• Title/Summary/Keyword: Digital Screen

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Metaphorical Analysis of Metaphor Expressions in Video Contents focused on film "The truman show(1998)" (영상콘텐츠 속 은유표현의 의미 분석 연구 영화 "트루먼 쇼(1998)"을 중심으로)

  • Wang, shu;Lee, Tae-hoon
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.441-450
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    • 2019
  • The research of this paper is aimed at finding out the meaning of the literary rhetoric technique of metaphor in film, and understanding the difference between metaphor and symbol. It is also worth reference to the study of metaphor in the future. This paper will read the related paper to organize the relevant concepts and look at the classical film repeatedly, and find the expression element of the metaphor in it. Finally, look at Truman Show and analyze it and find a conclusion. Through related research, we have found that metaphor in movies is always built together through various aspects of themes, titles, lines, and plays. It provides clues through the screen and induces the audience to think. Metaphor not only helps improve the movie's content, but it is also the most important feature in the movie to influence the audience and induce thinking.

Evolution of spatial light modulator for high-definition digital holography

  • Choi, Ji Hun;Pi, Jae-Eun;Hwang, Chi-Young;Yang, Jong-Heon;Kim, Yong-Hae;Kim, Gi Heon;Kim, Hee-Ok;Choi, Kyunghee;Kim, Jinwoong;Hwang, Chi-Sun
    • ETRI Journal
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    • v.41 no.1
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    • pp.23-31
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    • 2019
  • Since the late 20th century, there has been rapid development in the display industry. Only 30 years ago, we used big cathode ray tube displays with poor resolution, but now most people use televisions or smartphones with very high-quality displays. People now want images that are more realistic, beyond the two-dimensional images that exist on the flat screen, and digital holography-one of the next-generation displaysis expected to meet that need. The most important parameter that determines the performance of a digital hologram is the pixel pitch. The smaller the pixel pitch, the higher the level of hologram implementation possible. In this study, we fabricated the world-smallest $3-{\mu}m$-pixel-pitch holographic backplane based on the spatial light modulator technology. This panel could display images with a viewing angle of more than $10^{\circ}$. Furthermore, a comparative study was conducted on the fabrication processes and the corresponding holographic results from the large to the small pixel-pitch panels.

Design and Implementation of Remote Monitoring and Controlling System using SNMP (SNMP를 이용한 원격 모니터링 및 제어 시스템의 설계 및 구현)

  • Ahn, Seong-Jin
    • Journal of Digital Contents Society
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    • v.1 no.1
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    • pp.13-22
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    • 2000
  • In this paper, it is designed and implemented the management system to monitor and control PCs running on MS Windows or NT and define some MIBs using SNMP. The proposed system has controlling functions to control the status of PC and monitoring functions to have real-time monitoring and control processes. The controlling system supports update and setting of the configuration information of managed systems and backup/restore the information when it happens to be some faults. The monitoring system has some functions such as monitoring the processes of the PC, controlling the process on PC, and invoking a new job. This paper proposes a way of enhancing the performance of monitoring capabilities by screen partitioning and analysis techniques.

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A Comparative Study of the Usability differences in accordance with Information Architecture in the Social commerce app (소셜커머스 앱에서 정보구조(IA)의 차이에 따른 사용성 비교연구 -쿠팡, 티몬, 위메프 앱을 중심으로-)

  • Oh, Moonseok;Won, Jongwook;Lee, Boyong;Han, Gyuhoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.113-124
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    • 2015
  • As the development of new media and smart phone, more and more people are using social commerce application to shop on-line. Comfort and easiness of the UX design of the application directly affect the social commerce user's searching and buying the merchandise. This study analyzes the effect of social commerce application, especially focusing on the lay-out of the GUI, on the consumer's interest and we suggest an attractive application design of the UX. The material of this study is the lay-out of the GUI of 3 major social commerce - Wemakeprice, Coupan and Ticket monster. We asked questions to the university students who are skillful smart phone users to select frequent on-line shoppers and performed in-depth interview with them to draw a conclusion. As a result of study, differences of main screen layout and information architecture of each social commerce applications has confirmed that indicates a significant difference in usability.

Development of portable game device with uncompressed HD video and high quality sound output (비압축 HD급 영상 및 고음질 음성 출력을 지원하는 휴대용 게임기 구현)

  • Lee, Chung-Hee;Lee, Jong-Hun;Jung, Woo-Young
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.391-393
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    • 2006
  • In this paper, we develop a portable game device with uncompressed HD video and high quality sound output. Portable game devices support not only game function but also various complex functions recently. It especially supports TV-Out port to play realistic game, connecting a large screen display device. But the video and audio output signals of conventional TV-out port have the low performance and these signals are analog output. So, it is difficult that the users enjoy realistic game with benefit of high resolution digital TV. We propose the game device output with uncompressed digital signal, which has no delay of video/audio signal, also has strong immunity to external noise. Since it supports a high resolution video and high quality sound, users can playa realistic game. First, we implement the HDMI to the game device and we test reliability with the various resolutions video inputs and audio inputs. The proposed method can be applied multimedia devices requiring high performance output function as well as portable devices.

