• 제목/요약/키워드: Ergonomics design

검색결과 680건 처리시간 0.022초

인적행위개선 포스터 개발과 활용 (Development and Utilization of Posters for Human Performance Improvement)

  • 권순일;손금수;정연섭;고효제
    • 대한인간공학회지
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    • 제26권1호
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    • pp.93-97
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    • 2007
  • As many as 111 reactor trips have occurred for recent 5 years('01-'05), and 26 cases of them have occurred due to human error. The trend of human error rate didn't decrease in 2004, so KHNP started to make efforts to decrease human errors. In 2006 KHNP bench marked excellent foreign nuclear power plants and introduced human error prevention tools. In addition, KHNP created as many as 40 posters for human performance improvement. The posters are based on the about 500 real incident reports collected through K-HPES from 1995. Therror preventive tols for the poster. This paper explains design of the posters and their application.

윈도우 버튼 배열 구조의 사용성 평가 (Usability Evaluation of a Window Button Arrangement)

  • 김태훈;한성호;권민정;이승희
    • 대한인간공학회지
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    • 제25권2호
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    • pp.23-32
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    • 2006
  • Window buttons located on a task bar provide information about windows that have been open as well as active. When the number of buttons on the task bar increases, the button size gets smaller and as a result, it is more difficult to identify. This study proposes new alternatives of presenting window buttons to search for a target button efficiently. An experiment was conducted to evaluate the usability of the new. Factors manipulated in the experiment include 'button arrangement methods' and 'order of buttons'. The 'button arrangement methods' factor is composed of three levels, 'one line', 'changeable line', and 'grouping buttons'. The 'order of buttons' factor is composed of three levels, 'fixed order', 'click-right', and 'order control by user'. The results showed that the main effects were significant in search time. In subjective satisfaction, the interaction effect was also significant. The results could be applied to the design of small screens such as PDA or cellular phones.

연결형 합성음성을 이용한 경보음의 주관적 위급도 정량화 (Quantifying the Urgency Perception of Voice Alarm Generated by Concatenative Synthesizer)

  • 장필식;이경태
    • 대한인간공학회지
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    • 제25권2호
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    • pp.63-70
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    • 2006
  • This paper presents an experimental study of the factors modulating the urgency perception of voice alarm generated by concatenative synthesizers. Four experiments were conducted using psycho-physical approach in which 105 participants made magnitude estimation for urgency perception of various voice alarm stimuli. Experiment 1 identified 6 acoustic and non-acoustic factors modulating the perceived urgency of synthesized voice alarm. Experiment 2, 3 and 4 quantified the relations between the objective changes in each of the quantifiable parameters and the subjective changes in urgency perception. This research has implications for the design and implementation of synthesized voice alarm systems where urgency mapping is required.

한국인 인체치수의 성별/연령대별 특성 (A Study for the Characteristics of Korean Body Size Along with the Age and Sex)

  • 유재우
    • 대한인간공학회지
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    • 제25권2호
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    • pp.71-76
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    • 2006
  • The goal of this research is to analyze the Korean anthropometric data collected through Project "Size Korea" by ATS from 2003 to 2004, to extract the characteristics for each age and sex group, and to establish an extensive reference for designers of related products. The result shows that the characteristics of Korean anthropometric data have the different ratio and distribution among mutually related factors for different age and sex. Especially, the difference between two groups, those in their twenties and those in their fifties and above, are huge, indicating that there are drastic changes in the data for recent decades. The result of this research can be used for the design of furniture, clothes and workplace, where there are different target ranges for specific age and sex.

이안식 입체영상에서 심도지각의 정확성에 관한 연구 (The accuracy of the depth perception of 3-dimensional images)

  • 조암
    • 대한인간공학회지
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    • 제13권1호
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    • pp.37-46
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    • 1994
  • The accurate error size and discrimination region in the perception of depth amount from 3-dimensional images by the human visual system will be the basic data for the utilization and application of the binocular 3- eimensional image system. This paper is focused on studying the accuracy of the depth amount perceived from 3- dimensional images by the human visual system. From the performed experiment, the following results have been obtained: (1) The depth amount perceived from the binocular 3- dimensional images has been displayed by a proper scale of distance, and found to be imprecise and also have a large variance. (2) In utilizing the binocular 3-dimensional image system, it seems more appropriate to make the images viewed outward rather than inward from the screen in the regard of error and variance. (3) The binocular 3-dimensional image system can be effectively applied to displaying unreal space, for example, the layout of room in design, from the viewpoint of perception characteristics of depth amount.

