• Title/Summary/Keyword: Drawing Methods

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Analysis of Deformation of Brass Tube Drawn By Various Methods (인발 방법에 따른 황동관의 변형 해석)

  • ;Oh Kyu Hwan;Lee Dong Nyung
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 1995.10a
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    • pp.76-85
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    • 1995
  • The general equation of homogeneous strin for tube drawing has been derived. This can be applied to the general tube drawing method for non-zero plug angle. Also, the derived equation can represent Blazynski's equations for the sinking and tube drawing with a constant plug diameter. The general tube drawing was divided into two steps, sinking and contact drawing zones. The derived equation can calculate the homogeneous strains of the two steps. The various tube drawing methods such as fixed tapered plug, fixed mandrel, fixed back tapered plug, and floating plug have been analysed by the equation and finite element analysis. From the FEM calculations, the total strains and drawing stresses are obtained and consequently the redundancy factor of various drawing methods was analysed. The fixed back tapered plug method showed the largest redundancy factor and the floating plug method had the largest drawing stress.

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A Study on the Brain Scientific Mechanism of Drawing Education - Focusing on the Animated Drawing (드로잉 교육의 뇌과학적 기제 연구 - 애니메이션 드로잉을 중심으로)

  • Park, Sung Won
    • Cartoon and Animation Studies
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    • s.36
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    • pp.217-236
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    • 2014
  • This study is a literature analytical process for studying the drawing teaching methods considering the professional characteristics of animation and a principle analytical process for studying the perspective that when teaching methods that consider the function, learning and creative mechanisms of the brain are applied, the animation drawing ability will be effectively increased. In recent years, as an alternative discussion on the educational method of each field, study results applied with brain-based learning principles are being presented. This is not only being applied and implemented for art and drawing education but as overall educational alternatives. On the other hand, animation drawing requires artistic literacy and at the same time requires comprehensive teaching methods that can train the structural knowledge, cognitive sensation and communication method but such professional teaching methods are insufficient. Therefore, the principle of effective education is seen through the brain mechanism and the principle of demonstrating the creativity and learning by the brain is analyzed. In addition, through the fundamental relationship on the picture drawing and the function of the brain, the relationship of the drawing and the brain is identified. As a result, not only for the left brain that observes the cognitive information which can draw the structure and shapes but the right brain which is directly related to the drawing should be developed, but in order to express the creativity, teaching methods that can understand the mechanism of comprehensive brain where physical and psychological factors are expressed should be also developed. It is because the animation drawing education is teaching the methods for demonstrating the characteristics of artistic creativity required for the drawing ability. This process will not only be a foundation for identifying the difference against the previous animation drawing teaching methods, and the brain-based principles will be selected as the core strategic definition for designing the strategy and methodological model of future education.

Review on the Wear behavior of the Hot Stamping Process with Respect to Friction Testing Methods (마찰 방법에 따른 핫스탬핑 마모 거동의 연구 동향)

  • Ji, Min-Ki;Jun, Tea-Sung
    • Tribology and Lubricants
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    • v.36 no.6
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    • pp.350-358
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    • 2020
  • Hot stamping is an effective and suitable process widely used in automotive applications, though critical issues such as the transfer of the coating materials and build-up of these materials on tool surfaces have been encountered. Past researches figured out the resultant wear phenomenon using pin-on-disc and drawing (for example, strip drawing and deep drawing) methods to mimic the process and analyzed the wear behavior with respect to the influencing factors such as surface coating, load, and roughness. Although the pin-on-disc is a conventional and widely-used method, it presented a methodological limitation when simulating the hot stamping process by forming a new blank each time, and hence, a drawing-based friction method has been proposed and developed. Each drawing method applies loads in a different way, resulting in a different wear behavior. Notably, the deep drawing process is most similar to the hot stamping process compared to other drawing methods. In this paper we present a review of the friction testing methods mimicking the hot stamping process and the associated wear behavior. This can be helpful in presenting a step-by-step approach and different perspectives on the wear behavior in the hot stamping process.

Landscape Drawing as a Text: Practical and Theoretical Approach (텍스트로서의 조경드로잉 - 읽기의 틀과 실제 -)

  • 이광빈;조정송
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.1
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    • pp.54-63
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    • 1999
  • The Landscape drawing is used as main media in landscape design process like the language in daily life for human. Designers input many intentions and meaningful words in design process through landscape drawing. The common purpose of landscape drawing is to represent reality effectively, even though it has variable visual forms and materiality. The representation in landscape drawing in metaphorical as well as visual and functional. But current tendency is inclined to use landscape drawing in a functional aspect for visual representation and the landscape drawing is utilized straight-forwardly rather than metaphorically for clear communication. Such recognition on landscape drawing results from the difficulty to accept the symbolic aspect of the drawing. The difficulty makes the utilization and the interpretation of landscape drawing stay at conventional level in following visible factors. For the sake of solving the difficulty this study considers landscape drawing as the text that contains readable objects and symbolic words. This study presents layer-methods for reading a landscape drawing as a text; situational and contextural reading, iconological reading and reading the subject of drawing.

