• 제목/요약/키워드: Emotion Perception

검색결과 332건 처리시간 0.025초

유방암 환자의 스트레스 대응 능력 증진을 위한 심리사회적 중재 재발 및 효과: 예비연구 (Developing and Testing the Effects of a Psychosocial Intervention on Stress Response and Coping in Korean Breast Cancer Survivors : A Pilot Study)

  • 김조자;허혜경;강덕희;김보환
    • 대한간호학회지
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    • 제34권6호
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    • pp.1069-1080
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    • 2004
  • Purpose: The purpose of this study was to develop a socioculturally-appropriate psychosocial intervention program for Korean patients with breast cancer and test its effects on stress, anxiety, depression, and coping strategies. Methods: One group pretest and posttest design was used to test the effects of the intervention. A post-intervention interview was conducted to refine the nature of the intervention. A convenience sample of 10 breast cancer survivors was recruited from the outpatients clinics. Psychosocial intervention was developed to provide the health education, stress management, coping skill training and support weekly(90min) for 6 weeks. Results: There was a significant decrease in stress scores following the intervention(Z= -2.388, p=0.017). However, no significant changes were noted in the use of problem-focused and emotion-focused coping strategies, nor in the changes of anxiety and depression levels. Content analysis of interview data revealed six clusters; changes in perception, changes in problem solving approaches, changes in anger management, changes in life pattern, social support and reduction of perceived stress. Conclusions: Based on quantitative and qualitative data, we recommend the refinements of the intervention in the following areas for future studies: 1) duration, activities, and progression of psychosocial intervention; 2) research design and sample size; and 3) measurements.

모바일 감성 센싱 단말기의 무선 충전을 위한 프로토콜 설계 및 구현 (Design of the Protocol for Wireless Charging of Mobile Emotional Sensing Device)

  • 김선희;임용석;임승옥
    • 대한임베디드공학회논문지
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    • 제7권2호
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    • pp.95-101
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    • 2012
  • In order to supply emotion service depending on user's emotional change in a mobile environment, various researches have been carried. This paper discusses a protocol for wireless charging and an embedded platform of the mobile emotional sensing device which supports that. Wireless charging process relieves user's vexatious task to charge the emotional sensing device. To support wireless charging, there are one basestation and several mobile devices. Basestation coordinates and controls the devices over wireless communication, as well as supplies energy. For 1:N communication we defines the network whose superframe is classified into four categories: a network join superframe, a charging request superframe, a charging superframe and an inactive superframe. Physical layer provides how to supply energy to the devices and communicate physically. Mobile device is equipped with energy charged circuits, which correspond with the defined energy supplying method, as well as bidirectional communication circuits. Mobile device monitors and analyzes its own battery status, and is able to send a request packet to basestation. Therefore, it can be charged before its battery is exhausted without user's perception.

가구 디자인에 있어서 감성적 기능의 개념에 대한 연구 -현대 아트퍼니처 작품분석을 중심으로- (A Study on the Concept of Emotional Function in Furniture Design -Focused on the Analysis of Contemporary Art Furniture-)

  • 최병훈;홍민정
    • 한국가구학회지
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    • 제20권4호
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    • pp.290-306
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    • 2009
  • This article aimed at broadening the view on 'the concept of function' in furniture design. In this context, we argued that the established concept of furniture function has confined itself to the rational perspective, so that the emotional action and influence of furniture hardly regarded as an important issue in furniture design, and this has been a hinderance to multidirectional discussions on the meaning of furniture in our life. Starting from the investigation on the basis that forms the different dimensions of our experience of furniture, we clarified that we should view the meaning of furniture within a wider sphere where the actions of furniture on our perceptional, behavioral, and emotional levels are inclusively considered. In this light, 'emotional function' of furniture was defined as a concept that explains a multidimensional action of furniture, which leads creative aesthetic experience which enrich the interplays between designer, furniture, and user. The feasibility of the concept has been examined by an analysis on the characteristics of contemporary Art Furniture, which is experimental approaches towards various aesthetic values of art and design. In order to realize emotional function of furniture, furniture should become an experiment for the new perception and emotion; invite more of the user's interplay and action in the meaning-making process; and arouse emotional echoes and reflections within user's mind.

