• Title/Summary/Keyword: Digital Sound

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Implementation of Smooth Moving Sound Effect in 3D Sound Generation (입체음향 생성에 있어서 자연스러운 이동음 효과의 구현)

  • Myung, Hyun;Kim, Ki-Hong;Kim, Ki-Ho;Kim, Yong-Wan;Kim, Hyun-Bin;Kim, Poong-Min
    • Journal of KIISE:Software and Applications
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    • v.28 no.10
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    • pp.699-705
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    • 2001
  • As it became possible to generate 3D sound on a PC environment due to the advances in computing performance and digital signal processing technology, 3D sound technology gains its focus in the multimedia area Specifically a two-channel based 3D sound technology is being studied by many researchers because of its space efficiency and economical structure. While the positional sound effect is simple in its implementation, the moving sound effect has many problems to be resolved as there are only discrete measured point of HRTF database. In this paper, we propose the method of generating smooth moving sound in a two-channel based 3D sound technique with respect to generating smooth trajectory, and the interpolation method of discrete measured HRTF data. We perform the tests in the PC environment and prove the utility of the proposed method.

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An Analysis of the Flow Field and Radiation Acoustic Field of Centrifugal Fan with Wedge -The Prediction of the Scattered Sound Field- (웨지가 있는 원심 임펠러의 유동장 및 방사 음향장 해석(II) -원심홴의 산란 음향장 예측-)

  • Lee, Deok-Ju;Jeon, Wan-Ho
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.25 no.9
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    • pp.1165-1174
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    • 2001
  • The objective of this study is to understand the generation mechanism of sound and to develop a prediction method for the acoustic pressure field of a centrifugal fan. If the fan is operating at the free field without the casing, the acoustic analogy is a good method to predict the acoustic of the fan. But, the casing gives a dominant effect to the radiated sound field and the scattering effect of casing should be considered. So, in this paper the Kirchhoff-BEM is developed, which can consider the scattering effect of the rigid body. In order to consider the scattering and diffraction effects owing to the casing, BEM is introduced. The source of BEM is newly developed, so the sound field of the centrifugal fan can be obtained. In order to compare the predicted one with experimental data, a centrifugal impeller and a wedge are used in the numerical calculation and the results are compared with the experimental data. Reasonable results are obtained not only for the peak frequencies but also for the amplitudes of the tonal sound. The radiated acoustic field shows the diffraction and scattering effects of the wedge clearly.

Subjective Evaluation of Sound Quality in Vehicle Passenger Compartment during Acceleration (자동차 주행 가속 차실 소음의 주관적 음질 평가)

  • Kang, S.W.;Lee, J.M.
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.187-191
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    • 2001
  • Sound quality engineering in automobile noise applications has become more and more important under the current quiet driving condition that the interior noise level is below 65 dBA, because various noise components masked under high noise level can be audible in quieter driving situation. Many researches have been carried out for subjective and objective assessments on automobile sounds and noises. In particular, the interior sound quality has been one of research fields that can give high-quality feature to automobile products. Although many works related to the interior sound quality have been progressed or completed in foreign countries, limited research results are presented in the country. In the study, as a base step necessary to objective assessments on car interior noises, subjective assessments are performed with 20 subjects. For this purpose, perceptual adjectives suitable to the assessment of acceleration noises are selected as assessment scales through questionnaire procedures using 35 subjects. Mean values and standard deviations are calculated for noises created through digital filtering of acceleration noises measured. In addition, the correlation analysis and the factor analysis are carried out to investigate the dependence of the assessment scales selected.

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DIGITAL WATERMARK REPRODUCTION IMAGE ATTESTATION THAT USES PHASE ONLY CORRELATION METHOD

  • Inaba, Fumiya;Tanaka, Ken-Ichi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.508-511
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    • 2009
  • The infringement of the copyright is a problem by the distribution of digital contents copied illegally. The digital watermark is expected as a thing preventing unjust copying by burying information in digital data such as image, animation, the sound, TV, radio and movies. [1] [2]But a noise is included in a digital watermark reproduction image. So there is the case that the certification of the reproduction image has difficulty with. If a computer cannot recognize the information reproduced from digital watermarking, the information does not have a meaning. This paper aimed at improvement of the proof of a digital-watermarking reproduction image. And it is verified whether the difference of the form of a character affects the degree of correlation.

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Reconsideration on the Analysis of Images and Sounds of Norman McLaren's "Dots" and "Loops" - Focused on the Analysis Theories of Michel Chion and Siegfried Kracauer - (노먼 맥라렌(Norman McLaren)의 "Dots"와 "Loops"에 나타나는 이미지와 사운드의 분석적 재고(再考) - 미셸 시옹(Michel Chion)과 지그프리트 크라카우어(Siegfried Kracauer) 분석이론을 중심으로 -)

  • Lee, Sang-Yoon
    • Journal of Korea Entertainment Industry Association
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    • v.10 no.4
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    • pp.77-92
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    • 2016
  • In this study, the relationship of images and sounds of the animations "Dots" and "Loops" which Norman McLaren animated with his Animated sound technique when he worked at Guggenheim museum at New York, are analyzed through the audiovisual analysis theory by Michel Chion, and through the theory of synchronism/asynchronism and parallelism/counterpoint by Siegfried Kracauer. For the results of the analysis, there are a few difference between "Dots" and "Loops" regarding the aspect of sound arrangement and expressive aspect of abstract animation. However, there are being of two main elements of sound, composing with monophony sound, making musical structure with sound effects, and the emphasizing of parallelism with synchronization bewteen images and sounds in common with both "Dots" and "Loops". In "Dots" and "Loops", there are close correlations between pitch of sound and arrangement/shape of image, between loudness of sound and size of image, and between length of sound and length/shape of image. The image and sound of "Dots" and "Loops" have equal relationship each other, rather than subordinate relationship according as image become sound and the sound become new image with the animated sound technique. "Dots" and "Loops" show tendency of minimal art and music video. Since these two films, and remind about the new approach to sound creation in today's animation production.

