• Title/Summary/Keyword: EXtended Reality

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Engineering approach of Statistics Processing for the Statistical Expert System (통계전문가시스템을 위한 통계처리과정의 공학적 접근 연구)

  • TCHA, HONG JUN
    • The Korean Journal of Applied Statistics
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    • v.3 no.1
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    • pp.1-9
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    • 1990
  • Engineering approach of statistics processing is defined for the statistical expert system. First, the engineering approach requirement are conceptualized by using an artificial intelligence in statistics, with the extensions being additional statistical knowlege engineering such as software engineering, optinal relationships, and the generalization abstraction. The methodology produces statistical expert system designes that are not only accurate representations of reality but also enough to accommodate future processing requirements. It also representions of knowledge that must be constructed, using the extended engineering processing model conceptualization and proposed engineering approach of the problem.

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Virtual space in XR (Extended Reality) of K-pop content: Focusing on lighting systems using Art-Net (XR(확장현실) K-pop 콘텐츠에서의 가상공간 : Artnet을 활용한 조명 시스템 중심으로)

  • So, Jae-Woo;Kwon, KiSeok;Park, Seonggyu;Park, Gooman
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.132-133
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    • 2021
  • XR(가상 및 확장현실)에서의 리얼타임 그래픽은 조명이 제 역할을 하지 못하면 인물이 공간감이 느껴지지 않거나 스킨톤이 맞지 않아 이질감을 초래한다. 본 논문에서는 Art-Net 시스템을 활용하여 실제 조명과 가상조명에서의 배경 및 인물의 컬러를 동기화하는 방법을 제안하였다. 제안된 Art-Net 시스템을 통해 인물의 공간감을 향상 시킬 수 있을 뿐만 아니라 보는 이의 몰입감을 높였다.

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Proposal of Variable Scenario-based XR Education and Training Content to Improve Manufacturing Industry Work Ability (제조산업 업무 능력 향상을 위한 가변적 시나리오 기반 XR 교육훈련 콘텐츠 제안)

  • Gil, Young-Ik;Park, Jong-Hwa;Lim, Hyeon-Kyu;Kim, Jae-Hee;Jeon, Ji-Hye
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.627-628
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    • 2021
  • 본 논문은 제조 산업 현장에서의 업무 능력 향상을 위한 XR 교육훈련 콘텐츠의 가변적 시나리오를 제안한다. 가변적 시나리오를 적용한 XR 교육훈련 콘텐츠는 교육훈련 관리자가 자유롭게 시나리오를 가감할 수 있어 동일한 콘텐츠 내에서 다양한 시나리오로 콘텐츠를 구성할 수 있는 특징을 가진다. 이는 기존 하나의 시나리오로 반복되는 교육훈련의 한계를 해결할 수 있으며, 현장에서 발생할 수 있는 돌발적 상황 및 변화되는 업무 프로세스를 효과적으로 진행할 수 있을 것이다.

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Triboelectrification based Multifunctional Tactile Sensors

  • Park, Hyosik;Kim, Jeongeun;Lee, Ju-Hyuck
    • Journal of Sensor Science and Technology
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    • v.31 no.3
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    • pp.139-144
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    • 2022
  • Advanced tactile sensors are receiving significant attention in various industries such as extended reality, electronic skin, organic user interfaces, and robotics. The capabilities of advanced tactile sensors require a variety of functions, including position sensing, pressure sensing, and material recognition. Moreover, they should comsume less power and be bio-friendly with human contact. Recently, a tactile sensor based on the triboelectrification effect was developed. Triboelectric tactile sensors have the advantages of wide material availability, simple structure, and low manufacturing cost. Because they generate electricity by contact, they have low power consumption compared to conventional tactile sensors such as capacitive and piezoresistive. Furthermore, they have the ability to recognize the contact material as well as execute position and pressure sensing functions using the triboelectrification effect. The aim of this study is to introduce the progress of research on triboelectrification-based tactile sensors with various functions such as position sensing, pressure sensing and contact material recognition.

Wireless Access Technologies for Enabling High-Capacity Ultrareliable Services (대용량 초정밀 서비스 실현을 위한 무선 액세스 기술 동향)

  • K. Chang;Y.J. Ko;I.G. Kim
    • Electronics and Telecommunications Trends
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    • v.39 no.1
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    • pp.1-13
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    • 2024
  • The advent of 6G networks, anticipated around 2030, will lead to the seamless convergence of high-capacity ultrareliable communications with precision sensing. This convergence will revolutionize wireless communications and enable applications such as autonomous and precise manufacturing even in vulnerable radio environments and delivering immersive extended reality experiences to passengers on high-speed trains. We present technological trends and standardization efforts toward the development of the key wireless access elements to meet the demands of this upcoming futuristic era.

Roles of Trust in Technology Acceptance of Augmented Reality (증강현실(AR) 기술 수용에 있어서 신뢰성의 역할)

  • Chung, Byoung-gyu
    • Journal of Venture Innovation
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    • v.2 no.2
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    • pp.1-19
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    • 2019
  • Various studies have been conducted on factors influencing the adoption of new technologies. In particular, the factors influencing customers' acceptance of new technologies that emerged along with the arrival of the 4th Industrial Revolution. Theoretical models are mainly based on the technology acceptance model (TAM) or Extended Unified Theory of Acceptance and Use of Technology : UTAUT2). However, there are no trust variables in these models. In this study, we added trust variable and tested augmented reality(AR). Three types - trust as an independent variable, as a mediating variable, and as a moderating variable - were analyzed statistically. As a result, trust was most explanatory when viewed as a mediating variable between independent variables and intention to use. In theory, it has been shown that trust acts as a mediating effect. In practice, trust is most important in accepting new technologies, so it is important to prioritize trust.

