• Title/Summary/Keyword: Digital textbook policy

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A Study of Guidelines Development on Digital Textbooks for Students with Disabilities applying Universal Design for Learning (보편적 학습설계를 적용한 장애학생 디지털교과서 제작 지침 개발 연구)

  • Cha, Hyunjin;Son, Jiyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.2
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    • pp.51-66
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    • 2019
  • The Korean ministry of education has adopted an educational policy about digital textbooks at K-12 schools since 2018, in order to provide students with individualized learning contents and activities. However, digital textbooks has been yet prepared and delivered for the students with disabilities in the inclusive education. This study aims to develop the guidelines on digital textbooks for students with disabilities applying universal design for learning, recognizing the requirements for the digital textbooks which can be utilized in the K-12 inclusive classrooms for diverse students. In this respect, guidelines on digital textbooks were developed based on previous studies and cases. The first draft of guidelines were reviewed with two rounds of the delphi methods with special teachers. In addition, scenarios were developed, representing the rich educational contexts with digital textbooks applying the guidelines in a practical way for students with 4 types of disabilities. This study can contribute to establishing educational policies and environments related to the digital textbook development and dissemination for students with disabilities.

Analyzing illustration in health textbooks of middle school in the convergent point of view (융합적 관점의 중학교 보건교과서 삽화분석)

  • Choi, Kyoung-Ho
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.461-468
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    • 2016
  • Illustration, which is shown in the textbook for educational purpose is used to explain basic educational theory, rather than carrying meaning itself. It has proper educational value when presented appropriately according to the process of knowledge acquirement. This research organized new analyzing criterion for the frame and content analysis subjected on 4 sanitation textbooks of middle school, moreover looked into actual situation by convergent analysis. This is for political suggestion that is helpful to further textbook development; by understanding improvement point required in reaching educational purpose presented in health education course manual. Results are as following. First, in the aspect of frame, diagrams with proper function to explain principle of health and sanitary activities should be more frequently suggested. Second in the aspect of content, illustrations for simple data providing or for decoration should be reduced while illustrations suggesting experimental results should be added, to reorganize health textbook according to the purpose of health education course.

The Influence of Textbooks Applying Gamification Motivation Strategy on Learners' Interest: Social Textbooks for 3rd Graders in Elementary School (게이미피케이션 동기 전략을 적용한 교과서가 학습자의 흥미에 미치는 영향: 초등 3학년 사회 교과서를 중심으로)

  • Bang, Mi-Hyang
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.29-38
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    • 2021
  • The social studies, mathematics, and science textbooks of the elementary curriculum will begin to be authorized from 2022. This study explores the effect of textbooks based on a gamification motivation strategy on learner interest. For this purpose, this study analyzes whether the systematic application of the gamification motivation strategy to elementary studies textbooks, which will be authorized from 2022, can develop this textbook into a "learner-centered curriculum book that induces interest." More specifically, this study applied Kumsung Publishing's experimental social studies textbooks in class and conducted a questionnaire among 121 third graders to verify the effectiveness of the textbooks. The results show that studies textbooks based on a gamification motivation strategy greatly influence increased learner interest in the classroom. The textbooks also represent a positive influence in learner understanding, interest, and curiosity regarding the class content and assistance. Demonstrating that gamification motivation strategy is worthwhile to actively apply in future textbook development for the enhancement of learners' interests, this study is significant in that it has presented a meaningful textbook development model.

A Study of Primary School Teachers' Awareness of Digital Textbooks and Their Acceptance of Digital Textbooks Based on the Technology Acceptance Model (초등학교 교사의 디지털 교과서에 대한 인식과 정보기술수용모델에 기반한 디지털 교과서 수용에 관한 연구)

  • Kim, Youngwoo
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.9-18
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    • 2013
  • In 2014, third and fourth graders in primary schools will start using digital textbooks for social science, science, and English. Fifth and sixth graders will follow the next year. Given this situation, this study investigated the awareness of digital textbooks by primary school teachers who did not have direct experience with digital textbooks. Also studied was the teachers' acceptance of digital textbooks, based on the Technology Acceptance Model. The results showed that most respondents were not ready to use digital textbooks, and they were apprehensive about their use. However, if the teachers were required to use digital textbooks, usefulness and playfulness were key factors in their acceptance.

A Review of Studies on the Health-adverse effects in using Digital Textbooks (디지털교과서 활용에 따른 건강역기능 고찰)

  • SeoMun, Gyeong-Ae;Kim, Eun-Young;Noh, Won-Jung
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.165-175
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    • 2012
  • The government, Ministry of Education, Science and Technology(MEST) presented a new policy that standardizes digital textbooks as a method to accept the change of education paradigm in 2006. Since 2007, MEST has begun to provide digital textbooks for some elementary schools. MEST proposes to change digital textbooks as a standard in elementary, middle, and high schools in the future. However, the use of digital textbooks has led to concern about the health of students. The purpose of this study was to identify health-adverse effects of the use of digital textbooks on the health of students. Literature reviews regarding digital textbooks including national and international literature were conducted. The literature reviews found the key physical and psychological factors to be considered in using digital textbooks. The physical factors were symptoms and signs associated with eye, musculoskeletal system, general health, and skin. The mental factors were 'burn out of study' and 'stress due to study'.

