• Title/Summary/Keyword: Enhancement of Creativity

Search Result 56, Processing Time 0.024 seconds

A Feasibility Study on Information Processing Models as Learning Tools for Developing Creativity (창의성 개발을 위한 학습도구로서의 정보처리모형의 타당성 연구)

  • Yoo SoYoung
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.32 no.4
    • /
    • pp.87-103
    • /
    • 1998
  • What is the reason that the use of an Information Processing Model (PM) contributes to enhancement of students' creativity? Postulated creativity is generated from integration of information, the author discloses the function of a human information processing system and an IPM is an integrating process of information which produces creativity. Also the use of IPM as a tool influences favorably the integration of information within the human thinking system because the function of psychological tool helps the integration of information that produces creativity.

  • PDF

Trend of Creativity-related Spatial Design Education Focusing on Design Process (공간디자인의 창의성 연계 교육 연구동향 -디자인 프로세스를 중심으로-)

  • An, Somi
    • Journal of Digital Convergence
    • /
    • v.14 no.8
    • /
    • pp.441-451
    • /
    • 2016
  • The purpose of this study is to analyze the trend of spatial design education focusing on creativity based on design process. In this research, the theoretical frame of design process focused on creativity was organized and the trend of creativity education study in the spatial design and other design sectors was compared and analyzed. As a result of the research, the creativity education study of spatial design analyzed such a result showed the relatively low frequency, many of studies related to formative expression of idea. On the contrary, the creativity education of other design sectors is related to overall process the most, the major contents were represented as a creativity enhancement eduction through the conversion with other sectors, the utilization of study method and theology and the utilization of IT technology. The result of this study suggests that more various attempts are required for the spatial design education and that the attempts should orient the conversion between science and art, humanity and science and the integrated access of digital and analogue.

The Business Ethics and Innovation Management Performance of IT Service Firm's in Korea (IT서비스 기업의 윤리 수준과 혁신 경영 성과)

  • Ahn, Yeon S.
    • Journal of Information Technology Services
    • /
    • v.13 no.4
    • /
    • pp.155-168
    • /
    • 2014
  • This paper discussed about business ethics and innovation management performance of IT service firms in Korea. To prove empirically the research hypothesis, the statistical analysis was based on the response from the 92 IT Service firms in Korean. As analysis results, it was found that the business ethics of organizations were the effect factors of the innovation management performance. And the knowledge competency and creativity are confirmed as a mediator between the business ethics and innovation management performance. So this paper suggests that business ethics in organizations are the important factor for enhancement of IT service firm's innovation performance. Specially the mediation effects of knowledge competency and creativity variables were proved empirically for the relation between the business ethics and innovation management performance. So it is desirable that knowledge-based service firms, for example IT service firms, have to strive to upgrade their level of business ethics and to link with their creativity and knowledge competency.

A study on the convergent approaches for creativity in elementary mathematics education -Focused on Korean elementary mathematics textbooks and Investigations in the US- (초등수학교육에서 창의성 신장을 위한 융합적 접근의 탐색 -한국 초등수학교과서와 미국 Investigations를 중심으로-)

  • Park, Mangoo
    • The Mathematical Education
    • /
    • v.52 no.2
    • /
    • pp.247-270
    • /
    • 2013
  • The purpose of this research was to analyze the convergent approaches for creativity in elementary mathematics textbooks in Korean and the united States. Convergent approaches have emphasized since NCTM(2000) consistently includes 'connections' as an important factor in mathematics curriculum and KOFAC(Korea Foundation for the Advancement of Science & Creativity) initiated the STEAM(Science, Technology, Engineering, Arts, and Mathematics) in mathematics and science education. For this research, two elementary mathematics textbooks were analyzed focused on their contexts and contents: Korean National Elementary Mathematics Textbooks and Navigations in Numbers, Data, and Space. In both textbooks, it was not easy to find so called the convergent approach in a real sense, but they use some contexts for connections between mathematical concepts and real world phenomena. For the enhancement of convergent approaches in mathematics education, we need to have a broader sense in the convergent approaches and develop various meaningful materials.

A Study on the Questioning in the Elementary Mathematics Textbook (초등 수학교과서의 창의성 신장을 위한 발문)

  • Park, Man-Goo
    • Education of Primary School Mathematics
    • /
    • v.13 no.1
    • /
    • pp.25-35
    • /
    • 2010
  • The purpose of this research was to analyze questioning types of the Korean Elementary Mathematics Textbook in grade 3 and suggest the direction of questioning strategies for enhancing creativity in mathematics lessons. For the research, the researcher analyzed questioning types of the 3rd grade mathematics textbook and the changes of the questions compared with the questions in the previous textbooks. The author suggested the following recommendations. First, the questioning strategies of the revised mathematics textbook tends more to enhance students' creativity than the previous ones did. Second, teachers need to know the students' level of mathematics before starting their mathematics lessons because teachers can provide more effective differentiated questioning to the students. Third, students can response tuned to their level of mathematics if they meet with open-ended questions. It is desirable to develop good open-ended questions to fit students' abilities. Last, teachers should provide opportunities for students to share their own mathematical thinking. In risk-free environment, students can willingly participate at debating over mathematics proofs and refutation. Teachers should make efforts to make the classroom norm or culture free to debate among students, which leads to enhancement of students' creativity or mathematical creativity.

