• Title/Summary/Keyword: Effect of SW Education

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Analysis of Effect that Pair Programming Develope of Computational Thinking and Creativity in Elementary Software Education (초등학교 SW교육에서 동료 프로그래밍 교육 방법이 컴퓨팅 사고력과 창의성 신장에 미치는 효과 분석)

  • Seo, Youngho;Yeom, Miryeong;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.219-234
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    • 2016
  • In this study, It analyzed the effect of pair programming teaching methods in elementary software education. At first, for the development of SW educational programs it surveyed 162 elementary students and 34 teachers in J area. As a result, developed SW educational programs based on geometry in elementary mathematics and it was applied. For application SW programs it was constructed 22 students experimental group, 22 students comparison group of 44 students in 3, 4, 5th grade the winter break of ${\bigcirc}{\bigcirc}$ university education donation application. First, software education using pair programming will be more effective on the development of elementary school students' computational thinking. Second, software education using pair programming will be more effective on the development of elementary school students' creativity. Test results, pair programming is to show a significant difference on the development of computational thinking and creativity in elementary software education.

A Case Study of Educational Effectiveness by Software Subjects for Humanities College Students

  • Seo, Joo-Young;Shin, Seung-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.267-277
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    • 2022
  • Recently, the topics of SW liberal-arts education are diversifying, from 'Computational Thinking(CT)' to 'Programming, Data Analysis and Artificial Intelligence(AI)' in universities. We expect that the diversification of SW liberal-arts subjects does not just mean that the learning contents are different, but also differentiates the educational goals and educational effects of each subject. In this paper, we conducted a case study to analyze the educational effect according to the educational goals of two SW liberal-arts subjects, CT and Data Analysis Fundamentals(DA), for humanities college students. We confirmed that the educational effect of 'CT Efficacy' increased significantly in accordance with the common educational goal of 'Improving CT-based SW convergence competency' in both subjects. However, we also analyzed the difference in the educational effects of 'CT(the goal of basic SW education)' and 'DA(the goal of major-friendly SW education)', which have different subject goals. 'CT' mainly showed an educational effect on how to solve general daily problems, and 'DA' showed confidence in how to solve major problems along with general problems.

The Effect of Learning Flow and Learning Satisfaction from App Programming Education Using m-Bizmaker (m-Bizmaker를 활용한 앱 프로그래밍 교육이 학습몰입 및 학습만족도에 미치는 영향)

  • Han, SoonJae;Kim, SungSik
    • The Journal of Korean Association of Computer Education
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    • v.21 no.2
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    • pp.41-48
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    • 2018
  • This study aims to present a method for app programming education by analyzing the effect of Learning Flow and Learning Satisfaction from app programming education using m-Bizmaker in specialized high school students. Currently, SW education to increase computational thinking is actively carried out in schools that are leading SW education school and various SW education methods are being applied. In particular, the app programming education could continue when the learner is engaged in Learning Flow and Learning Satisfaction with the learning. And according to survey results, it has been proved that the app programming education using m-Bizmaker is effective to improve some factors of Learning Flow(control sense, loss of consciousness) and Learning Satisfaction in specialized high school students.

A Development and Effectiveness of Unplugged class Using a Completion Robot (완성형 로봇을 활용한 언플러그드 수업 설계 및 적용 효과)

  • Lee, Hyemin;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.159-165
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    • 2021
  • Through the fourth industrial revolution and coronavirus pandemic situation, the necessity and importance of SW education are being emphasized more. However, it is difficult to achieve the effect of improving students' computational thinking skills by just 17th hour, which is organized in the 2015 revised curriculum. Moreover, due to the coronavirus pandemic situation that has continued since last year, there are environmental restrictions on the equal SW education for students at the educational site. In this study, the unplugged class using a completion robot was designed to reflect the current situation at the educational site and experience of SW education was provided to the 6th graders of J elementary school. Through the application of a class, we checked whether the unplugged class using robots affect students' perception of SW education and the use of computational thinking skills. As a result, the unplugged class using a completion robot showed that students used computational thinking to solve given problems and had a positive impact on changes in perception of SW education.

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Play-based SW Education Teaching-Learning Strategy to Improve Computational Thinking (컴퓨팅 사고 신장을 위한 놀이중심 SW교육 교수학습 전략)

  • Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.657-664
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    • 2017
  • This study investigates the effect of play-based software education instruction strategy for improving computational thinking as a method of software education. The play-based instruction strategy is a teaching-learning strategy in which the presented code is navigated through play, and the functions are revised and newly reconstructed. We designed an education program with the play-based instruction strategy and applied the program to elementary students. In order to verify the effectiveness of the research, we examined the competence of computing thinking concept and computing thinking practice. As a result, the computing thinking concept and computational thinking practice were that the proposed teaching-learning model is higher than the direct teaching method.

