errors made by operator during OM task between operator and computer. The cognitive load model of OM interface is constructed for analysing the composition and influencing factors of OM interface cognitive load. And to study the coping strategies and methods for cognitive load of nuclear power system. An experiment method based on eye movement is proposed to measure the cognitive load of OM interface. Experiment case is carried out with 20 subjects and typical OM interface of a nuclear power system simulator. The OM interface is optimized based on the experiment results. And the results comparison between the original OM interface and the optimized OM interface shows that the cognitive load model and proposed method is valuable contributions in reducing the cognitive load and improving the interaction efficiency of OM tasks.

A Case Report of Ptosis and Eye Movement Limitation Caused by Idiopathic Oculomotor Nerve Palsy (특발성 동안신경마비의 안검하수와 안구운동장애 치험 1례)

  • Kim, Min-ji;Won, Seo-young;Cho, Hyun-kyoung;Yoo, Ho-ryong;Seol, In-chan;Kim, Yoon-sik
    • The Journal of Internal Korean Medicine
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    • 제40권3호
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    • pp.499-505
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    • 2019
  • Oculomotor nerve palsy causes ptosis, limitation of eye movement, diplopia, and facial pain. Despite imaging investigation, the cause of the palsy cannot be established in most cases. We treated a patient with idiopathic oculomotor nerve palsy with acupuncture, electroacupuncture, pharmacopuncture, and Korean medical physical therapy. In this case, the symptoms remarkably improved after 28 days of treatment. This case report suggests that traditional Korean medicine is effective in treating ptosis and limitation of eye movement diagnosed as idiopathic oculomotor nerve palsy.

A Study of the Humanoid Eye drive System (휴머노이드 안구 구동시스템에 대한 고찰)

  • Kim, Jae-Hyeok;Kang, Dong-Woo
    • Proceedings of the KIEE Conference
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    • 대한전기학회 2015년도 제46회 하계학술대회
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    • pp.67-68
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    • 2015
  • This paper describes humanoid eye drive system. The eye drive system has been developed by using more than two motors for operating 2 degree-of-freedom. It needs to accomplish purpose for operating the robot eye like movement of the human eye. However it makes problems that it increases energy consumption and requires relatively large space of operating system. Thus it needs technology to minimize and have high efficiency. This paper introduces the adequacy of perviously eye drive system. And it shows research value of the spherical motor system.

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Gaze Detection in Head Mounted Camera environment (Head Mounted Camera 환경에서 응시위치 추적)

  • 이철한;이정준;김재희
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
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    • pp.25-28
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    • 2000
  • Gaze detection is to find out the position on a monitor screen where a user is looking at, using the computer vision processing. This System can help the handicapped to use a computer, substitute a touch screen which is expensive, and navigate the virtual reality. There are basically two main types of the study of gaze detection. The first is to find out the location by face movement, and the second is by eye movement. In the gaze detection by eye movement, we find out the position with special devices, or the methode of image processing. In this paper, we detect not the iris but the pupil from the image captured by Head-Mounted Camera with infra-red light, and accurately locate the position where a user looking at by A(fine Transform.

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The Vectorization of EOG for Man-Machine Interfacing (Man-Machine Interfacing을 위한 EOG의 벡터화)

  • Park, Jong-Hwan;Cheon, Woo-Young;Park, Hyung-Jun
    • Proceedings of the KIEE Conference
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    • 대한전기학회 1998년도 하계학술대회 논문집 B
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    • pp.604-606
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    • 1998
  • As a basic study for Man-Machine interfacing technics, this paper purposed the vertorization of EOG(electrooculogram) that is generated by eye movement. EOG is electric potential difference between the positive potential of cornea and the negative potential of retina. The magnitude and the polarity are depend on the direction of eye movement and degree of gaze angle. In order to vectorize EOG, EOG signal is measured about vertical and horizontal movement of eyes. This vectorization of EOG is expected to help Man-Machine Interfacing technics and development of other useful equipment.