Sound Quality Improvement of Car Interior Noise Through the Change of Order Spectrum (차수 스펙트럼 변화를 통한 차실내부 음질 향상)

  • Shin, Sung-Hwan;Hashimoto, Takeo
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.4
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    • pp.329-334
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    • 2013
  • Order spectrum analysis is widely used to grasp the features of noises due to powertrain system including engine and intake/exhaust system. It is known from many previous researches that order components related to the first and second firing frequencies of engine considerably affect the noise of car interior. The purpose of this paper is to find out the difference in sound quality: Pleasantness of car interior noise according to the change of its order spectrum. For this, car interior noises of 6-cylinder and 4-cylinder engines are recorded and their order spectrum levels are modified by applying adaptive digital filters. After subjective listening test employing paired comparison method is conducted, it is investigated that the level change of half-order components is a noticeable factor to improve Pleasantness of the car interior noises whereas level decrease of firing order does not always give the positive effect on its sound quality.

Audio Event Detection Using Deep Neural Networks (깊은 신경망을 이용한 오디오 이벤트 검출)

  • Lim, Minkyu;Lee, Donghyun;Park, Hosung;Kim, Ji-Hwan
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.183-190
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    • 2017
  • This paper proposes an audio event detection method using Deep Neural Networks (DNN). The proposed method applies Feed Forward Neural Network (FFNN) to generate output probabilities of twenty audio events for each frame. Mel scale filter bank (FBANK) features are extracted from each frame, and its five consecutive frames are combined as one vector which is the input feature of the FFNN. The output layer of FFNN produces audio event probabilities for each input feature vector. More than five consecutive frames of which event probability exceeds threshold are detected as an audio event. An audio event continues until the event is detected within one second. The proposed method achieves as 71.8% accuracy for 20 classes of the UrbanSound8K and the BBC Sound FX dataset.

Effects of the Orthographic Representation on Speech Sound Segmentation in Children Aged 5-6 Years (5~6세 아동의 철자표상이 말소리분절 과제 수행에 미치는 영향)

  • Maeng, Hyeon-Su;Ha, Ji-Wan
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.499-511
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    • 2016
  • The aim of this study was to find out effect of the orthographic representation on speech sound segmentation performance. Children's performances of the orthographic representation task and the speech sound segmentation task had positive correlation in words of phoneme-grapheme correspondence and negative correlation in words of phoneme-grapheme non-correspondence. In the case of words of phoneme-grapheme correspondence, there was no difference in performance ability between orthographic representation high level group and low level group, while in the case of words of phoneme-grapheme non-correspondence, the low level group's performance was significantly better than the high level group's. The most frequent errors of both groups were orthographic conversion errors and such errors were significantly more noticeable in the high level group. This study suggests that from the time of learning orthographic knowledge, children utilize orthographic knowledge for the performance of phonological awareness tasks.

Watermarking Algorithm for Copyright Protection of Haegeum Sound Contents (해금 사운드 콘텐츠의 저작권 보호를 위한 워터마킹 알고리듬)

  • Hong, Yeon-Woo;Kang, Myeong-Su;Cho, Sang-Jin;Chong, Ui-Pil
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.4
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    • pp.214-219
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    • 2009
  • This paper proposes a watermarking algorithm considering the frequency characteristics of Haegeum sounds for copyright protection of digital Haegeum sound contents. The harmonics of Haegeum sounds commonly have large magnitude values in 1500Hz~2000Hz and 2800Hz~3500Hz so that those bands are selected to embed a watermark. The proposed method computes the FFT (fast Fourier transform) of the original sound signal and embeds the watermark bits generated by PN (pseudo noise) sequence into the harmonics in the selected bands. Furthermore, the proposed method is robust to lowpass filter, bandpass filter, cropping, noise addition, MP3 compression attacks and the maximum BER (bit error rate) is 1.41% after lowpass filter attack. To measure the quality of the watermarked sound, subjective listening test, MUSHRA (multiple stimuli with hidden reference and anchor), was conducted. The mean value of MUSHRA listening test is bigger than 98 and 96.67 for every Haegeum sounds and Korean classical music with Haeguem, respectively.

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Nonverbal Expressions in New Media Art -Case Studies about Facial Expressions and Sound (뉴미디어 아트에 나타난 비언어적 표현 -표정과 소리의 사례연구를 중심으로)

  • Yoo, Mi;An, KyoungHee
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.146-156
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    • 2019
  • New media art moves out of place and time constraints, sublimates the benefits of technology into art, and presents a new way of communication with the audience. This paper analyses the tendency of nonverbal communication methods by analysing examples of facial expressions and sound used in new media art from early times. As a result, it can be seen that the digital paradigm in the new media art has a nonlinear thinking, which makes a perceptual reduction of immersion and dispersion. The facial expression in new media art made it possible not only to overcome the limit of space and time of various expressions through 'visual distortions, enlargement, and virtualisation', but also to enable new ways of communication to display facial parts combined or separated in the digital environment. The sound in new media art does not stay in auditory sense, but pursues multi-sensory and synesthesia by cooperating with visual and tactile, evolves by revealing characteristics of space expansion and sensibility and interaction of audience.