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PC통신서비스를 위한 데이터베이스 메뉴 구조에 대한 GOMS 분석 (GOMS Analysis of Database Menu Structure for PC Communication Services)

  • 윤철호;노병옥
    • 대한인간공학회지
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    • 제19권1호
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    • pp.101-107
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    • 2000
  • This study reviews several database menu structure for pc communication services to examine the efficiency of database menu structure. Database menu systems of 5 major pc communication companies were analyzed by GOMS methodology, a description of the knowledge that a user must have in order to carry out tasks on system. Also, each database access time of 4 pc communication companies were measured with internet pc environment in laboratory. It is recommened that another menu design strategies (for example, broad-shallow rather than narrow-deep) should be adopted because current menu structures have inefficient procedures to access those database.

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가상현실 시스템에서의 3차원 입력장치의 인간성능 평가 (Human performance evaluation of the three-dimensional input devices in virtual environment system)

  • 박재희;박경수
    • 대한인간공학회지
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    • 제19권1호
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    • pp.49-61
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    • 2000
  • An experiment was designed to evaluate Fitts' law for the three-dimensional virtual pointing task and to compare the three input devices; Spaceball, Spacemouse, and 3D-Mouse. The result showed that Fitts law fitted poorly for the three-dimensional pointing tasks with relatively low coefficients of determinant. Three reasons, high degree-of-freedom, dynamic egocentric viewpoint change, and clutching problem were discussed to explain the poor fitness of Fitts' law. In terms of device comparison, the 3D-Mouse was superior to the other input devices. Also, the stereoscopic display significantly increased the performance. The results of this study can be used for the design of virtual control tasks and the selection of suitable input devices.

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자극-반응 행렬을 이용한 인지 시스템 최적화 모델 (Optimal Cognitive System Modeling Using the Stimulus-Response Matrix)

  • 최경현;박민용;임은영
    • 대한인간공학회지
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    • 제19권1호
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    • pp.11-22
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    • 2000
  • In this research report, we are presenting several optimization models for cognitive systems by using stimulus-response matrix (S-R Matrix). Stimulus-response matrices are widely used for tabulating results from various experiments and cognition systems design in which the recognition and confusability of stimuli. This paper is relevant to analyze the optimization/mathematical programming models. The weakness and restrictions of the existing models are resolved by generalization considering average confusion of each subset of stimuli. Also, clustering strategies are used in the extended model to obtain centers of cluster in terms of minimal confusion as well as the character of each cluster.

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다자 중심적 사용성 평가 방법의 구조화 과정 (The Structuring Process of Multi‐Centered Usability Evaluation Method)

  • 김정룡;이하연;최영철
    • 대한인간공학회지
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    • 제24권2호
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    • pp.25-33
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    • 2005
  • In order to minimize a biased view of evaluators in usability test, a multiple evaluation method so called Multi-Centered Usability Evaluation Method(MCUEM) was suggested and structured in this study. To use MCUEM, the existing evaluation methods were re-categorized into 'developer and evaluator-centered', 'evaluator-centered', 'user-centered', 'evaluator and user-centered', and the 'developer, evaluator, and user-centered methods. Furthermore, in order to verify the relevance of MCUEM, the usability of mobile phone was tested in this study. In results, it was found that different evaluation methods generated greatly different results, that showed the risk of using a particular usability method due to different perspectives of evaluators. At the same time, it was found that MCUEM could greatly minimize such biases. Therefore, it was concluded that using MCUEM could help the usability engineer design a test protocol with a minimal risk of bias due to different perspective of evaluators.

3D 동체 모형을 이용한 2D 전개 패턴 연구 (2D Flat Pattern Development Using Simplified 3D Torso Model)

  • 김명수;홍경희
    • 대한인간공학회지
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    • 제24권2호
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    • pp.85-91
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    • 2005
  • To understand the basic relationship between 3D curved surface model and 2D pattern, simplified torso model was generated by commercial CAD program (IDEAS). 3D torso model was then divided into different blocks and unfolded into a flat pattern as in ordinary works of clothing item design. As results, 2D pattern development of different part of 3D torso model was attempted and analyzed mathematically. It was found that different height, radius and tangent slope of 3D blocks resulted in different 2D pattern. The relationships between the shape parameters of 3D torso blocks and those of 2D patterns were analyzed using regression equations. Direct way of drawing a 2D pattern of corresponding 3D torso block was also illustrated for the convenience of pattern making using conventional measurements of upper/ lower radii and height of 3D torso block.