• Title/Summary/Keyword: Evolving Content

Search Result 69, Processing Time 0.027 seconds

A Study of Knowledge and Skills Required for Web Developers (웹 개발자에게 요구되는 지식과 스킬에 대한 연구)

  • Lee, Choong Kwon;Lee, Hong-Hee;Yoo, Sang Jin
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.18 no.3
    • /
    • pp.57-66
    • /
    • 2013
  • Many researchers have investigated and studied on the knowledge and skills required for IT workforce, such as programmers, systems analysts, and IT managers. The results of these studies helped us not only to understand the changes of IT trends and to prepare IT workers for their future careers. But, the web developer, which is a newly evolving job title, has little been studied. This research is intended to look into the knowledge and skills for web developers by collecting and analyzing the job advertisements posted the commercial job boards in the Internet. The specific technical requirements for Web developers are programming languages knowledge/skills such as Java and JSP, database, and Internet/Web. Knowledge/skills for general development and knowledge on information technology are required in System section. The results of this research is expected to help us understand the knowledge and skills related to web development.

Current Status of SNS Marketing Design and Development of Production Education (SNS 마케팅 디자인의 현황과 제작 교육 개발 방안)

  • Cho, HyunKyung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.4 no.4
    • /
    • pp.267-272
    • /
    • 2018
  • Today, SNS exists as the most influential medium. A variety of designs are being produced in the context of numerous SNS marketing designs and the increasing exposure of ads to SNS and portal sites. Recognizing the current status of sns advertising design, which is heating up more than a decade ago, we will study strategies to introduce an important part of education to be conducted in universities and the current way in which it is used and produced. Modern SNS marketing designs include promotional posters, card news, and banner ads, and are evolving into various forms and content that are combined with advertisements. In communicating or sharing information, the importance of real-time advertising product work and the saving of caustic costs are important. This requires a diversification of university education, as well as a change in quality and speed of production. When the graduates of SNS Design Production Education Development Plan and design work were carried out, they conducted a study on the education section where real-time work is possible to proceed to the industrial field. Through this research, we would like to consider the development of SNS marketing design personnel and the practical implications of training methods.

A Delphi Study on Competencies of Future Green Architectural Engineer (근미래 친환경 건축분야 엔지니어에게 필요한 역량에 대한 델파이 연구)

  • Kang, So Yeon;Kim, Taeyeon;Lee, Jungwoo
    • Journal of Engineering Education Research
    • /
    • v.21 no.3
    • /
    • pp.56-65
    • /
    • 2018
  • With rapid advance of technologies including information and communication technologies, jobs are evolving faster than ever. Architectural engineering is no exception in this regard, and the green architectural engineering is emerging fast as a promising new field. In this study, a Delphi study of expert architectural engineers are conducted to find out (1) near future prospects of the field, (2) near future emerging jobs, (3) competencies needed for these jobs, and (4) educational content necessary to build these competencies with regards to the green architectural engineering. Initial Delphi survey consisting of open-ended questions in the above four areas were conducted and came out with 65 items after duplicate removal and semantic refinements. Further refinements via second and third wave of Delphi results into 40 items that the 13 architectural engineering experts may largely agree upon as future prospects with regards to the green architectural engineering. Findings indicate that it is expected that the demand for green architectural engineering and needs for automatic energy control system increase. Also, collaborations with other fields is becoming more and more important in green architectural engineering. The professional work management skills such as knowledge convergence, problem solving, collaboration skills, and creativity linking components from various related areas seem to also be on the increasing need. Near future ready critical skills are found to be the building environment control techniques (thermal, light, sound, and air), the data processing techniques like data mining, energy monitoring, and the control and utilization of environmental analysis software. Experts also agree on new curriculum for green building architecture to be developed with more of converging subjects across disciplines for future ready professional skills and experiences. Major topics to be covered in the near future includes building environment studies, building energy management, energy reduction systems, indoor air quality, global environment and natural phenomena, and machinery and electrical facility. Architectural engineering community should be concerned with building up the competencies identified in this Delphi preparing for fast advancing future.

The Efficacy of Using a Learning-App in a Zoom-Based English Class in the Untact Era (언택트 시대 줌 기반 영어 수업에서 학습 앱 활용의 효율성)

  • Kim, Hye-Jeong
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.4
    • /
    • pp.171-177
    • /
    • 2021
  • This study examined how the use of learning apps in Zoom-based classes affects learners' English achievement and assessed the efficiency of app use in Zoom-based English classes. The study utilized the English Central (EC) app to induce learners to actively participate in zoom-based classes. To assess the app's efficiency, two rounds of achievement tests and an open-ended questionnaire were administered. The two tests showed that Zoom-based EC app utilization classes positively affected learners' English achievement and the questionnaire revealed that the learners were highly satisfied with using the EC app in Zoom-based classes. The participants praised this approach for "complementing insufficient class content" and facilitating "immediate feedback" (on the EC app), "English practice," and "real-time communication and sharing of opinions" (on Zoom-based classes), describing it as "not boring" and "4 skill training in English." Instructors should strive to efficiently use such new teaching tools in the evolving environment of the untact era.