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Design for Story-making: Conceptual Exploration on Emotionally Sustainable Design

  • Hong, Min-Jung
    • 한국가구학회지
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    • 제19권2호
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    • pp.141-150
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    • 2008
  • Exploring on two major questions: 'Why do we feel more love for certain objects?' and 'How can design use this knowledge to realize design sustainability?', this article presents an alternative way of approaching the problem of design sustainability from the perspective that our relationships with design objects are of an extended mode of social relations. Recent discussions on design sustainability have transformed the notion of the problem by seeing it as a problem of our basic perception of design objects and our relationships with them. In this light, I propose that design sustainability could not be achieved solely by approaching from a mechanistic perspective, but by re-framing the way we see and relate things around us and by supporting our changes and actions to move forward a more sustainable notion of our relationships with the objects. As a way to realize design sustainability, I propose that design should involve story-making quality that supports our initiatives to build more affectional relations with objects by seeing the objects as entities of communication that tell stories of us, thus reflect our identities and meanings of our lives. Proceeding on the exploration of the subject, I present some of conceptual outlines in forms of an image diary, an interplay-able furniture unit, and a performance instruction that suggest a way for a special story-making process and thus a stronger emotional tie with the objects.

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마케팅패러다임에 의한 장소이미지 전략의 진화양상 연구 (A Study on the Evolutionary Aspects of Place Image Strategies through the Marketing Paradigm)

  • 이영수;박경아
    • 한국실내디자인학회논문집
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    • 제20권1호
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    • pp.33-42
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    • 2011
  • This study, by applying the experiential and psychological thought category of "impression" as the space design strategy for drawing out "sensitivity," aims to break down the psychological mechanism forming the image held by the subject, and based on such segmentation, seek and strategize an effective design methodology. The subject's memory, pure sensation, and movement sensation are set as the preceding determinants comprising the psychological mechanism of space impression. The control determinants for achieving activation of psychological effect are reinterpreted as the relations of memory-cognition, sensation-perception, and movement-sensation and categorized into a cognitive strategy based on association, metaphor and remembrance; a direct sensation strategy based on formation, superposition and transposition of sensation; and a sensation strategy of process-formation based on expectation organization and reversal, contraction and relaxation. Each strategy is achieved through the formal, material and structural control of architecture. As a restructuring of the design methodology that has been experientially applied, the strategy categorization is important in that, by presenting the usefulness and effect by strategy according to space experience, it makes concrete the basic data that are useful for designing experience of sensitivity.

제한된 공간에서의 서스펜스 표현방식에 관한 연구 -영화 『베리드』와 『127 시간』을 중심으로- (A Study on Expression Method of Suspense in Restricted Space -Focused on Movies 『Buried』 and 『127 Hours』-)

  • 이강석
    • 한국콘텐츠학회논문지
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    • 제16권6호
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    • pp.103-113
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    • 2016
  • 서스펜스는 다양한 기법들이 상호 유기적으로 관객의 지각에 영향을 주어 구현된다. 이러한 다양한 기법들은 형식적 체계로서 제한된 공간과 더불어 고립감을 유발시킨다. 뿐만 아니라 이는 관객에게 벗어날 수 없을 것 이라는 정서적 체험의 강도를 높여주며 깊이 또한 강화시켜주는 역할을 하게 된다. 본 연구에서는 제한된 공간을 소재로 활용한 영화 <베리드 Buried> (2010)와 <127시간 127 Hours> (2010)을 분석대상으로 삼아 살펴보고자 하였다. 이를 통해, 치밀한 시점의 전환과 플래시백을 분석하고, 서스펜스 표현의 의미를 제고해 보는 것이 본 연구의 연구목적이다. 시점의 전환을 기반으로 서스펜스가 어떻게 표현되는지, 나아가 플래시백이 어떻게 심리와 감정을 전달하는지 고찰해보고자 한다.

