• 제목/요약/키워드: Engineering and teamwork

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공학교육 입문설계의 운영사례 연구 (한밭대학교 중심으로) (Study on running practices of introductory design for engineering education (based on an example of Hanbat National University))

  • 윤린
    • 공학교육연구
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    • 제19권4호
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    • pp.83-88
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    • 2016
  • In this paper, we surveyed from students and professors of Hanbat National University to examine the current state of running the introductory engineering design and to derive the direction of future improvements of the subject. A total of 783 students from nine departments and 12 professors who are in charge of the introductory engineering design participated in the present questionnaire evaluation. Outcome categories of the interest in their major and the learning of design theory appears relatively lower than other learning outcomes of the introductory engineering design course. Accordingly, it is determined that the theoretical aspects of designing should be emphasized in performing a team project. The design process, writing and presentation ability, teamwork theory are dealt in more than 70% of the departments, but engineering ethics, patent, visualization education had not been addressed in a number of departments due to their department characteristics. While a lesson outcome of the creativity resulted in the largest for the students, most of the professor feel difficult in increasing the creativity. It is urgent to develope of teaching methods in order to promote the creativity in the introductory engineering design course.

공학 설계 패러다임 변화에 따른 팀 창의성의 정의 및 하위 영역과 요소 도출 (A Study on the Definition of Team Creativity upon the Design Paradigm and Their Sub-domains and Element Extraction)

  • 김태훈
    • 공학교육연구
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    • 제18권3호
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    • pp.13-23
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    • 2015
  • This paper attempts to take an in-depth study of the importance of teams and their creativity according to changes of recent design paradigm in engineering and to draw conclusions of the sub-domains and their element extraction. For this purpose, theoretical consideration was reviewed to present the definition of creativity and its sub-domains and elements. Besides, the two steps of expert validation test were conducted to extract the definition of creativity and its sub-domains and elements. The team creativity is defined as a team ability to come up with fresh and useful ideas and to lead them to get meaningful results through cooperative interactions among team members to solve problems given to them based on each member's creativity. Totally, 4 subs -domains and 16 sub-elements were extracted to get to know their influence on the team creativity. This includes a team size, characteristics of team members, and a team structure in team organization domain. To evaluate team atmosphere, elements such as sensibility, fellowship, teamwork, reliability, autonomy and open minded feature are included. In the team activity domain, strategies for solving problems, activities for divergent thinking, activities for convergence thinking and team interaction are included. Also, the sub-domain for team management includes a task, process and conflict management.

학습성과 수행평가를 위한 루브릭 개발과 적용에 관한 연구 (A Study on the Development and Application of Rubrics for Performance Assessment in Terms of Promoting Program Learning Outcomes)

  • 신민희
    • 공학교육연구
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    • 제15권5호
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    • pp.108-118
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    • 2012
  • The purpose of this study was to provide analytic rubrics for measuring teamwork(PO6), communication and presentation skills(PO7), and life-long learning(PO8) based on theoretical concepts of performance assessment and rubrics. Also, this study analyzed data about performance assessment and rubics from courses offered through college of engineering. Participants were 34 senior engineering students who took the course 'Technical writing and presentation'. In the second week of the course, students were given the pre-test instrument which was developed for measuring students' understanding of program outcomes for this study. After performing project activities using rubrics, students were encouraged to complete the post-test instrument and the reaction questionnaire during the ninth week. The data were analyzed by using SPSS 14.0 and Microsoft Excel. The research findings are as follows. First, to promote and evaluate program learning outcomes appropriately, performance assessment-based on rubircs should be implemented. Second, in the reaction questionnaire about the rubircs, students answered that using rubircs for performing the project was very useful for understanding the performance procedures and assessment criteria. Third, the mean of understanding of program outcomes of students in post-test was significantly increased than in the pre-test(p<.0001). From the findings, performance assessment and rubrics should be used as evaluation tools at course levels in terms of promoting program learning outcomes for engineering education.