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Effect of the Breathing Methods in Accordance with Surfaces during Bridging Exercises (지지면에 따른 호흡운동 기법이 배근육 두께에 미치는 영향)

  • Bae, Won-Sik;Lee, Keon-Cheol
    • Journal of the Korean Society of Physical Medicine
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    • v.11 no.2
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    • pp.33-40
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    • 2016
  • PURPOSE: The purpose of this study was to determine the impact of stable and unstable surfaces on abdominal muscle thickness and changes in trunk muscle thickness in accordance with breathing methods during bridging exercises. METHODS: Bridging exercise on a stable surface, bridging exercise on an unstable surface, bridging exercise using a drawing-in maneuver on a stable surface, bridging exercise using a drawing-in maneuver on an unstable surface, bridging exercise using bracing on a stable surface, bridging exercise using bracing on an unstable surface. In sequence, the muscles' thickness was measured three times before and after each exercise, and the measured value was averaged. RESULTS: There were significant differences in internal oblique and transversus abdominis muscles' thickness in the drawing-in maneuver in both stable and unstable surface (p<0.05). There were no significant differences in external oblique muscle's thickness in the bridging exercise in both stable and unstable surface. The type of surface did not have a significant influence on the abdominal muscles' thickness. CONCLUSION: As a result of the study, the drawing-in maneuver had a greater effect than bridging or bracing maneuver on muscle thickness. We suggest that drawing-in maneuver will be more effective in a person with a weak abdominal muscle.

A Study on the Quality Improvement of Mechanical Drawing Notes Using Lean 6 Sigma Analysis (린 6시그마 분석을 통한 도면 주기 품질 향상 방안 연구)

  • Jeon, Yong Gu;Huh, Hyoung Jo;Lee, Seong Bae;Park, Hun Hyuk;An, Byung Guk
    • Journal of Korean Society for Quality Management
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    • v.48 no.3
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    • pp.381-393
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    • 2020
  • Purpose: The purpose of this study was to find useful solutions by analyzing causes and results about defects on mechanical drawing notes and provide an automated tool with solutions to mechanical engineers. Methods: The collected data for defects on mechanical drawing notes were from ongoing development and mass production projects. Various measurement methods were used based on the Lean 6 Sigma analysis such as Process analysis, C&E diagram and some statistical analysis. Results: The results of this study are as follows; The results of the Lean 6 Sigma analysis, the validity of the selected indicators for improving drawing notes quality was verified through the verification of cause variables. The strategy established to improve the mechanical drawing notes was reflected as an automated program, and the defects were within a manageable range and achieved target Sigma level. Conclusion: Through the application of the "Mechanical drawing notes automation tool", it is expected to resolve the "Voice of Customer, VOC" and "Voice of Business, VOB".

An Analysis of Students' Drawing Outcomes and Drawing Activities in the First Term of 3~4th Grade Teacher's Guide and Supplementary Books Developed under the 2007 National Curriculum (2007년 개정 3, 4학년 1학기 교사용 지도서 및 실험 관찰에 제시된 그림그리기 활동과 학습 결과 분석)

  • Park, Heon-Woo
    • Journal of Korean Elementary Science Education
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    • v.29 no.4
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    • pp.496-504
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    • 2010
  • In this study, we analyzed request methods and demanding levels of drawing activities in teacher's guide and supplementary book (experimental observation). Student's drawing results were also compared to teacher's guide and supplementary books demanding. As a result, drawing activities of supplementary book were reached to 42.8% of all activities. Activity types were divided to writing, drawing, writing and drawing and writing or drawing activities. Writing and drawing activity type was 44.4%, and drawing activity was 37.8%. The level of teacher's guide were higher than normal needs. But answer examples and learning levels of teacher's guide were appropriate for curriculum levels. The students drawing activities were matched to requirements of the teacher's guide to 72.3% in grade 3 level and 64.5% in 4th grade level. In order to improve effectively learning, statement of supplementary book and teacher's guide should write more concrete words and creative sentences.