의미분별법을 이용한 초등학생의 인공지능에 대한 이미지 (Image of Artificial Intelligence of Elementary Students by using Semantic Differential Scale)

  • 류미영;한선관
    • 정보교육학회논문지
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    • 제21권5호
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    • pp.527-535
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    • 2017
  • 본 연구는 인공지능에 대해 초등학생들이 최근 인식하고 있는 이미지를 분석하였다. 인공지능에 대한 인식과 관련된 이미지 형용사 23쌍을 추출하고 인식과 감성, 능력의 3가지 유형으로 구분하였다. 827명의 초등학생들을 대상으로 검사하여 이미지 요인을 편리성, 기술진보성, 인간친화성, 우려성의 4가지 요인으로 분류하였다. 검사결과 초등학생들은 인공지능이 똑똑하고 새로우며 복잡하지만 신나는 뚜렷한 이미지를 나타냈다. 변인별 비교에서 여학생, 코딩 경험 학생과 고학년이 인공지능에 대해 우려하는 이미지를 갖고 있었다. 반면 인공지능의 관심과 인식이 높은 학생이 인간 친화적이고, 편리하고, 기술 진보적이라는 이미지를 갖고 있었다.

영유아기 외상사고에 대한 부모대처: Q 방법론적 접근 (Perception on Parental Coping on Unintentional Injury of Their Early Infants and Toddlers: Q Methodological Approach)

  • 이다인;박호란;박선남;홍성실
    • 대한간호학회지
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    • 제48권3호
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    • pp.335-348
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    • 2018
  • Purpose: The purpose of this study was to identify parental coping strategies in the face of early infant and toddler injury, and to provide basic data for a parental education program and the most desirable directions it should take. Methods: A Q-methodology to analyze the subjectivity of each item was used. Thirty-four Q-statements were derived from a literature review and interviews. Forty-seven parents were classified into a shape of normal distribution using a 9-point scale. Collected data were analyzed by the pc-QUANL program. Results: Five types of parental coping in early infant and toddler injury were identified. Type I was "hospital treatment focused", type II was "Improving the safety of the child's environment", type III was "expression of negative emotion", type IV was "taking the lead in problem solving", and type V was "Interrogating the person in charge of the situation in which the injury occurred". Conclusion: The results of this study indicate that different approaches to educational programs can be used for parents in early childhood injury.

간호대학생과 의과대학생의 임종돌봄 실습 후 죽음 정서의 의미 (A Meaning of Death through Emotional Expression about Death after Nursing and Medical Students' End-of-Life Care Practice)

  • 조계화
    • 성인간호학회지
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    • 제22권3호
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    • pp.329-341
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    • 2010
  • Purpose: The purpose of this study was to understand the meaning of death experienced by medical and nursing students through end-of-life care practice. Methods: Data were collected by in-depth interviews with twelve (six nursing and six medical) students. Conventional qualitative content analysis was used to analyze the data. Results: This findings were analyzed in three areas: 'feeling from the word of death', 'color association of death', and 'relation between life and death'. Results were three major themes and sixteen categories from the analysis. Three major themes include 'reality of uncertain death', 'have to leave, and 'new perception about death'. Sixteen categories include 'being well', 'fear', 'unknown', 'boundless', 'being with', 'out of sight', 'new start', 'go back to', 'place going by itself', 'place to meet with', 'being transformed', 'a sense of futility', 'the same point', 'a different point', 'continuous line', and 'a crossroad'. Conclusion: The findings suggest a number of themes that nursing and medical students reported about the end of life experiences that could be explored as a way of improving end of life care.

시간적 환경이 의료시설 이용자의 건강에 미치는 정신생리학적 영향 (Visual Environmental Influence on an User's Psycho-physiological Health at Healthcare Facilities)

  • 김남길
    • 한국주거학회논문집
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    • 제17권1호
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    • pp.1-8
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    • 2006
  • The purpose of this study is to understand how visual factors of healthcare facilities would have an effect on psycho-physiological health of inpatients. First, visual factors of a ward, where inpatients mostly spend their time in a hospital, were extracted in order to find out how visual environment would affect inpatient's health. Then experimental samples were made and inpatients' reactions against them were analyzed. This study is composed of two approaches a questionnaire for psychological analysis and an electroencephalogram measurement for physiological analysis. The results of this experiment show that psycho-physiological health of subject's can be remarkably improved according to artificial arrangement of visual environment of a ward. Especially, they also show that insignificant changes of visual environment such as furnishing trees, flowerpots or framed pictures in a ward, where there is no view and completely closed, will be able to exert a range of positive effects on an subject's psycho-physiological health. In conclusion, further studies need to be delivered about indoor designs to positively bring in natural elements to a ward as well as visibility ratio of views and skylines from a ward.