• 제목/요약/키워드: Dream Society

검색결과 295건 처리시간 0.023초

전기화상 환자에서 전완부피판을 이용한 수부의 재건 (Reconstruction of Hand Defects with Forearm Flaps in Electrical Burn Patients)

  • 김기선;송홍식;나민화;이태섭;이동은
    • Archives of Reconstructive Microsurgery
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    • 제10권1호
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    • pp.55-59
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    • 2001
  • The hand is a frequently affected area in high voltage electrical burn injury as an input or output sites. Therefore, early debridement and synchronous flap coverage are generally accepted as a primary treatment of several electrical burns complicated by exposure of tendons, neurovascular structures, and bones. So, in order to establish convenient, promising methods for the reconstruction of hand defects in electrical burn patients, we performed various reverse forearm flaps. From March 1997 to February 2000, we reconstructed 12 cases of hand defects in high voltage electrical burn wounds with reverse forearm flaps. Reverse radial fasciocutaneous flap were 3 cases, reverse ulnar fasciocutaneous flap were 3 cases, reverse ulnar fasciocutaneous flap and STSG were 4 cases, reverse ulnar fascial flap and STSG were 2 cases. We successfully reconstructed hand defects in all 12 cases, and obtained following conclusions. 1 Various reverse forearm flaps provide well vascularized, profitable tissues and they require short operative time with relatively easy procedures. 2. Reverse fascial flap and STSG, reverse fasciocutaneous flap and STSG provide thin flaps with good aesthetics and minor donor site morbidity.

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애니메이션의 하위 텍스트로서의 음향의 연상 작용과 역할에 관한 연구 (A Study on Rolls for the Association of Sound as Subtext for Animation)

  • 김지홍
    • 디자인학연구
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    • 제16권2호
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    • pp.15-22
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    • 2003
  • 애니메이션은 시각적 요소(visual element)와 청각적 요소(audio element)로 구성된다. 청각적 요소인 음향(sound)에는 대사(dialogue)와 음향효과(sound effects)와 음악이 있다. 애니메이션에서 청각적 요소는 시각적 요소의 부가적인 위치를 점한다고 하나 결코 그 역할과 의미는 적지 않다. 본 연구는 애니메이션의 이론적 기틀을 마련하여 단순히 오락물로써만이 아니라 예술작품으로써 애니메이션을 영상 미학적으로 승화시킬 수 있을 것이다. 음향은 애니메이션의 하위텍스트로서의 연상 작용을 위해 사용될 수 있다. 연기의 부속물로서, 라이트모티브(leitmotif)를 위해, 반어적 표현을 위하여, 성격화를 위해, 지역과 민족의 표현을 위하여 그리고 시간의 변화를 위해 음향이 연상 작용을 한다. 따라서 이러한 내용들을 애니메이션인 드림웍스사의 슈렉(Shrek)과 디즈니사의 몬스터 주식회사(Monsters Inc.)를 통해 비교 분석하여 실제 애니메이션의 제작시에 음향을 적절히 사용할 수 있도록 한다 또한 음향의 연상의 활용방안을 찾아보고, 이를 통해 영상 표현의 방법을 다양화하여 미학의 질적 수준을 향상시키는 이론적인 바탕이 되도록 한다.

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신문을 통해 본 '은퇴' 이후 성공적인 노년기와 학습 : 『조선일보』의 《앙코르 내 인생》 기사를 중심으로 (A Successful Old Age and Learning : Focusing on the Article an Encore My Life in Chosun IIbo)

  • 박신영;오경희
    • 수산해양교육연구
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    • 제27권1호
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    • pp.18-28
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    • 2015
  • This study aims to understand the meaning that learning of the old age has, through old age learners who augustly live after retirement-life so called successful silver years. Qualitative research methods is used for analyzing the contents of articles about 15 old age learners and the results are follows below. First, the retirement has dual meaning for the old learners. One is they experienced psychological and emotional insecurity after retirement and the other is it is a turning point for them to realize their longtime dream. Second, the old age learners showed enthusiasm about learning and they voluntarily found the way of success in their silver years. Finally, the old age learners working in new career with provocative and enthusiastic attitude work as a role model of successful old age life and show how they progress. This study argued that we need to consider the old as active agents and the old age as the time when productive and continuous learning can be done. In addition, this study strongly insisted that we need to realize the importance of 'education by the elderly' and social and other relevant conditions are needed to be established immediately.