A Flipped Classroom Model For Algorithm In College

  • Lee, Su-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제22권1호
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    • pp.153-159
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    • 2017
  • In recent years there has been a rise in the use and interest of the flipped learning as a teaching and learning paradigm. The flipped learning model includes any use of Internet technology to enrich the learning in a classroom, so that a professor can spend more time interacting with students instead of lecturing. In the flipped model, students viewed video lectures online outside of class time. Students then performed two kinds of assignments, a teamwork assignment and an individual work assignment, through the class time. In this paper, we propose a flipped educational model for a college class. This experimental research compares class of college algorithm using the flipped classroom methods and the traditional lecture-homework structure and its effect on student achievement. The result data of mid-term exam and final exam were analyzed and compared with previous year data. The findings of this research show that there was not a significant difference in the scores of student between two lecturing methods. The survey result and lecture evaluation by students show that students are in favor of the flipped learning.

팀원 기여도에 대한 동료평가의 신뢰성과 성적 반영 방법에 대한 연구 -종합설계교과목을 중심으로- (A Study on the Reliability of Peer-evaluation for Team Members' Contributions and Incorporating Method into Grades - Focusing on the Capstone Design -)

  • 장현재
    • 공학교육연구
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    • 제27권1호
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    • pp.63-70
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    • 2024
  • The capstone design classes in the College of Engineering are often team project-oriented, and teamwork skills are reported to positively impact problem-solving abilities. While team project courses have various advantages, they also come with challenges such as social loafing and issues related to free riders, which consistently hinder the positive effects of team project courses. To prevent these issues, there is a need to provide a clear evaluation-reward system for team members' contributions. In this study, we examined the reliability of peer evaluation scores for team members' contributions and reviewed methods to incorporate them into team project grades. The review results indicated that peer evaluation scores are deemed to have considerable reliability from a qualitative perspective. However, due to the relatively small team size in team project courses (3 to 6 members per team), using the arithmetic mean of peer evaluation scores is statistically challenging. As a complementary approach, this study proposes limiting the reflection ratio of peer evaluation scores and applying a more macroscopic processing method, not the arithmetic mean, to incorporate peer evaluation scores for team contributions into grades.

혁신 교수법을 적용한 건축시공 학습용 애플리케이션 개발 방안 (Application Development Plan for Building Construction Courses Applied with Innovation Teaching Methods)

  • 김성빈;조민진;김재엽
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2020년도 가을 학술논문 발표대회
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    • pp.121-122
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    • 2020
  • Universities that offer architectural engineering programs in Korea are making efforts to introduce innovation teaching methods to cultivate teamwork, creativity, flexibility of thought and practical skills needed for the Fourth Industrial Revolution. However, there is a lack of specific measures to support them. In this regard, this study investigated a method of application development for building construction courses applied with the innovation teaching methods. It mainly focused on 'improvement directions for existing learning management systems' and 'online learning support plans using the innovation teaching method' as research contents. It is expected that these improvement directions can be applied to the field of education through the development of mobile and web-based applications. In the follow-up research, the development of specific software for field application will be carried out.

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기술경영 연구방법론 기업 활용수준 후속연구 (A Follow-up Study on the Level of Corporate Utilization of MOT Methods)

  • 이재하;오형술
    • 산업경영시스템학회지
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    • 제44권4호
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    • pp.136-144
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    • 2021
  • This study focuses on the necessity of MOT methods in companies, especially the utilization level. Based on the analysis structure of the previous study (2012), this study was conducted to compare the results with the previous results. We investigated the settlement level of MOT, the degree of necessity for MOT methods, the degree of actual use, and the Product Realization Process (PRP) for MOT-related researchers in electronic companies (n=184). It was confirmed that the higher the demand for MOT methods in the corporate field, the higher the utilization level (ratio). In particular, the need for and utilization of techniques such as Environmental Analysis, Business Opportunity Analysis, Project Feasibility Review, Roadmap, Risk Management was high. These methods were beneficial along with cost management and quality management techniques. The most challenging part of using MOT methods was the lack of systematic use, the absence of experts, and the difficulty in selecting suitable techniques. The necessity of opening subjects such as Creative Thinking, Communication, Teamwork, and Professional Ethics was high among the PRP subjects. Furthermore, the necessity of opening courses in Cost and Safety Design and Applied Statistics was higher than in the previous study.

