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http://dx.doi.org/10.14400/JDC.2018.16.9.383

A Study on Digital Play Types of Virtuality through the Play Theory of Roger Caillois  

Lee, Tae-Eun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
Chung, Jean-Hun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
Publication Information
Journal of Digital Convergence / v.16, no.9, 2018 , pp. 383-390 More about this Journal
Abstract
The purpose of this study is to find out how the evolution of digital play in virtualization and digital play tools are combined with and stereotyping the properties of traditional play. Virtualization characteristics and play theory were examined and the case was derived in four types and analyzed in four play properties with Roser Cailliois. In the case of Agon, the targets of mutual competition are expanded to singular and plural, computer and oneself of the future, and Mimicry showed the ambiguity of the segments and boundaries crossing the on-off line boundary, and in the case of Alea, the diversity of accident occurrence by immediacy and simultaneity has been strengthened, and in the case of Ilinx, the maximization of immersion has been developed and experimented with a variety of techniques for the utilization of senses and tools and the virtuality for this. As a result, play is developing due to the tendency to expand and coexist in time and space by various fusion combinations.
Keywords
Roser Cailliois; Digital; Virtuality; Play; Digital Play;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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