• Title/Summary/Keyword: Digital Devices

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A Study on The Plastic Characteristic of Furniture Design Using Cyberspace (사이버공간을 이용한 가구디자인의 조형적 특성에 관한 연구)

  • Kim, Gun-Soo
    • Journal of the Korea Furniture Society
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    • v.21 no.4
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    • pp.326-337
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    • 2010
  • The invention and development of digital computer networks since the post-modern culture and creating new ideas, and in nearly all areas since the industrial revolution has had the greatest impact. A new paradigm for the 21st century, the Internet and ubiquitous, and mobile devices are being created by the new culture is being created. Rapidly being replaced by digital and analog, and 'Digilog' fusion concept has appeared. In addition, the development of computer cyberspace culture, art, design and structure are changing. In the field of furniture design, changing design processes and innovative design philosophy that change is now occurring. These symptoms experienced at the same time, almost every country on Earth is a phenomenon. Since the 20th century, computer network design based on the relationship between digital and cyber culture espoused by philosophers studied society and organic modernism and organic design of digital-based differences are confirmed through the case. Using digital technology, modeling case study of a furniture designer in cyber space and the creation of human capabilities and the fusion of computing power will be studied in modern furniture design.

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Digital Logic Extraction from Quantum-dot Cellular Automata Designs (Quantum-dot Cellular Automata 회로로부터 디지털 논리 추출)

  • Oh, Youn-Bo;Lee, Eun-Choul;Kim, Kyo-Sun
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.139-141
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    • 2006
  • Quantum-dot Cellular Automata (QCA) is one of the most promising next generation nano-electronic devices which will inherit the throne of CMOS which is the domineering implementation technology of large scale low power digital systems. In late 1990s, the basic operations of the QCA cell were already demonstrated on a hardware implementation. Also, design tools and simulators were developed. Nevertheless, its design technology is not quite ready for ultra large scale designs. This paper proposes a new approach which enables the QCA designs to inherit the verification methodologies and tools of CMOS designs, as well. First, a set of disciplinary rules strictly restrict the cell arrangement not to deviate from the predefined structures but to guarantee the deterministic digital behaviors. After the gate and interconnect structures of the QCA design are identified, the signal integrity requirements including the input path balancing of majority gates, and the prevention of the noise amplification are checked. And then the digital logic is extracted and stored in the OpenAccess common engineering database which provides a connection to a large pool of CMOS design verification tools. Towards validating the proposed approach, we designed a 2-bit QCA adder. The digital logic is extracted, translated into the Verilog net list, and then simulated using a commercial software.

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Design and Implementation of XML Authoring Tool for Digital Document on M-Commerce: X-Auth (모바일 전자 상거래에 적합한 전자 문서의 XML 저작 도구 설계 및 구현: X-Auth)

  • 강성민;황기태;김남윤
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2B
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    • pp.289-298
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    • 2004
  • Recently, mobile commerce is widely spread around the world according to fast growth of the mobile communication market. The existing digital document is not well fit in mobile commerce because of weakness of the hardware of mobile devices, low bandwidth of wireless communication, and the constraints of the size and resolution of the display. In this paper, we analyzed the elements of the digital document proper for mobile commerce based on wireless communication, designed the XML form for the digital document, and implemented the X-Auth which is an authoring tool for the XML digital document. X-Auth does not require that the author or user know XML. And also it makes it possible to create the digital document fit for the size of the mobile device display and therefore remove inconvenience due to the scrolls.

Properties of the Interface using Elements of the Architectural Space - Analyzing Properties of the Interface on the Digital Artwork Practices since 2011 - (건축공간요소를 활용한 인터페이스 사례 분석 - 2011년 이후 디지털아트 작품 사례의 인터페이스 특성 분석 -)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Korea Multimedia Society
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    • v.17 no.12
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    • pp.1511-1520
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    • 2014
  • After 2011, with the spread of smart devices, large interfaces using the architectural space elements here and there in the cities. Recently the desire for the data has increased, and, following the increase of the range of use by the users, the communication utilizing various forms of interfaces is expected to become more active. In the past, certain range of architecture or parts of the facilities were as the interfaces, but, recently, the development of media technology and the display of various contents forced the utilization of many elements of architectural space in the interface aspects that were not used in the past. Accordingly, the research compare the relationship of the purpose, media environments, interface technology, data form and so on and consider the characteristic of what elements of architectural space are used in order to analyze the characteristic of interfaces used in digital art works. Especially,the research will consider the possibility of commercializing the trends in the interfaces of digital art works in the mediation region of city information services, and propose how to apply such possibility.

A CFG Based Automated Search Method of an Optimal Transcoding Path for Application Independent Digital Item Adaptation in Ubiquitous Environment (유비쿼터스 환경에서 응용 독립적 DIA를 위한 최적 트랜스코딩 경로의 CFG 기반 자동 탐색 방법)

  • Chon Sungmi;Lim Younghwan
    • The KIPS Transactions:PartB
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    • v.12B no.3 s.99
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    • pp.313-322
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    • 2005
  • In order to access digital items in a server via ubiquitous devices, the digital items should be adapted according to the system environment, device characteristics and user preferences. In ubiquitous environment, those device-dependent adaptation requirements are not statically determined and not predictable. Therefore an application specific adaptation mechanism can not be applied to a general digital item adaptation engine. In this paper, we propose an application independent digital item adaptation architecture which has a set of minimal transcoders, transcoding path generator for a required adaptation requirement, and adaptation scheduler. And a CFG based method of finding a sequence of multiple unit transcoders called a transcoding path Is described in detail followed by experimental results.

