• Title/Summary/Keyword: Digital Theory

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LoRa Network based Parking Dispatching System : Queuing Theory and Q-learning Approach (LoRa 망 기반의 주차 지명 시스템 : 큐잉 이론과 큐러닝 접근)

  • Cho, Youngho;Seo, Yeong Geon;Jeong, Dae-Yul
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1443-1450
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    • 2017
  • The purpose of this study is to develop an intelligent parking dispatching system based on LoRa network technology. During the local festival, many tourists come into the festival site simultaneously after sunset. To handle the traffic jam and parking dispatching, many traffic management staffs are engaged in the main road to guide the cars to available parking lots. Nevertheless, the traffic problems are more serious at the peak time of festival. Such parking dispatching problems are complex and real-time traffic information dependent. We used Queuing theory to predict inbound traffics and to measure parking service performance. Q-learning algorithm is used to find fastest routes and dispatch the vehicles efficiently to the available parking lots.

A Preliminary Study of Serious Game Effect Model based on Construal-Level Theory (해석수준이론에 기반한 기능성 게임 효과 증대 방안 연구)

  • Lee, Hye-Rim;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.105-120
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    • 2014
  • Many of recent studies have suggested various positive outcomes of serious games. However, relatively little emphasis has been placed on the roles of user-centered factors from a psychological perspective. One of the main goals of serious games is the change of the user's perception and behavior towards a positive direction. To achieve this goal, psychological factors should be applied to the user's playing process in serious games. Inspired by construal-level theory(CLT), we propose a CLT applied model (CLT in process-outcome serious games model) considering psychological factors on the player's decision making. The model will be useful not only to game developers or designers but also to game researchers as a valuable tool in persuasion and learning for serious game users.

A Study on Factors Affecting the Intention of Using IoT-Based Fitness Tracker (IoT기반 피트니스 트래커의 사용의도에 영향을 미치는 요인에 관한 연구)

  • Cho, Dug Yun;Han, Kyeong Seok
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1717-1726
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    • 2018
  • This study is for looking into Factors affecting the Intention of using about Fitness Tracker based on IoT by Flow Theory and UTAUT Model. The independent variables of the IoT-based fitness tracker have been selected as Challenge, Skill Factors used in the Flow experience theory and selected the personal characteristics of health perception, enjoyment, Social Influence, and Facilitating Conditions. In addition UTAUT theory was used as parameter of Performance Expectancy and Effort Expectancy and intention of Use behavior was selected as a dependent variable. For verifying research hypothesis, This study collected 126 surveys data and carried out a statistical analysis by Smart PLS. The result shows that new Flow Experience and Personal Characteristic Factors with key variables in the UTAUT Model affect significantly to Intention of using about Fitness Wearable environment based IoT.

The Use of the ARCS Motivation Model in Mobile Learning Apps Design (ARCS 동기 이론을 적용한 학습용 모바일 앱 설계 연구)

  • Kim, Eui-Ho;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.69-79
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    • 2015
  • As the distribution rate of a smart phone which can actualize even augmented reality is getting higher, the application scope of a smart phone is sharply increasing. However, in spite of various functions of it, there is still lack of learning app. Mobile equipments can bring no spatial-temporal restriction of learning to a learner, but they can tempt a learner into inappropriate spaces. In this sense, learning app is necessarily needed to motivate and keep learner's inner desire. This thesis suggested considerations when learning mobile app is designed by analyzing motivation strategy of ARCS Theory and UI of web based contents. Also, a design method of mobile learning app was suggested based on a procedural model of mobile learning app adapting ARCS Theory.

A review of event perception: The first step for convergence on robotics (사건지각에 대한 종설: 로봇공학과의 융복합을 위한 첫단계)

  • Lee, Young-Lim
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.357-368
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    • 2015
  • People observe lots of events around the environment and we can easily recognize the nature of an event from the resulting optic flow. The questions are how do people recognize events and what is the information in the optic flow that enables observers to recognize events. Motor theorists claim that human observers exhibit special sensitivity when perceiving events like speech or biological motion, because we both produce and perceive those events. However, direct perception theorists suggested that speech or biological motion is not special from the perception of all other kinds of event. The purpose of this review article is to address this controversy to critique the motor theory and to describe a direct realist approach to event perception. It is important to understand the fundamental information of how human perceive event perception for the convergence on robotics.

A Study Based on Quantifying Theory for a Non-fiction Creation Tool : Focus on Comparative Analysis of and (정량화 이론을 활용한 논픽션 창작도구 모델 연구 : <소트 오피스> 및 <스토리헬퍼> 비교분석 중심으로)

  • Lyou, Chul-gyun;Park, Eun-kyung
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.247-256
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    • 2016
  • This paper points out that the existing digital story creation tools are biased in the field of entertainment storytelling, so it proposes a specialized tool for non-fiction creation. This paper selects Quantifying Theory to design this tool. When creating nonfiction storyline, it is important to have the appropriate combination between the actual events and fictional elements. A Gossip System, based on Quantifying Theory, is suitable for that work. Before designing a Gossip System as a nonfiction creation tool, this analysis evaluated that the Gossip System in and . As a result, the linked structure in is useful in searching for material for non-fiction creation, and the separated structure in is ideal for arranging dramatic events. This paper proposed a method of switching the fact to fiction through a combination of this two Gossip System structure. I conclude that this is the best method for non-fiction creation tool.