Analysis of major selection and achievements in a college computing course by students' prior experience on computer education (정보 교과 경험 차이에 따른 대학 전공 선택 및 SW수업 학업성취 분석)

  • Kim, Minja;Kim, Hyeoncheol
    • The Journal of Korean Association of Computer Education
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    • v.19 no.3
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    • pp.11-19
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    • 2016
  • Enhancement of computing education became an international phenominon including South Korea's revised national curriculum 2015. As the enhancement begins to focus on universal computing education, researches to investigate long-term effect of the enhancement is needed. To explore whether the reinforced computing education will bring which long-term impacts, this study investigated university students' experience on computer subject in their secondary schools, and major selection and achievement in a college computing course. As results, there was no statistically significant relation of taking the computer subject per se and major selection and achievement, but significant relation between contents of the subject, and major selection and achievement. This study has limitation on design and results lacking longitudinal data but contributes emphasizing need of longitudinal study to measure long-term effect of enhancement of computing education and providing clues of what impact it would bring.

A Effect of Cooperative Learning using Module Card for SW Education in Elementary school (SW 교육에서의 모듈 카드를 활용한 협동학습의 효과)

  • Jun, SooJin
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.191-198
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    • 2017
  • The purpose of this study is to design and apply cooperative learning using module cards for SW education for beginner and to analyze their effects and perceptions. Cooperative learning using 30 module cards consists of 3 activities and we applied it to elementary school students to verify the effectiveness of the learning. For the research analysis, we analyzed the pre-post motivation of SW education, the degree of satisfaction, interest level, and step recognition of the cooperative learning. As a result of the analysis, the learning motivation showed significant improvement in all areas of attention, relevance, confidence, and satisfaction. Students also found that the second stage of cooperative learning using module cards was the most interesting and the third was the most helpful.

A Study on The Effect of Software Education on Writing Ability -For Elementary Gifted Students in Science- (SW교육이 쓰기 능력에 미치는 영향에 대한 연구-초등과학영재를 대상으로-)

  • Lee, Jaeho;Chun, Myunggeun
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.255-264
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    • 2019
  • In the previous study on the effectiveness of SW education, the educational goals were mainly focused on developing computational thinking ability and researching changes in computational thinking ability. But the word "computational thinking" is difficult to the public. Also the definition of computational thinking is varies from scholar to scholar. Therefore, this study aims to inform the public of the excellence and effectiveness of SW education through the change of "writing ability" which is more familiar to us. To achieve this goal, 10 lectures of SW training materials were produced and conducted in elementary science gifted class. As a result, significant changes have been made in the fluency and quality of writing skills, proving that SW training improves students' writing skills. Through this, we confirmed the visible results through SW education, which can be called justification of SW education. Furthermore, it is expected that various educational attempts will be developed using SW in other subjects.

A Study on the Effect of SW Education Training Characteristics on Personal Characteristics and Educational Outcomes (SW 교육 훈련특성이 개인 특성과 교육 결과에 어떠한 영향을 미치는 지에 관한 연구)

  • Park, Chol-Hoon;Lee, Sin-Bok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.2
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    • pp.247-259
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    • 2020
  • Today is the era that the importance of education and training is emphasized. However, the problem of the issues on the question how the coding or related educations according to the 4th industrial revolution era are applied or utilized actually or that the correlation with the actual enterprises is facing with social and realistic problem. Therefore, this study intended to identify what impact the characteristics of the education and training has on the educational outcomes on the characteristics of individual by segmentalizing the characteristics of education and training, through which, this study examined what impact it has on the educational outcomes. As a result, it was shown that the SW education course has positive (+) impact on the major competence and learning performance out of the characteristics of individual and SW educational environment does not have nay impact. In addition, it was shown that the characteristics of individual have positive impact on all the satisfaction of educational outcomes and the negative impact on all the dissatisfaction of educational outcomes. These results emphasizes the importance of the SW educational course and SW education teaching and deemed to be results to make us to think about the SW educational environment again.

A Study on the Development of Software Education Program to Activate Employment for the Disabled

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.209-216
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    • 2022
  • In this paper, we propose an effective software education program to promote employment of the disabled and verify the effectiveness of SW education through pilot operation. In this SW education program, we develop a SW curriculum consisting of the basic course, Unity programming course, and the advanced course, AR/VR digital content development course. The SW education achievement standard develops the basic and advanced course achievement standards in consideration of the level of the virtual reality content production job of the National Competency Standards(NCS) and the SW education achievement standards of youth with visual, hearing, and physical disabilities. SW education materials are developed on a project basis so that one AR/VR digital content can be implemented step by step according to the intellectual level of the disabled based on Unity. SW education pilot training is conducted as online education based on Blended Learning due to COVID-19. In order to derive the SW education effect and each learner's individual SW education academic achievement for the SW education pilot training, a survey is conducted on learners, and the results are analyzed. In the basic course, 77.3% of learners achieved academic achievement above excellent(80-90), and in the advanced course, 48.8% of learners achieved academic achievement above excellent(80-90). These results verify that the SW education program for the disabled developed in this paper is effective in activating employment for the disabled.