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An Efficient Spatial Data Cache Algorithm for a Map Service in Mobile Environment (모바일 환경에서 지도 서비스를 위한 효율적인 공간 데이터 캐시 알고리즘)

  • Moon, Jin-Yong
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.257-262
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    • 2015
  • Recently, the interests of mobile GIS technology is increasing with the spread of wireless network, the improvement of mobile device's performances, and the growth of demands about mobile services. Providing services in a wireless environment with existing wired-based GIS solutions have many limitations such as slow communication, processing rates and screen size. In this paper, we propose a cache algorithm on client side to solve the above problems. The proposed algorithm demonstrates the performance improvement over known studies by utilizing unit time and spatial proximity. In addition, this paper conducts a performance evaluation to measure the improvement in algorithm efficiency and analyzes the results of the performance evaluation. When spatial data queries are conducted, according to our performance evaluation, hit rate has been improved over the existing algorithms.

A Study on Architectural Characteristics and Introduction of Un-private House (비사적 주거의 등장과 건축적 특성에 관한 연구)

  • 김소희
    • Journal of the Korean housing association
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    • v.13 no.4
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    • pp.19-26
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    • 2002
  • Despite its relatively small size, at least compared to other architectural programs, the house figures large in the cultural imagination. Closely identified with the individual and nuclear family, it has been frequently considered as an expression of widely held, even universal, values. Conversely, the private house has also been emblematic of more subjective desires, that change not only from person to person but from generation to generation. Certain conclusions can be drawn about the status of the private house at the end of the century, both as cultural invention and as a product of the autonomous discipline of architecture. The contemporary loftlike living space is similarly associated with work, given its emergence as an alternative home for individuals wanting space in which to live and work. In the case of what might be called the "un-private house", it is ofen a digital presence and the change of family system. This study was conducted to define the un-private house through public/private. The architectural characteristics of un-private house are as follows; 1) Alternatives- large open space with multiple function and collective free plan 2) Dematerialization- steel and glass with visual openness and ambiguity 3) Digital & Interfaces- fold and screen using technology and program. Especially, the un-private house is designed to provide individuals with emotional, superficial, and synergistic space, focusing on the personal life-style.

direct & indirect Convergence hybrid X-ray film production and detection of electrical characteristics (직.간접 융합형 하이브리드 X선 필름 제작 및 전기적 검출 특성)

  • Lee, Y.K.;Yon, M.S.;Cho, K.S.;Pack, H.J.;Kim, S.H.;Jang, G.W.;Nam, S.H.
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2010.06a
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    • pp.372-372
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    • 2010
  • 본 연구에서는 Digital radiography(DR) 의 X선 필름 제작방식인 직 간접방식의 장점을 가지는 하이브리드 X선 필름를 수행하였다. 형광체로는 Gd2O3:Eu를 제작하였고, 광도전체로는 낮은 누설전류의 특성을 보이는 PbO를 사용하여 Screen printing 방식으로 100um, 200unm, 300um의 두께를 가진 X선 필름을 제작하였다. 그 결과 200un의 두께를 가진 하이브리드 X선 검출기의 Signal 10 noise 의 값이 기존의 사용화 되고 있는 a-Se 기반의 X선 필름보다 200 이상의 SNR을 얻을 수 있었다. 아직까지 기초 단계에 있는 하이브리드 X선 필름의 제작 방식은 향후 더 많은 연구를 통해 기존의 방식을 대체 할 수 있는 신기술, 신개념의 제조공정이 될 것으로 사료된다.

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A Rail-to-Rail Input 12b 2 MS/s 0.18 μm CMOS Cyclic ADC for Touch Screen Applications

  • Choi, Hee-Cheol;Ahn, Gil-Cho;Choi, Joong-Ho;Lee, Seung-Hoon
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.9 no.3
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    • pp.160-165
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    • 2009
  • A 12b 2 MS/s cyclic ADC processing 3.3 Vpp single-ended rail-to-rail input signals is presented. The proposed ADC demonstrates an offset voltage less than 1 mV without well-known calibration and trimming techniques although power supplies are directly employed as voltage references. The SHA-free input sampling scheme and the two-stage switched op-amp discussed in this work reduce power dissipation, while the comparators based on capacitor-divided voltage references show a matched full-scale performance between two flash sub ADCs. The prototype ADC in a $0.18{\mu}m$ 1P6M CMOS demonstrates the effective number of bits of 11.48 for a 100 kHz full-scale input at 2 MS/s. The ADC with an active die area of $0.12\;mm^2$ consumes 3.6 m W at 2 MS/s and 3.3 V (analog)/1.8 V (digital).

STATE TOKEN PETRI NET MODELING METHOD FOR FORMAL VERIFICATION OF COMPUTERIZED PROCEDURE INCLUDING OPERATOR'S INTERRUPTIONS OF PROCEDURE EXECUTION FLOW

  • Kim, Yun Goo;Seong, Poong Hyun
    • Nuclear Engineering and Technology
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    • v.44 no.8
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    • pp.929-938
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    • 2012
  • The Computerized Procedure System (CPS) is one of the primary operating support systems in the digital Main Control Room. The CPS displays procedure on the computer screen in the form of a flow chart, and displays plant operating information along with procedure instructions. It also supports operator decision making by providing a system decision. A procedure flow should be correct and reliable, as an error would lead to operator misjudgment and inadequate control. In this paper we present a modeling for the CPS that enables formal verification based on Petri nets. The proposed State Token Petri Nets (STPN) also support modeling of a procedure flow that has various interruptions by the operator, according to the plant condition. STPN modeling is compared with Coloured Petri net when they are applied to Emergency Operating Computerized Procedure. A converting program for Computerized Procedure (CP) to STPN has been also developed. The formal verification and validation methods of CP with STPN increase the safety of a nuclear power plant and provide digital quality assurance means that are needed when the role and function of the CPS is increasing.