The Sexual Experiences of the Mentally Disabled based on the Grounded Theory (정신장애인의 성경험에 대한 근거이론적 접근)

  • Choi, Je-Woo;Oh, Geum-Sook
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.427-436
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    • 2016
  • This study attempts to suggest a theoretical basic frame that is needed for nursing intervention regarding the sexual experiences of the mentally disabled. The data were collected through a series of interviews with 14 participants. With permission of the mentally disabled, the interviews were recorded and transcribed. The data were analyzed using the framework of grounded theory mapped out by Strauss & Corbin(1998). The following 3 theories were confirmed on the basis of repetitive relations: becoming nest type, exercising self-restraint type, getting tangled type. Therefore, it is necessary to develop a realistic sex education that is relevant to hospital, community mental health center, and culture. The nurse is required to activily participate in educating the mentally disabled with a diverse approach to instill and nurture the sober perspective about sex such as the pleasure, life, intimacy based on sexual equality.

A Study on the Analysis of Behavioral Changes of Smart Devices and the Presentation of the Improved Model (스마트 디바이스 행동변화 애플리케이션 분석을 통한 개선모델 제시)

  • Park, In-Hwa;Kim, Hae-Na;Lee, Youngho
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.225-232
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    • 2014
  • Supply of a smart device has been made with the development of communication networks and growing desire of people to improve the quality of life, the service industry about it have been made with smart devices. Among them, there are various services that can help people change their behavior to healthy life. But it does not have a large impact on the behavior change of performer because its been developed as a general process. Therefore in this study examine development situation about current behavior change applications through application markets. Development current situation can be separated by process to two patterns. As a result we propose behavioral change model that includes integrated change model that one of the behavior theory model, accomplish the goal process of goal setting theory and habit formation phase for automate the changes. Also, we provide appropriate service according to the model that leads motivation, sustainability of the action and positive behavior change to performer. We can expect in many aspects such as ability and motivation than existing service.

The Influence of Hotels' Service Quality and Customer Value on the Reservation Intention: Temporal Construal Theory Perspective (호텔서비스품질과 고객가치가 예약의도에 미치는 영향: 시간해석이론 관점에서)

  • Do, Hyun-Ok;Kim, Gwi-Gon
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.307-313
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    • 2012
  • The purpose of this study is to suggest a research for hotels' expected service quality which influences reservation intention of hotel services. And we checked that these relations are formed by mediating of customer value on the basis of temporal construal theory. The result of our studies is as follows: 1) An abstract hotels' expected service quality(a concrete hotels' expected service quality) influence more on the customer's the social psychological value(the functional value) than the functional value(the social psychological value). 2) The customer's functional value(the social psychological value) influence more on the reservation intention of hotel service near(distant) in time than distant(near) in time. This research provides a theoretical-practical implications to the marketing staffs like packaging designers as well as scholars to study hotel services.

Application of the Theory of Planned Behavior to Consumer Purchasing Process of Organic Bakery Products : Moderating Effect of Price Sensitivity (계획행동이론을 적용한 유기농 베이커리 제품에 관한 소비자 구매프로세스 연구 : 가격민감도의 조절효과 적용)

  • Bae, SunYoung;Kang, HyeSeung;Sohn, ChunYoung;Ham, Sunny
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.4
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    • pp.173-187
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    • 2019
  • Based on the theory of planning behavior, the purpose of this study was to validate the path to consumers organic bakery product purchasing process, and moderating effect of price sensitivity. The improvement of national income and changes in diet due to economic growth began to increase consumption of organic and eco-friendly farm products, and thus products using organic materials began to be released in bakeries. Thus, it was necessary to understand consumer awareness and purchasing processes for organic bakery products. Specifically, the study examined the structural relations among purchase reasons, purchase motives, and purchase behavioral intention of organic bakery products. A survey was conducted in May 2019 from adults who had experience purchasing organic bakery products in Seoul metropolitan area, and 327 responses were used for data analysis. The findings of the study showed that consumers' interests in health, food safety, and environment had positive effects on their attitudes, subjective norm, and perceived behavioral control toward organic bakery products, while their interests in organic products did not have an effect on perceived behavioral control. There were significant differences in the purchasing process of organic bakery products according to their price sensitivity. The study suggests that the correct delivery of information on organic ingredients and the price policies available to many consumers will contribute to the revitalization of organic bakery products.