• Title/Summary/Keyword: Digital Theory

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Synchronous Generator Digital Exciter System PSS Control (동기발전기 디지털 여자 시스템 PSS 제어)

  • 홍현문
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.18 no.4
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    • pp.144-148
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    • 2004
  • This thesis also proposes an applied digital exciter control system for a synchronized generator using a digitally PSS controller. Experiment results show that the digital control system manifests excellent control performance compared to analog control systems. It has also been confirmed that it is easy for the modern control theory to implement digital control.

A Study on the Digital Distance Relaying Techniques Using Kalman Filtering (칼만필터링에 의한 디지털 거리계전 기법에 관한 연구)

  • 김철환;박남옥;신명철
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.41 no.3
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    • pp.219-226
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    • 1992
  • In this study, Kalman filtering theory is applied to the estimation of symmetrical components from fault voltage and current signal when it comes to faults with the power system. An algorithm for estimating fault location accurately and quickly by calculating the symmetrical components from the extracted fundamental voltage phasor and current phasor is presented. Also, to confirm the validity of digital distance relaying techniques using Kalman filtering, the experimental results obtained by using the digital simulation of power system is shown.

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Digital Redesign of Multiple Linear Systems by Using LMIs (LMI를 이용한 다중 선형 시스템의 디지탈 재설계)

  • Jang, Wook;Joo, Young-Hoon;Park, Jin-Bae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2000.05a
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    • pp.256-259
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    • 2000
  • A new digital redesign method which can construct a digital controller for multiple linear systems is developed. The proposed method utilized the recently developed LMI theory to obtain a single digital controller which provide good state matching properties with multiple linear systems. A numerical example is provided to evaluate the feasibility of the proposed approach.

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Test Technology of Digital Circuit Board Based on Serial Signature Analysis Technique in Production Line (생산라인에서 SSA 기법에 근거한 디지털 회로 보오드 검사 기술)

  • Ko, Yun-Seok
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2193-2195
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    • 2001
  • This paper proposes test strategy detecting the faulted digital device or the faulted digital circuit on the digital circuit board using signature analysis technique based on the polynoimal division theory. SSA(serial Signature Analysis) identifies the faults by comparing the reminder from good device and reminder from the tested device, which reminder is obtained by enforcing the data stream outputed from output pins of tested device on LFSR(Linear Feedback Shift Resister) representing the characteristic equation.

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Fuzzy Logic PID controller based on FPGA

  • Tipsuwanporn, V.;Runghimmawan, T.;Krongratana, V.;Suesut, T.;Jitnaknan, P.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1066-1070
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    • 2003
  • Recently technologies have created new principle and theory but the PID control system remains its popularity as the PID controller contains simple structure, including maintenance and parameter adjustment being so simple. Thus, this paper proposes auto tune PID by fuzzy logic controller based on FPGA which to achieve real time and small size circuit board. The digital PID controller design to consist of analog to digital converter which use chip TDA8763AM/3 (10 bit high-speed low power ADC), digital to analog converter which use two chip DAC08 (8 bit digital to analog converters) and fuzzy logic tune digital PID processor embedded on chip FPGA XC2S50-5tq-144. The digital PID processor was designed by fundamental PID equation which architectures including multiplier, adder, subtracter and some other logic gate. The fuzzy logic tune digital PID was designed by look up table (LUT) method which data storage into ROM refer from trial and error process. The digital PID processor verified behavior by the application program ModelSimXE. The result of simulation when input is units step and vary controller gain ($K_p$, $K_i$ and $K_d$) are similarity with theory of PID and maximum execution time is 150 ns/action at frequency are 30 MHz. The fuzzy logic tune digital PID controller based on FPGA was verified by control model of level control system which can control level into model are correctly and rapidly. Finally, this design use small size circuit board and very faster than computer and microcontroller.