전자매체예술에서의 '환상적' 측면에 대하여: 바르트, 프로이트, 리오타르를 경유한 접근 (On the Fantastic Aspect in Electronic Media Art : A Preliminary Approach by Way of Barthes, Freud and Lyotard)

  • 김원방
    • 조형예술학연구
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    • 제5권
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    • pp.159-174
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    • 2003
  • 'Fantasy', the central notion of this essay, is discussed here more as a new paradigm in order to describe the structure of a work of art than as a stylistic characteristic proper to a specific genre of art. It means the whole situation and experience produced by two connected terms 'corporeal subject - screen'. Roland Barthes explained the 'semiographic painting' by Andre Masson as a field in which happens a certain connexion between the impulse of subject and the image, which views the painting not as a physical object but as a 'cinematic screen' ; painting may be redefined as a dream or a fantasy of the corporeal subject. And such an idea of 'art as fantasy' is closely related to the recent theoretical attempts consisting in abolishing the vision-centered conception of art since Renaissance. In this essay, the notion of fantasy as an aesthetic model is sketched by means of the Freud's notes on the fantasy 'A child is being beaten' and Lyotard's more advanced analyse on its attributes and operations. In Lyotard's analysis, fantasy is defined as a 'bloc' or a 'matrix-figure' featuring simultaneous conversion between the active and the passive, sadism and masochism, and coexistence of imcompossible meanings. In this sense, fantasy may be given to us as an analogical model from which we can outline the aesthetic characteristics of electronic media art involving virtual reality and interactivity.

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체질과 건강상태에 따른 생활습관 비교 (Comparison of Lifestyle by Sasang Constitution Type and Health Status)

  • 김상혁;김호석;이시우
    • 사상체질의학회지
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    • 제30권1호
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    • pp.24-31
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    • 2018
  • Objectives The purpose of this study is to find out whether there is any difference in lifestyle by health status in the same Sasang constitution type, and whether there is any difference in lifestyle by the Sasang constitution type in the same health condition. Methods We used collected the clinical data of Korean medicine Data Center (KDC). In this study, we used items of the lifestyle about meal and sleep (Meal regularity, Meal amount, Meal time, Dream, Sleep well, Hard to fall asleep, Shallow sleep, Nap, Sleep time, Quality of sleep) as variables. We found the differences of lifestyles using the Chi-square test and ANOVA. We analyzed using SPSS statistics 21.0 for Korean. Results & Conclusions When we compared the lifestyle by Sasang constitution type in each health status, there were differences in items of meal amount and nap. When we compared the lifestyle by health status in each Sasang constitution type, we found differences in items of meal regularity, sleep well, nap etc. However, in TE tpe, there was not these differences by health status.

Commercialization of Microencapsulated Electrophoretic Displays

  • McCreary, Michael
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2006년도 6th International Meeting on Information Display
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    • pp.524-524
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    • 2006
  • For decades, the pursuit of volume commercialization of low-power reflective displays with a paper-like look has been an unfulfilled dream. While steady technical progress was made throughout the late 1990s, there were still no volume products incorporating electronic paper displays (EPD) on the market. Now, microencapsulated electrophoretic display technology, also called electronic ink, has moved into volume production with a frontplane laminate (FPL) display component called E Ink Imaging Film™. This film is coated roll to roll on a flexible plastic substrate and integrated into a display module. Today, all-plastic segmented displays are being shipped as well as displays with electronic ink FPL being driven by glass TFT backplanes. A roadmap to active matrix flexible electrophoretic displays is being enabled by rapid technical progress on flexible TFT backplanes by a variety companies. Each of the approaches to these backplanes and flexible active matrix displays has different advantages for the various market segments being pursued including large format flexible displays for e-news and other reader applications, rollable displays for compact readers, and high resolution small format displays up to 400 ppi that can have fully integrated drive electronics to reduce size and drive down costs. Backplane approaches include Si on plastic, organic transistors on plastic, and Si transistors on flexible stainless steel substrate. Progress is also being made on next generation inks, including more reflective inks with higher contrast ratios. A full color 6 inch, 170 pixel per inch (PPI) active matrix display using a newer generation ink has been developed and this will be described and demonstrated. Large format segmented flexible displays will also be described.