A Study on the Design of Korean Textbooks in Elementary Schools for Learning Interest (학습흥미 유발을 위한 초등학교 국어 교과서 디자인 연구)

  • Lee, Chang Wook;Park, Kwang Shin
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.555-561
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    • 2018
  • It is the Korean language textbook of elementary school 1~2 grade that forms the basis of the textbook to nurture the creative convergence talent with the core competence required by the future society. In order to increase the learning effect based on the textbooks, the interest inducing factors were derived on the basis of the learning interest, and the textbook design was analyzed by the in - depth interviews and discussions of the expert group. As a result, Graphic elements using bright and soft colors, illustrations of peer groups related to learning contents, and resilient use of sans serifs. However, issues such as lack of proper mixing of photos and illustrations, further development of learning helper characters, configuration of spare margins, graphic image design, and lack of a structured layout that utilizes color and visual images were cited as problems.

A Case Study on the Construction of Cyber Textbook Museum Database (사이버교과서박물관 데이터베이스 구축에 관한 사례 연구)

  • Kim, Eun-Ju;Lee, Myeong-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.4
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    • pp.67-84
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    • 2009
  • Cyber Textbook Museum is created by the Korean Educational Development Institute in part of the project to manage the knowledge and information of Korea to promote understanding of Korean education and its history. The original and full text of textbooks dating from the 1890s to the present have been digitized and arranged for easy access over internet. An exclusive portal site dealing with Korean textbooks and curriculum materials was made to provide not only the directory service of textbooks and curriculums in diverse data classifications, school levels, years/periods and subjects but also the keyword search by searching engine. Users can search the necessary materials easily and systematically over the screen and use all the functions except save, capture and print. The management system for textbook image(DjVu format), search system and DRM(Digital Rights Management) system were developed. Finally, four suggestions are proposed which are related in the aspects of policy, technical, systematic aspects for active and tremendous use of the site.

A Study on Developing the Curriculum for Introduction to Library and Information Science Courses (문헌정보학개론 교과내용 개발에 관한 연구)

  • Noh, Younghee;Ahn, In-Ja;Choi, Sang-Ki
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.1
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    • pp.287-325
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    • 2013
  • The purpose of this study is to develop standard curriculum content for the Introduction to Library and Information Science course. We intended to suggest both a syllabus and a textbook for this course. To this end, we collected and analyzed syllabi and textbooks that are used in LIS departments domestically and abroad. As a result, the major course content we found necessary to include in Introduction to Library and Information Science were as follows: 1. knowledge and information society, 2. information and sources of information, 3. the LIS academic system, 4. information professionals, 5. library history, 6. library and information center organization and management, 7. library types and their functions, 8. collection development, 9. information resources organization, 10. information services, 11. digital libraries, 12. information retrieval and databases 13. library cooperation, 14. library policy and information ethics, etc. The table of contents of a final textbook has been proposed including these elements.

Development of Tools to Evaluate the Effectiveness of Smart Education and Digital Textbooks (스마트교육.디지털교과서 효과성 검증 도구 개발)

  • Kim, Jeongrang;Kim, Youngshin;Han, Sungwan;Kim, Soohwan;Kye, Bokyung
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.357-370
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    • 2014
  • The purpose of this research was to develop the tools needed to evaluate the effectiveness of using digital textbooks and smart education. We then developed the tools to evaluate the effectiveness of smart education and digital textbook utilization, which were an identification of 1) seven essential 21st century skills, definitions of each, and prerequisite abilities; 2) five 21st century teacher competencies, definitions of each, and prerequisite abilities; To develop the questionnaire, we conducted a literature review in this area, consulted experts, observed classes, interviewed members of focus groups, and met with policy makers from the Ministry of Education and KERIS. The student questionnaire(26 Questions developed) included; creativity and innovation, critical thinking and problem solving, communication, collaboration, ICT literacy, self-directed learning, and adaptability. The teacher questionnaire(24 questions developed) included; 21st Century Skills, ICT Literacy, Rapport building with learners, Instructional design, Evaluation and reflection. The tools we developed will be able to use for evaluating the effectiveness of smart education and digital textbooks.

A Study on Educational App Development using the App Authoring Tool (앱 저작도구를 이용한 교육용 앱개발 연구)

  • Kim, Eun-Soo;Park, Joon-Seok
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.1-6
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    • 2012
  • This study is for using applications on smart devices at school class which designed by professor himself due to nonexistent of applications which related to textbook or course work even though fast developing smart devices and plenty of educational applications are in rapid ubiquitous environment. That is reason to make a learning environments of study course work anywhere at anytime and also make smooth communication between professor and learner with the smart devices advantages of being free of location and time. Also develop the application with the tools which the computer beginner can handle easily and quickly without contracting the work to commercial firms, it will lead to save money and time, be easily updated and modified from place of study, and increase the effectiveness and efficiency of study.