• Title/Summary/Keyword: Display-Camera Communication

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Real-time monitoring of berthing/deberthing operations process for entering/leaving vessels using VTS system in Busan northern harbor, Korea (부산 북항에서 VTS 시스템에 의한 출입항 선박의 접이안 작업과정의 실시간 모니터링)

  • Lee, Dae-Jae
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.45 no.3
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    • pp.165-176
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    • 2009
  • The process of berthing/deberthing operations for entering/leaving vessels in Busan northern harbor was analyzed and evaluated by using an integrated VTS(vessel traffic service) system installed in the ship training center of Pukyong National University, Busan, Korea. The integrated VTS system used in this study was consisted of ARPA radar, ECDIS(electronic chart display and information system), backup(recording) system, CCTV(closed-circuit television) camera system, gyro-compass, differential GPS receiver, anemometer, AIS(automatic identification system), VHF(very high frequency) communication system, etc. The network of these systems was designed to communicate with each other automatically and to exchange the critical information about the course, speed, position and intended routes of other traffic vessels in the navigational channel and Busan northern harbor. To evaluate quantitatively the overall dynamic situation such as maneuvering motions for target vessel and its tugboats while in transit to and from the berth structure inside a harbor, all traffic information in Busan northern harbor was automatically acquired, displayed, evaluated and recorded. The results obtained in this study suggest that the real-time tracking information of traffic vessels acquired by using an integrated VTS system can be used as a useful reference data in evaluating and analyzing exactly the dynamic situation such as the collision between ship and berth structure, in the process of berthing/deberthing operations for entering/leaving vessels in the confined waters and harbor.

The Chinese Characters Learning Contents Based on Gesture Recognition Using HMM Algorithm (HMM을 이용한 제스처 인식 기반 한자 학습 콘텐츠)

  • Song, Dae-Hyeon;Kim, Dong-Min;Lee, Chil-Woo
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.1067-1074
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    • 2012
  • In this paper, we proposed a contents of Chinese characters learning based on gesture recognition using HMM(hidden markov model) algorithm. Input image of the system is obtained in 3-dimensional information from the TOF camera, and the method of gesture recognition is consisted of part of forecasting user's posture in two infrared images and part of recognizing gestures from continuous poses. In the communication between human and computer, this system provided convenience that user can manipulate it easily by not using any further equipment but action. Because this system raise immersion and interest by using two large display and various multimedia factor, it can maximize information transmission. The edutainment Chinese character contents proposed in this paper provide educational effect that use can master Chinese character naturally with interest, and it can be expected a synergy effect via content experience because it is based on gesture recognition.

Video event control system by recognition of depth touch (깊이 터치를 통한 영상 이벤트 제어 시스템)

  • Lee, Dong-Seok;Kwon, Soon-Kak
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.1
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    • pp.35-42
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    • 2016
  • Various events of stop, playback, capture, and zoom-in/out in playing video is available in the monitor of a small size such as smart phones. However, if the size of the display increases, then the cost of the touch recognition is increased, thus provision of a touch event is not possible in practice. In this paper, we propose a video event control system that recognizes a touch inexpensively from the depth information, then provides the variety of events of the toggle, the pinch-in / out by the single or multi-touch. The proposed method finds a touch location and the touch path by the depth information from a depth camera, and determines the touch gesture type. This touch interface algorithm is implemented in a small single-board system, and can control the video event by sending the gesture information through the UART communication. Simulation results show that the proposed depth touch method can control the various events in a large screen.

Design and Implementation of an Around View Monitoring System on MOST150 Network (MOST150 네트워크 기반 차량 주변 감시 시스템의 설계 및 구현)

  • Jang, Si-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.11
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    • pp.2765-2770
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    • 2014
  • Rear view cameras which help to park or to drive backward has been distributed through after-market, but it is inconvenient because they do not provide views of left, right and front sides. Around view monitoring(AVM) systems which can monitor around vehicle at a glance have been developed and equipped by vehicle vendor but systematic studies on these systems is lack. While the AVM system which equipped on Infiniti cars of Nissan is adequate to monitor around vehicle at a glance, it has disadvantages that additional cabling because of using analog cables is required and image quality is lowered due to EMI/EMC intervention. The around view monitoring system implemented in this paper has advantages that there are no EMI/EMC problems because of using optical network and that cabling is simple because of using plug-and-play ways. Additionally, an advantage of MOST150 network is that camera nodes and display node can be easily installed in the form of plug-and-play.