The Interdisciplinary Research on Cultural Technology (문화기술에 관한 간학제적 연구 -미디어아트를 통한 혼합현실형 공공 문화콘텐츠를 중심으로-)

  • Lim, Kyung-Ho;Yoon, Joon-Sung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1359-1362
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    • 2009
  • Digital media technology has power of influence as extended in not only science and technology but also our society and culture. These phenomenon is explained as 'digital convergence'. Edmond Couchot argue the term 'hybridization'. Yvonne Spielmann and Jay David Bolter also argue that digital hybrid artworks across and integrates a diverse range of modes of representation, such as image, text, sound, space and bodily modes of expression. They must also address communicative interaction in the convergence of real and virtual spaces. In this paper, I noticed mixed reality environment which is seen as the form of hybrid between real and virtual object. And I discuss about this phenomenon as the study of interdisciplinary between art and science.

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A Historical-Geographical Identification of East Asia as a Cultural Region (동아시아 문화지역의 역사-지리적 설정)

  • Ryu, Je-Hun
    • Journal of the Korean Geographical Society
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    • v.42 no.5
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    • pp.728-744
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    • 2007
  • In East Asia, regional identity can be expected to obtain popular consent more successfully when it is firmly based on historical-geographical reality. This study is an attempt to apply a broadened concept of place to the identification of East Asia as a cultural region. Cultural mixture within places at various scales, rather than cultural integration across those places, would give greater coherence to East Asia as a cultural region. This cultural mixture varies from one place to another, depending on the relative position in power relations. It could appear in the form of either domination or resistance, and even entanglement. The concept of a "mountain as a contested place" is proposed as an experimental effort to search for the basis for cultural identity within East Asia. This concept of place should be extended to the individual studies of such spatial units as houses, gardens, villages and cities. These individual studies, if accumulated, would result in improved theories of East Asia as a region that has a distinct cultural identity in historical-geographical terms.

Basic Principles of the 『Spleen-stomach theory』 by Li Dong-yuan (이동원(李東垣) 『비위론(脾胃論)』에 담겨 있는 생리기반이론)

  • Choi, Hee-Yun;Kim, Kwang-Joong
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.24 no.6
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    • pp.911-920
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    • 2010
  • The basic principles in the "Spleen-stomach theory(脾胃論)" sets up the phases and roles of spleen-stomach (脾胃) by establishing Earth(地 坤 土) and exposing the reality of spleen-stomach(脾胃) of human body which has its own shape and form with Heaven's reality exhibited. The meaning of Earth is based on the constant meaning of Earth in 'Earth Original-Earth as extended and stable ground(坤元一正之土)' giving form and shape, and Earth's movement with circulation, then exposes itself as 'Earth as plowing land(耕種之土)' concerning both the application of Five Phases and the physical characteristics of Earth. The Yin-Yang recognition on Earth is revealed as Yin Earth(陰土)-Yang Earth(陽土). Spleen(脾) was established as Yin Earth(陰土) and Stomach(胃) as Yang Earth(陽土). The seasonal assignment of Earth is Indian Summer(長夏), which is divided from Summer, and becomes Heat(熱), and the Yin-Yang recognition of Earth comes to be the meaning of the center and border. According to the Five Phasic recognition, it becomes Earth(土) and gets to be Dampness(濕) in accordance with Six Qi(六氣). 'Extreme Yin(至陰)' indicates Qi's status exposing the fundamental meaning regarding the role of creating, changing, and propelling Spleen-Stomach(脾胃) as a characteristic Yin Earth. Earth comprehends 'Four Courses(四維)' meaning, recognizes them as four parts of the 12 Earth's Branches(辰戌丑未) and the terminals of four seasons(四季之末), and has the meaning of the president of the change in four seasons. The theory of principle in the "Spleen-stomach theory(脾胃論)" stands on the basis of the 'Form Qi theory(形氣論)' and that of 'Upbearing, Downbearing, Floating, and Sinking theory(升降浮沈論)'. It manifests the theory of movement in the interaction between Form(形) and Qi(氣), and 'Qi Interior Form Exterior(氣裏形表)' indicates that Qi(氣) moves interiorly and Form(形) exteriorly.

Developing an XR based Hyper-realistic Counter-Terrorism, Education, Training, and Evaluation System (확장현실(XR) 기반 초실감 대테러 교육훈련체계 구축 방안 연구)

  • Shin, Kyuyong;Lee, Sehwan
    • Convergence Security Journal
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    • v.20 no.5
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    • pp.65-74
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    • 2020
  • Recently, with the rapid development of eXtended Reality(XR) technology, the development and use of education and training systems using XR technology is increasing significantly. In particular, in areas that involve great risks and high costs such as military training and counter-terrorism training, the use of XR based simulators is preferred because they can improve training performance, reduce training costs, and minimize the risk of safety issues that may occur in actual training, by creating a training environment similar to actual training. In this paper, we propose a plan to build and evaluate an XR based hyper-realistic counter-terrorism education, training, and evaluation system to improve the ROK police's ability to respond to terrorist situations using the 5G and AR based Integrated Command and Control Platform previously developed by the Korea Military Academy. The proposed system is designed to improve counter-terrorism capabilities with virtual training for individual and team units based on hyper-realistic content and training scenarios. Futhermore, it can also be used as a on-site command and control post in connection with a simulation training site and an actual operation site.