Learners' Responses to a Virtual Cadaver Dissection Nerve Course in the COVID Era: A Survey Study

  • Lisiecki, Jeffrey L.;Johnson, Shepard Peir;Grant, David;Chung, Kevin C.
    • Archives of Plastic Surgery
    • /
    • v.49 no.5
    • /
    • pp.676-682
    • /
    • 2022
  • Background Virtual education is an evolving method for teaching medical learners. During the coronavirus disease 2019 pandemic, remote learning has provided a replacement for conferences, lectures, and meetings, but has not been described as a method for conducting a cadaver dissection. We aim to demonstrate how learners perceive a virtual cadaver dissection as an alternative to live dissection. Methods A virtual cadaver dissection was performed to demonstrate several upper extremity nerve procedures. These procedures were livestreamed as part of an educational event with multimedia and interactive audience questions. Participants were queried both during and after the session regarding their perceptions of this teaching modality. Results Attendance of a virtual dissection held for three plastic surgery training institutions began at 100 and finished with 70 participants. Intrasession response rates from the audience varied between 68 and 75%, of which 75% strongly agreed that they were satisfied with the virtual environment. The audience strongly agreed or agreed that the addition of multimedia captions (88%), magnified video loupe views (82%), and split-screen multicast view (64%) was beneficial. Postsession response rate was 27%, and generally reflected a positive perspective about the content of the session. Conclusions Virtual cadaver dissection is an effective modality for teaching surgical procedures and can be enhanced through technologies such as video loupes and multiple camera perspectives. The audience viewed the virtual cadaver dissection as a beneficial adjunct to surgical education. This format may also make in-person cadaver courses more effective by improving visualization and allowing for anatomic references to be displayed synchronously.

The Effects of Internal Characteristics of Startups on Corporate Performance through Organizational Commitment (스타트업 내부 특성이 조직 결속을 통해 기업 성과에 미치는영향)

  • Chanuk Park
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.635-647
    • /
    • 2023
  • In the pursuit of sustained innovation within industries, the consistent emergence of high-growth potential startups is imperative. Despite the government's implementation of diverse investment-based policies aimed at fostering startup initiation, the inherent probability of post-establishment failure for startups remains substantial. This study examines the impact of internal factors on organizational commitment and corporate performance in startups. It emphasizes the significance of learning and networking orientation for commitment across various organizational aspects. Innovativeness affects emotional and normative commitment but not continuance commitment. Financial attributes and global orientation influence continuance commitment, while affective and continuance commitment significantly impact startup performance. Normative cohesion, however, does not significantly affect performance. These findings offer insights for optimizing human resource utilization in startups, benefiting both companies and governments in the evolving startup landscape.

A narrative review on immersive virtual reality in enhancing high school students' mathematics competence: From TPACK perspective

  • Idowu David Awoyemi;Feliza Marie S. Mercado;Jewoong Moon
    • The Mathematical Education
    • /
    • v.63 no.2
    • /
    • pp.295-318
    • /
    • 2024
  • This narrative review explores the transformative potential of immersive virtual reality (IVR) in enhancing high school students' mathematics competence, viewed through the lens of the technological, pedagogical, and content knowledge (TPACK) framework. This review comprehensively illustrates how IVR technologies have not only fostered a deeper understanding and engagement with mathematical concepts but have also enhanced the practical application of these skills. Through the careful examination of seminal papers, this study carefully explores the integration of IVR in high school mathematics education. It highlights significant contributions of IVR in improving students' computational proficiency, problem-solving skills, and spatial visualization abilities. These enhancements are crucial for developing a robust mathematical understanding and aptitude, positioning students for success in an increasingly technology-driven educational landscape. This review emphasizes the pivotal role of teachers in facilitating IVR-based learning experiences. It points to the necessity for comprehensive teacher training and professional development to fully harness the educational potential of IVR technologies. Equipping educators with the right tools and knowledge is essential for maximizing the effectiveness of this innovative teaching approach. The findings also indicate that while IVR holds promising prospects for enriching mathematics education, more research is needed to elaborate on instructional integration approaches that effectively overcome existing barriers. This includes technological limitations, access issues, and the need for curriculum adjustments to accommodate new teaching methods. In conclusion, this review calls for continued exploration into the effective use of IVR in educational settings, aiming to inform future practices and contribute to the evolving landscape of educational technology. The potential of IVR to transform educational experiences offers a compelling avenue for research and application in the field of mathematics education.