Underwater Drone Development for Ship Inspection Part 2: Monitoring System and Operation (선박 검사 수중 드론 개발 Part 2: 모니터링 시스템 및 운용)

  • Ha, Yeon-Chul;Kim, Jin-Woo;Kim, Goo;Jeong, Kyeong-Taek;Choi, Hyun-Deuk
    • Journal of the Institute of Convergence Signal Processing
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    • v.21 no.3
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    • pp.133-141
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    • 2020
  • In this paper, the communication method of data information accepted by underwater drones and the implementation method to console display of data information were described, and the function of integrated monitoring system interface and the design and implementation of sonar interface were explained. The operation and posture of underwater drones can be controlled using a controller connected to the console, and the distance information between underwater drones and obstacles is obtained from sonar so that they can be visually displayed on the console screen along with camera images. The integrated monitoring navigation console is implemented to suit improvements, making it convenient and easy for workers to use. In addition, by upgrading integrated monitoring and control software functions, the company added user-specific project management functions and the output of reports for hull inspection to make them different and competitive from other underwater drones.

An Input Method for Decimal Password Based on Eyeblink Patterns (눈깜빡임 패턴에 기반한 십진 패스워드 입력 방법)

  • Lee, Seung Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.656-661
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    • 2022
  • Password with a combination of 4-digit numbers has been widely adopted for various authentication systems (such as credit card authentication, digital door lock systems and so on). However, this system could not be safe because the 4-digit password can easily be stolen by predicting it from the fingermarks on the keypad or display screen. Furthermore, due to the prolonged COVID-19 pandemic, contactless method has been preferred over contact method in authentication. This paper suggests a new password input method based on eyeblink pattern analysis in video sequence. In the proposed method, when someone stands in front of a camera, the sequence of eyeblink motions is captured (according to counting signal from 0 to 9 or 9 to 0), analyzed and encoded, producing the desired 4-digit decimal numbers. One does not need to touch something like keypad or perform an exaggerated action, which can become a very important clue for intruders to predict the password.

Development of Rotation Invariant Real-Time Multiple Face-Detection Engine (회전변화에 무관한 실시간 다중 얼굴 검출 엔진 개발)

  • Han, Dong-Il;Choi, Jong-Ho;Yoo, Seong-Joon;Oh, Se-Chang;Cho, Jae-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.116-128
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    • 2011
  • In this paper, we propose the structure of a high-performance face-detection engine that responds well to facial rotating changes using rotation transformation which minimize the required memory usage compared to the previous face-detection engine. The validity of the proposed structure has been verified through the implementation of FPGA. For high performance face detection, the MCT (Modified Census Transform) method, which is robust against lighting change, was used. The Adaboost learning algorithm was used for creating optimized learning data. And the rotation transformation method was added to maintain effectiveness against face rotating changes. The proposed hardware structure was composed of Color Space Converter, Noise Filter, Memory Controller Interface, Image Rotator, Image Scaler, MCT(Modified Census Transform), Candidate Detector / Confidence Mapper, Position Resizer, Data Grouper, Overlay Processor / Color Overlay Processor. The face detection engine was tested using a Virtex5 LX330 FPGA board, a QVGA grade CMOS camera, and an LCD Display. It was verified that the engine demonstrated excellent performance in diverse real life environments and in a face detection standard database. As a result, a high performance real time face detection engine that can conduct real time processing at speeds of at least 60 frames per second, which is effective against lighting changes and face rotating changes and can detect 32 faces in diverse sizes simultaneously, was developed.

A Stereo Video Avatar for Supporting Visual Communication in a $CAVE^{TM}$-like System ($CAVE^{TM}$-like 시스템에서 시각 커뮤니케이션 지원을 위한 스테레오 비디오 아바타)

  • Rhee Seon-Min;Park Ji-Young;Kim Myoung-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.6
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    • pp.354-362
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    • 2006
  • This paper suggests a method for generating high qualify stereo video avatar to support visual communication in a CAVE$^{TM}$-like system. In such a system because of frequent change of light projected onto screens around user, it is not easy to extract user silhouette robustly, which is an essential step to generate a video avatar. In this study, we use an infrared reflective image acquired by a grayscale camera with a longpass filter so that the change of visible light on a screen is blocked to extract robust user silhouette. In addition, using two color cameras positioned at a distance of a binocular disparity of human eyes, we acquire two stereo images of the user for fast generation and stereoscopic display of a high quality video avatar without 3D reconstruction. We also suggest a fitting algorithm of a silhouette mask on an infrared reflective image into an acquired color image to remove background. Generated stereo images of a video avatar are texture mapped into a plane in virtual world and can be displayed in stereoscopic using frame sequential stereo method. Suggested method have advantages that it generates high quality video avatar taster than 3D approach and it gives stereoscopic feeling to a user 2D based approach can not provide.