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A Study on Digital Play Types of Virtuality through the Play Theory of Roger Caillois (로제카이와의 놀이론을 통한 가상성의 디지털 놀이 유형 연구)

  • Lee, Tae-Eun;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.383-390
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    • 2018
  • The purpose of this study is to find out how the evolution of digital play in virtualization and digital play tools are combined with and stereotyping the properties of traditional play. Virtualization characteristics and play theory were examined and the case was derived in four types and analyzed in four play properties with Roser Cailliois. In the case of Agon, the targets of mutual competition are expanded to singular and plural, computer and oneself of the future, and Mimicry showed the ambiguity of the segments and boundaries crossing the on-off line boundary, and in the case of Alea, the diversity of accident occurrence by immediacy and simultaneity has been strengthened, and in the case of Ilinx, the maximization of immersion has been developed and experimented with a variety of techniques for the utilization of senses and tools and the virtuality for this. As a result, play is developing due to the tendency to expand and coexist in time and space by various fusion combinations.

A Study on the Factors Affecting the Intention to Purchase Digital Items (디지털 아이템 구매의 영향요인 연구)

  • Byun, Wan Soo;Park, Seong-Taek;Kim, Tae Ung
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.243-251
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    • 2012
  • Digital items, considered as virtual assets, include avatars, accessories for the avatars, digital wallpapers, and game items, etc. The objective of this study is to examine the factors influencing the purchase of digital items. Factors, based upon Uses and Gratifications theory, including image making, self-expression, social awareness and fun-seeking, are introduced as salient variables for purchasing digital items. In addition, social identification and flow are also considered as key motivators. Statistical results indicates that social identification affects both flows and the intension to purchase digital items, and then flow next influences intension to purchase. It was also found that motives based upon Uses and Gratifications theory influences social identification, but have no impact on flow. As a conclusion, the academic and practical implications of these findings are also discussed.

Design and Implementation of Dynamic Digital Rights Management System Based on Agent (에이전트 기반의 동적 디지털저작권관리 시스템 설계 및 구현)

  • Lee, Yong-Hyo;Hwang, Dae-Jun
    • The KIPS Transactions:PartD
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    • v.8D no.5
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    • pp.613-622
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    • 2001
  • As logistic environment of digital resources is rapidly changing, protection of the intellectual property for digital resources has been recognized as one of important issues. Digital Rights Management (DRM) has taken much interests from ISP, authors and publishers of digital content as an integrated approach to create a reliable environment for access and the use of digital resource. In this paper we proposed a dynamic digital rights management system based on adaptive agent theory (ARPA : Adaptive Resource Protection Agent) to address problems facing contemporary DRM approaches : static rights management problem solving and strengthened monitoring/tracking system. We introduced a dynamic mission control scheme to realize dynamic digital rights management. We incorporated adaptive agent theory to implement on-and off-line tracking and protection. Through the implementation of protype system, the process, the process dynamic digital rights protection will be demonstrated.

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Hybridization in Digital Geometry (디지털 조형의 혼성적 특성연구)

  • Kim, Ran-Hee;Ahn, Seongmo
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.129-139
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    • 2014
  • The objective of this research is to suggest new geometric possibilities in digital architecture by investigating the characteristics of hybridization in digital geometry. The research begins with theoretical background research such as defining hybridization, investigating hybrid thinking, and studying the theory of digital geometry, along with the four conceptual characteristics of hybridization that could be drawn, such as temporality, liquidity, complexity, and connectivity. Based on these characteristics, the generative method of hybrid digital geometric languages such as Blob, Particle, Morph, Loft, and Boolean was analyzed with case research in contemporary digital architecture. As a result, diverse hybrid geometric keywords were extracted; these keywords suggest potential meanings of hybridization such as accidentality, mobility, diversity, and identity. Different elements represent the "mobility" in time by the force and wave, and they are "accidentally" combined in gradual change. The united species in "diverse" characters are seamlessly connected and emerge as a new "identity." The research maximizes the generative possibilities in digital geometry and provides a theoretical basis to apply the digital hybrid methods to architectural design by suggesting the potential meanings and possibilities in hybridization.