• Title/Summary/Keyword: Digital Audio

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A Study of the SPR (Singing Power Ratio) on the Singing Voice in Singing Students (성악 전공 학생의 가칭 시 음성의 SPR(Singing Power Ratio)에 관한 연구)

  • Jo, Sung-Mi;Jeong, Ok-Ran;Lee, Sang-Ouk
    • Speech Sciences
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    • v.11 no.4
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    • pp.121-127
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    • 2004
  • This study attempted to provide a spectrum analysis for quantitative evaluation of singing voice quality of singing students rather than the presence or absence of the singer's formant. The regression analysis was used to analyse the relationship between ringing quality, SPR, and SPP of singing voice of college student subjects majoring in music. This study measured singing. power ratio (SPR) in 41 singing students. Digital audio recordings were made in sung vowels for acoustic analyses. Each sample was judged by 1 experienced singing teacher and 4 voice pathologists on one semantic bipolar 7-point scales (ringing-dull). The results showed that the SPR and SPP had significant correlations with ringing quality. The SPR had a significant relationship with ringing quality on singing voice in singing students. The SPR can be an important quantitative measurement for evaluating singing voice quality.

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The implementation of Media Processing Part in the DMB receiver (DMB 방송 수신을 위한 수신기의 멀티미디어 처리기 구현)

  • Park Jeong Hoon;Lee Sang Rae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.187-190
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    • 2003
  • In this paper, the efficient implementation technique of media processing part in the terrestrial and satellite DMB (Digital Multimedia Broadcasting) receiver is presented. To implement the unified multimedia Processor of DMB receiver, we investigated the characteristic of DMB service and the functionality of each processing part in the DMB receiver. To implement the synchronization between audio and video media, we present the general method to use the reference clock of the stream in the DMB receiver. Also we present the method to handle the bit error of the received bitstream within the wireless net work for robust media processor.

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Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • v.5 no.2
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

Design and Implementation of an audio conference system for smart phones based on the Dial-Out platform (다이얼 아웃 플랫폼 기반 스마트폰용 오디오 컨퍼런스 시스템 설계 및 구축)

  • Jung, Young-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.789-791
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    • 2012
  • 모바일 디바이스 환경이 스마트폰으로 급속하게 변화하면서 다양한 스마트폰용 어플리케이션들의 등장과 함께 비즈니스의 패러다임도 함께 변화하고 있다. 본 논문에서는 스마트폰 단말기 환경에서 단말용 어플리케이션을 통해 오디오 컨퍼런스 시스템이 구현되는 방식을 다루고 있으며, 구현된 시스템에서는 클라이언트 어플리케이션과 컨퍼런스 시스템 간에 웹서버 연동을 위한 안드로이드 API 기술, 클라이언트 어플리케이션과 인증서버 간 Restful 방식의 서버개발 기술, 인증서버와 컨퍼런스 시스템 간 웹서버 연동기술, 서버 데이터 스케줄러 기술, Restful 방식의 서버호출/xml Parser 개발 기술, 이벤트 처리와 컨퍼런스 컨트롤을 위한 스케줄러 구현, 예약시스템을 위한 캘린더 연동 기술이 사용되었다.

Design of Realtime MIDI Controller by using Leap Motion (Leap Motion을 이용한 실시간 MIDI Controller의 설계)

  • So, Junseop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.726-728
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    • 2016
  • In this paper, a realtime MIDI controller is designed using leap motion. The controller makes virtual MIDI port on Windows that it is connected to the port and protocol for communication with DAW or VST. It is converted MIDI data when it is detected a real time the position and shape of hand. This converted data transfer MIDI port by MIDI CC(Control Change). Therefore this controller has the purpose to support flexible MIDI input function than existed MIDI controller.

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Design and Construction of a FFT Analyzer Using a Microcomputer (마이크로컴퓨터를 이용한 FFT 분석기의 설계 및 제작)

  • Lee, Hyeun Tae;Kim, Jung Gyu;Lee, Sang Bae
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.23 no.6
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    • pp.944-949
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    • 1986
  • By improving the ability of arithmatic processing with an arithmatic processor in a microcomputer and realizing the data input system for real time analysis, an FFT analyzer that is usable within the range of audio frequency is designed and constructed. The input signal passes through a gain programmable pre-amplifier and anti-aliasing lowpass filter into an analogditital converter to be converted into digital form. The converted input data is processed by an Apple II microcomputer. The results of the processing are displayed using a microcomputer display unit and can be copied on a printer or stored in a floppy disk.

