• Title/Summary/Keyword: Experimental Recognition

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Object Recognition Algorithm with Partial Information

  • Yoo, Suk Won
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.229-235
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    • 2019
  • Due to the development of video and optical technology today, video equipments are being used in a variety of fields such as identification, security maintenance, and factory automation systems that generate products. In this paper, we investigate an algorithm that effectively recognizes an experimental object in an input image with a partial problem due to the mechanical problem of the input imaging device. The object recognition algorithm proposed in this paper moves and rotates the vertices constituting the outline of the experimental object to the positions of the respective vertices constituting the outline of the DB model. Then, the discordance values between the moved and rotated experimental object and the corresponding DB model are calculated, and the minimum discordance value is selected. This minimum value is the final discordance value between the experimental object and the corresponding DB model, and the DB model with the minimum discordance value is selected as the recognition result for the experimental object. The proposed object recognition method obtains satisfactory recognition results using only partial information of the experimental object.

The Effect of Listening to Music for the Children's Development of Tone Recognition & Sense of Rhythm (음악감상활동이 유아의 음정감과 리듬감 발달에 미치는 영향)

  • Ohm Jung-ae;Kim Kyungnam
    • Journal of the Korean Home Economics Association
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    • v.41 no.10 s.188
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    • pp.75-84
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    • 2003
  • The purpose of this study was to examine the effect of listening to music during musical activities on children's development of tone recognition and sense of rhythm. The subjects were total sixty 4-years-olds from two classes of thirty. The children were divided into two groups, experimental and control. Before the experimental procedures, a pre-test was taken to evaluate the level of tone recognition and sense of rhythm of the children. Cordon's 'Audie' was employed and used to measure the difference of tone recognition and sense of rhythm. Then, the activity of listening to music was applied to the experimental group for ten weeks. For the experimental group, the musical activity was selected based on the themes of our tfe which was related to the weekly and yearly teaching plan. One the other hand, no musical activity was provided for the control group. After the experiment, a post-test was carried out using the same methodology of pre-test. Data were analysed by ANCOVA test. Results showed that there was a statistically significant difference in the development of tone recognition and sense of rhythm between the experimental group and the control group.

Character Classification with Triangular Distribution

  • Yoo, Suk Won
    • International Journal of Advanced Culture Technology
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    • v.7 no.2
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    • pp.209-217
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    • 2019
  • Due to the development of artificial intelligence and image recognition technology that play important roles in the field of 4th industry, office automation systems and unmanned automation systems are rapidly spreading in human society. The proposed algorithm first finds the variances of the differences between the tile values constituting the learning characters and the experimental character and then recognizes the experimental character according to the distribution of the three learning characters with the smallest variances. In more detail, for 100 learning data characters and 10 experimental data characters, each character is defined as the number of black pixels belonging to 15 tile areas. For each character constituting the experimental data, the variance of the differences of the tile values of 100 learning data characters is obtained and then arranged in the ascending order. After that, three learning data characters with the minimum variance values are selected, and the final recognition result for the given experimental character is selected according to the distribution of these character types. Moreover, we compare the recognition result with the result made by a neural network of basic structure. It is confirmed that satisfactory recognition results are obtained through the processes that subdivide the learning characters and experiment characters into tile sizes and then select the recognition result using variances.

A Study on Face Recognition on an UMPC (UMPC 환경에서의 얼굴인식 연구)

  • Nam, Gi-Pyo;Kang, Byung-Jun;Jeong, Dae-Sik;Park, Kang-Ryoung
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.831-832
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    • 2008
  • This paper proposes the experimental results and analysis of face recognition on an conventional UMPC(Ultra Mobile Personal Computer). With face images acquired by the embedded camera of UMPC, we detected the facial region by using Adaboost face detector. The detected image was normalized into a $32{\times}32$ pixel sized image for face recognition. We performed face recognition based on PCA (Principal Component Analysis). As experimental results, the TER (Total Error Rate) of face recognition was 19.77%.

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STUDY OF RECOGNITION OF MALOCCLUSION AND ORTHODONTIC TREATMENTS (부정교합과 교정치료에 대한 인식변화에 관한 연구)

  • Lee, SShin-Jae;Kim, Tae-Woo;Suhr, Cheong-Hoon
    • The korean journal of orthodontics
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    • v.24 no.1 s.44
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    • pp.193-198
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    • 1994
  • In this study, in order to survey the effect on public recognition in malocclusion and orthodontic treatment by brochures made by Korean orthodontic association, sample were divided into control and experimental group and a questionnaire was inguired and the results were as follows: 1. In the experimental group, frequency of recognition for the need of orthodontic treatment was high, and this indicates dental health behavior and recognition can be inspired by adequate giving of information. 2. Between the control and the experimental group, patterns of the negative opinion was different, and especially the demand for specific orthodontic treatment can be influenced by the content of brochures. 3. The brochures used in this study can call attention to develope the orthodontic aspect for the malocclusion, hereafter more systemic and active measures for development of public dental behavior and recognition should be needed.