The Spatial Characteristics of Playgrounds Supporting Children's Creativity (창의성 증진을 위한 국내놀이터 공간특성 및 개선방안 연구)

  • Yun, Yeoran;Moon, Jeong-Min
    • Korean Institute of Interior Design Journal
    • /
    • v.25 no.4
    • /
    • pp.90-97
    • /
    • 2016
  • As the paradigm which emphasizes nurturing creative elites is introduced, more attention has been paid to children playing and their creativity. This change means that the importance of creativity is emphasized in the education of children, and furthermore, playgrounds which focus on creativity and imagination are needed. Therefore, this study examines the spatial characteristics of playgrounds for children and suggested strategies to improve them. There are five spatial characteristics of a creative playground: aesthetics, being eco-friendly, exploration, challenging and variable. Through the five characteristics, playgrounds were analysed based on ten expressive elements and the results are summarized: Creative playgrounds for children should have an attractive design with sculptural elements which stimulate children to be excited through associable shapes and abstract colors. Second, shelter type structures and a flexible flow design are needed so that children can feel free and be encouraged to explore in diverse ways. Third, as playgrounds for children provide spaces for rest in addition to play, organic facilities and eco-friendly materials for the rest space should to be used. Fourth, as childhood is a period when emotional, cognitive and physical development are achieved, organic geographical features and atypical facilities should be provided so that children can acquire extensive skills and join in physical activities. Finally, creative playgrounds for children should have mobile or variable facilities which consider the characteristics of children who want to do diverse activities and play different games. This study analysed playgrounds for children and suggested strategies to improve them. For successful design and use of creative playgrounds, it is suggested that intensive research on them and consultation with experts should be considered.

The Analysis of the Relationship between the Elementary Students' Specialty-Aptitude and Programming Ability - a Case of LOGO Language Use (초등학생의 프로그래밍 능력과 특기적성간의 관계 분석 - 로고 언어 활용 사례)

  • Lee, HyeonSuk;Lee, SooJung
    • The Journal of Korean Association of Computer Education
    • /
    • v.12 no.3
    • /
    • pp.23-30
    • /
    • 2009
  • Most previous studies on programming learning effect is limited to measuring the enhancement degree of creativity and problem solving ability. This study is to find out indexes related to programming ability, other than creativity and problem solving ability by the specialty-aptitude test(SAT) in the elementary school. For this, 4th grade elementary students took LOGO programming class and the achievement test. As a result, among 4 regions of SAT, all five indexes of intellectual ability is highly related to programming ability, indicating that students with high intelligence rather than creativity have higher programming ability and that for our experiment settings the reverse of the previous result stating that programming education positively affects the development of problem solving ability and creativity does not hold.

  • PDF

Analysis of Intended Competency in Authorized Elementary Mathematics Textbooks: Focusing on Creativity Convergence Competency (검정 초등 수학 교과용 도서에서 나타난 의도된 역량 분석: 창의·융합 역량을 중심으로)

  • Kim, Jinho;Yeo, Sheunghyun
    • Education of Primary School Mathematics
    • /
    • v.26 no.1
    • /
    • pp.1-13
    • /
    • 2023
  • One of major goals of mathematics education is to cultivate human resources which equip creative problem-solving ability. Thus, the enhancement of creative and converging ideas has been emphasized in the national curriculum since the 2009 revised curriculum. In the current study, we analyzed authorized textbook series to examine how each curriculum material addresses the creativity convergence competency. The foci of the analysis were creativity (originality, fluency, flexibility, elaboration) and convergence (intrinsic connection, extrinsic connection). In addition, we analyzed the national textbook which was based on the 2015 revised curriculum to investigate the transition between the national textbook and the authorized textbooks. We found the tasks that focused on fluency were the most frequent type regarding creativity and the tasks that connected with everyday life situations (extrinsic connection) were prevalent across the three textbook series. We provided suggestions about the development of mathematics textbooks and their implementation.

In-company Facilitator A Study on Roles and Team Creativit - Through Innovation-oriented Culture and Team Empowerment (기업 내 퍼실리테이터의 역할과 팀 창의성에 관한 연구 - 혁신지향문화와 팀 임파워먼트를 매개로)

  • Lee, Eun-Jung;Seo, Young-Wook
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.10
    • /
    • pp.586-598
    • /
    • 2022
  • In research on the role of facilitators, studies on the effects of facilitators who conduct meetings and workshops within companies on innovation-oriented culture, team empowerment, and team creativity are insufficient. The purpose of this study is to verify the effect of the role of the facilitator (process management, change management) on innovation-oriented culture and team empowerment, and the effect on team creativity by mediating innovation-oriented culture and team empowerment. To this end, we surveyed members with experience in facilitating workshops at domestic companies and analyzed 299 collected data using SPSS 24 and Smart PLS 3.0. (+) had an effect. Second, innovation-oriented culture and team empowerment had a positive (+) effect on team creativity. Third, the role of the facilitator had a positive (+) effect on team creativity by mediating innovation-oriented culture and team empowerment. Through this study, the relationship between the role of the facilitator and other variables was explored and theoretically expanded, and practical implications for the role of the facilitator and enhancement of creativity required by the organization were presented.

Effective Color Block Play Coding System for Thinking Development for Infants (영유아 사고력 발달 증진을 위한 칼라블록 놀이 코딩 시스템)

  • Suh, Yeong-Sang;Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.11 no.12
    • /
    • pp.1251-1258
    • /
    • 2016
  • Lately, Importance of coding is getting emerged because of IT technology development. Software coding boosts logical thinking power and creativity and contribute to future human resources as ability of solving problems. This is education system Coding education compounds to playing. It can be helpful for infant's muscle development through blocks, confirm programing through moving of blocks. This system can systematically educate algorism which make infant improve power of thinking and infants can feel joy, immersion, sense of achievement.