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DisplayPort 1.1a Standard Based Multiple Video Streaming Controller Design (디스플레이포트1.1a 표준 기반 멀티플 비디오 스트리밍 컨트롤러 설계)

  • Jang, Ji-Hoon;Im, Sang-Soon;Song, Byung-Cheol;Kang, Jin-Ku
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.11
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    • pp.27-33
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    • 2011
  • Recently many display devices support the digital display interface as display market growth. DisplayPort is a next generation display interface at the PC, projector and high definition content applications in more widely used connection solution development. This paper implements multiple streams based on the behavior of the main link that is suitable for the display port v1.1a standard. The limit point of Displayport, interface between the Sink Device and Sink Device is also implemented. And two or more differential image data are enable to output the result through four Lanes stated in display port v1.1a, of two or more display devices without the addition of a separate Lane. The Multiple Video Streaming Controller is implemented with 6,222 ALUTs and 6,686 register, 999,424 of block memory bits synthesized using Quartus II at Altera Audio/Video Development board (Stratix II GX FPGA Chip).

Restoration of damaged speech files using deep neural networks (심층 신경망을 활용한 손상된 음성파일 복원 자동화)

  • Heo, Hee-Soo;So, Byung-Min;Yang, IL-Ho;Yoon, Sung-Hyun;Yu, Ha-Jin
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.2
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    • pp.136-143
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    • 2017
  • In this paper, we propose a method for restoring damaged audio files using deep neural network. It is different from the conventional file carving based restoration. The purpose of our method is to infer lost information which can not be restored by existing techniques such as the file carving. We have devised methods that can automate the tasks which are essential for the restoring but are inappropriate for humans. As a result of this study it has been shown that it is possible to restore the damaged files, which the conventional file carving method could not, by using tasks such as speech or nonspeech decision and speech encoder recognizer using a deep neural network.

A Study on Auditory Data Visualization Design for Multimedia Contents (멀티미디어 컨텐츠를 위한 청각데이터의 시각화 디자인에 관한 연구)

  • Hong, Sung-Dae;Park, Jin-Wan
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.195-204
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    • 2005
  • Due to the of evolution of digital technology, trends are moving toward personalization and customization in design (art), media, science. Existing mass media has been broadcasting to the general public due to technical and economic limitation and art works also communicate one-sidedly with spectators in the gallery or stage. But nowaday, it is possible for spectators to participate directly. We can make different products depending on the tastes of individuals who demand media or art. The essence of technology which makes it possible is 'interactive technology'. A goal of this research is to find out the true nature of the interactive design in multimedia contents and find the course of interactive communication design research. In this paper, we pass through two stages to solve this kind of problem. At first, we studied the concept of multimedia contents from the aspect of information revolution. Next, we decided our research topic to be 'visual reacting with audio' and made audio-visual art work as graphic designers. Through this research we can find the possibility to promote 'communication' in a broad sense, with appropriate interactive design.

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Video Data Compression using the MPEG-2 Video Algorithm (MPEG-2 비디오 알고리즘을 이용한 비디오 데이터 압축)

  • 남재열;이영선;이현주;김재곤;이상미;안치득
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.8
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    • pp.1069-1082
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    • 1993
  • The International Organization for Standardization(ISO) has undertaken an effort to develop a standard for video and associated audio on digital storage media. This effort is known by the name of the expert group that started if : MPEG-Moving Picture Experts Group Is currently part of the ISO-I EC/J TC1/SC2/WG11. The promise of MPEG-2 is that a video signal and its associated audio can be compressed to a bit rate of about 10 Mbits/s with an acceptable quality. In this paper, the implementation of a video compression simulator based on MPEG-2 Video Test Model 2(TM2) is described and analyzed according to the simulation results. The implemented simulator is also applied to code HDTV sequences at the several bit rates. Some computer simulation results using the MPEG and the HDTV test sequences are given. In addition, some techniques which can improve the coding efficiency of the implemented video compression simulator are also suggested.

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