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차 문화교육이 학습부적응 아동의 자기효능감에 미치는 영향 (The Effects of Tea-culture Education on Learning maladjusted children's Self-efficacy)

  • 황미영;원효헌
    • 수산해양교육연구
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    • 제28권3호
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    • pp.848-860
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    • 2016
  • The purpose of this study was to help children with poor learning capacity to enhance their sense of self-efficacy by providing them the tea-culture education program. It had been executed for the target participants of 11 in 2012, 19 in 2013 and 24 in 2014 respectively during 3 years the participants who were recruited by 00 District office Dream start. The scores of pretest and posttest for the item of self-efficacy by gender did not show a significant meaning in 2012, while the scores of self-efficacy of female students were identified as higher than those of male students in 2013 and 2014. As the result of applying the tea-culture education program, there was no meaningful difference in the item of social self-efficacy among the sub-components of typical self-efficacy in 2013, but all has been revealed as improved in 2012, 2013, and 2014 including sub-variables such as learning self-efficacy, social self-efficacy and emotional self-efficacy as well as the general self-efficacy. Thus, the results of this investigation show that the tea-culture education program were effective in developing the self-efficacy of learning maladjusted children.

How do Lung Cancer Patients Experience Stigma?: A Meta-synthesis of Qualitative Studies

  • Jeong, Ji Yeon;Jeong, Gyeonghui;So, Hyang Sook
    • 성인간호학회지
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    • 제28권1호
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    • pp.116-126
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    • 2016
  • Purpose: Lung cancer patients are often stigmatized since lung cancer is closely associated with smoking, which is a self-administered life style. The stigma of lung cancer has been examined in some qualitative studies; however, their findings were diverse and not yet synthesized. Therefore, this meta-synthesis study aimed to explore how lung cancer patients experience stigma. Methods: A meta-synthesis method, as suggested by Sandelowski and Barroso in 2007, was applied by aggregating the findings after an evaluation according to consolidated criteria for reporting qualitative research (COREQ). Results: By synthesizing the findings of the selected seven papers, a synthesized theme was emerged as "experiencing external and internal distances, which mandates authentic and consistent supports." The four sub-themes included 'experiencing some distance from the surrounded world,' 'experiencing self-made distance between the disease and oneself,' 'the disease experience causes social isolation and loneliness,' and 'there is lack of supportive care for myself.' Conclusion: Health care providers should be more attentive to supporting lung cancer patients by providing more effective advocacy programs that improve patients' quality of life.

바비 인형(人形)의 상징성(象徵性) 및 패션 이미지에 관(關)한 연구(硏究) (A Study on the Symbolism and Fashion Image of Barbie Doll)

  • 염혜정;이미숙
    • 패션비즈니스
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    • 제6권2호
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    • pp.137-150
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    • 2002
  • The purpose of this study attempts to analyze the symbolism and fashion image of Barbie doll. It is scarcely a coincidence that the Barbie doll was developed in the united States in 1950s. She had been created in the 1950s as a cartoon character in a German newspaper, who named Bild Lilli. In 1959, toy company bought the rights and produced and almost identical doll in the United States. Therefore Barbie has symbolized the consumer culture of United States, ideal body image, and modern youth culture. It may be as a conclusion that Barbie's fashion can be divided into three period : 1. a period of classic fashion(1959-66), 2. a period of young casual fashion(1967-79), 3. a period of ethnic and career fashion. Just as Barbie's roles and clothes have changed with the spirit of the times, she is a valuable representation of female images and fashion over the last 40 years. Barbie's fashion image is divided into material girl image, dream girl image, and bad girl image.

초등학교 구강보건교육을 위한 코스웨어 개발 (Development of Wed-Based Courseware in Oral Health Education for Elementary School Children)

  • 최빈아;장창곡
    • 보건교육건강증진학회지
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    • 제20권2호
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    • pp.1-18
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    • 2003
  • The purpose of this study was to develop game style courseware in oral health instruction for elementary school children. The manufacturing equipment and languages which were used to develop the courseware were: Photoshop version 7.0, Illustrator version 10.0, HTML, Dream Weaver MX, Editplus, CSS and Java - script. The data base was built up by using PHP and mySQL over Internet Explorer version 4.0. The contents of courseware for oral health education were based on the list of oral health affaires of the Department of Health and Welfare, 2002. The story of the game ‘Saving Hayani locked down in a castle of a cavity man’ was developed for the learners to learn oral health by inducing learning motivation. A character named ‘Chan i’ was introduced to the learners to be more friendly with the program while they were learning. As the game was made of three step education levels, the learner most pass the prepared test given at each step to advance to a higher level. A database connected to web was constructed to store the scores the learners earned at each step. In conclusion, the courseware will help the elementary school children learn oral health care efficiently through the internet regardless of time and space.