Analysis on the Mismatch between Instructional Design and Teaching Practice of Pre-service Science Teachers in Teaching Practicum (교육실습에서 중등 예비과학교사들의 수업계획과 실제수업의 불일치 분석)

  • Jung, Juwon;Lee, Bongwoo
    • Journal of The Korean Association For Science Education
    • /
    • v.36 no.3
    • /
    • pp.435-443
    • /
    • 2016
  • The purpose of this study is to analyze the mismatch between instructional design and teaching practice of pre-service science teachers and to investigate the cause of these mismatches. Twenty pre-service science teachers took part in teaching practicum for four weeks from Apr. 2015 to May 2015 and we analyzed their lesson plans and videos of these lessons. After that, we interviewed the pre-service science teachers in order to know the cause of these mismatches and additional informations. The main findings are as follows. First, in the introductory stage, we found more mismatch in the "attention and motivation stimulation" area than any other area. Many pre-service science teachers corrected their 'motivation practice' in different forms. Second, we found out that the most mismatch occurred in the evolving stage. Many pre-service science teachers added learning contents in "learning content presentation" area. Third, in the closing stage, many pre-service science teachers omitted the "leaning content summary" area in the lack of time. Fourth, the number of mismatches by internal factors is similar of by external factors. The mismatches by external factors were mainly by feedback of guidance teacher and change by students' response. In addition, we discussed the implications related to reflective mentoring program, importance of guidance teacher, importance of time management etc.

The Background and Content of Thomas Jefferson's Plan for a Botanical Garden for the University of Virginia (토머스 제퍼슨의 버지니아대학교 식물원 구상 배경과 내용)

  • Kim, Jung-Hwa
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.47 no.3
    • /
    • pp.49-59
    • /
    • 2019
  • This paper examines the background and content of Thomas Jefferson's botanical garden plan for the University of Virginia. When Jefferson promoted the establishment of a botanical garden, European botanical gardens were evolving from physic gardens, and American botanical gardens were in their infancy. Accordingly, this paper compares the Botanical Garden Plan for the University of Virginia with contemporary botanical gardens. This is examined by outlining the trends of botanical gardens in Europe and the United States around the nineteenth century, analyzing their function and spatial structure. Also, Jefferson's perspective on botany, his plan, and botanical gardens are reviewed. This study found that Jefferson's project had its background in the social recognition of the importance of botany as a practical science, advancing the national economy, which was a prominent goal in late eighteenth-century Europe, and in developing networks of exchanging plants and information concerning botany and botanical gardens. Based on the botanist Correia's opinion on the role of a public botanical garden, the Botanical Garden Plan for the University of Virginia was developed by Jefferson as an action plan, including its site creation, space organization, and supplying of plants. Compared to the other contemporary botanical gardens, the University of Virginia's Botanical Garden Plan has the following characteristics. First, like European gardens in the late eighteenth century, it evolved from being a physic garden to a botanical one. As such, it emphasized botanical research and education over medicine, creating a tree garden and a plant garden. Second, it differed from many European and American botanical gardens in that it rejected decorative elements, refused to install a greenhouse, and attempted to spread practical overseas plants suitable to the local climate. This study contributes to broadening the history of botanical gardens at the turn of the nineteenth century.

The Evolution of Cyber Singer Viewed from the Coevolution of Man and Machine (인간과 기계의 공진화적 관점에서 바라본 사이버가수의 진화과정)

  • Kim, Dae-Woo
    • Cartoon and Animation Studies
    • /
    • s.39
    • /
    • pp.261-295
    • /
    • 2015
  • Cyber singer appeared in the late 1990s has disappeared briefly appeared. although a few attempts in the 2000s, it did not show significant successes. cyber singer was born thanks to the technical development of the IT industry and the emergence of an idol training system in the music industry. It was developed by Vocaloid 'Seeyou' starting from 'Adam'. cyber singer that differenatiated typical digital characters in a cartoon or game may be subject to idolize to the music as a medium. They also feature forming a plurality of fandom. therefore, such attempts and repeated failures, this could be considered a fashion, but it flew content creation and ongoing attempts to take advantage of the new media, such as Vocaloid can see that there are expectations for a true Cyber-born singer. Early-Cyber singer is made only resemble human appearance, but 'Sciart' and 'Seeyou' has been evolving to becoming more like the human capabilities. in this paper, stylized cyber singer had disappeared in the past in the process of developing the technology to evolve into own artificial life does not end in failure cases, gradually led to a change in public perceptions of the image look looking machine was an attempt in that sense. With the direction of the evolution of the mechanical function to obtain a human, fun and human exchanges and mutual feelings. And it is equipped with an artificial life form that evolved with it only in appearance and function. in order to support this logic, I refer to the study of the coevolution of man and machine at every Bruce Mazlish. And, I have analyzed the evolution of cyber singer Bruce research from the perspective of the development process since the late 1990s, the planning of the eight singers who have appeared and design of the cyber character and important voices to be evaluated as a singer (vocal). The machine has been evolving coevolution with humans. cyber singer ambivalent development targets are recognized, but strive to become the new artificial creatures of horror idea of human desire and death continues. therefore, the new Cyber-organisms are likely to be the same style as 'Seeyou'. because, cartoon forms and whirring voice may not be in the form of a signifier is the real human desires, but this is because the contemporary public's desire to be desired and the technical development of this type can be created at the point where the cross-signifier.