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http://dx.doi.org/10.7583/JKGS.2014.14.4.105

A Preliminary Study of Serious Game Effect Model based on Construal-Level Theory  

Lee, Hye-Rim (Dept. of Digital Culture & Contents, Konkuk University)
Jeong, Eui Jun (Dept. of Digital Culture & Contents, Konkuk University)
Abstract
Many of recent studies have suggested various positive outcomes of serious games. However, relatively little emphasis has been placed on the roles of user-centered factors from a psychological perspective. One of the main goals of serious games is the change of the user's perception and behavior towards a positive direction. To achieve this goal, psychological factors should be applied to the user's playing process in serious games. Inspired by construal-level theory(CLT), we propose a CLT applied model (CLT in process-outcome serious games model) considering psychological factors on the player's decision making. The model will be useful not only to game developers or designers but also to game researchers as a valuable tool in persuasion and learning for serious game users.
Keywords
Serious games; Construal level theory; Psychological distance;
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