• Title/Summary/Keyword: Digital architecture design

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A Preliminary Study on Outer Shell Plan through Element Technologies in Eco-friendly Architecture -Focused on Works of Norman Foster - (친환경 건축에서의 요소기술을 통한 외피계획에 관한 기초연구 -노먼 포스터(Norman Foster) 작품을 중심으로-)

  • Ryu, Ri;Seo, Jang-Hoo;Kim, Yong-Seong
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.4
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    • pp.69-76
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    • 2013
  • As the energy consumed in building area has occupied a lot when looking into energy usage weights in area over the world, energy reduction building, eco-friendly architecture comes to the fore in the modern architecture. Discussions on the eco-friendly architecture have various concept definitions and targets to be achieved.The architectural works of Norman Foster are expressed as high-tech buildings using iron, glass, etc. in appearance, but they appear as those buildings with low energy load by analyzing environmental conditions from initial design stage that each building has, utilizing natural energy with design of outer shell and applying proper technical system. Thus, this study aims at providing basic data of outer shell planning through eco-friendly element technologies by considering pattern and outer shell design of buildings, principles of eco-friendly building plan as an eco-friendly building planning technique of Norman Foster as an example of plans to utilize building pattern, outer shell design and natural environments, in order to utilize passive measures as much as possible to increase energy saving methods and increase comfort by analyzing element technologies in the eco-friendly architecture in line with the modern flow.

A Study on Architectural Form Creation based on the Application of Fractal Geometry (프랙탈 기하학을 적용한 건축 형태생성에 관한 연구)

  • Kang, Hoon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.3
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    • pp.15-23
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    • 2009
  • Chaos theory, qualitative study of unstable aperiodic behavior in deterministic nonlinear dynamical systems, is dominant paradigm in the twenty first century. Fractal geometry, as an expressed form of chaos, now influences many areas such as architecture, art, music, economics, literature, etc. The purpose of this study is to analyze fractal geometry and fractal formative elements in architectural design. There are scaling, superimposition, distortion, deformation and repetition in the fractal form generator that can be applied to design concept and process in architecture. This study shows fractal geometry can be the architectural form creation method. Fractal geometry similar to nature's patterned order can be provided endless possibilities for design analysis and methodology in architecture. Therefore the further study of fractal geometry should progress synthetically through the basis of the study.

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A Parametric design study for free-formed super tall building using BIM (비정형 초고층 빌딩의 Parametric Design을 위한 BIM 활용에 관한 연구)

  • Kim, Hyeong-Il
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.1
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    • pp.109-118
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    • 2012
  • The Purpose of this study is to develop a design process of free-formed super tall buildings with parametric design approach using BIM. Before BIM tools like Revit was developed, it is considered as very time consuming process and requires extensive efforts and costs for making free-formed super tall building modeling. Current trends of free-formed super tall building are for proofing city's economic strength and symbol. New digital tools have been developed and used for pursuing many design methods for building design. In this study, BIM based Parametric design approach is studied to seek for possibility of generating free-formed super tall building fast, easily, and accurately.

A Study on Presentation Methods for Formation Ideas of Interior Spaces (실내 공간 형상화를 위한 아이디어 표현 방법에 관한 연구)

  • Lee, Jong-Ran
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.17-23
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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A Study on the Generation and Application of Photometric Data for Lighting Simulation (조명 시뮬레이션을 위한 측광데이터의 생성과 적용)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.25-30
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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A Study on the Expression and the Sense of Time in Contemporary Architectural Space (현대 건축 공간에 나타나는 시간의 감각과 표현에 관한 연구)

  • Jang, Jung-Jae
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.154-163
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    • 2013
  • This study is aimed to identify the expression and the sense of time in contemporary architectural space. And to classify the system and elements of Zeitlichkeit in the contemporary architectural design. The concept of time can be divided into two meaningful perceptions. Those are the concept of realistic time and the concept of subjective time. These tendencies of theories of architectural space has borrowed from innovations in the sciences, and the whole idea of space-time within art and architecture. Those notions developed through the researches of Bauhaus, Postmodernism, Landscape architecture, Digital Architecture and so forth. The result of this study is that the concepts of time are one of the most important strategies of architectural design and have the various languages which there was not in the past. At the point of the transformation in contemporary architecture, the The concepts of space-time are classified into those from the orders of form and space, from dynamic of the image in the dissolution of architectural form, from traces and steps of movement in dynamic form, and from the systems of commands in the digital softwares. As such, Zeitlichkeit in contemporary architecture means that the architecture moves from the construction of the sensual design elements into Art of life through events and contents which human can experience and recognize. These theories and researches reveal that contemporary architectural movements insert the meaningful stories into architectural space through programs and diagrams.