Firefly Algorithm을 이용한 군집 이동 로봇의 경로 계획 (Path Planning of Swarm Mobile Robots Using Firefly Algorithm)

  • 김휴찬;김제석;지용관;박장현
    • 제어로봇시스템학회논문지
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    • 제19권5호
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    • pp.435-441
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    • 2013
  • A swarm robot system consists of with multiple mobile robots, each of which is called an agent. Each agent interacts with others and cooperates for a given task and a given environment. For the swarm robotic system, the loss of the entire work capability by malfunction or damage to a single robot is relatively small and replacement and repair of the robot is less costly. So, it is suitable to perform more complex tasks. The essential component for a swarm robotic system is an inter-robot collaboration strategy for teamwork. Recently, the swarm intelligence theory is applied to robotic system domain as a new framework of collective robotic system design. In this paper, FA (Firefly Algorithm) which is based on firefly's reaction to the lights of other fireflies and their social behavior is employed to optimize the group behavior of multiple robots. The main application of the firefly algorithm is performed on path planning of swarm mobile robots and its effectiveness is verified by simulations under various conditions.

AHP를 활용한 공군 LVC 합성전장훈련체계 효용성 평가 (Evaluation of the Effectiveness of the Air Force LVC Training System Using AHP)

  • 이재홍;정병호;임남규
    • 산업경영시스템학회지
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    • 제46권4호
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    • pp.209-217
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    • 2023
  • In this study, the evaluation items related to the effectiveness evaluation of the LVC (Live, Virtual, Constructive) training system of the Air Force were derived and the weights of each item were analyzed. The LVC training system evaluation items for AHP (Analytic Hierarchy Process) analysis were divided into three layers, and according to the level, 3 items were derived at level 1, 11 items at level 2, and 33 items at level 3. For weight analysis of evaluation items, an AHP-based pairwise comparison questionnaire was conducted for Air Force experts related to the LVC training system. As a result of the survey, related items such as (1) Achievement of education and training goals (53.8%), (1.2) Large-scale mission and operational performance (25.5%), and (1.2.1) Teamwork among training participants (19.4%) was highly rated. Also, it was confirmed that the weights of evaluation items were not different for each expert group, that is, the priority for importance was evaluated in the same order between the policy department and the working department. Through these analysis results, it will be possible to use them as evaluation criteria for new LVC-related projects of the Air Force and selection of introduction systems.

복합학제 설계 교과목 운영 사례와 학습효과 분석 (A Case Study of Multidisciplinary Design Course: Focused on Learning Effectiveness of Interdisciplinary Teams)

  • 이의수;조성구;이용한;이명천;염세경
    • 공학교육연구
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    • 제9권4호
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    • pp.10-18
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    • 2006
  • 오늘날 공학도에게는 타 전공자들과 한 팀을 이루어 공동의 프로젝트를 효과적으로 진행해 나갈 수 있는 능력이 절실히 요구되고 있다. 대학에서는 이러한 요구를 충족시키기 위한 방안으로 복합학제 설계교육의 중요성이 커지고 있다. 본 논문에서는 동국대학교에서 수행하였던 복합학제 설계교육의 사례를 통해 그 효과를 정량적으로 측정하고 분석하여 보았다. 단일전공자로 구성된 팀들과 복합전공자로 구성된 팀들간의 학업성취도를 비교분석한 결과 복합팀의 학업성취도가 높은 것으로 나타났다. 또한 설문조사를 통해 학생들은 팀의 의사소통이 프로젝트를 진행하는데 중요한 요소라고 생각하였으며 이러한 결과는 복합학제 설계교육이 더욱 확대될 필요가 있으며 이를 통해 학생들이 사회에 나가기 전 수업을 통해 꾸준히 연습되어야 함을 보여준다.