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Robust Eye Region Discrimination and Eye Tracking to the Environmental Changes (환경변화에 강인한 눈 영역 분리 및 안구 추적에 관한 연구)

  • Kim, Byoung-Kyun;Lee, Wang-Heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제18권5호
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    • pp.1171-1176
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    • 2014
  • The eye-tracking [ET] is used on the human computer interaction [HCI] analysing the movement status as well as finding the gaze direction of the eye by tracking pupil's movement on a human face. Nowadays, the ET is widely used not only in market analysis by taking advantage of pupil tracking, but also in grasping intention, and there have been lots of researches on the ET. Although the vision based ET is known as convenient in application point of view, however, not robust in changing environment such as illumination, geometrical rotation, occlusion and scale changes. This paper proposes two steps in the ET, at first, face and eye regions are discriminated by Haar classifier on the face, and then the pupils from the discriminated eye regions are tracked by CAMShift as well as Template matching. We proved the usefulness of the proposed algorithm by lots of real experiments in changing environment such as illumination as well as rotation and scale changes.

The Educational Games' UI Study from the Point of View of UX by Eye-tracking (UX관점에서 Eye-tracking을 이용한 교육용 게임 UI연구)

  • Shin, Won-Sub;Shin, Donghoon;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • 제17권2호
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    • pp.211-224
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    • 2013
  • The purpose of this study was to find the effective way of composition in terms of UX(user experience) when configuring UI(user interface) of educational game by utilizing ET(eye-tracking). Experimental material was a game related to the middle school 'force and motion'. SMI (SensoMotoric Instruments)' iView X TM RED was used in order to collect eye movement data. The results of this study was as follows. First, the lead element for fast visual attention should be placed in the center when the educational game UI is configured. Second, burton that changes character's features and the information about them should be placed close to each other. Third, learning quiz caught visual attention faster when it was placed on the left side of UI. Fourth, when one UI was overlapped by another, parts that were not overlapped was fixated, too.

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The Effect of SBF Question on Conceptual Achievement and Eye Movement in Seasonal Constellation Learning of Elementary School Students (초등학생의 계절별 별자리 학습에서 SBF 질문이 개념성취와 시선이동에 미치는 영향)

  • Jaesun, Kim;Ilho, Yang;Sungman, Lim
    • Journal of the Korean Society of Earth Science Education
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    • 제16권2호
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    • pp.302-318
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    • 2023
  • The purpose of this study was to study to the effect of presenting SBF questions on the level of conceptual achievement and eye movement of elementary students in seasonal constellation learning that requires systems thinking. In this study, the effectiveness of SBF questions was divided into experimental groups and comparison groups, and scientific texts with different question types were presented to analyze the level of conceptual achievement and differences in eye movement of sixth-grade elementary students. Data analysis quantitatively analyzed the pre- and post-test results of the developed concept test paper and the eye movement data when learning scientific texts related to seasonal constellations. As a result of the study, first, the SBF question was a valid learning strategy for learning seasonal constellations. The SBF question showed a statistically significant difference (p<0.05) in the pre- and post-test between groups, and a statistically significant difference (p<0.001) in the pre- and post-test within the group. Second, SBF questions had a positive effect on students' learning by inducing learners with low preconceptions to area of interest that help them achieve concepts. In other words, when presenting SBF questions with visual data from a space-based perspective, it was confirmed based on the results of eye movement analysis that there was a significant difference in total fixation count (p<0.01) of learners. On the other hand, for learners with high scientific preconceptions, the effect of exploration was not significant because the preconceptions of the learners themselves acted as a hard core rather than the effect of SBF questions. This study is different from existing seasonal constellation learning studies in that it provides quantitative data through pre- and post-test and eye movement analysis in the seasonal constellation learning process, and can help elementary students learn seasonal constellations.