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The Experimental Bias in Person Perception as Results of the Method of Developments Stimulus (자극물의 표현방법에 따른 대인지각에서의 편파)

  • 김재숙;김희숙
    • The Research Journal of the Costume Culture
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    • v.12 no.1
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    • pp.28-40
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    • 2004
  • The purpose of this study was (1) to identify the experimental bias which could appear person perception as results of development methods (2) to find out the most desirable method in developments of stimulus. The research was a quasi experiment and the subjects were 358 male and female undergraduate students by convenient sampling. The experimental instruments consisted of a set of stimulus and semantic differential scales of 7-point bi-polar adjectives. The collected data were analyzed by Principle Component Analysis, ANOVA(analysis of variance), Scheffe's multiple range test. The independent variables were developing methods of stimulus(live person, photography of real person, 2 kinds of black and white line drawing, 2 kinds of color drawing). The results were as follows. First, five factors which were potency, sociality, appearance, evaluation, activity impressional dimensions emerged to account for the methods of development of stimulus. Second, the methods of development of stimulus had significant effects on potency, sociality, appearance, activity factors. In sociality factors, the impression of photographic stimulus was the closest to the live person's impression. However in the appearance and activity impressions, significant difference existed between live person and other developing stimulus. In the potency impression, black and white line-drawing gave the highest impressional bias. In the sociability and appearance impressions, color-drawing stimulus gave the highest impressional bias. Result: On conclusion the developments of stimulus can effect on stimulus person's impressions and these effects can produce experimental biases, the photographic stimulus gave the least impressional bias. The study shows that photography of real person will produce minimize measurement error.

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Brain Based Teaching-learning Model Design about Life Drawing - Focusing on Animation Major Drawing (라이프 드로잉(life Drawing)의 두뇌 기반 교수-학습 전략 연구 - 애니메이션 전공 중심으로)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.38
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    • pp.71-91
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    • 2015
  • This study is a process to study the life drawing teaching method considering professional characteristics in animation and has a study objective to design the model and teaching method which applies the strategies considering the creative mechanism of the brain. Recently, study results about integrated teaching method are being announced which apply brain based learning principles as the alternative arguments about teaching methods in each area based on creativeness. In other words, integrated education based on creative mechanism in the brain is applied not only to fine arts and drawing education, but also to the entire areas of the arts. Life drawing is an area which demands comprehensive teaching method that vivid expressions could be skillfully obtained by understanding the communication methods with the objects through cognitive senses, creativeness and movements beyond the structural knowledge about human body. Therefore in this study, the strategies and methods for the skillfulness of life drawing and consequently arranged education model structure drawing are to be designed based on the creativeness, study materials and content factors which were analyzed in previous stages of this study. In order to combine the content factors based on creativeness and study materials of the brain which are the results of previous studies, the conclusion has been reached that 5 step cognitive strategy stages to wake brain senses, flexibilize the brain, purify the brain, integrate the brain and become the master of the brain. Strategic methods to execute this were designed with brain gym, right brain energization drawing and HSP(high-level cognizance) training. Teaching and learning model structure diagram which is designed based on this is to be continued to teaching and learning guidelines during the relevant semesters after the research.

A Study on the Basic Education Program of Fashion Drawing (패션 드로잉을 위한 기초교육에 관한 연구)

  • Chang, Dong-Rim
    • Journal of Fashion Business
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    • v.1 no.1
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    • pp.84-98
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    • 1997
  • This study is to develop a fashion drawing education program which is based on the theory of 'Split-brain' by Roger W. Sperry and 'Drawing on the Right Side of the Brain' by Betty Edwards. Students in Fashion Design start their training by developing a foundation in drawing and studing the tools, materials and methods of the Industry. Ideas are then developed on paper, later translated into three-dimensional shapes and finally into finished garments. Fashion drawing and design techniques train the hand and eye to all the nuances of fashion design and illustration. Fashion drawing course deals with the sketching of fashion models for the purpose of understanding the model figure, basic anatomy, movement and figure attitudes. Having mastered the basic skills, students take advanced drawing course which is developing awareness of design, needs, of fashion market' using various media for the purpose of developing a designer's sketch, with emphasis on the drawing and designs. Featured aspects of this study include the following; 1. Drawing the negative space; basic visual concepts 2. Contour drawing; constructs, visual measurement, movement 3. Model drawing; the classical method, proportion, symmetry. The primary aim of this study is to develop a sensitive, animated line based on observed form. It is important to let the students Imagine that they are actually touching the model, for in this way they can benefit from simulating the child's learning process. Instead of actually touching the model they are using their eyes as an extension of their sense of touch.

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