Application of Digital Photogrammetry for The Automatic Extraction of Road Information (도로정보의 자동추출을 위한 수치사진측량기법의 적용)

  • 유환희
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.12 no.1
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    • pp.89-94
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    • 1994
  • A number of the latest research projects focus on the development of real-time mapping system. Typically, these devices are used to capture land-related information in digital form from airplanes or cars. The purpose of this paper is to automatically extract the road information from the digital images obtained using the so-called "GPS-Van" which has been developed by Center for Mapping at The Ohio State University, and to propose the method for the effective storage and management of the digital data. The edges of a road can be extracted from the digital image and determined real-time 3-dimensional position by digital photogrammetry. Also, the three storage level which consists of raster data level, object-oriented data level, and vector data level in the data storage and Quadtree data structure for the effective compression and search in the data management was proposed in this paper.his paper.

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A Study on Multi-Media Contents Security using Smart Phone (스마트 폰을 이용한 멀티미디어 콘텐츠 보안에 관한 연구)

  • Kim, Dong-Ryool;Han, Kun-Hee
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.675-682
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    • 2013
  • This paper tries to solve the problems which previous methods have the model using smart card for protecting digital contents. This study provides a contents distribution model to protect the rights of author, distributor, and user as well as user's information by using technologies such as cryptography, DRM(Digital Right Management), access control, etc. The proposed system is evaluated as the most safety model compared with previous methods because it not only solves the problems which the previous methods have, but also protects four type of risks such as use of contents which other mobile devices download, the attack on the key to decode the message, the attack on leaking the contents, and the internal attack such as an illegal reproduction.

A Case Study on Digital Interactive Training Content <Tamagotchi> and <Peridot>

  • DongHee Choi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.306-313
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    • 2023
  • Having pet is one of the activities people living in modern society do to relieve stress and find peace of mind. Currently, the object of companion animals has moved beyond being a real 'living entity' and has developed to a stage where the animal's upbringing process can be enjoyed in a virtual space by being programmed in digital content. This paper studies detailed elements such as character design, interaction, and realism of 'Tamagotchi (1996)', which can be said to be the beginning of digital training content, and 'Peridot (2023)', a recently introduced augmented reality-based training content. The point was that it was training content using portable electronic devices. However, while the environment in the electronic device in which Tamagotchi's character exists was a simple black and white screen, the environment in which Peridot's character operates has been changed to the real world projected on the screen based on augmented reality. Mutual communication with characters in Tamagotchi remained a response to pressing buttons, but in Peridot, it has advanced to the point where you can pet the characters by touching the smartphone screen. In addition, through object and step recognition, it was confirmed that the sense of reality had become more realistic, with toys thrown by users on the screen bouncing off real objects. We hope that this research material will serve as a useful reference for the development of digital training content to be developed in the near future.

Development of Digital Twin and Intelligent Monorail Robot for Road Tunnel Smart Management (도로 터널 스마트관리를 위한 디지털 트윈 및 지능형 레일 로봇 개발)

  • Youngwoo Sohn;Jaehong Park;Eung-Ug Kim;Young Sik Joung
    • Journal of the Korean Society of Industry Convergence
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    • v.27 no.1
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    • pp.25-37
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    • 2024
  • The objective of this study was to create intelligent rail robots that are optimized for facility management and implement digital twin systems for smart road tunnel management. An autonomous surveillance system is formed by combining the sensing platform consisting of railing robots, fixed cameras and environmental detection sensors with the digital twin data platform technology for tunnel monitoring and early fire suppression. In order to develop mobile rail robots for fire extinguishing, we also designed and manufactured robots for extinguishing & monitoring and fire extinguishing devices, and then we examined the optimization of all parts. Our next step was to build a digital twin for road tunnel management by developing continuous image display system and implementing 3D modeling. After constructing prototypes, we attempted simulations by configuring abnormal symptom scenarios, such as vehicles fires. This study's proposal proposes high-accuracy risk prediction services that will enable intelligent management of risks in the tunnel with early response at each stage, using the data collected from the intelligent rail robots and digital twin systems.

Analysis of the Vulnerable Class on Digital Divide (디지털 정보격차에 대한 취약계층의 계층별 분석)

  • Sun Hee Kwon
    • Knowledge Management Research
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    • v.23 no.4
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    • pp.1-19
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    • 2022
  • As the untact culture spreads, the digital divide, which is a problem of access to digital information for the vulnerable, can appear as information inequality in various fields, including the social and cultural field. This study identified the digital divide level for the vulnerable population and analyzed the effects of information accessibility, demographic and social characteristics, and physical and mental health characteristics on the information level. As a result, the higher the accessibility of information, the smaller the digital divide and the greater the digital utilization, so it is necessary to increase the accessibility of information devices and increase the ability to utilize them. In addition, the higher the age, the more women than men, and the lower the income level, the greater the digital divide, so it is necessary to increase digital capabilities through detailed class-specific programs for the vulnerable. Finally, it was found that the digital divide and the level of digital literacy had a significant effect on the life satisfaction and daily life satisfaction of the vulnerable. The expansion of competency-building education programs to enhance information utilization capabilities by changing the paradigm to a digital inclusion policy should be continuously operated.