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Multi-stage Speech Recognition Using Confidence Vector (신뢰도 벡터 기반의 다단계 음성인식)

  • Jeon, Hyung-Bae;Hwang, Kyu-Woong;Chung, Hoon;Kim, Seung-Hi;Park, Jun;Lee, Yun-Keun
    • MALSORI
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    • no.63
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    • pp.113-124
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    • 2007
  • In this paper, we propose a use of confidence vector as an intermediate input feature for multi-stage based speech recognition architecture to improve recognition accuracy. A multi-stage speech recognition structure is introduced as a method to reduce the computational complexity of the decoding procedure and then accomplish faster speech recognition. Conventional multi-stage speech recognition is usually composed of three stages, acoustic search, lexical search, and acoustic re-scoring. In this paper, we focus on improving the accuracy of the lexical decoding by introducing a confidence vector as an input feature instead of phoneme which was used typically. We take experimental results on 220K Korean Point-of-Interest (POI) domain and the experimental results show that the proposed method contributes on improving accuracy.

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Character Recognition using Regional Structure

  • Yoo, Suk Won
    • International Journal of Advanced Culture Technology
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    • v.7 no.1
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    • pp.64-69
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    • 2019
  • With the advent of the fourth industry, the need for office automation with automatic character recognition capabilities is increasing day by day. Therefore, in this paper, we study a character recognition algorithm that effectively recognizes a new experimental data character by using learning data characters. The proposed algorithm computes the degree of similarity that the structural regions of learning data characters match the corresponding regions of the experimental data character. It has been confirmed that satisfactory results can be obtained by selecting the learning data character with the highest degree of similarity in the matching process as the final recognition result for a given experimental data character.

A Hand Gesture Recognition Method using Inertial Sensor for Rapid Operation on Embedded Device

  • Lee, Sangyub;Lee, Jaekyu;Cho, Hyeonjoong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.757-770
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    • 2020
  • We propose a hand gesture recognition method that is compatible with a head-up display (HUD) including small processing resource. For fast link adaptation with HUD, it is necessary to rapidly process gesture recognition and send the minimum amount of driver hand gesture data from the wearable device. Therefore, we use a method that recognizes each hand gesture with an inertial measurement unit (IMU) sensor based on revised correlation matching. The method of gesture recognition is executed by calculating the correlation between every axis of the acquired data set. By classifying pre-defined gesture values and actions, the proposed method enables rapid recognition. Furthermore, we evaluate the performance of the algorithm, which can be implanted within wearable bands, requiring a minimal process load. The experimental results evaluated the feasibility and effectiveness of our decomposed correlation matching method. Furthermore, we tested the proposed algorithm to confirm the effectiveness of the system using pre-defined gestures of specific motions with a wearable platform device. The experimental results validated the feasibility and effectiveness of the proposed hand gesture recognition system. Despite being based on a very simple concept, the proposed algorithm showed good performance in recognition accuracy.

Speech Emotion Recognition Based on GMM Using FFT and MFB Spectral Entropy (FFT와 MFB Spectral Entropy를 이용한 GMM 기반의 감정인식)

  • Lee, Woo-Seok;Roh, Yong-Wan;Hong, Hwang-Seok
    • Proceedings of the KIEE Conference
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    • 2008.04a
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    • pp.99-100
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    • 2008
  • This paper proposes a Gaussian Mixture Model (GMM) - based speech emotion recognition methods using four feature parameters; 1) Fast Fourier Transform(FFT) spectral entropy, 2) delta FFT spectral entropy, 3) Mel-frequency Filter Bank (MFB) spectral entropy, and 4) delta MFB spectral entropy. In addition, we use four emotions in a speech database including anger, sadness, happiness, and neutrality. We perform speech emotion recognition experiments using each pre-defined emotion and gender. The experimental results show that the proposed emotion recognition using FFT spectral-based entropy and MFB spectral-based entropy performs better than existing emotion recognition based on GMM using energy, Zero Crossing Rate (ZCR), Linear Prediction Coefficient (LPC), and pitch parameters. In experimental Results, we attained a maximum recognition rate of 75.1% when we used MFB spectral entropy and delta MFB spectral entropy.

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Comparison of experience recognition in 360° virtual reality videos and common videos (360° 가상현실 동영상과 일반 동영상 교육 콘텐츠의 경험인식 비교 분석)

  • Jung, Eun-Kyung;Jung, Ji-Yeon
    • The Korean Journal of Emergency Medical Services
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    • v.23 no.3
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    • pp.145-154
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    • 2019
  • Purpose: This study simulates cardiac arrest situations in 360° virtual reality video clips and general video clips, and compares the correlations between educational media and experience recognition. Methods: Experimental research was carried out on a random control group (n=32) and experimental group (n=32) on March 20, 2019. Results: The groups where participants were trained with the 360° virtual reality video clips and a higher score of experience recognition (p=.047) than the group where participants were trained with the general video clips. Moreover, the subfactors of experience recognition including the sense of presence and vividness (p=.05), immersion (p<.05). experience (p<.01), fantasy factor (p<.05). and content satisfaction (p<.05) were positively correlated. Conclusion: Enhancing vividness and the sense of presence when developing virtual reality videos recorded with a 360° camera is thought to enable experience recognition without any direct interaction.