Rationalization Process for Digital Design and Fabrication -Based on the Case of Fabricating Interior Panels- (디지털 디자인 및 패브리케이션 프로세스의 합리화 과정에 관한 연구 - 인테리어 패널 디자인 및 제작 사례를 기반으로 -)

  • Chang, Soo-Jung;Lee, Hyun-Soo;Lee, Jin-Kook
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.307-316
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    • 2015
  • Although the use of CAD and CAM technologies has been broadly adopted by architecture-engineering- construction-facility management (AEC/FM) industry as the means of producing complex forms, there are still remained issues such as reducing cost, and enhancing quality and manufacturability. In this paper, to resolve given issues, we suggest a process of rationalization in digital architecture design and fabrication as an integrated approach. The rationalization, which is usually used as the term related with the skin panel of free-form architecture, is a process of re-designing a digital model to meet the requirements of manufacturing considering the gap with an original designs. Thus we classified this process and conducted a case study of fabricated models as an exploratory study. As the result, we found that each phase is connected with other phases with the circulation of information and rationalization process can be determined as the circulative process which re-designs digital model by minimally deviating from the original design based on the information deducted from analysis of inter-compatability of software and requirement of hardware.

Development of the CAD Modelling System for the Submarine Digital Mockup (자수함 디지털 목업 형상화 시스템 개발)

  • 김성용
    • Journal of the Korea Institute of Military Science and Technology
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    • v.4 no.1
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    • pp.62-72
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    • 2001
  • In the countries of USA, UK, etc, which have the advanced submarine design technologies, the digital mockup actively applies in the naval ship and the submarine design, because it has many advantages such as the reduction of shipbuilding periods and costs, the potential of easier design changes, the combination of visualization with realistic behavior and so on. This paper includes the architecture development methods of digital mockup system and presents the S/W and H/W architecture scheme and the methods of 3D CAD modelling system of a submarine hull and machineries for the conceptual design verification.

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Characteristics of 'Skin Phenomenon' as Intermediate Medium of Interior and Exterior Space shown in Fashion and Interior Design (패션과 실내디자인에 나타난 내외부 연결 매체로서의 스킨개념 특성에 관한 연구)

  • Shim Eun-Ju;Cho Jong-Soo;Chu Beom
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.29-36
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    • 2006
  • Fashion and interior architecture are two areas of design that may share common issues, trends and philosophies, making fashion design human's second skin and interior architecture the third. The concept of 'skin' has become one of the most interesting phenomena in design during the past decade and not surprisingly similar issues can be seen also in fashion and architectural design. The current trend in fashion design is that the skin (clothing) has become detached from the human body and extended into the environment, resulting fashion as art objects. Skin in architecture and interior design has also become detached from the structure so designers have more freedom to experiment by using advanced technologies. The present study attempts to analyze common features of 'skin phenomenon' in fashion and interior architecture that are; detachment, emphasis on space, extension, territorial blending, and digital applications. The researcher has used constant comparative method to categorize the five features among many examples. The limitation of this study is that it is focused on the formative phenomena of projects excluding the philosophies and personal background of each designer. However, it is hoped that the study may assist designers and other researchers to understand relationships between fashion and interior design, hold broader spectrum in art and design.

Design and Implementation of Movie Reservation System Based EJB 3.0 Enterprise for Standardization (표준 엔터프라이즈 EJB 3.0 기반에서 영화 예매 시스템의 설계 및 구현)

  • Lee, Myeong-Ho;Han, Jung-Su
    • Journal of Digital Convergence
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    • v.10 no.8
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    • pp.219-224
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    • 2012
  • This paper aims to design and realize movie reservation system based EJB 3.0 enterprise for standardization. Non EJB and the EJB architecture to resolve the problem with benefits to support the new architecture is a lightweight container architecture. This architecture, such as the EJB, but not heavy, to provide all of the architecture is possible. The lightweight container architecture is most often used in business EJB 3.0 is well-known architecture. Therefore, this research has the Non EJB and the EJB to solve the advantages and disadvantages developed to support the latest EJB 3.0 architecture based on the design and implementation of a movie reservation system.